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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to MadSpirit
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BO3 Game three.

The economic situation was tough - there was a severe lack of money for a very long time. As a result, development in the Castle was only up to swordsmen in the Fort... I quickly eliminated 2 opponents. Found 3 Griffin Conservatories. Fiona got Earth magic, so I started leveling her, and at the same time Brissa appeared, whom I also began to level up. I took the 2nd-level Conservatory; the others were large, and I didn't dare enter them right away - which was a mistake, as they turned out to be level 2 and 4 and could be easily taken in the correct order. On day 137, Tant suddenly arrived, and out of foolishness I locked myself in the Castle, where he killed me...

Final score 1:2 in favor of bubuch.

Thank you for the game, and good luck in your future games!
ICQ: 646652262

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Фиона / Fiona Main Hero Фиона / Fiona
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
Spider
Game Length
137 days
Game Date
3/30/2018
Reported
3/30/2018 11:55 AM
Rating Impact Archived
MadSpirit 1590 1575 -15 ↓
bubuch 1592 1607 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/30/2018 12:46 PM

In reply to MadSpirit
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Thank you for playing!
In reply to MadSpirit
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Thank you for playing!!
In reply to MadSpirit
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Thank you for playing, Mishanya kam tsu mir)!
In reply to avellimachi
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avellimachi
Thank you for the game.

Thank you for the game.
In reply to MadSpirit
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Thank you for playing!
ICQ - 666274941 Skype - Ivannabuke
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
127 days
Game Date
3/31/2018
Reported
3/31/2018 12:20 AM
Rating Impact Archived
MrP1nchy 1571 1582 +11 ↑
avellimachi 1460 1449 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2018 12:21 AM

In reply to MrP1nchy
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MrP1nchy
Thank you for the game!
Thank you for the game!
ICQ: 611436269

In reply to Dima Surmay
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The opponent blocked immediately after teleporting to the intermediate zone, and failed to develop in the corner. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
142 days
Game Date
3/31/2018
Reported
3/31/2018 8:49 AM
Rating Impact Archived
theShevanesian 1575 1588 +13 ↑
Javdet 1538 1525 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2018 3:59 PM

In reply to MadSpirit
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Necropolis start on the first week was poor; there were harsh morale checks, and the AI had a Cielka and another mage. I also got some bad luck in other places. Took the AI's town, leveled up Galtran and Tanta a bit. In the 3x3 area, I saw a Tower village behind the mountains and decided that I must build the Mage Guild there at all costs; I rushed to take the town with Tanta. But Cerberi blocked the way for a crystal cloak, so I had to turn back. On the second week, I got greedy and went in with ~200 skeletons. There were exactly the maximum possible number of Cerberi; Tanta had 2 resources. Left ~100 skeletons there.

Then things improved; Necropolis start was normal, heroes leveled up, and I managed to get an angel. In the middle of the week, the opponent became visible in one of the central 3x3 areas; the way to them was blocked by group Efreeti for a Dragon Utopia. By the end of the week, I saw a hero behind the Efreeti who looked very much like an Elementalist. Considering that good Grindan and Labeta were glowing in the tavern, and I had +1 speed and oil for the Efreeti, I decided I should try to ambush. It turned out to be Labeta, and I managed to cut her off.

For some reason, I rushed further. That's where the opponent caught me with Grindan. If I had more skeletons (I only had 250), maybe 400 at least, it' same likely I could have won the battle. Put up a fight, killed some units, and paid them off. A day later, the opponent finished me off. Thanks for the game!

0-1

Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Поражение / Lose Поражение / Lose
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8xm12a
Game Length
131 days
Game Date
3/18/2018
Reported
3/31/2018 10:55 AM
Rating Impact Archived
boovli 1893 1885 -8 ↓
FireToSky 2068 2076 +8 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/31/2018 8:31 PM

In reply to boovli
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Herolwy went somewhere for the week. He wrote that he will only be able to play after the 7th.
ICQ: 680096721 :smile28:
In reply to MadSpirit
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It all started with a game on 2sm4d3, where I was dealt something unplayable without rests (a striker with 1 stack, 2 roads to ГО and a horde of gr. lizards, an empty small underground respawn). I poked around for a couple of days, scouting what was possible. I weighed the options for outs and, finding none, decided to surrender. FTS suggested not counting the game and playing from scratch on another template. For which I am very grateful.

This time the random was quite favorable to me, and an interesting game unfolded. I was dealt a large surface respawn with a long road. Along it were several experience stones and a Dragon Utopia. Also at the respawn, there was a max console and necro-boots. Aislin, who took expert earth, captured them in the first week. The layout was spoiled by the road — into the underground and then further to the exit via a one-way path.

But there was a decent detour to a normal road network, which I slowly headed toward around the middle of the second week after taking the console and Dragon Utopia. I got stats and wings in the second Dragon Utopia. A good run started; the angels were working hard. The main army with Tant took a strategically located Castle from the AI at the beginning of the third week. On the way, I managed to stop by the well and spent the night in the town. Around this moment, the Town Portal was finished building.

Unexpectedly, my Tant with 120 mana, 1 angel, and 500 bones is ambushed by Solmir with 200 mana, 9 angels, 3 birds, ducks, and tower shooters. It turns out to be a very brutal battle; an Armageddon from a scroll and anti-magic cast only in the second round on the angels save me. The opponent has no resurrect, but with air elementals and a mana advantage, he easily out-masses the skeletons. In the end, it's either mutual destruction or Solmir's retreat; the opponent chooses the latter. I somehow fend off the AI with my remaining bones, and the game continues.

Converting everything possible, I get a proper army and start to build up. I miscalculate some moves and lose two central towns. A few turns later, I manage to take them back; Alamar on angels finds an area with 2 more Dragon Utopias, from one of which I finally get Dimension Door and start reclaiming castles. After a few turns, seeing the archangels and high stats, the opponent surrenders. Thanks for the game!

1-1

Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
6lm10a
Game Length
141 days
Game Date
3/31/2018
Reported
3/31/2018 11:22 AM
Rating Impact Archived
boovli 1853 1877 +24 ↑
FireToSky 2109 2085 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2018 8:33 PM

In reply to MadSpirit
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The last game wasn't particularly interesting. It had a normal layout, though not without its difficulties. There was some early exploration, resources were gathered, and heroes were leveled up. The dice didn't crit.

The opponent took a long time to reach the first town, and from there they immediately moved toward me. The army there was minimal, so the opponent had to pay their way out. To top it off, the tower gave Dimension Door on the 1st try and Town Portal on the 2nd. I didn't even have time to use them. With no real prospects left, the opponent surrendered after a few turns.

In the end, Necropolis imba, favorable RNG, and more than fair play from the opponent allowed me to win. Thanks for the game!

2-1

Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
132 days
Game Date
3/31/2018
Reported
3/31/2018 11:32 AM
Rating Impact Archived
boovli 1879 1901 +22 ↑
FireToSky 2083 2061 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2018 8:36 PM

In reply to boovli
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boovli
Oh, gods of randomness :smile52:
boovli
In the end, the Necropolis faction's imbalance, favorable randomness, and more than fair play from the opponent allowed me to win. Thanks for the game!

2-1
Praying to the gods of randomness actually helps...
艰难获胜 herolwy
In reply to MadSpirit
TFP!
ICQ-685884492
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Jebus Cross
Game Length
122 days
Game Date
3/31/2018
Reported
3/31/2018 1:49 PM
Rating Impact Archived
Amster 1827 1844 +17 ↑
Dawidu91 1874 1857 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2018 1:50 PM

In reply to Amster
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Amster
TFP!
TFP pls without from tournament!

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