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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Vigo
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The opponent didn't manage to teleport, thanks for the game! (Round 2)
:smile19:698286888
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Гриндан / Grindan Start Hero Гриндан / Grindan
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Spider
Game Length
213 days
Game Date
2/4/2018
Reported
2/4/2018 2:45 PM
Rating Impact Archived
ckotuHa 1687 1700 +13 ↑
sir Davos Seaworth 1638 1625 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/4/2018 2:50 PM

In reply to ckotuHa
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ckotuHa
The opponent never managed to find the teleport point, thanks for the game! (Round 2)
Noobs and bad players don't belong in the second bracket. ((

Thanks for the game.
"There's no need to execute me,sir Davos . I'll be dead before dawn."
ICQ 716748479
In reply to sir Davos Seaworth
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Thank you for playing.

(first game, I was red, I offered templates)
https://www.twitch.tv/grando__
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
6lm10a
Game Length
122 days
Game Date
2/5/2018
Reported
2/5/2018 7:08 PM
Rating Impact Archived
Grando 1629 1644 +15 ↑
socola 1640 1625 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/5/2018 7:10 PM

In reply to Grando
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Al Feyn
Thanks for the game.
Typical SoD. Thanks for the game!
In reply to Sanin
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My opponent surrendered in Nagash's dungeon while I had a long way to go to reach my computer and 160 skeletons. Thanks for the game!
icq 699279927 discord saneok#0028


привет, можешь сменить подпись) 6лм - норм шабл, а джебус тупое говно. Я был тотально не прав. © =Lizard=
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
117 days
Game Date
2/6/2018
Reported
2/6/2018 3:16 PM
Rating Impact Archived
saneok 1546 1563 +17 ↑
MercuryDVZ 1593 1576 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/6/2018 3:21 PM

In reply to saneok
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saneok
My opponent lost in the Nagash scenario due to low morale, while I had a long road to the computer and 160 skeletons. Thanks for the game!
25 grand artifacts in the first week. I saw that my opponent decided to take the mini-Nagash and buy a few more heroes to expand on the second week, but they had low morale and didn't make it to the grand artifacts. Thanks for the game and the time!
PS My opponent offered templates.
ICQ: 667319179
In reply to sir Davos Seaworth
Opponent had bad map.
Thx for the time.

Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
147 days
Game Date
2/6/2018
Reported
2/6/2018 7:00 PM
Rating Impact Archived
Georg_ 1603 1619 +16 ↑
Huanito 1633 1617 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/6/2018 7:01 PM

In reply to Georg_
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Georg_
Opponent had bad map.
Thx for the time.
Spasibo za igru.
In reply to sir Davos Seaworth
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Thank you for playing!

_______________________________________________
ICQ 677238115
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Map Template
8mm6a
Game Length
234 days
Game Date
1/18/2018
Reported
2/7/2018 3:31 AM
Rating Impact Archived
iryzhakov 1395 1412 +17 ↑
kinger 1466 1449 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/12/2018 11:59 AM

In reply to Sanin
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Excellent setup for the red faction. Shakti is developing well, although instead of earth on turn 4, air is being used. At the beginning of the second week, I encounter an opponent - and I made a mistake - I saw him take the Bracers of Might with Mulich and set up for a rush with an angel. But because I didn't know how many angels he had, I was afraid to attack, even though there was only one, and I could have easily killed it. Then we both went our separate ways, and the clearing of available objects began. I found a lot of cons - by the end of the game, I had about 25 archons and 50 monarchs. I started building control from the middle of the second week, but it was very difficult - 3 rebuilds of level 5 gave me damage dealers, and 5-6 rebuilds of level 4 gave me teleportation. Luckily, I found many cyclops caves. Mulich didn't show outstanding stats, and my army was always larger. On turn 217, the opponent decides to surrender because he doesn't see any way out.

Thank you for the game!
ICQ: 646652262

Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Map Template
8mm6a
Game Length
217 days
Game Date
2/7/2018
Reported
2/7/2018 4:34 AM
Rating Impact Archived
MadSpirit 1502 1514 +12 ↑
iryzhakov 1431 1419 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2018 12:38 PM

In reply to MadSpirit
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MadSpirit
An excellent layout for the red player. Shakti levels up well, though instead of Earth on level 4, Air comes in. At the start of week 2, I meet my opponent - and here I made a blunder - I saw him take the Bracers with Mylich and sit on the Angel split. But because I didn't know how many Angels there were, I was afraid to attack, even though there was only one and I could have easily killed him. After that, we split up each going our own way and began clearing available objects. I ran into a lot of cons - by the end of the game I had about 25 Archangels and 50 Monarchs. I started building control in the middle of week 2, but it was very difficult for me - 3 rebuilds of level 5 gave Dimension Door, and 5-6 rebuilds of level 4 gave Town Portal. Lucky I found many Cyclops Caves. Mylich didn't show outstanding stats, and my army was always bigger. On 217 the opponent decides to surrender, since he doesn't see any outs.

