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8 years ago
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Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History
In reply to Norbakk
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8 years ago
Norbakk
Thank you for the game!
Thank you for playing!
In reply to Scorpiona
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8 years ago
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Tantu got a speed amulet + found a stable and boots on the first day. He started playing well.
The respawn turned out to be large, rich, with a Dragon Utopia, but the roads were long.
Scouted 3 conss on the first (one large and two I didn't check, both behind archers). Took all 3 in the second week. 1+1+3
On 127 went to the Dragon Utopia (400 skeletons, 3 angels, 4 horses, liches and vampires)
It turned out to be a trio; left it with skeletons and 2 horses. Got wings, a hat +4 to power and knowledge, a breastplate +4 to defense and attack, and a shield +4.
On the third went into the treasure room, picked up gloves, an orb of the earth, and a sword +3 there.
Town Portal and Dimension Door in the guild were unlocked immediately :smile23:
Smashed into the main, upgraded, and went for the opponent.
With such richness it was hard to lose.
In FB a huge advantage in magic and skeletons.
Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
8mm6a
Game Length
144 days
Game Date
12/9/2017
Reported
12/9/2017 11:04 PM
Rating Impact Archived
korovka1987 1438 1452 +14 ↑
kinger 1412 1398 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/9/2017 11:41 PM

In reply to korovka1987
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8 years ago
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korovka1987
Tantu got a speed amulet + found a stable and boots on the first day. Started playing.
The respawn turned out to be large, rich, with a Dragon Utopia, but long roads.
Scouted 3 cons on the first (one large and two I didn't check, both behind archers). Took all 3 in the second week. 1+1+3
At 127 went to the Dragon Utopia (400 skeletons 3 angels 4 horses, liches and vampires)
Turned out to be a triple, came out of it with skeletons and 2 horses. Got wings, a hat +4 to power and knowledge, a breastplate +4 to defense and attack and a shield +4.
On the third went into the treasure room, picked up gloves, an orb, and a sword +3 there.
Town Portal and Dimension Door in the guild were entered immediately :smile23:
Smashed into main, learned skills and went for the opponent.
With such richness it was hard to lose.
In FB a huge advantage in magic and skeletons.
Thanks for the game.

Made a couple of mistakes in the first week that cost me tempo. As a result, I took a long time to ramp up and started taking Dragon Utopias too late.
Thanks for the game!
In reply to Scorpiona
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8 years ago
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Took 2 restarts; decided to play after the start. It seems there are 3 hives within sight, gold seems to be available (crypts), although not a single cons is visible. Well, it could be worse. Decided to play.
Along one road on the 2nd day, I hit medusas 20+ guarding an external dwelling of horses - no way around.
On another road, I had to run around the guard of an ulik. Well, whatever - tolerable. On the respawn, I found ~8 uliks, a couple were quite far, and not a single cons or external dwelling of angels. Okay, plenty of uliks. Started fighting only on 121 - almost all have heavy guards. Every ulik is a minimum... such misery. Overall, didn't get many ducks, under 30; angels on ГО, the opponent flashed by at ~125. Decided to finish clearing the respawn.
On the respawn there are 3 Dragon Utopia, checked them - a 2 and a 3. On 131 I broke through the 2, upgraded 4 archs and broke through the 3. They gave good loot: titan armor, КЗ, sword +5all. Anyway, I went through the bears, to the right of the main Castle into the desert. Just broke through, defeated the sultans and took 1 box; didn't have enough moves for the second one - then an op flew in, ate the box and attacked.
In terms of attack and defense, it was more decent there. As for meat, there were 9 angels, 80 ducks,
against 4 archs, ~38 ducks. But ~23 spila, + 2 eplagi (2100 damage) = minus 9 angels, minus 40 ducks. Anyway, we ran around some more, I took the opponent's main, ran a bit more and ГГ.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
143 days
Game Date
12/10/2017
Reported
12/10/2017 11:38 AM
Rating Impact Archived
CanaBeasT 1514 1528 +14 ↑
sShreKs 1498 1484 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/10/2017 11:39 AM

