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Posts from Changes to the rules starting with the letter G (Graal and Galtran). Auto-translated

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#76
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The idea of banning the Grail in Flux and Tower, as Bishop suggested, is a reasonable option. The same Grail in Dungeon would look decent, and someday someone (Redddy) might actually win a game with it.

Galtran has long needed a ban on Jebus. In general, I would add a rule for any template: if you get Galtran (for any town) on week 1, you must dismiss all of his bone dragons. Because often Gosh with 111 creates wild imbalance on any, especially L, template, in a way that is completely unpredictable and not reflected in trades. Although of course this is an additional rule that no one will implement because it would "complicate" the rules, so we'll just wait for someone in all the CIS games to get 111 Gosh Kappa
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#77
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Have there ever been legitimate complaints about the Grail on XL+U maps? Perhaps some kind of limitation could be implemented, taking into account the map size, while leaving it as is on XL maps. By the way, the idea of having a random hero for the Necromancer on all map templates also doesn't seem like a bad idea to me.
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#78
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Dirty_Player
Overall, the screenshots are very telling in terms of how any Novice can easily find the location of the Grail from a single obelisk. How many attempts it takes to dig it up is a matter of chance — sometimes on the 20th try, and sometimes on the 1st. Personally, I wouldn't want to be in the opponent's shoes and have to check.
You wrote correctly, but Positive put it even better.
positive
In reality, the Grail is not imbalanced. It's simply random, just like 3-4 Griffin Conservatories for one player and 0 for another. Just like 8 Hives on Jebus Cross for one player and 2 for another.
It's Random. Whether it appears next to you or in the middle of nowhere. Whether Kiril recruits for Tower or not a single warrior, while you're playing mm6a and are about to make contact on the second turn, but have nothing to fight with.
Leave the Grail as is.
And the point is not whether you can determine from a single picture that the Grail is near your castle, but what you do about it and how you manage your heroes and your time.
艰难获胜 herolwy
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#79
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caliban
Were there ever any legitimate complaints about the Grail on XL+U maps? Maybe there could be some kind of restriction based on map size, leaving it as is on XL maps.

Of course. I myself won a game on XL by placing the Grail quickly in Conflux, and from a screenshot of the 1st obelisk, a guy from the chat found my Grail for me based on a few tiles of flat ground (i.e., it turns out that ordinary ground tiles also have textures and they vary). Imho, complete nonsense, this crap should be banned everywhere. Or at least make it so you can only dig for fun, without ruining the game :D

Added after 1 minute
Terrain view + obelisk = you know where the Grail is. There's no skill in that, and no interest.
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#80
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kamukag3e

P.s. question for the "dads": in the picture with a bunch of holes, where do you think the Grail ended up (at the time of the screenshot, the Grail hadn't been dug up yet)?

You just chose the wrong central point.

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#81
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Aiwe
Of course. I myself won a game on XL by quickly placing the Graal in Conflux, and from a screenshot of the 1st obelisk, a guy from the chat found my Graal based on a few tiles of even ground (i.e., it turns out that ordinary ground tiles also have a texture and they can be different). IMO complete nonsense, this crap should be banned everywhere. Or at least make it so you can dig only for fun, without ruining the game with it :D

Added after 1 minute
Terrain inspection + obelisk = you know where the Graal is. There's no skill or interest in that.
one game in a thousand?)
I'm saying that digging up the Graal on XL maps is much harder than on L maps. You need huge luck and a real desire to spend time on it. After all, there may not be just 2 or 3 zones with the same landscape generated, and I'm not even talking about the underground, where it is most often located.
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#82
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By the way, since we're talking about banning necromancy heroes on Jebus, can anyone tell me why on Jebus a third or fourth zone with Necropolis and Conflux territory never generates, and Necropolis and Conflux are never the second castle?
艰难获胜 herolwy
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#83
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I don't understand why everyone is so critical of Goshan. The trade up to 10k provides exactly the effect that is needed – everything depends on the layout. I have a different question that worries me – it would be cool if it didn't appear in the tavern until level 121 on other maps. But no one has mentioned it yet; apparently, the old trauma from losing to Goshan hasn't healed. Regarding the Grail, maybe I'm just not very lucky, but in games, I've only placed it once, and my opponent has placed it once. It didn't have a significant impact on the game. The Grail placement is so rare that I don't think it should be banned. Perhaps it really should be set to level 5 GM in the config for using DD and level 4 for using TP. I agree with that. Well, and red rush – red usually has everything better, but let's also nerf blue. Let's make the game even more dependent on the layout (in fact, with 2k standard given for a color, the game will turn into "reveal the map, look at the layout, declare the winner"). Small setbacks for a color at least somehow balance things out.
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#84
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kamukag3e
By the way, since we're talking about the ban on necro heroes on Jebus Cross, can anyone tell me why on Jebus Cross a zone 3 or 4 with Necropolis and Conflux territory is never generated, and the second castle is never Necropolis or Conflux?
In the template settings, the towns of Necropolis and Conflux are completely disabled, as well as the Conflux monsters. Why? Jebus Cross is a template that came from Western forums, where these towns were usually banned.
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#85
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kamukag3e
By the way, since we're talking about the ban on necro heroes on Jebus Cross, can anyone explain why Jebus Cross never generates a 3rd or 4th zone with Necropolis and Conflux territory, and Necropolis and Conflux are never the second castle?
Standard Jebus Cross settings

Added after 52 seconds
caliban
By the way, the idea of a random hero for Necropolis on all templates also doesn't seem that bad to me
If many people speak FOR it, I'm ready to seriously consider it.
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#86
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Dirty_Player
Any newbie can easily find the location of the Grail by exploring just one obelisk. How many attempts it takes to capture it is a matter of chance – sometimes it takes 20 tries, and sometimes just one.
Perhaps it would be worth considering this restriction: allow digging for the Grail only after XX% of the puzzle map has been revealed. If this can be implemented programmatically.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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#87
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Dirty_Player
Settings for standard Jebus Cross

Added 52 seconds later

If many people speak IN FAVOR of this, then I am ready to seriously consider it.
But they would need to ban Sraker imho then :D
Стрим-канал: https://www.twitch.tv/blitz7777/
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#88
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Dirty_Player
Standard Jebus Cross settings

Added 52 seconds later
Quote:
Message from caliban
By the way, the idea of a random hero for Necro on all templates doesn't seem so bad to me either
If enough people speak IN FAVOR of this, I'm ready to seriously consider it.
Added 52 seconds later

If enough people speak IN FAVOR of this, I'm ready to seriously consider it.


Mega-option for Necro, no randomness — mandatory start with Sraker! That's all! Let him waste rets, hoping for Gosha or Tanta in the tavern.. Necro is no longer the TOP1 castle )))
"There's no need to execute me,sir Davos . I'll be dead before dawn."
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#89
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Dirty_Player
Standard Jebus Cross settings
SoD, as usual, lags at the tail end of evolution... :)
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#90
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Wicc
SoD, as usual, is lagging behind in evolution ... :)
I would put it this way: "moving in the same phase as the players" :smile02: