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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to theShevanesian
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8 years ago
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theShevanesian
The opponent blocked immediately after teleporting to the intermediate zone, and it wasn't possible to develop in the corner. Thanks for the game!
Thanks for the game.
In reply to Javdet
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8 years ago
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We started a game on herolwy today, everything is fine :smile02:
In reply to Amster
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8 years ago
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We decided to play what seemed like a decisive game. This time I got screwed by RNG. The Lab already had Expert on week 3, and by the end of the week I entered a swamp village where there were 2 Dragon Fly Hives. I went with Zora into the second one — it was max. Towards the end I was flying with Djinns and under Haste casting Ice Bolts, finishing off the remnants with a low-level unit. By day 121 I had 17 Wyverns, reached the opponents through a one-way portal, in one of the zones I got a Gravitas with 20 Crusaders, then at a rampart a box for all of level 4 and a Dimension Door scroll :smile01: Well, the rest was a matter of technique: on days 125-126 I hit two level-3 Dragon Utopias with the Lab: in one there was also a KW with junk, in the other — Wings and stats. Aina retrained her spells and the Mages started jumping around the map like crazy, meanwhile taking one village from the opponent. There was nothing to counter that.
Thank you for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Лабета / Labetha Main Hero Лабета / Labetha
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm12a
Game Length
126 days
Game Date
3/31/2018
Reported
3/31/2018 8:30 PM
Rating Impact Archived
FireToSky 2028 2039 +11 ↑
boovli 1937 1926 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2018 8:50 PM

In reply to boovli
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8 years ago
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boovli
Necropolis start on the first week was bad, there were harsh morale checks, and the AI had a Cielka and another mage. I also got cheated in some places. Took the AI's spot, leveled up Galtran and Tanta a bit. In the 3x3 zone, I saw a Tower village behind the mountains and decided that no matter what, I had to build the Mage Guild there; I rushed to take the town with Tanta. But Cerberus blocked the way for a crystal cloak, so I had to turn back. On the second week, I went in cheap, attacking with ~200 skeletons. There happened to be exactly the maximum possible number of Cerberus, and Tanta only had 2 resources. Left about ~100 skeletons there.

Then things improved; Necropolis started working normally, heroes leveled up, and I got an angel. In the middle of the week, the opponent became visible in one of the central 3x3 zones; the way to them was blocked by own Efreet for a Dragon Utopia. By the end of the week, I saw a hero behind the Efreet who looked very much like an Elementalist. Considering that good Grindan and Labeta were glowing in the tavern, and I had +1 speed and oil for the Efreet, I decided I should try to strike. It turned out to be Labeta, and I managed to cut her off.

For some reason, I rushed further. That's where the opponent caught me with Grindan. If I had recruited more skeletons (I only had 250), maybe 400 at least, it's likely I could have won the battle. I fought back a bit, killed some units, and paid them off. A day later, the opponent finished me off. Thanks for the game!

0-1

Survival game; both of us had mediocre starts, but I still managed to gain an advantage thanks to magic and resources from Alamar
In reply to boovli
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8 years ago
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boovli
It all started with a game on 2sm4d3, where I was dealt something unplayable without rests (a striker with 1 stack, 2 roads to ГО and a horde of gr. lizards, an empty small underground respawn). I poked around for a couple of days, scouting what was possible. I weighed the options for outs, and seeing none, decided to surrender. FTS suggested not counting the game and playing from scratch on another template. For which I am very grateful.

This time random was quite favorable to me, and an interesting game unfolded. I was dealt a large surface respawn with a long road. Along it were several experience stones and Dragon Utopia. Also at the respawn, max cons and necro-boots were found. Aislin, who took expert earth, captured them in the first week. The layout was spoiled by the road — a one-way path into the underground and then to the exit.

But there was a decent detour to a normal road network, which I slowly headed toward around the middle of the second week after taking cons and Dragon Utopia. I got stats and wings in the second Dragon Utopia. A good run started; the angels were working hard. The main army with Tant took a strategically located Castle from the AI at the beginning of the third week. On the way, I managed to stop by the well and spent the night in the city. Around this moment, TP was finished building at home.

Unexpectedly, my Tant with 120 mana, 1 angel, and 500 bones is ambushed by Solmir with 200 mana, 9 angels, 3 birds, ducks, and tower shooters. It turns out to be a very brutal battle; an Armageddon from a scroll and anti-magic cast only in the second round on the angels save me. The opponent has no resurrect, but with air elementals and a mana advantage, he easily outmasses the skeletons. In the end, it's either mutual destruction or Solmir's retreat; the opponent chooses the latter. I somehow fend off the AI with my remaining bones, and the game continues.

Converting everything possible, I get a proper army and start to grow strong. I miscalculate some moves and lose two central cities. A few turns later, I manage to take them back; Alamar on angels finds an area with 2 more Dragon Utopias, from one of which I finally get DD and start taking castles. After a few turns, seeing the archangels and high stats, the opponent surrenders. Thanks for the game!

1-1

Everything was very sweaty; I fought until the 3rd week without oil in some incredibly difficult battles through chain-fights and so on. Only on 131 did I take 3 cons at once and get 9 angels, and the next day I got DD on the first try and decided to ambush Tant, who had approached the AI last turn, but Armageddon came as a complete surprise, turning the tide of battle; I had to retreat without power. Well, I can't make an army out of thin air; I took another cons, but there was no one left to press besides Solmir, and after the lost Dragon Utopias, there were no more chances.
In reply to boovli
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8 years ago
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boovli
The last game wasn't particularly interesting. It gave a normal layout, though not without its difficulties. There was some exploration, resources were gathered, heroes were leveled up. The Necropolis didn't crit.

The opponent took a long time to reach the first town, and from there they immediately came for me. The army there was minimal; the opponent had to pay their way out. To top it off, the tower gave DD on the 1st try and TP on the 2nd. I didn't even have time to use them. In the absence of any real prospects, the opponent surrendered after a few turns.

In the end, Necropolis imba, favorable RNG, and more than fair play from the opponent allowed me to win. Thanks for the game!

2-1
Another humiliation by the generator; every day I barely scraped together enough gold for another hero. Boots were lying 2k moves away from the Castle off-road, but I never reached them by the end of the game because I had no one and was out of tempo. At home, mages in the fort and nothing. I took all the mines in the adjacent zone and started building a tower—that was my only hope. Slowly but surely, I reached the same-color town completely without an army and decided to check another zone adjacent to it—as luck would have it, the blues were already running around there. By the 3rd week, I even finished the 5th floor—but there was nothing, and the blues were already breathing down my neck. гг вп. Thanks for the game!
In reply to FireToSky
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8 years ago
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FireToSky
We decided to play what seemed like a decisive game. This time I got screwed over by luck. My Laba already had Expert on week 3, and by the end of the week I entered a swamp village, and there were 2 Dragon Fly Hives there. I went with Jora into the second one — it was max. Towards the end, I flew with Djinns and under Haste cast Ice Bolts, finishing off the leftovers with the Fool. By day 121 there were already 17 Wyverns, I reached the computers through a one-way portal, in one of the zones I got a box with 20 Crusaders, then at a ramp a box with a full week 4 and a Dimension Door scroll :smile01: Well, after that it was a matter of technique: on days 125-126 I blasted 2 level-3 Dragon Utopias with Laba: in one there was also some junk with КВ, in the other Wings and stats. Aina retrained her spells, and the mages started jumping around the map like crazy, simultaneously capturing one village from the opponent. There was nothing to oppose there.
Thank you for the game!

Having 3 rests in reserve, for some reason I didn't rest a mediocre layout. As a result, everything was average, the second Necro was subpar, long roads, eternal lack of gold. On day 116, a 5-2-6-9 Labetta appeared in the tavern, which basically hinted at the outcome. On the positive side — on day 117 I took an external dwelling of Firebirds. On the second one, I gradually started to spin up and spread out, things went more or less normally. But on day 126, several heroes arrive with full control, stats, and decent power, and start causing havoc. The gap ended up being a week, if not more. The decisive match indeed went to the strongest :smile15: Thanks for the game!
In reply to Dawidu91
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8 years ago
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The long road to my computers failed, so I took the 1st one on 121 and the second on 123.

I also took a minimum con there and quite overconfidently entered the second con without checking; it turned out to be maximum, of course. I crashed to 0 after bad morale; everything was so bad that I only managed to finish off 52 griffins on 131. I thought about surrendering to avoid the struggle, but decided it was better to finish the Tournaments run after a break.