In reply to CanaBeasT
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8 years ago
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CanaBeasT
I took 2 respawns, and decided to play after the start. It seemed like there were 3 hives within sight, gold seemed to be available (crypts), although not a single cons was visible. Well, it could be worse. I decided to play.
Along one road on the 2nd day, I hit medusas 20+ guarding an external dwelling of horses - no way around.
Along another road, I had to run around the ulik guard. Oh well - tolerable. At the respawn, I found ~8 uliks, a couple were quite far away, and not a single cons or angel external dwelling. Fine, there are plenty of uliks. I only started fighting at 121 - almost everyone had tight guards. Every ulik is either a minimal stack... such misery. In general, didn't get many utoks, under 30; angels were on ГО, the opponent flashed by at ~125. Decided to finish clearing the respawn.
There are 3 Dragon Utopia on the respawn, checked - a 2-stack and a 3-stack. At 131 I broke the 2-stack, upgraded 4 archs, and broke the 3-stack. They gave good loot: Titan's armor, КЗ, sword +5all. In general, I went through the bears, to the right of the main Castle into the desert. Just as I broke through, defeated the sultans and took 1 box, but didn't have enough moves for the second - the op flew in, ate the box, and attacked.
In terms of attack and defense, they were more decent there. The meat was 9 angels, 80 utoks,
against 4 archs, ~38 utoks. But ~23 spila, + 2 eplagi (2100 damage) = minus 9 angels, minus 40 utoks. In general, we ran around some more, I took the opponent's main, ran a bit more and ГГ.
Thanks for the game!
Thanks for the game!
In reply to Benis_xDD
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8 years ago
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Benis_xDD
The resource layout is great, the roads are not so much, the key direction is a one-way path to a roadless area. At 131 and 133 I took a Dragon Utopia each, got some stats, a cape with a booster, bracers, and a speed ring. Until 137 I sat with two towns, then broke out to the center, from there I smacked a couple of AIs and the opponent arrived, started pushing everything back and slaughtering noobs. I rebuilt Fly and Town Portal, dug up the Grail at the respawn and built it in Flax (to avoid rebuilding Dimension Door and get the combat one, didn't find the Tower). From the scout I spotted Kyrre sitting in a town. I reached with the last move, but had no mana or stats. The opponent has Armor of the Damned, but without the speed ring it was useless: I threw it into stacks of horses and imps on Implosion, and then for fun I polished off the Archangels, leaving myself a couple dozen demons and three imps. On his turn, the opponent capitulates.
TFP!
TFP :)
In reply to korovka1987
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8 years ago
TFP :)
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
8xm12a
Game Length
146 days
Game Date
12/10/2017
Reported
12/10/2017 3:52 PM
Rating Impact Archived
Jaris 1723 1740 +17 ↑
Heroin_HP 1777 1760 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/10/2017 4:53 PM

In reply to korovka1987
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8 years ago
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It was a very tough match, with a lot of resources and hidden units, but my opponent surrendered on day 117. Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
117 days
Game Date
12/10/2017
Reported
12/10/2017 4:13 PM
Rating Impact Archived
Piterius 1541 1555 +14 ↑
Mori 1515 1501 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/10/2017 4:17 PM

In reply to Piterius
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8 years ago
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Piterius
It was a very tough game, with a lot of resources and hidden spots, but my opponent surrendered on turn 117.

Thanks for the game!

Thanks for the game!
In reply to Scorpiona
8 years ago
Thank you for the game! Wish better luck next game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
8xm12a
Game Length
132 days
Game Date
12/10/2017
Reported
12/10/2017 6:02 PM
Rating Impact Archived
Norbakk 1475 1490 +15 ↑
noangel 1476 1461 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/10/2017 6:09 PM

In reply to Norbakk
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8 years ago
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Norbakk
Thank you for the game! Wish you better luck next game!
On the very first day, I found gloves, and on the second day, boots. I explored the roads – both led to dead ends and a confusing one-way path. It was lacking in both resources and objects. I lost on the computer, trying to kill him with single units so as not to lose my already insignificant army.
TFG
In reply to Scorpiona
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8 years ago
Met opponent on 117 with Solmyr 4 SP, 70 mana and Basic Air. Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8xm12a
Game Length
117 days
Game Date
12/10/2017
Reported
12/10/2017 10:28 PM
Rating Impact Archived
Mori 1475 1487 +12 ↑
Zodmund 1409 1397 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/10/2017 10:29 PM

In reply to Mori
8 years ago
Mori
Met opponent on 117 with Solmyr 4 SP, 70 mana and Basic Air. Thanks for the game!
TFP!
In reply to korovka1987
8 years ago
Auto-translated
Thank you for playing.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Иона / Iona Main Hero Иона / Iona
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
145 days
Game Date
12/10/2017
Reported
12/11/2017 3:50 AM
Rating Impact Archived
Joker2k 2024 2025 +1 ↑
saneok 1527 1526 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/11/2017 11:28 AM

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