Thanks for the game!

I fell for Müllich and the fact that the opponent split into three heroes, but as it turned out, it was in vain - tight on gold, roads lead to dead ends; I wanted to surrender on week 2, then somehow gathered a Dragon Fly Hive, built Town Portal on the first try, and on the same turn in the box all the Air appeared - hope arose) I take two Dragon Utopias, and in them only Titan's Plate and that's it; in the end I collected a hundred Dragon Flies but against 25 Archangels without stats, it's nothing to write home about. Thanks for the game!
(First round, templates were suggested by the opponent)

_______________________________________________
ICQ 677238115
In reply to sir Davos Seaworth
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Game of the second round. The opponent suggested the map template. The game turned out to be rather dull. I was only rebuilding to a Town Portal in the tavern at turn 147. What's funny is that I started rebuilding, and then remembered that I could place a Temple here. Fortunately, the opponent couldn't break out of his starting zones for a long time. Thank you for the game.
https://www.twitch.tv/grando__
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8xm12a
Game Length
147 days
Game Date
2/9/2018
Reported
2/9/2018 1:58 PM
Rating Impact Archived
Grando 1611 1625 +14 ↑
socola 1591 1577 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2018 1:59 PM

In reply to Grando
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Al Feyn
A game from the second round. The opponent suggested the map template.
The game turned out to be rather dull. I was only rebuilding my tavern into a Town Portal on turn 147. What's funny is that I started rebuilding, and then remembered that I could place a library here. Luckily, the opponent couldn't break out of his starting zones for a long time.
Thanks for the game.
One path leads out of the one-way area, the other goes halfway across the map to the corner village. Thanks for the game!
In reply to sir Davos Seaworth
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My templates. Rerolled the game with a redraw. On week 1, I took 4 dungeons and an external dwelling of minotaurs. Moner found the gauntlets. On week 2, I upgraded the minotaurs, leveled up Earth Magic, and cleared artifacts for stats. Attack became 23, on day 127 I captured the mini-Utopia with KO, a Cloak of Speed +2, and started collecting Dragon Fly Hives in my treasure zones, but the opponent came to the computer and drove away the scout hero, dropping the army on supports. Next turn, Moner, who was standing on guard duty, reached the main army. There was Nimus 3 10 2 2 (6 mana), 45 Wyverns, and some fodder from Conflux. +1 to speed. I had Moner 24 6 11 (180 mana), 27 upgraded minotaurs, 9 regular ones, 14 ducks +2 to speed. The battle turned out to be a formality. Thanks for the game! Special thanks to the opponent for agreeing to reroll the game, good luck in future games!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
Diamond
Game Length
133 days
Game Date
2/11/2018
Reported
2/11/2018 12:43 PM
Rating Impact Archived
Iamsamstan 1336 1359 +23 ↑
sShreKs 1558 1535 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/11/2018 1:13 PM

In reply to Iamsamstan
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Iamsamstan
My templates. We replayed the game with a redraw. On week 1 I took 4 dungeons and an external dwelling of minotaurs. Moner found gauntlets. On the second week I upgraded the minotaurs, leveled up earth magic, and cleared artifacts for stats. Attack became 23, on 127 I took the mini-utopia with КО, a cloak +2 to speed, started collecting Dragon Fly Hives in my treasure piles, but the opponent came to the computer and chased away the scout hero, dropped the army onto support. Next turn, Moner, who was standing for splitting, reached the treasury. There, Nimus 3 10 2 2 (6 mana), 45 Wyverns and some meat from Conflux. +1 to speed. I have Moner 24 6 11 (180 mana) 27 upgraded minotaurs, 9 regular, 14 ducks +2 to speed. The battle turned out to be a formality. Thanks for the game! Special thanks to the opponent for agreeing to replay the game, good luck in future games!
Thanks for the game!
icq 247 326 814
skype sShreKs

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