Quite luckily, from the 2nd upgrade, I found Town Portal and got a cap in the Dragon Utopia; life was improving. At that moment, the opp revealed total stats of over 100, which was somewhat discouraging :smile30:

At the end of the third, I did a Dimension Door to the Dragon Utopia and saw Klava there with 1-4 angels and 250+ skeletons after the guard had been broken. I couldn't think of anything better than attacking; in the end, we traded some units in the opponent's favor. After the battle, I decided to check the Dragon Utopia anyway; it turned out to be an untaken maximum :D

With a huge struggle, leaving all my mana and 10 ducks in there, I took 3all, the air book, and some other junk, and bought myself off from the loser opp.

After that, we spent a long time clearing the map, but with control, I did it several times more effectively and eventually gathered 111 ducks. I snatched the main from the opponent and all bots except the purple one. The opponent only found control in the 2nd month and decided to surrender out of hopelessness.

1-0

Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
213 days
Game Date
4/1/2018
Reported
4/1/2018 9:38 AM
Rating Impact Archived
LeBron 1706 1724 +18 ↑
Heroin_HP 1792 1774 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2018 4:23 AM

In reply to Dawidu91
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8 years ago
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Before level 124, there was nothing – no money, no army, I didn't build a tower. But on level 125, I found a Knight's Vault behind the group of cats in the first treasure chest, and there were also +3 to all stats for genies, which changed the course of the game. In the second treasure chest, I found a pack of hives and two boxes of experience, which I used to level up Tazar, and he became a mega-dad. He stood in front of the Guardian of Order while Kirra took the utopia. On his turn, an opponent appeared and drove my heroes (Tazar and another hero with 60+ grandees) away and took the main castle, where he stayed overnight. On his turn, Tazar attacked, Tantar had a Recanter, they shot at me with bolts with air and enhancement, but the superiority in army and mana on my side still decided the outcome.
Thank you for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
133 days
Game Date
4/1/2018
Reported
4/1/2018 3:25 PM
Rating Impact Archived
caliban 1807 1812 +5 ↑
злой_романтик 1547 1542 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/1/2018 3:33 PM

In reply to Dawidu91
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8 years ago
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On the second week, I built Town Portal and Dimension Door in the Tower with the library, gathered a pack of ducks, and prepared to take the Dragon Utopia. But everything went wrong there, and it ended in surrender.
Thanks for the game!
2-0
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
4/1/2018
Reported
4/1/2018 3:28 PM
Rating Impact Archived
caliban 1812 1817 +5 ↑
злой_романтик 1542 1537 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/1/2018 3:33 PM

In reply to caliban
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8 years ago
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caliban
Before turn 124, there was nothing – no money, no army, I didn't build a tower. But on turn 125, I found a Key Vault behind the group of cats in the first treasure chest, and there was also +3 to all stats for the djinn, which changed the course of the game. In the second treasure chest, I found a stack of hives and two boxes of experience, which I used to level up Tazar, and he became a mega-dad. He stood in front of the Guardian of Order while Kirra took the utopia. On his turn, an opponent appeared and drove my heroes (Tazar and another hero with 60+ grand units) away and took the main town, where he stayed overnight. On his turn, Tazar attacked. Tantalus had a Recanter, and they were shooting at me with bolts with air and empowerment, but the superiority in army and mana on my side still decided the outcome.
Thank you for the game!
Thank you for the game!
In reply to caliban
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8 years ago
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caliban
On the second week, I built Town Portal and Dimension Door in the Tower with the library, gathered a pack of ducks, and was preparing to take the Dragon Utopia. But everything went wrong there, and it ended in surrender.
Thanks for the game!
2-0
Thanks for the game!
In reply to Dawidu91
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8 years ago
TFP :)
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
Mini-Nostalgia
Game Length
124 days
Game Date
4/1/2018
Reported
4/1/2018 5:57 PM
Rating Impact Archived
Jaris 1718 1732 +14 ↑
flate 1684 1670 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/1/2018 4:23 AM

In reply to Dawidu91
8 years ago
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Десса / Dessa Main Hero Десса / Dessa
Map Template
6lm10a
Game Length
145 days
Game Date
4/1/2018
Reported
4/1/2018 7:51 PM
Rating Impact Archived
tun7gus7 1603 1614 +11 ↑
Benis_xDD 1490 1479 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 7/24/2018 9:36 AM

In reply to BISHOP
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8 years ago
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BISHOP
Thank you for the game!
Thank you for the game.

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