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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to herolwy
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8 years ago
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Thank you for playing!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Spider
Game Length
134 days
Game Date
12/13/2017
Reported
12/13/2017 7:51 PM
Rating Impact Archived
Redwhait 1779 1791 +12 ↑
LeBron 1712 1700 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/14/2017 4:13 AM

In reply to herolwy
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8 years ago
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It was quite a fast-paced game. The birds were taken on week 1, 2 Necromancers joined, so I decided to go Necro. On day 121 I captured computers, on day 123 I entered the treasure zone, found Corpseas there for the entire 2nd, a +3+3 shield and a teapot (all on the ground, guarded by Dendroids). Then I decided to head towards the opponent - broke through the ГО and emerged on day 127, meanwhile picking up 2 Dragon Fly Hives for 14 Ducklings in the central treasure zone. On day 131 the opponent attacked without mana. Stats at 15 and bolts dealing 420 damage decided the game.

Thanks for the game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
131 days
Game Date
12/13/2017
Reported
12/13/2017 9:02 PM
Rating Impact Archived
PROger 1498 1508 +10 ↑
St_Klaus 1362 1352 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2017 9:04 PM

In reply to PROger
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8 years ago
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PROger
It was quite a tempo surrender, the birds were placed on week 1, 2 Necropolis towns appeared, so I decided to go Necro. On 121 I captured the computer's towns, on 123 I entered the treasure zone, found a Corpse there for the entire 2nd month, a +3+3 shield and a Chalice of Life (all on the ground and guarded by Dendroids). Then I decided to go for the opponent - I broke through the ГО and emerged on 127, simultaneously picking up 2 Dragon Fly Hives for 14 dragonflies in the central treasure zone. On 131 the opponent attacked without mana. The stats of 15 and bolts dealing 420 damage decided the outcome.

Thanks for the game!
Thanks for the game.
In reply to herolwy
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8 years ago
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I placed the Grail on 126, and the opponent's hit points were already insignificant.
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
134 days
Game Date
12/13/2017
Reported
12/13/2017 9:05 PM
Rating Impact Archived
sonic111 1560 1573 +13 ↑
Mori 1512 1499 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/13/2017 9:08 PM

In reply to sonic111
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8 years ago
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sonic111
I placed the Grail on 126 and the opponent's hit-and-runs were already nothing to speak of.
Thanks for the game!

The opponent's army was nothing special, but the Grail turned out to be in an adjacent zone along the road. Thanks for the game.
In reply to PROger
8 years ago
Thx for game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
146 days
Game Date
12/14/2017
Reported
12/14/2017 2:13 AM
Rating Impact Archived
ProtosArchon 1763 1769 +6 ↑
Timbuktu 1532 1526 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/14/2017 2:21 AM

In reply to ProtosArchon
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8 years ago
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ProtosArchon
Thanks for the game!
I didn't take the last resource node with a defensive structure on one of the paths, and instead focused on getting a Gunar, stables, and Galtaran. As a result, I was at a disadvantage in terms of resource control, especially on the roads, or rather, the lack of roads. My opponent had a significant advantage. In the final battle, I had three times fewer units and two times lower stats. I managed to cast Berserk on 14 Angels and 42 Ducks, but both sides lost half their units due to luck, and then I was finished off with a mass Haste spell.
Tfp.
In reply to PROger
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8 years ago
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They gave Ifrits a slight buff on the respawn point. Solmir quickly leveled up on the map on the 2nd week and wiped out another small army of the opponent with magic. Thanks for the game!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
8mm6a
Game Length
125 days
Game Date
12/14/2017
Reported
12/14/2017 2:29 AM
Rating Impact Archived
Amiloo 1726 1730 +4 ↑
Alone 1444 1440 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/14/2017 3:28 AM

In reply to Amiloo
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8 years ago
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Amiloo
They gave a slight advantage with Ifrits at the start. Solmyr quickly leveled up on the box in the 2nd week and wiped out another small army of the opponent with magic. Thanks for the game!
Well, using Solmyr without building the 4th level of magic is just overpowered.

Thanks for the game!
In reply to Redwhait
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8 years ago
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Redwhait
Thank you for the game!
Thank you for the game!
In reply to sonic111
8 years ago
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sonic111
Thank you for the game!
TFP!
In reply to PROger
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8 years ago
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Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
136 days
Game Date
12/14/2017
Reported
12/14/2017 8:34 PM
Rating Impact Archived
FireToSky 2137 2138 +1 ↑
Alin 1402 1401 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/14/2017 8:44 PM

In reply to PROger
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8 years ago
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A very brisk start: plenty of gold, lots of bones, a stable, and a decent layout. By the middle of the 2nd week, I had gathered 500+ bones, 32 ducks, and headed into the Dragon Utopia; they gave me sandals and a +10 hat. After that, in the super treasure zone, there were 2 more utopias; among the useful items were wings and armor with +10 sp... rebuilding the Mage Guild didn't provide anything. On day 141, having 800+ skeletons, 30 wyverns, 1 angel, and only fly for control, I take out the opponent's main, after which he surrenders (although he had air control and could have played longer). Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Ингэм / Ingham Start Hero Ингэм / Ingham
Гриндан / Grindan Main Hero Гриндан / Grindan
Map Template
8mm6a
Game Length
142 days
Game Date
12/14/2017
Reported
12/14/2017 8:40 PM
Rating Impact Archived
ckotuHa 1620 1628 +8 ↑
blblbl 1435 1427 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2017 5:59 PM

In reply to PROger
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8 years ago
TFP
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
Mini-Nostalgia
Game Length
141 days
Game Date
12/14/2017
Reported
12/14/2017 10:09 PM
Rating Impact Archived
Heroin_HP 1739 1744 +5 ↑
Benis_xDD 1483 1478 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/15/2017 9:36 PM

In reply to Scorpiona
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8 years ago
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A nightmare scenario: no money, no army, no artifacts. The first Utopia was taken on week 4 with a decent army of 16 archers and 10 cavalry (thankfully, there was a student who retrained Alamar's resistance skill to level 3 in the tavern). Throughout the game, I was significantly behind in power, and the supports stubbornly refused to upgrade earth magic. But surprisingly, the timer ran out for my opponent first. No one found any cons throughout the game. A difficult positional battle – I had better combat stats, but a weak army and low spell power. My home castle was captured. Before the finale, I managed to upgrade monarchs in the opponent's fortress and brazenly settled there, equipping a +12 spell power amulet, and provoked Ciel into an attack.
In the end, the stats, shackles, and recanter decided the outcome, which almost buried me in the Utopia earlier. Oh, and the air sphere – Tiraqsor's bolt hit even harder than Ciel's.

Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Циель / Ciele Main Hero Циель / Ciele
Map Template
6lm10a
Game Length
224 days
Game Date
12/14/2017
Reported
12/14/2017 11:14 PM
Rating Impact Archived
sir Davos Seaworth 1605 1622 +17 ↑
battanas 1659 1642 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/14/2017 11:41 PM

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