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In reply to JеstеR
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18 years ago
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JеstеR;109464
I have a couple of questions regarding the tournament:
I downloaded the settings archive, extracted it, and found 5 files: building, rms, hctraits, TE_rnd_convex, and TE. When I put all of them in the data folder, I can't play a random map in Heroes; specifically, I get the message:
"It is not possible to create a random map that satisfies the specified requirements."
If I remove the first 3 files (building, rms, hctraits) from the data folder, I can play a random map. So, my question is, does anyone know what the problem is? Is it just me, or has anyone else encountered this issue? And what are these 3 files responsible for?
Also, I couldn't find where to set the army tax.
And I wanted to clarify the following TE settings:
Chess clock – it seems you agreed to play without it, but it's enabled in the settings, or did you change your mind?
Creature experience – you said we would play with it, but it's disabled.
And the ban on using codes and cheats – we need to play without them, but there's no checkbox next to that item.
And the army tax – where can I find it?
Also, if I load TE.ini in the game, half of the settings are not visible. Is this normal, or not?
Thank you in advance.
I think I fixed it, check it out. In the game, load the VOG options - TE_rnd_convex.dat
In reply to JеstеR
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18 years ago
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Why are 3 text files needed, and why should we not have to browse through them to see what exactly they change? :confused:
I haven't checked the date settings, but are you playing with classes?
In reply to AndreyALN
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18 years ago
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AndreyALN;109494
Why are 3 text files needed, and why should we not have to browse through them to see what exactly they change?:confused:
I haven't checked the date settings, but are you playing with classes?
rmg.txt - this file contains templates used to generate maps.
Building.txt - the cost of building a Lich is reduced by 2 units of sulfur.
Hctraits.txt - heroes will no longer be offered Necromancy when leveling up.

Yes, we are playing with classes.
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18 years ago
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pagan;109497
rmg.txt - this file contains templates used to generate maps
Yes, we are playing with classes;)
Thank you, that's better, you updated the settings, now the random map works with this file.
And regarding the templates, could you provide more details about them? Something like the fact that there is always a tree and ore near the Castle?
pagan;109497

Yes, we are playing with classes;)

:smile35: :smile35: :smile35:
Oops, a sudden new feature,
I wanted to clarify a couple more points:
1. Initial time? - It's set to 1800 in the options (Te.ini), is that too much?
2. Chess Clock - no or yes? - It's enabled in the options.
3. If using a chess clock, the time per turn should be changed from 300 to 240 - It's set to 300 in the options (Te.ini).
4. It's not the Corvus patch, but it seems like you should play with it - but it's disabled in the settings.
5. Does time stop in battles or not? - It's not stopped in the settings.
6. Is morale enabled or disabled for neutrals? - It's enabled in the settings
In reply to JеstеR
18 years ago
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1. Initial time?, - the setting in the options (Te.ini) is 1800, isn't that too much?
2. Chess Clock - yes or no?, - it's enabled in the options.
3. If using a chess clock, the time per turn should be changed from 300 to 240, - the options (Te.ini) have 300 set.
We are playing without a chess clock, but with the standard SoD timer. Therefore, the parameters you have specified don't matter.
5. Does time stop during battles?,
In the SoD timer, time stops during battles.
6. Is morale enabled or disabled for neutral creatures?, - it's enabled in the settings.
Morale is present for neutral creatures. Although, personally, I think this is unnecessary. So, randomness is unpredictable, meaning you can either be lucky or unlucky with the outcome. We don't need to lose because of morale kicking in during a dungeon or somewhere else. I don't know, we'll try it out.
And to make the settings correct, you need to go to the WoG settings options, click the "load" button, and select the file you placed along with the others in the "Data" folder, that is, TE_rnd_convex, and everything will immediately fall into place.
And regarding the templates, can you be more specific about them?
Click on me
In reply to Quaker
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18 years ago
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Quaker;109536


Neutrals do have morale. Although, personally, I think it's unnecessary. So, randomness is unpredictable, meaning you can either be lucky or unlucky with the outcome. We don't need to lose because of morale appearing in a can or somewhere else. I don't know, we'll try it out.
It's a developer error, sorry...:smile26:
I fixed it and uploaded it again, please check.
In reply to Quaker
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18 years ago
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Quaker;109536
To make the settings correct, you need to go to the WoG settings, click the "load" button, and select the file you placed in the "Data" folder along with the others, i.e., TE_rnd_convex, and everything will fall into place.
Thanks, Andrey just said the same thing.
Regarding the templates, you shouldn't have shown them to me; it made my head spin:smile11: :D

