Skip to content

Posts from Favorites, to battle! - 10 - The Battle of Favorites! - 10 Auto-translated

5.0 (2 ratings)
Announcement
User Avatar
#1
Auto-translated
Favorites, to Battle! - 10


I. General Questions.
1. Throughout the entire tournament, each participant plays as their chosen favorite race.
2. Game Version SoD 3.2 (4.0) + HD mod 5.0 beta 11 + patch HW_rules_1.38
3. The right to choose the Color is subject to negotiation.
4. Template Selection is carried out by crossing off from a list of 9 templates: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a and Spider. The right to be the first to cross off a template is determined by a coin toss. The player who "wins the toss" chooses who will cross off first.
By mutual agreement, playing on any other template is permitted. This matter must be discussed in advance with the tournament judges.
5. If two identical races meet in a match, the template is chosen from the list: 2SM4d(3), Anarchy (200%) Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, 8xm12a, Spider, mir_diamond and mir_h3dm1.
In this case, the right to choose the starting hero is subject to negotiation. Players take turns (first the one who won the color bid, then their opponent) crossing off one undesirable hero from the full list of heroes; thereafter, players inform each other of the amount of gold they are willing to transfer to the opponent for the right of first choice among the remaining heroes. The player who bids the higher amount chooses the hero first and transfers the gold to the opponent.
On the mir_diamond and mir_h3dm1 templates, each player has one subjective restart at 111.
6. Rules are standard.
The default timer is chess own, with parameters as specified in the rules.
Mage Guild rebuilding is ENABLED on all templates. There are NO restrictions on using the library.
Any changes to the game rules by mutual consent of the players are permitted, except for changing the Favorite Castle and the Fair Play rule.
Additional rules for templates:
Mini-Nostalgia. The tournament participant who received the blue color as a result of negotiations starts choosing the computer secondary castles.
Diamond. The participant who received the red color as a result of negotiations removes the extra (ninth) castle. If favorite castles are identical, then first red removes one castle, then blue removes the second.
Anarchy Difficulty 200%. Color for the first generation is chosen by coin toss; during a subjective restart - change of color. Played without the HW_rulez checkbox. When playing with identical castles, heroes are chosen by agreement; if no agreement can be reached - randomly.
For templates h3dm1 and mt_diamond
2.8. Castle restrictions.
2.8.1. In the Conflux castle, it is forbidden to upgrade level 1, 6, and 7 monsters.
When playing as Conflux, the starting hero is chosen randomly during map generation.
2.8.2. In the Necropolis castle, it is forbidden to build the Necromancer Amplifier.
2.8.3. If a computer player's castle has upgrades for level 1, 6, and 7 monsters in Conflux or level 4 in Necropolis, then upgrading your own troops of these levels and hiring upgraded versions of creatures is forbidden. If the Necromancer Amplifier is built, upgrading vampires is forbidden, but additional skeletons do not need to be dismissed.
2.9. It is forbidden to assemble the Cloak of the Dead King artifact. All other composite artifacts are permitted to be assembled.

II. Organizational Questions.
1. The tournament is official and regular.
2. Tournament goals:
- play as a favorite castle and attempt to prove its strength,
- gain valuable experience, improve your level of play.
3. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
4. Players listed on the Black List and Penalty Bench are not eligible to participate in the tournament.
5. Tournament leads and judges:
Tournament Lead: Scorpiona (ICQ 469326983)
Tournament Judge: FireToSky (ICQ 414574626)

If a disputed issue cannot be resolved independently, the judges will seek assistance from the AC.
The lead has the right to make any changes to the regulations and rules during the tournament if necessary.
6. The maximum number of tournament participants is 128; if there are more than 128 applicants, qualifying games will be held. Organizers reserve the right to refuse registration to any player without a public explanation of reasons.
7. For each match played, participants must submit a report and confirmation in this thread, created automatically.
Saves for all matches must be kept until the end of the tournament and presented upon first request by the tournament lead or any member of the AC.
8. Information on the progress of the tournament is updated as necessary and is located at the beginning of this thread.
9. All tournament games go into the seasonal rating. The list of tournament reports is also located at the beginning of this thread.
10. The tournament winner gains the right to participate in the "Final Battle 12" tournament
11. The tournament winner and players who take 2nd and 3rd place will be awarded Medals for their avatars:

Award authors: RAPER and ColdRain.

III. Deadlines.
All tournament participants must strictly observe the announced deadlines:
1. Immediately after the start of a stage or round, contact your opponent(s) for preliminary game arrangements. To agree means to reach an agreement after negotiations and discussion. A proposal without a response will not be considered an agreement.
2. Temporary problems (with internet, travel, personal) must be reported to the tournament leads.
3. Preferred time for tournament games is daytime (12-24 MSK) on weekends and evening (19-24 MSK) on weekdays. If a participant is unable to play at this time, the lead interprets the absence of a game result in favor of their opponent.

