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In reply to Dirty_Player
8 years ago
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Dirty_Player
We're waiting for suggestions to bring back the orb and cloak :D
No, the game is quite interesting without the cloak and helm, but Armageddon is indeed very inconsistent at times, especially, I repeat, considering the 4th-level shrines.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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8 years ago
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LuckyF
Arcomage at level 5.
Well, if you ban the blue hat, it's a decent solution, but if not, it's debatable.
In reply to Wicc
8 years ago
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Wicc
Well, if you ban the blue hat, it's a good solution, but if not, it's debatable.
Something definitely needs to be done about Arcomage in the current situation.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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8 years ago
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LuckyF
Something definitely needs to be done about Arcomage in the current situation.
When they banned the Shield and Cloak, I warned about the problems it would create for low-level hit-and-run players, but everyone was shouting "hooray").
8 years ago
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Overall, the feeling is that things have definitely improved; we're just continuing to fine-tune the balance in the right direction. Two terrible artifacts that couldn't be countered in any way have been banned; now we're thinking about the imbalance that has become more pronounced recently – Armageddon's Blade. Perhaps Vic is right, and we can also consider the blue hat.
https://www.twitch.tv/grando__
In reply to Dirty_Player
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8 years ago
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Dirty_Player
Well, when they banned the "Shards" and "Cloak" artifacts, I warned about the problems it would cause for low-level hit-and-run builds, but everyone was cheering "hooray").
Well, personally, I didn't cheer, because I saw the problem. It was just unclear at the time how serious it was, so the most sensible solution seemed to be to "implement it as is, and then refine it later."
In reply to Wicc
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8 years ago
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Come on, Armageddon is countered by simply having higher speed, especially since the latest update made resistance quite interesting.

ICQ 717961817
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8 years ago
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I don't see any overpowered element in Armageddon's Blade either. Finding it, considering that it can only be built in 3 castles, is not that easy.
szopa666: ban JC win game Keepo
In reply to Mercurial-
8 years ago
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Mercurial-
Come on, Armageddon is countered by the first speed, especially since the latest update made the resistance quite interesting.
What first speed are you talking about on the 2nd week? Do you always have 7 Archons or 7 Phoenixes available during that time? Or are you using a Mass Haste tactic? When facing Armageddon during this period, it's almost an instant loss for you. I don't even know what resistance has to do with it. And about the first speed, what do you do against a slightly buffed Ogre with Armageddon and, for example, a Phoenix or an Efreet Sultan?
discord: LuckyF#3482
icq: 681350680
8 years ago
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Previously, the Red Dragon wasn't countered; with an army and stat advantage, it was unbeatable. Now, the amount of mana, combined with good spell power and magic skills, is key. In some cases, initiative is decisive. There used to be Heroes of Might and Magic, now it's just Heroes of Magic. In my opinion, removing the Red Dragon and the Cloak of Invisibility made the game worse. Now, further reducing the timer and adding Pandoras to the timer, combined with other changes, will create something similar to Dota.
If you continue to see battles as mage duels, then
at least give players the ability to learn transformable spells, or consistently grant teleport and damage spells on the final transformation. (Perhaps sell specific spells at a corresponding price.)
Consider how to make the growth from castles more powerful compared to the stacks that are gathered from the map, which are essentially free. Remove top-tier relics from being found with weak creatures like Trogolodites. Relics like the Crown of the Underworld, the Crown of the Vampire, and the Hat of the 5th Level are also essentially free.
I also have a suggestion regarding summoning magic: rework the monsters into upgraded versions, reducing their numbers. Currently, there's no alternative to Earth Elementals (and in general, it's the top magic in the late game).
I've always been a fan of Heroes games, but now, a one-button Necropolis strategy seems more appealing to me. That's how I see it.
In reply to LuckyF
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8 years ago
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LuckyF
What is the initial speed on week 2? Do you always have 7 Archons for that period, or 7 Phoenixes? Or are you using a tactic with Maschast? When facing Armageddon in this period, it's almost an instant loss for you. Resistance has nothing to do with it at all. And what about the initial speed? If a slightly buffed hero attacks with Armageddon and has Phoenixes or Efreet Sultans, what should be done?
I won't believe that a player of your level would attack some weakling with his entire army if he has Efreeti or Phoenixes in 7 slots. Also, the scenario where a weakling with Armageddon and first-level speed runs up and overwhelms the entire army seems very unlikely. Yes, there's nothing you can do in the second case, but I think the probability of that happening is no more than 1%.

Added after 12 minutes
Wicc
not always
But he didn't have first-level speed)
After the tactic, Aive had Armageddon on her turn.
By the way, attacking like that with Archons in 7 slots is not a great idea; even in SOD, people only make such moves with Kesh or a cloak

ICQ 717961817
In reply to Mercurial-
8 years ago
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Mercurial-
I wouldn't believe that a player of your level would attack some weakling with his entire army if that weakling has efreets or phoenixes in 7 slots. And the scenario where the weakling, with an arcomage and first-level speed, runs up and wipes out the entire army seems very unlikely. Yes, in the second case, there's nothing you can do, but I think the probability of that is no more than 1%.
And what army should you use to attack a weakling, for example, with 7 speed and 5 knowledge, who has a couple of single efreets and a variety of durable units? What will you use to kill him on the 2nd week without suffering critical damage from the arcomage?
discord: LuckyF#3482
icq: 681350680
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8 years ago
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Armageddon should simply be a spell of level 5. As it was in one of the versions.
http://ru.twitch.tv/lizard_wt
In reply to LuckyF
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8 years ago
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LuckyF
What army should I use to attack a "loser" player, for example, one with 7 speed and 5 knowledge, who has a couple of level 1 Efreet and a diverse assortment of other creatures? What will you use to kill them in the 2nd week, so as not to suffer critical losses from Armageddon?
Obviously, you should use a similar "overpowered" army to attack the "loser" player, or just not bother attacking them at all if it's not absolutely necessary. That's how "loser" wars usually go :D.
And bullying "loser" players is not a noble pursuit!)

ICQ 717961817

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