Posts from I am looking for maps for Heroes III.
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Can you recommend some multiplayer maps that are larger in size and offer longer gameplay?
And for which version of the game is this map, and is it even a map? It reminds me of a campaign for WOG.
OLEG-USSR
And for which version of the game is this map, and is it even a map? It reminds me of a campaign for WOG.
I also played the campaign for WOG, Life is an Adventure.
This is definitely a regular map. The map size is X or XL. The map is definitely for Heroes 3 (regular).
I played it in 2009-10.
I remember it like it was yesterday:
The beginning is in the RPG genre - you have one hero with a castle - in the castle there is not a single building except the town hall (+500), but at the same time, 500 gold is deducted every day - that is, you start with 0 gold, and that's how it remains.
Below the castle are 4 seer huts, behind one of the huts there is a wooden shield. To the right is a field with two peasants. To the left is a forest. To the left at the top is a shipyard; to build a ship, you need 10 wood and 1000 gold.
At the beginning, we go to the right to collect gold and resources. Along the way, we encounter Wolf Riders, Hobgoblins. We ourselves have 1 Knight. We find a Clover of Fortune, climb the mountain, and see that many mages guard the entrance, but 1 agrees to join us. And now we have a Knight, a Mage, and then 1 Fairy (who joins us in the forest). We go up the mountain and through the portal, we move underground - there we need to choose which two elements of magic we will choose and, accordingly, receive spells - either air and fire or water and earth (accordingly, we will play the entire map with an arrow and with acceleration or with slowing and a fireball) - in general, having chosen the elements, having received a book, having learned 2 spells, we leave the dungeon, return to the castle - then to the left through the forest and we go to the shipyard.
It should be noted that gaining experience is prohibited on the map. That is, as it was 0 experience, so it will remain. There is a Guardian quest who asks to have 10 experience and a signature - this quest is specifically made impossible, on this map you cannot gain experience.
Sailing down the river, we do not touch the stacks with thousands of water elementals, but we break through the stacks where there are 3 of them and land on the left edge in the middle of the map and begin to explore the upper half.
There are 5 Ogres guarding the artifact sword, there are ambushes of 3 trolls with their damn regeneration, in general, we go along the paths up the map and see that there is a Guardian of Questions on the left - that is, we need to go to the right - and on the right, a real city appears before us... we enter it through the gate, and there we run around, there is a market, there is a crypt, there is a library, there is a defense tower, there is an arena, and we slowly level up to 2-2-2-2 in order to be able to study at the library, then, having 4 magic power and 40 mana, we can break through the guard on the bridge of 1 Black Knight - and then we go to the right part of the map downwards, there we find 1 Imp and with him we return to the city to give it to the seer. There are about 15 of these quests from the seer.
Then, having grown stronger, we find the second passage to the dungeon from the city, there we see a river and sail along it, along the underground river - landing to the left or to the right to go deeper into the caves, for artifacts that enhance the corresponding magic - therefore, we will not visit 2 paths out of four, since we made our choice at the beginning of the game.
Then, returning back with these spheres to the city, having bought an army for the money from the completed quests in the huts, we go to the upper left part of the map, pass the Guardian quest, and begin a campaign through the swamps, killing the undead - we also encounter a hero with 1 Pikeman, but with 50 defense and 50 attack. We kill him, at the end we meet the main enemy - we defeat him with our magic and the remnants of the army, and at the end there is an inscription:
Wading through the swamp, you feel a huge relief as you clean the mud from the remains of his legs - in the future, the map will be continued, save this penultimate save - you have won! And that's it.
By the way, there's a similar map in terms of concept, which is also good >>>
I also have pleasant memories associated with it, but I can't seem to remember the name.
By the way, there is a map with a similar concept that is also good >>>
I love this genre – every battle is like the last, you can't afford to lose anyone, and you need to accumulate resources. Do you have any other maps in this genre (RPG)? The one you mentioned – I really liked it!