Registration - November 07 - November 28, 2017.
Approval of the participants list - November 29-30, 2017.
Draw - December 1, 2017. The draw will be conducted taking into account the declared castle and the participant's level of play based on results from other tournaments.
Tournament Start - December 1, 2017.

IV. Regulations.
The planned format is standard: group stage and Full Double Elimination.
4 people advance from the groups. 1st-2nd place go to the upper bracket, 3rd-4th place go to the lower bracket of the Double Elimination.


In case of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient.
2. Head-to-head match.
3. If it is impossible to determine those advancing to the playoffs by previous indicators, players will be offered a scheme of tie-breaker games. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.

Win - 3 points; loss - 0; draw - 1 point (counted at stage 211+ upon review by organizers)

The group stage will have a mandatory grid of games by rounds (see regulations).
Playing additional matches is permitted (by agreement), but the absence (without a valid reason) of a mandatory game results in a tech loss. If you are traveling, play and agree in advance with your opponent and notify the organizer.
Winners of previous "Favorites, to Battle!" tournaments:

"Favorites, to Battle! - 1" (2008) - Dudge (Necropolis) - Tournament History
"Favorites, to Battle! - 2" (2009) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 3" (2010) - Сатир (Fortress) - Tournament History
"Favorites, to Battle! - 4" (2011) - Maretti (Castle) - Tournament History
"Favorites, to Battle! - 5" (2012-13) - GoD (Rampart) - Tournament History
"Favorites, to Battle! - 6" (2013-14) - Pit for LM (Conflux) - Tournament History
"Favorites, to Battle! - 7" (2014-15) - Pit for LM (Necropolis) - Tournament History
"Favorites, to Battle! - 8" (2015-16) - HellLighT (Necropolis) - Tournament History
"Favorites, to Battle! - 9" (2016-17) - FireToSky (Tower) - Tournament History


469326983
In reply to avellimachi
User Avatar
#188
Auto-translated
avellimachi
Got a fat start. Thanks for the game.

The respawn is empty; there was 1 more rest, but I fell for the fast path to the computer and a good layout. In the end, the computer's respawn is also empty, one road is blocked, and the second feels like an eternity along the horizon; plus, a shortage of wood for building horses forced me to spend days 6 and 7 searching instead of building chains. Not only does the opp have a fat start, but also a strategic overview, through which he flew to me with 5 angels. I was just about to take 2 cons behind the rocks, but again, the overview on my respawn spoiled it, and Ivor on the con with ducks was killed, while Valya, with the existing army and 40 mana, couldn't hold out even with DD. Not a game, but a disappointment.

TFP
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

In reply to Scorpiona
User Avatar
#189
Auto-translated
I used the "Sylvan" faction and the "Expert Earth" skill. I cast "Oil" on the entire map, which damaged the enemy's units and structures. Then, I summoned a "Phoenix" and cast "Fireball" on the enemy's main building. I found my opponent through the map and flew in to attack. The battle went much worse there. Thanks for the game!

icq 199283060
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Пайра / Pyre Start Hero Пайра / Pyre
Калид / Calid Main Hero Калид / Calid
Map Template
Anarchy
Game Length
132 days
Game Date
12/4/2017
Reported
12/4/2017 1:24 PM
Rating Impact Archived
Mori 1495 1507 +12 ↑
Tamior 1413 1401 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/6/2017 9:18 AM

In reply to Mori
User Avatar
#190
Auto-translated
Okay, I started well, killed my dungeon and Conflux. At home, horses in the Citadel, I see half of the opponent's spawn.
On turn 121, I took an angel and planned to take the hive the next turn, but news of the surrender arrived.
The opponent didn't have enough experience for a mini-ghost — though, is it even possible to have enough experience on this template? :D
Based on the setup, I would have bet on the blue.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Mini-Nostalgia
Game Length
121 days
Game Date
12/4/2017
Reported
12/4/2017 5:50 PM
Rating Impact Archived
Alone 1405 1423 +18 ↑
RitoSux 1494 1476 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/4/2017 5:54 PM

In reply to Alone
User Avatar
#191
Auto-translated
Alone
Started well, killed my dungeon and Conflux. Home troops in Citadel, I see half of the opponent's spawn.
At turn 121 I took an angel and wanted to take the hive the next turn, but news of the surrender came.
Opponent lacked experience for the mininost - although maybe there is enough experience on this template?:D
Based on the layout, I would have bet on the blue ones.
Thanks for the game!

