Skip to content

Posts from Favorites, to battle! - 10 - The Battle of Favorites! - 10

5.0 (2 ratings)
Announcement
User Avatar
8 years ago
Auto-translated
Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to Joker2k
User Avatar
8 years ago
Auto-translated
Joker2k
Thank you for the game.

Thank you for the game!
In reply to zoog
User Avatar
8 years ago
Auto-translated
zoog
I rushed with 2 parameters, 2 mana, pegasuses, and mages%)) Just spammed spells. Thanks for the game.
I essentially lost by the second week: the opponent cut the chains, costing me a couple of days due to that, then I played sloppily, attacked a 127 Tants with 250 skeletons in a Griffin Conservatory 3-4 at the opponent's respawn with 4 spell power and 48 mana without a leveled Earth magic.
It turned out to be a maximum :o I fled, lost another 2 turns, finished them off on day 132 with Necro Horsemen from growth.
While I was dealing with the griffins, an opponent came through the monolith with 1-4 angels, Rampart chaff, and up to 500 skeletons, picked up a couple of goodies in the adjacent zone that I had left for later :rolleyes: and went into Treasure, where they took a good Dragon Utopia with КВ, +5 all, and a helm of +10 knowledge. The stat advantage was insane, my hope was on the Dragon Utopia, on the opponent's respawn, but there were only Titan's Platemail and Golden Bow for 9 Liches :smile18:
The finale was a formality.
Thanks for the game.
In reply to PROger
User Avatar
8 years ago
Auto-translated
Thank you for the game! You helped me get the Grail.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
6lm10a
Game Length
214 days
Game Date
12/23/2017
Reported
12/23/2017 10:35 AM
Rating Impact Archived
bubuch 1611 1624 +13 ↑
CanaBeasT 1554 1541 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 10:36 AM

In reply to bubuch
User Avatar
8 years ago
Auto-translated
bubuch
Thanks for the game! You helped me find the Grail.
Thanks for the game! (Wow, I found the Grail!!) :)
In reply to Antiplayer
User Avatar
8 years ago
Auto-translated
My opponent has a hidden stash of angels and everything, the situation is bad..., but I have a decent one... if we don't count the Greydyn's Efreet. In short, he wrote GG because he practically has no troops left. You can watch it here: https://www.twitch.tv/videos/211905382
Thanks for the game!

Added 3 minutes later
suicid_pe.iarba is going on vacation until January 1st and doesn't have the opportunity to play; I'm free until then, and after that, I'm leaving to celebrate the New Year, I can't say exactly how long it will be) it won't be possible to play :smile04:.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Jebus Cross
Game Length
126 days
Game Date
12/23/2017
Reported
12/23/2017 10:58 AM
Rating Impact Archived
graalzzz 1642 1648 +6 ↑
blblbl 1410 1404 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 11:06 AM

In reply to graalzzz
8 years ago
Auto-translated
graalzzz
The opponent has a hidden stash of Angels and that's it, the situation is... not great, but mine is decent... if we don't count the Graded Efreet on GO. In short, he wrote GG because he practically has no troops left. You can watch it here: https://www.twitch.tv/videos/211905382
Thanks for the game!

Added 3 minutes later
suicid_pe.iarba is going on vacation until January 1st and doesn't have the opportunity to play; I'm free until then, and after that, I'm leaving to celebrate the New Year, I can't say exactly how long I'll be gone) it won't be conducive to playing :smile04:.
Thanks for the game.
In reply to Scorpiona
User Avatar
8 years ago
Auto-translated
A quick contact in a series of exchanges on 127 opponents surrenders, understanding that on 131 I will take 2 cons and he will lose.
Thank you for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Spider
Game Length
127 days
Game Date
12/23/2017
Reported
12/23/2017 5:15 PM
Rating Impact Archived
Freeman 1532 1541 +9 ↑
Alin 1382 1373 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 5:18 PM

In reply to Freeman
User Avatar
8 years ago
Auto-translated
freesha
Quick contact in a series of exchanges. On turn 117, my opponent realizes that on turn 131, I will take 2 cons and he will lose.
Thank you for the game.
It's not like you posted on the forum. I will attack the cons too. I saw them already, but I didn't have enough moves. On turn 117, you had a lot of luck with power magic. I surrender, and after that, you surrender too. Thanks for the game.
In reply to PROger
User Avatar
8 years ago
Auto-translated
Performed better on the roads, which allowed him to significantly increase his pace and overtake. The opponent decided not to prolong the game and surrendered.
Thank you for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
211 days
Game Date
12/23/2017
Reported
12/23/2017 5:26 PM
Rating Impact Archived
Mercurial- 1454 1470 +16 ↑
ShadowManiac 1491 1475 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 5:40 PM

