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Announcement
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9 years ago
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)
In reply to Ihromant
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8 years ago
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Voytek is right. With 2 stacks of copies, the battle becomes easy to win. You reduce 3 stacks to 1-2 units per stack (while sending units to fight against the centaurs and elves), then you don't touch these stacks, defend with pikemen, and simultaneously shoot down the remaining stacks. In the end, you finish off those first stacks. In general, battles specifically against Cerberuses are very interesting.
In reply to =Lizard=
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8 years ago
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=Lizard=
Voytek is right. With 2 stacks of copies, the battle is easily won. You reduce 3 stacks to 1-2 units each (while sending units to fight against the centaurs and elves), then you don't touch these stacks, you defend with pikemen, and simultaneously shoot down the remaining stacks. In the end, you finish off these first stacks. In general, battles specifically against Cerberuses are very interesting.
Indeed, it was possible; what can I say, I just didn't think of it :smile04:
In reply to PaTRioT
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8 years ago
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Basically, I still don't know how to position defenses, like archers, so that Cerberuses don't attack two stacks at once. Should they be placed next to each other or with one cell in between?
In reply to PaTRioT
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8 years ago
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PaTRioT
You know, I could have done that, what a dumb mistake on my part. I just didn't think of it :smile04:

Well, Mark didn't deal much damage here, with morale at the beginning and the main hero, so the battle was still challenging, and I won it with some difficulty, just like I did in the SNG in Odessa on the 117th day, against 99 dendroids, hiding behind angels and Tyrus in the Void Tower, using only wolves (and single units) on h3dm1. There was a gap across the entire battlefield, with 2 cells at the top and 2 at the bottom, and I ended up losing. Then I tried again and won easily, but I was too nervous at the time....
In reply to KobRa_RR
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8 years ago
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KobRa_RR
Well, 21 Mark clearly didn't deal much damage here; morale was high at the beginning, and the main hero was present, so the battle was still challenging, and I managed to win it with some difficulty, much like I did at the CIS tournament in Odessa on map 117, where I defeated 99 Dendroids using Angels and Tyrus in the Void Tower with just wolves and single-unit attacks (h3dm1). There was a chasm across the entire battlefield, with 2 cells passable at the top and 2 at the bottom, which ultimately led to my defeat. Later, I managed to win, but I was too nervous at the time.
They dealt 2-3 dog damage per shot in direct combat.
In reply to Diabler
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8 years ago
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Diabler
Thank you for the game.
Poor map, and he even committed suicide.
tfp
In reply to herolwy
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8 years ago
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Please remove me from the tournament; I'm swamped with work.
In reply to PaTRioT
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8 years ago
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Bought the red Tower. Then I chose my rests and was already forced to play based on what the opponent chooses. But it didn't work out, and a non-rest lottery began. It paid off big in terms of gold and respawn, and Gunar with Tazar had log on level 2. I spent a long time gathering the respawn; the cons turned out to be 3-4, so I had to expert earth. The horses took out the naga, then I go into the con, but there is no first move and the con is max—a very nerve-wracking fight in the con, but I made it through, minus some meat in the form of 10+ iron golems, 4 mages, and a naga. After that, the 3rd con was easier and the exit from the respawn was on 126. In the 3rd week, the thieves write that Dirty is weaker than orange—I didn't believe it. From the 3rd upgrade TP, flight immediately, but without DD. On the 3rd, I gathered 40 ducks in a super-treasure.
On 142 Dirty surrendered, seems like despair.

Thanks for the game!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
6lm10a
Game Length
142 days
Game Date
11/24/2017
Reported
11/24/2017 1:25 PM
Rating Impact Archived
Roger-ua 1616 1636 +20 ↑
Dirty_Player 1751 1731 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/24/2017 4:12 PM

In reply to Roger-ua
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8 years ago
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Roger-ua
Bought the red tower. Then I chose my own rests and am now forced to play based on what the opponent picks. But it didn't work out, and a no-rest lottery began. It was generous both in gold and respawn, and Gunnar and Tazar with Loga on level 2. I collected the respawn for a long time; the cons were 3-4, I had to expert Earth. The horses took out the Naga, then I go into the conus, but I don't have the first turn, and the conus is a maximum heart-pounding fight inside it, but I got lucky, minus meat in the form of 10+ Iron Golems, 4 Mages, and a Naga. Then conus 3 was easier, and exit from the respawn on 126. On week 3, thieves write that Dirty is weaker than Orange — didn't believe it. Town Portal from the 3rd rebuild, Flight immediately, but no Dimension Door. By week 3, I gathered 40 ducks in the supertreasure.
On day 142, Dirty surrendered, seems like boredom.

Thanks for the game!
Financial crisis from the first day. Managed to take an external dwelling of cats and set up a portal in the secondary town. Trying to get out of debt, I take the computer on day 121, but there's nothing there either. There are no objects, only a conus, which I took at the end of week 2. The grail gave nothing, but I found a Dimension Door scroll. With its help, I somehow moved around during the third week, then lost a hero while storming the computer's castle, where Ciele with Resurrection was sitting. The generator loved me in every respect. The opponent, on the other hand, was swimming in gold, taking cons-hive, building the guild at home. Another day or two and he would have gotten Dimension Door. So I decided not to suffer. Thank you for the game.
In reply to Dirty_Player
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8 years ago
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Dirty_Player
11/24/2017 Roger-ua (Red, Tower, Aine, Gunnar) def Dirty_Player (Blue, Inferno, Octavia, Nimussa) 6lm10a 142

... lost a hero while attacking a computer-controlled Castle where Ciel was stationed with Resurrection. ...


Did she kiss Alamar? Or did the GM build up to level 4? By the way, can the computer use scrolls of level 4-5 without upgrading?
In reply to PaTRioT
8 years ago
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Thank you for playing!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
6lm10a
Game Length
123 days
Game Date
11/25/2017
Reported
11/25/2017 5:58 PM
Rating Impact Archived
BlooDy)DriVeR 1453 1469 +16 ↑
iryzhakov 1476 1460 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2017 9:43 PM

In reply to PaTRioT
8 years ago
Thx for game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
6lm10a
Game Length
126 days
Game Date
11/25/2017
Reported
11/25/2017 8:10 PM
Rating Impact Archived
ProtosArchon 1772 1781 +9 ↑
злой_романтик 1603 1594 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/25/2017 8:31 PM

In reply to ProtosArchon
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8 years ago
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ProtosArchon
Thanks for the game.
Thank you for the game.
In reply to BlooDy)DriVeR
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8 years ago
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BlooDy)DriVeR
Thanks for the game!
Misclick, GG, thanks for the game!

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