Underestimated psychic elementals and decided to take them with my 2ndary hero to save time on my chain.
Mistakes were made FeelsBadMan.(Also 5k bonus value turning them from 12~ to 18 because of resources, oops).
In reply to Scorpiona
#193
We had an early meeting at 115, after that we used all the restarts. Opp paid 1600 for colour and hero. I had enough gold to buy 7 heroes, and start discover the map. I had only 1 way, which ended at castle ai. At 122 tyraxor cleared a cons2, took 2 hives then. The next days i just went on the road and i was searching for sth. good, but only found 2 pandora(all lvl1 spell,15k xp). Third week i killed conflux ai, build firebird there, and started to take opp towns. At 135 opp gave up. TFP!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Янова / Jenova Start Hero Янова / Jenova
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Корониус / Coronius Start Hero Корониус / Coronius
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Diamond
Game Length
135 days
Game Date
12/4/2017
Reported
12/4/2017 10:37 PM
Rating Impact Archived
Zodmund 1356 1377 +21 ↑
avellimachi 1514 1493 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2017 7:40 PM

In reply to caliban
User Avatar
#194
Auto-translated
caliban
After all the restarts, the opponent wasn't lucky with the surrender. Thanks for the game!
was thanks for the game
ISQ 357644592(работает!)
скайп marajan87
In reply to Sav1tarrr
User Avatar
#196
Auto-translated
Sav1tarrr
I can't seem to get in touch with the opponent "Los". There's no isq in their profile, and they don't respond to messages on the forum.
Just use a ranged unit and blast them in the forest: bang, bang, bang. You don't even need to play! :D
ICQ 701845462
In reply to Sav1tarrr
User Avatar
#197
Auto-translated
Sav1tarrr
I can't seem to get in touch with my opponent, "Los". He's not on isq, I wrote on the forum, but he doesn't respond.

727034056 is his ICQ number. He was last online on November 7th.
296524052
Весна 2012.
In reply to злой_романтик
User Avatar
#199
Auto-translated
evil_romantic
727034056 is his ICQ number. He was last online on November 7th.
There are players who sign up for tournaments but don't actually play in them. It's unclear what the point is, but they consistently appear in every tournament.
I suggest banning such players from all tournaments!!!
Just like cheaters, there's a clear mark: go away, bro :smile34:
ICQ 701845462
In reply to Zodmund
#200
Zodmund
We had an early meeting at 115, after that we used all the restarts. Opp paid 1600 for colour and hero. I had enough gold to buy 7 heroes, and start discover the map. I had only 1 way, which ended at castle ai. At 122 tyraxor cleared a cons2, took 2 hives then. The next days i just went on the road and i was searching for sth. good, but only found 2 pandora(all lvl1 spell,15k xp). Third week i killed conflux ai, build firebird there, and started to take opp towns. At 135 opp gave up. TFP!
TFP.
ICQ: 611436269

In reply to Mori
#201
Auto-translated
At a small respawn of Griffin Conservatory and a couple of Dragon Fly Hives, at first I was worried there wasn't enough gold and that Kyrre was trying to level up through her favorite water, but the neighboring Conflux with a billion Crypts helped solve both problems. Thanks for the game.
ICQ: 611436269

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Map Template
6lm10a
Game Length
146 days
Game Date
12/5/2017
Reported
12/5/2017 7:48 PM
Rating Impact Archived
avellimachi 1454 1472 +18 ↑
Mori 1537 1519 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2017 7:49 PM

In reply to avellimachi
User Avatar
#202
Auto-translated
avellimachi
On a small respawn with a couple of Griffin Conservatories and Dragon Fly Hives, at first I was worried there wasn't enough gold and Kyrre was trying to level up through her beloved water, but the neighbor Conflux with a billion Crypts helped solve both problems. Thanks for the game.

By the time I got out of the blocks and one-way portals, it was already impossible to catch up with Kyrre. Thanks for the game.

P.S. My main was Jabarkas.

icq 199283060
In reply to Scorpiona
User Avatar
#204
Auto-translated
Having used all restarts, we started playing for luck. The setup turned out acceptable – a surface start, a single Griffin Conservatory, and Tant immediately got Earth magic. But then came the confusion, as all directions were blocked by strong guards that could only be breached with losses. The green computer also distracted us for a couple of days. Another problem was the lack of Slow; I searched for it everywhere I could. In the third week, when the Dragon Fly Hive collection began and we had plans to take two [utop?] in the same treasure zone near Tant, Christian appeared with his full army and killed the guards for the Shackles. But there wasn't enough time to pick them up. Right in the third week, Sandro arrived, quickly delivered Slow to Tant, picked up the Shackles, and attacked the opponent. The opponent had a weaker army and no magic. With Oil and 330 skeletons, there was no chance. Thanks for the game.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Кристиан / Christian Main Hero Кристиан / Christian
Map Template
8mm6a
Game Length
132 days
Game Date
12/5/2017
Reported
12/5/2017 10:57 PM
Rating Impact Archived
Nintendo 1500 1515 +15 ↑
MadSpirit 1512 1497 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 12/5/2017 11:04 PM