In reply to sir Davos Seaworth
User Avatar
8 years ago
Auto-translated
sir Davos Seaworth
35 marks on 111, a stable on the road along the way, and necromancer, so I started playing despite unpleasant blocks (in the very first battle, upgraded snakes slightly thinned out the archers). On the 2nd week Gunnar arrived; I decided to make him my main, and immediately messed up big time, positioning poorly in a cons double—lost almost all marks and meat, plus 2 horses. Simultaneously, the necromancer took the Tower from the AI and started building a GM there. Even with the library, TP and DD had to be rebuilt 3 times.
Gunnar never got Air; the supports, on the contrary, leveled up Air, but without Earth. On the 4th week I slowly started taking towns from the opp; managed to catch and kill the Miner during a rush.
Gunnar's stats were so-so, but the Dragon Utopia triple helped—sword +5 all, shield +12. Now Sandro's legion of skeletons (who was leveled even better than the Miner) became no longer scary (my necromancer wasn't as successful—spent all this time fussing in snowdrifts, 300 bones is not a stack), catching him was easy.
Thanks for the game!
It happened. Thanks for the game.
In reply to Mercurial-
User Avatar
8 years ago
Auto-translated
Mercurial-
The roads were much better, as a result of which I significantly overtook in tempo. The opponent decided not to waste time and surrendered.
Thanks for the game!
Yes, the roads were just disgusting (even though I was red). At 126 I built Mage Guild 5, but I couldn't catch Dimension Door even after the 5th rebuild of the Mage Guild.

Thanks for the game!
In reply to PROger
User Avatar
8 years ago
Auto-translated
At first, the layout seemed very lucrative, as there were two cons above ground, gold lying around, and a decent-sized respawn. However, one road later turned out to be blocked by snipers, and the second went across deserted rocks. A couple of rich crypts eventually allowed me to get horses.

On the second attempt, I took 1+4 cons and expanded. It turned out there are dead-end roads leading to two small treasures, and the road behind the snipers leads to a one-way path, though it's an entrance. In one of the treasures, I found as many as 3 Dragon Utopia, and the guild immediately gave me animate. I took the Dragon Utopia; for useful things, they gave sp +10, +5 all, and кз, which was already irrelevant since I had built tp and res in the guild on the second attempt.

Then I continued expanding through the one-way path, gradually building up dd, which I got on the 4th try. By this time, there were already 4 full supports, two of them with 2 dds. By the end of the 3rd week, a proper map clear finally began. On day 141, the opponent, having failed to get control from many guild attempts, decided to surrender. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Нагаш / Nagash Start Hero Нагаш / Nagash
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8xm12a
Game Length
141 days
Game Date
12/23/2017
Reported
12/23/2017 6:03 PM
Rating Impact Archived
boovli 1892 1898 +6 ↑
ckotuHa 1659 1653 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 6:06 PM

In reply to boovli
User Avatar
8 years ago
Auto-translated
boovli
At first, the layout seemed very lucrative, as there were two cons over land, gold lying around, and a decent respawn. But one road later turned out to be blocked by snipers, and the second went across desert rocks. A couple of rich crypts eventually allowed me to get horses.

On the second attempt, I took 1+4 cons and expanded. It turned out there are dead-end roads leading to two small treasures, and the road behind the snipers leads to a one-way path, although it's an entrance. In one of the treasures, I found as many as 3 Dragon Utopia, and the guild gave animate immediately. I took the Dragon Utopia; among the useful things, they gave sp +10, +5 all, and кз, which was already irrelevant since on the second attempt in the guild I had already built Town Portal and res.

Then I continued expanding through the one-way path, slowly building up Dimension Door, which I got on the 4th try. By this time, there were already 4 full supports, two of them with 2 Dimension Doors. By the end of the 3rd week, a proper map clear finally began. On day 141, the opponent, having failed to get control from many attempts in the guild, decided to surrender. Thanks for the game!Complete pass through the roads; endless rebuilding of the Mage Guild achieved nothing, so I decided not to stall. The reveal showed that I did the right thing—the opp had everything much better! Thanks for the game!
In reply to PROger
User Avatar
8 years ago
Auto-translated
Thank you for playing.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
145 days
Game Date
12/23/2017
Reported
12/23/2017 11:33 PM
Rating Impact Archived
Sav1tarrr 1615 1622 +7 ↑
Лось 1409 1402 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/23/2017 11:33 PM

In reply to Sav1tarrr
8 years ago
Auto-translated
Sav1tarrr
Thank you for the game.
You're welcome!

Statistics

Welcome our newest member: recijeb