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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to Scorpiona
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#421
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The opponent rushed towards the Castle, using Shakti's ability. The expert's tactics, combined with mass haste and a stack of Gremlins, didn't help:smile01:
Thank you for the game.


469326983
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
8xm12a
Game Length
125 days
Game Date
12/17/2017
Reported
12/17/2017 2:17 PM
Rating Impact Archived
Scorpiona 1460 1476 +16 ↑
Mori 1502 1486 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2017 2:18 PM

In reply to Scorpiona
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#422
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Scorpiona
The opponent rushed towards my Castle, getting within range of Shakti's attack. An expert using tactics, mass haste, and a stack of Gremlins couldn't stop me:smile01:
Thanks for the game.

The only way out of my spawn point was towards the shared computer with the opponent. I decided to engage in close combat with a Bolt and good Spell Power. The Miner turned out to be tougher. Thanks for the game and good luck!

icq 199283060
In reply to herolwy
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#423
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herolwy
The situation was excellent; I quickly captured the Elementals Castle and built the Phoenix. Then, I encountered my opponent and defeated them directly.
tfp
I should have taken a rest. The strategy turned out to be ineffective...

Thank you for the game!
In reply to Scorpiona
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#424
Jabarkas with AotD+red orb+Archangels. TFP.
http://www.twitch.tv/mikevalentine/
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
6lm10a
Game Length
213 days
Game Date
12/17/2017
Reported
12/17/2017 5:49 PM
Rating Impact Archived
Mizrael 1687 1700 +13 ↑
Huanito 1631 1618 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2017 5:50 PM

In reply to herolwy
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#426
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herolwy
The initial development wasn't ideal, but the map was good. I saw a few Fortress castles and acquired a Tower faction town. Although my opponent got all the movement spells before me, they didn't attack when I was weak, giving me a chance to recover. Then I acquired all the movement spells and developed several strong heroes, becoming more efficient than my opponent. Finally, after conquering a few Fortress castles, my economy and military strength increased significantly, and I upgraded an Archangel to trap and kill my opponent in their castle.
tfp

Thanks for the game, it was interesting.
In reply to Scorpiona
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#427
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I overwhelmed them with archers, full control, and a ton of skeletons. Thanks for the game.
Стрим-канал: https://www.twitch.tv/blitz7777/
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тамика / Tamika Start Hero Тамика / Tamika
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
142 days
Game Date
12/17/2017
Reported
12/17/2017 8:11 PM
Rating Impact Archived
Blitz 1634 1645 +11 ↑
Nintendo 1541 1530 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2017 8:59 PM

In reply to Scorpiona
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#428
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We played without pauses; I have 3 stacks, the opponent has 2-4 units under the castle, and a speed amulet is nearby. On turn 113, I check that the opponent has a level 2 unit, no glimmering units in the game, and I reach for the only scroll with my rogue, which contains a glimmering unit. I break the scroll on the last move. On the other side, I position a cloak +2+2, and the miner moves through the well into the castle. On turn 114, I take the castle without losing any troglodytes. Next, I get gloves, +1 attack, a drake in the refuge, and the opponent concedes. Thank you for the game.
Сейчас
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
8xm12a
Game Length
121 days
Game Date
12/17/2017
Reported
12/17/2017 8:17 PM
Rating Impact Archived
Timbuktu 1501 1522 +21 ↑
Ihromant 1660 1639 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2017 8:27 PM

In reply to Timbuktu
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#429
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Timbuktu
We started playing without rest, I have 3 stacks, Griffin Conservatory 2-4 under the Castle and the Necklace of Speed nearby. On 113 I check that the Griffin Conservatory is level 2, there is no Bless in the GM, I reach with my scout hero to the only scroll, and it's Bless. I break the scroll on the last move, from the other side I bring the Cloak +2+2, the miner through the well into the Griffin Conservatory. On 114 I clear Troglodytes without losses. Then the Gauntlets, +1 Speed, Dragon in the refuge, and surrender from the opponent. Thank you for the game.
Good gold distribution, 2 native towns, also I took down a prison with a level 10 Gird with Logistics and Attack. I placed Nagas in the Citadel, broke through the first guard of the Dragon Fly Hive of 44 Magogs and went in with Jabarkas without checking with 9 Golems, 3 Nagas, 6 Trolls, and single Gargoyles. And of course the Dragon Fly Hive turned out to be maxed out. The reveal showed that it would have been a quick meeting and the opponent was probably killing me. So I just saved time.

Thank you for the game!
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
In reply to Scorpiona
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#430
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Thanks for the game.
:smile13:
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Лорд Хаарт / Lord Haart Start Hero Лорд Хаарт / Lord Haart
Лорд Хаарт / Lord Haart Main Hero Лорд Хаарт / Lord Haart
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Тирис / Tyris Start Hero Тирис / Tyris
Тирис / Tyris Main Hero Тирис / Tyris
Map Template
Spider
Game Length
134 days
Game Date
12/17/2017
Reported
12/17/2017 8:57 PM
Rating Impact Archived
u2noob 1464 1479 +15 ↑
PunkeR 1474 1459 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/17/2017 9:52 PM

In reply to Blitz
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#431
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Blitz
Covered him with archangels, full control, and a ton of skeleton shooters. Thanks for the game.

I played the first week poorly — Clans had no earth magic, there was no host anywhere.
Bad scouting due to a bad first week. I only took my first neutral town at the beginning of the second week (Castle). In the second week, I started collecting Dragon Fly Hives, when I should have been temposwing.
In the third week, I lost 200+ skeletons in a triple Dragon Utopia — they gave me nothing except a Breastplate +3 +3. In general, I was running back and forth on a small patch of land, while the opponent was capturing neutral towns and scouting Dragon Utopias.
Thanks for the game.
In reply to u2noob
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#432
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u2noob
Thanks for the game.
In the end, we played Tant (opponent) against Septenia (me), and the opponent turned out to be faster.
Thank you for the game!
ICQ 606813156
In reply to LeBron
#433
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LeBron
He didn't play well, but he was lucky to find a choke point at the moment when his opponent took his main hero and carelessly split the army. Shackles were unforgiving.
Thank you for the game!
Thank you for the game.
In reply to Scorpiona
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#434
TFP, gl next
ICQ 31-34-85-264
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
6lm10a
Game Length
142 days
Game Date
12/18/2017
Reported
12/18/2017 1:23 AM
Rating Impact Archived
positive 1597 1609 +12 ↑
RitoSux 1512 1500 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/18/2017 1:23 AM