[1600/1600][50/50]
Origin: Serpent Man (Crocodile)
Intelligence and Charisma stats are twice as valuable; stat limits are halved. +40 to Dexterity and Strength; +50 to Immunity.
Faction
Non-humans can learn skills that are normally unavailable to them (except for special and ultimate abilities).
Beliefs
Additional perk
Perks
+10 Health per point of Strength
+1% melee damage per point of Strength
+1 Dodge per point of Dexterity
+5 Movement Speed
Stats
Strength: 80
Intelligence: 5
Willpower: 10
Dexterity: 80
Perception: 10
Wisdom: 10
Charisma: 5
Parameters
Health: 1600
Melee Damage +160%
Immunity: 130
Magic Power: 5
Mana: 50
Willpower Checks: 10
Dodge: 170
Initiative: 80
Accuracy: 90
Awareness: 10
Spirituality: 10
Insight: 10
Movement Speed: 11
Critical Hit Chance: 2%
Skills
Katana or one-handed sword.
+1 Dodge per point of Perception
+1 Accuracy per point of Dexterity
+3 Movement Speed
+0.5% Critical Hit Chance per point of Intelligence
Crescent Blade
The character's attacks deal damage to all enemies in front of him.
Dash
The character deals damage to all enemies on the line of his movement. +3 Movement Speed, critical hit chance for this attack is doubled. Cooldown: 2 turns.
Swift Sword
Two additional attacks (75% damage)
Equipment
Serpent Fang (sword)
Damage: 100
Additional attack, 25% chance to paralyze the enemy for 2 turns.
Amulet
?
Sir Nisse Totentanz
[900/900][250/250]
Origin: Duchy of Darkrea
Access to the "Shining Blade" skill branch; +20 Wisdom or +20 Charisma
Faction
+10000 Rumens, 40 stat points
Beliefs
+30 to chosen stat (Strength)
Perks
-50% Accuracy, Dodge, and Willpower Checks if the character initiates combat
+50% Accuracy, Dodge, and Willpower Checks if the character is attacked
Stats
Strength: 50
Intelligence: 25
Willpower: 25
Dexterity: 40
Perception: 35
Wisdom: 25
Charisma: 20
Parameters
Health: 900
Melee Damage +100%
Immunity: 50
Magic Power: 25
Mana: 250
Willpower Checks: 25
Dodge: 40
Initiative: 40
Accuracy: 85 (135)
Awareness: 35
Spirituality: 250
Insight: 25
Movement Speed: 5
Critical Hit Chance: 0%
Skills
Two-handed sword.
+1 Accuracy per point of Strength
+1% damage per point of Strength
Counterattack if the enemy misses.
+10 Health per point of Dexterity.
+2 Movement Speed.
Seismic Wave
Deals damage in a straight line 3x9, destroys obstacles. Characters who fail a Strength check (against the character's strength) will be paralyzed for 1 turn. If they succeed on the Strength check, their speed is reduced to three units for 3 turns. Cooldown: 3 turns.
Blade Radiance
Deals 100% damage to the selected target and reduces physical resistance by 25%. Effect stacks. Cooldown: 1
Radiant Hurricane
Deals damage to all enemies around the character and blinds them (-95% accuracy) for 1 turn. Cooldown: 1
Equipment
Resilience (two-handed sword)
Damage: 150 (300)
+1 Accuracy per point of Strength, +1% Physical Resistance per point of Strength (limit: 50%).
Phalis
[150/150][1260/1260]
Origin: Fragment of Destiny
Spell cost -50%;
The character can use up to two spells per turn;
Ability to move and cast spells simultaneously;
+20 Intelligence;
Faction
+1 Skill Point for magic schools, +3 Skill Points for skills in them
Beliefs
+30 to chosen stat
Perks
+40% Mana
+15 Magic Power
+30% Magic Power
Stats
Strength: 15
Intelligence: 90
Willpower: 15
Dexterity: 20
Perception: 40
Wisdom: 15
Charisma: 5
Parameters
Health: 150
Melee Damage +15%
Immunity: 15
Magic Power: 105 (136)
Mana: 900 (1260)
Willpower Checks: 15
Dodge: 20 (110)
Initiative: 20
Accuracy: 40 (85)
Awareness: 40
Spirituality: 150
Insight: 15
Movement Speed: 3
Critical Hit Chance: 0%
Skills
Flame of Agartha
The selected character receives 20*MP damage.
Cost: 200
Range: 7
Special Technique - Might
Spells deal 25% more damage
Air Blades
Characters on the line of action receive 5*MP damage and gain 20% vulnerability to all damage for 1-3 turns. Stacks.
Cost: 120
Range: 12
Special Technique - Illusion
+1 Dodge per point of Intelligence.
Equipment
Phalis Goggles
+0.5 Accuracy per point of Intelligence