Added 16 hours 16 minutes ago
I came across a description of this map on one of the forums:
1. Sander's Folly
Mapmaker: Timothy Duncan, XL
Well, the last one is the best. It's my personal favorite. I've played this map a million times, and I still start it over and over again. The same story as above, a storyteller and a hero who will save the world. Only this time, the map is AB, and the Storyteller's job is much easier and less frustrating for the player. The in-game story is amazing, the best so far, and although it's long (MANY pages to read, your eyes will bleed if you're going to use these maps for speedrunning). You play as a young student (a nerdy kid, hehe), and you decide to travel through time to observe history up close. And you do. The only problem here is an unpleasant king, whom all the heroes consider (but he isn't) and a Necromancer who has plans for his thriving undead army. You foil his plans, throw him in jail, and let him rot. Yes, it's good, really intriguing, until the mage saves you and tells you that you have to save the world in order to return home and live happily ever after. Well, it turns out that not only is the fate of the whole world in your hands, but you don't know a thing about battle or magic... So, you have to learn. You play alongside the Tower, while the enemy consists of a large variety of Fortress, Inferno, Necropolis, or Dungeon. Because Berserk is in one of your cities, the fact that the enemy forces are overwhelming is no longer a problem. As you fight your way through tons of monsters, you will get many side quests that will increase your stats through various artifacts. In the end, you will solve the problem in a safe place.... Blah-blah. Happy ending. until the mage saves you and tells you that you have to save the world in order to return home and live happily ever after. Well, it turns out that not only is the fate of the whole world in your hands, but you don't know a thing about battle or magic... So, you have to learn. You play alongside the Tower, while the enemy consists of a large variety of Fortress, Inferno, Necropolis, or Dungeon. Because Berserk is in one of your cities, the fact that the enemy forces are overwhelming is no longer a problem. As you fight your way through tons of monsters, you will get many side quests that will increase your stats through various artifacts. In the end, you will solve the problem in a safe place.... Blah-blah. Happy ending. until the mage saves you and tells you that you have to save the world in order to return home and live happily ever after. Well, it turns out that not only is the fate of the whole world in your hands, but you don't know a thing about battle or magic... So, you have to learn. You play alongside the Tower, while the enemy consists of a large variety of Fortress, Inferno, Necropolis, or Dungeon. Because Berserk is in one of your cities, the fact that the enemy forces are overwhelming is no longer a problem. As you fight your way through tons of monsters, you will get many side quests that will increase your stats through various artifacts. In the end, you will solve the problem in a safe place.... Blah-blah. Happy ending. but you don't know a thing about battle or magic... So, you have to learn. You play alongside the Tower, while the enemy consists of a large variety of Fortress, Inferno, Necropolis, or Dungeon. Because Berserk is in one of your cities, the fact that the enemy forces are overwhelming is no longer a problem. As you fight your way through tons of monsters, you will get many side quests that will increase your stats through various artifacts. In the end, you will solve the problem in a safe place.... Blah-blah. Happy ending. but you don't know a thing about battle or magic... So, you have to learn. You play alongside the Tower, while the enemy consists of a large variety of Fortress, Inferno, Necropolis, or Dungeon. Because Berserk is in one of your cities, the fact that the enemy forces are overwhelming is no longer a problem. As you fight your way through tons of monsters, you will get many side quests that will increase your stats through various artifacts. In the end, you will solve the problem in a safe place.... Blah-blah. Happy ending. As you fight your way through tons of monsters, you will get many side quests that will increase your stats through various artifacts. In the end, you will solve the problem in a safe place.... Blah-blah. Happy ending. As you fight your way through tons of monsters, you will get many side quests that will increase your stats through various artifacts. In the end, you will solve the problem in a safe place.... Blah-blah. Happy ending.
RATING: 99 out of 100
Where can I download it, and is it available in Russian?
(Василь Симоненко. Люди – прекрасні)
Of course, "Sander's Folly" is in the collection of best maps.
And the description was translated from English by Google or something similar. And a piece of text "but you know nothing about battle or magic... Happy ending" is repeated for some reason 3 times.
As for that map that you described so thoroughly in posts 160 and 163, if you remember it so well, what do you remember about the plot (in RPG maps, there is almost always one and it is very important for understanding what is happening), the names of heroes, the names of cities? In general, what language is the map in - Russian, English..?
The entire map is in Russian, as are the name and description of the map.