***Fixed, re-uploaded, check it out***
I'm persistent; I'll dig up something else soon:D

Added 16 minutes later
so, it's like this:
1. ARE WE PLAYING WITH ALL SPELLS?? (Dimension Door, City Portal, Fly)
2. IS IT MANDATORY TO SET A TIMER IN BATTLES SO THAT IT STOPS?! OTHERWISE, 240 SECONDS WITHOUT CHESS MODE IS UNREAL!!!
3. ARE WoG ARTIFACTS NOT PROHIBITED???
I don't want to encounter a guy in a castle with an Expert Ballistics and a Golden Arrow!
4. How will the selection of neutral cities as participants be done?
5. Are we playing without a bank and guild upgrades? - it's a pity, at least leave the bank
In reply to JеstеR
18 years ago
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Regarding templates, it would have been better if you hadn't shown them to me; it made my head spin.
The tournament will only be on the 2sm4d templates; don't pay attention to the 8mm6 one. It's a complex template to learn to navigate, especially for beginners. Don't be discouraged; a good half of the participants here haven't played much on random maps. I myself have only played a few times and realized that perfect development, as on fixed maps, is by no means a guarantee of victory. The main thing is to find more dungeons, hives, and resource mines.

I'm persistent; I'll dig up something else.
We know, we know:D
I'm Horatius, an Estonian lad.
:)
In reply to JеstеR
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18 years ago
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JеstеR;109547
Thanks, Andrey said the same thing just now ;)
Regarding the templates, it's better you didn't show them to me, my head is spinning:smile11: :D

***Fixed, re-uploaded, check it out***
I'm persistent, I'll dig up something else soon:D

Added 16 minutes later
so, it's like this,
1. ARE WE PLAYING WITH ALL SPELLS?? (Dimension Door, Town Portal, Fly)
2. IS IT MANDATORY TO SET THE TIMER TO STOP IN BATTLES?! OTHERWISE, 240 SECONDS, without turn-based mode is impossible!!!
3. Are War artifacts not prohibited???
I don't want to run into a guy in a castle with an Expert Ballistics and Golden Arrow!
4. How will the selection of neutral cities as participants be done?
5. Are we playing without a bank and guild upgrades? - it's a pity, at least leave the bank

1. Yes, with all spells
2. If you check the box "Timer stops in battles," the timer will NOT stop
3. They don't appear by default
4. After the map is generated, during loading, a list of castles is offered, 2 of which must be banned
5. We are playing without a bank and guild upgrades
In reply to pagan
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18 years ago
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pagan;109591

2. If you check the box "Timer stops in battles," the timer will NOT stop.
It's not realistic; I can absolutely guarantee that you will always run out of time. After 2 weeks, try it yourself, and you'll see:smile32:
In reply to JеstеR
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18 years ago
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JеstеR;109778
It's not realistic, I can absolutely assure you, there will always be a lack of time. After 2 weeks, you'll try it and see for yourself:smile32:
But many people here like autobattle... so they might still manage.
In reply to Dudge
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18 years ago
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Dudge;109784
Many people like autobattle here... so they might manage.
But they might not manage... ;)
I know, I know, that if I don't like the rules, I can choose not to participate, but I really want to participate in the tournament, but I simply don't have enough time:confused:
Who else has something to say about this?
In reply to JеstеR
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18 years ago
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JеstеR;109778
It's not possible, I'm absolutely sure, you'll always run out of time. After 2 weeks, you'll try it and see for yourself:smile32:
OMG!
Do you even read what I write?
"2. If you check the box Timer stops in battles, the timer will NOT stop"
You detach the heroes, go to the WOG settings, hover over Timer stops in battles, and a tooltip is displayed at the bottom - If enabled, the timer DOES NOT stop if a human player attacks a computer player.
So, if you have the box checked, you need to uncheck it!
According to the rules, time should stop in battles!
In reply to pagan
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18 years ago
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pagan;109836
OMG!
Do you even read what I write?
"2. If you check the box Timer stops in battles, the timer will NOT stop"
You detach the heroes, go to the WOG settings, hover over Timer stops in battles, and a tooltip is displayed at the bottom - If enabled, the timer DOES NOT stop if a human player attacks a computer player.
So, if you have the box checked, you need to uncheck it!
According to the rules, time should stop in battles!
Sorry, :smile36:
It just dawned on me today when I decided to play the game:rolleyes:
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18 years ago
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I REALLY WANT TO PARTICIPATE IN THIS TOURNAMENT:smile41: :smile41: :smile41: !!!!!!!!!!
IF A SPOT BECOMES AVAILABLE, PLEASE, sign me up!
ICQ: 486093914
E-mail - Andor15@yandex.ru

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