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Posts from Heroes of Might and Magic V: Tribes of the East crashes with the TE patch!Auto-translated
Good afternoon! The problem is that I installed Heroes version 3.1, and then applied the TE patch version 6.7 on top of it. I decided to test its functionality with scenarios involving bots. The clean game works well, but after applying the TE patch, the game crashes as soon as the second day ends. This doesn't depend on how you spend the first two turns, whether you engage in battles, or what map you're on. Even if you simply skip 2 turns, the game will freeze and eventually close with an error. Please advise on a working solution to this problem.:smile33:
Good afternoon! The problem is that I installed Heroes version 3.1, and then applied the TE version 6.7 patch. I decided to test its functionality with scenarios involving bots. The vanilla game works fine, but after applying the TE patch, the game crashes as soon as the second day ends. This doesn't depend on how you spend the first two turns, whether you engage in battles, or what map you're on. Even if you simply skip 2 turns, the game will freeze and eventually close with an error. Please advise on a working solution to this problem.:smile33:
P.S. Compatibility mode doesn't help.
There is no solution: scenarios and campaigns from the original version do not work with the TE mod...
Hello! The problem is that I installed Heroes version 3.1, and then applied the TE patch version 6.7 on top of it. I decided to test its functionality with scenarios involving bots. The game works fine in a clean state, but after applying the TE patch, the game crashes as soon as the second day ends. This doesn't depend on how you play the first two turns, whether you engage in battles, or what map you're on. Even if you simply skip two turns, the game will freeze and eventually crash with an error. Please advise on a working solution to this problem.:smile33:
P.S. Compatibility mode doesn't help.
I encountered this issue myself today. The solution turned out to be quite simple: 1) Open the TE_6.8_test.h5u mod file with any archiver (e.g., 7-Zip). 2) Go to Scripts\ and find PvP.lua; extract it somewhere. 3) Open it with any text editor. 4) Delete one line, which is almost at the very beginning: "TALISMAN_GIVE_ARTS = ARTIFACT_TWISTING_NEITHER; ---67" 5) Save and replace the original file. That's it; you can now play with bots without being limited to two turns!
As far as I understand, the crash bug is related to the Talisman of Artifact Transfer and how the bot reacts to it, which causes the crash and, personally, my frustration. I hope this will be useful to someone else