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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Chemist_HP
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Thank you for playing!
icq 247 326 814
skype sShreKs
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
213 days
Game Date
1/17/2018
Reported
1/17/2018 9:37 PM
Rating Impact Archived
sShreKs 1534 1553 +19 ↑
bubuch 1659 1640 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2018 5:06 PM

In reply to Chemist_HP
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The opponent used all restarts. My situation is more or less playable; there were even two different teleports leading to one zone. In the neighboring necro-village, there's a teapot for necro-horses and many Dragon Fly Hives. I captured boots for skeletons. Had plans with potential, but the opponent just didn't have any luck.
Thanks for the game!
Summer 2013


Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Септиенна / Septienna Main Hero Септиенна / Septienna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
121 days
Game Date
1/17/2018
Reported
1/17/2018 10:53 PM
Rating Impact Archived
rebellious 1478 1490 +12 ↑
Лось 1392 1380 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2018 10:54 PM

In reply to rebellious
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rebellious
The opponent used all restarts. My situation is more or less playable; two different teleports even led into one zone. In the neighboring necro village, there is a grail for necro horses and a lot of Dragon Fly Hives. I cleared boots for skeletons. There were promising plans, but the opponent just didn't get lucky.
Thanks for the game!
Thanks for the game!
597908740
In reply to Scorpiona
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At the start of the game I got a decent army + Sir Mullich. There was a road with a fork — one path led to the underground, where there were unpleasant shooter stacks — fanatics and storms. The other direction was a long road, but along it there was a lot of gold — Angels were recruited on the first week — with Angels Mullich went to the underground and further on I found my opponent. Mullich was on 2 Angels and I suspected no trouble, but somehow my opponent appeared and attacked — I didn't have money to buy him off, so I had to flee. After that, due to bad morale, I played poorly — and wasted a lot of time on pointless activity. Then I recovered and went on — I took the opponent's town with unretrieved Phoenixes — apparently due to timer issues he didn't notice me sneaking up. Then I killed the opponent's Kyrre, but left Conflux. There was a series of cutting each other's locs between me and my opponent, but there was control there, which I lacked. On turn 146 the opponent fails to make a move due to the timer and surrenders because the army turned out to be scattered.
Thank you very much for the game!
ICQ: 646652262

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8xm12a
Game Length
146 days
Game Date
1/17/2018
Reported
1/17/2018 11:00 PM
Rating Impact Archived
MadSpirit 1415 1440 +25 ↑
Grando 1680 1655 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2018 11:12 PM

In reply to MadSpirit
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I managed to upload the tournament replay more or less successfully. I played this match quite well, carefully managing the difficulties created by the map generator. But all of this came at the cost of time. In the end, I just needed to make two more moves. Take the last Utopia creature with 146 attack, then use the Air book to get more ducks and calmly win the final battle with 147 attack. But again, I didn't have enough speed when pressing the buttons.
https://www.twitch.tv/grando__
In reply to socola
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I wasn't supposed to win, but they gave me a gift.
Entering the treasure zone brought КЗ, which provided some room for maneuver. I immediately ran to the center. The noobs were scouting another treasure zone at the time—both are in the screenshots. The center is trash, but I ran there specifically for the speed cloak; it came in handy.
I had to return to an unfinished treasure zone; there was a cap in the Dragon Utopia and a gift in the form of an army on a noob's same-side unit was glowing nearby, even with artifacts.
Basically, the stars aligned:
1. For several turns I wondered which Dragon Utopia to take; the one with boots was much further away, but these seemed more attractive.
2. I could have pulled complete garbage from the 2nd Dragon Utopia, but I got very lucky
3. The opponent moved their army and entered range, which was revealed by the same-side unit's vision.
4. bracers
The autopsy showed a scattering of Dragon Utopias for the opp, but a lack of control, while I had half a week of travel to a treasure zone that was decent in principle. And most likely without any great prospects further on.

Thanks for the game and sorry for the wall of text, it's been a long time since I've been this lucky.:)
Attachments 2
2 files attached • Total size: 478.9 KB
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
ЯR
Синий / Blue
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
135 days
Game Date
1/18/2018
Reported
1/18/2018 11:32 AM
Rating Impact Archived
Javdet 1481 1505 +24 ↑
ЯR 1717 1693 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2018 4:52 PM

In reply to Javdet
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How would I regain control of Kirr without control and an army? Thanks for the game!
In reply to sShreKs
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sShreKs
Thank you for the game!

Thank you for the game!
In reply to rebellious
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Good start, there are Dragon Fly Hive and canned goods, but no money to take troops from the opp — the lineup is weak.
Thank you for the time!
ISQ-662696839
Стрим канал- www.twitch.tv/graf_bananov
Запись игр- https://www.youtube.com/channel/UC0SXjPXlWWghB6Lng-p763w
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
8mm6a
Game Length
125 days
Game Date
1/18/2018
Reported
1/18/2018 7:37 PM
Rating Impact Archived
Graf_Bananov 1386 1407 +21 ↑
Fas1kTV 1558 1537 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2018 7:43 PM

In reply to Graf_Bananov
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Graf_Bananov
Good start, there is a Dragon Fly Hive and preserves, but no money to hire troops, the opponent's layout is weak.
Thanks for the time!

The layout isn't weak, it's awful, the roads lead nowhere, either to insanely strong blocks or to dead-end castles with no way to break through anywhere, everything is blocked. Passis appeared in the tavern as the second hero, I immediately realized it would be tough when on week 1, day 1, turn 1 I was breaking through 20-49 gr of shooters..

Thanks for the game, good luck
Вы не найдете папашки лучше ТОРОСАРА :smile09:
In reply to Scorpiona
blue rush.
tnx for game!
597908740
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Gee
Красный / Red
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
8mm6a
Game Length
121 days
Game Date
1/18/2018
Reported
1/18/2018 11:46 PM
Rating Impact Archived
Лось 1350 1368 +18 ↑
Gee 1436 1418 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/18/2018 11:50 PM

In reply to rebellious
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We won on the red side. Thanks for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
144 days
Game Date
1/19/2018
Reported
1/19/2018 5:44 AM
Rating Impact Archived
De_Luxe 1880 1881 +1 ↑
Mercurial- 1496 1495 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/19/2018 1:52 PM

In reply to yarik1987
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yarik1987
The map generator played a cruel trick. It gave me a mini-treasure. As a result, I had to fight through 2 Guardians and go through the opponent's spawn point, bypassing 3 captured outposts and the Angel Portal on turn 126, just to reach the real treasure. But at least the Guardian of Titans was already destroyed with decent losses. They also gave me a Town Portal right away, so the message with the main city wasn't lost.

Thanks for the game!
I made mistakes, lost in the early game, fell behind in tempo, and entered the treasure hunt too late. I executed the False Battle poorly. As a result, the opponent's victory was inevitable.
Thanks for the game!
ICQ 606813156
In reply to De_Luxe
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De_Luxe
won the red path. thanks for the game
Thank you for the game.

ICQ 717961817

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