Plot: something about searching for adventures, embarking on a journey, something along those lines. You are a young man who decided to go in search of adventure. Due to the similarity of the names, it echoes the first map of the Heroes campaigns.
I will recreate an approximate map and dungeon map and post them. Starting city (Rampart), with one town hall and a ban on other buildings, while each turn does not require pressing confirm that 500 gold is deducted from you; this happened automatically.
You are a young knight (red color); I don't remember the name of the city or player
I love this genre – every battle feels like the last, you can't afford to lose anyone, and you need to conserve resources. Do you have any more maps in this genre (RPG)? I really liked the one you provided!
Does anyone know of any Russian maps with a well-developed plot and preferably without a long period of army building?
I can't guarantee the translation, but you can try this: http://www.maps4heroes.com/forum/opinions.php?game=3&map_id=700
The plot is huge there. Just read the chapters when you need to do them according to the plot (with the hero with the Astral portrait).
Added 26 minutes ago
I also played "Life Adventure" in the Heroes campaign.
This is definitely a regular map. The map size is X or XL. The map is definitely for Heroes 3 (the original).
I played it in 2009-2010. I remember it like it was yesterday:
The beginning is in the RPG genre - you have one hero with a castle - the castle has no buildings except for the town hall (+500), but at the same time, 500 gold is deducted every day - that is, you start with 0 gold, and it remains that way.
Below the castle are 4 seer huts, behind one of the huts is a wooden shield. To the right is a field with two peasants. To the left is a forest. In the upper left is a shipyard; to build a ship, you need 10 wood and 1000 gold.
At the beginning, we go to the right to collect gold and resources. Along the way, we encounter Wolf Riders and Hobgoblins. We have 1 Knight. We find a Clover of Fortune, climb the mountain, and see that many mages guard the entrance, but one agrees to join us. And now we have a Knight, a Mage, and then 1 Fairy (who joins us in the forest). We go up the mountain and through the portal, we move underground - there we need to choose which two elements of magic we will choose and, accordingly, receive spells - either air and fire or water and earth (accordingly, we will play the entire map with arrows and speed or with slow and fireball) - in general, after choosing the elements, receiving the book, learning 2 spells, we leave the dungeon, return to the castle - then to the left through the forest and we go to the shipyard
It should be noted that gaining experience is prohibited on the map. That is, as it was 0 experience, it will remain that way. There is a Guardian quest who asks to have 10 experience and a signature - this quest is specifically made impossible, you cannot gain experience on this map.
Sailing down the river, we don't touch the stacks of thousands of water elementals, but we break through the stacks where there are 3 of them and land on the left edge in the middle of the map and begin to explore the upper half.
There are 5 Ogres guarding the artifact, a sword, there are ambushes of 3 trolls with their damn regeneration, in general, we go along the paths up the map and see that there is a Guardian of the Question on the left - that is, we need to go to the right - and on the right, a real city appears before us... we enter it through the gate, and there we run around, there is a market, there is a crypt, there is a library, there is a defense tower, there is an arena, and we slowly level up to 2-2-2-2 to be able to study in the library, then, having 4 magic power and 40 mana, we can break through the guard on the bridge, 1 Black Knight - and then we go to the right part of the map downwards, there we find 1 Imp and return with him to the city to give it to the seer. There are about 15 of these quests from the seer.
Then, having grown stronger, we find the second passage to the dungeon from the city, there we see a river and sail along it, along the underground river - landing to the left or right to go deeper into the caves, for artifacts that enhance the corresponding magic - therefore, we will not visit 2 paths out of four, since we made our choice at the beginning of the game.
Then, returning with these spheres to the city, buying an army for the money from the completed quests in the huts, we go to the upper left part of the map, pass the Guardian quest, and begin the campaign through the swamps, killing the undead - we also encounter a hero with 1 Pikeman, but with 50 defense and 50 attack. We kill him, at the end we meet the main enemy - we defeat him with our magic and the remnants of the army, and at the end there is an inscription:
Wading through the swamp, you feel a great relief as you clean the mud from the remains of his feet - in the future, the map will be continued, save this penultimate save - you have won! And that's it.
(Василь Симоненко. Люди – прекрасні)