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Posts from Walkthroughs of standard maps, focusing on SPEED. Auto-translated

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#340
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Map "Key to Victory" in 3 days - https://www.youtube.com/watch?v=o-yk5gWbmlU
For a long time, I couldn't break the 4-day barrier. And it was with this map that I became interested in completing maps as quickly as possible.

Map "Always Ready!" in 1 day - https://www.youtube.com/edit?o=U&video_id=xNsfzMUibv4
In offline mode, you are allowed to hire defeated heroes on the same day. And this is exactly what allows us to complete the map in one day.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
#341
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Guys, what do you think about the standard map, Lake of Plagues? If you play it according to the offline rules (without buying a hero with a full turn on the same day), what's the approximate time to complete it at 160%? A month? Two?
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#342
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solmir2003
Guys, what do you think about the standard map, Lake of Plagues?
If you play it according to the offline rules (without buying a hero with a full turn on the same day), what is the approximate time to complete it at 160%? A month? Two?
Generally, according to the offline rules, you play at 200%. But where do these scary numbers like a month come from? Or even 2? I haven't played the map, only seen it superficially, but I'll risk assuming that it's much faster. If you generate a starting save yourself, it will be even faster.
#343
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Thank you for pointing out the error in the rules.
The number has been adjusted to one month or more due to the anti-magic garrison of 20 rusty and 6 azure creatures. The only thing I can assume is Gorgons and Tazar. Can you suggest another option?

Added after 2 hours and 34 minutes
If you are really creating a map tailored to your needs, you can add Inferno and try to use demons. Would that result in Tazar / demons / cows?
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#344
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Ideally, there should be more cows generated among the neutral monsters, so that they can be recruited.
#345
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Look, if there aren't any cows on the map, it takes at least a month. We need more than 50, and that's: (3 weeks) x 6x3 + 9.
The map is scarce in gold and resources (in my opinion). With 200% production on the first week, it's impossible to build cows in any of the three castles, unless you start on the second week. And even then: two Fortresses, three Castles... or not?

Guys, what do you think is the minimum army size/stats needed to defeat a garrison, without taking morale into account? You can lose the entire army.
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#346
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solmir2003
Thank you for pointing out the rule correction.
The high number is due to the anti-magic garrison of 20 rusty and 6 azure golems. The only thing I can assume is gorgons and Tazar. Can you suggest another option?

Added after 2 hours 34 minutes
If you are really creating a map tailored to your needs, you can add Inferno and try to use demons. Would that be Tazar / demons / cows?

I just checked, and the "flight" and "spatial gate" spells are not prohibited on the map. If you are creating a map tailored to your needs, you can find magic in the guild. Also, the computer has a warrior's tomb, as an option, he might find wings there, fly out, and we can catch him, or the blue player has a random wizard, there is a small chance that he will give the needed spell, and already in the first week, we will be at the purple player's.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!