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And I wasn't playing slowly; the movement speed is maxed out, including the "Path of War" skill. Still, it takes more than 2 months to reach the first opponent, which is more than enough time for the Necropolis to create super-large armies and heroes. Maybe if I focus on leadership and diplomacy, it will help, but there weren't any significant neutral creatures in the Dungeon...
I replaced the archive in the first post. If anyone is interested, I can upload a test map for a quick playthrough with a leveled-up hero and a large army, with hero recruitment disabled for the opponent and a Necromancer available from the start. But that's just to quickly check if everything works.
Yes, that would be nice. And have you considered making two versions:
light and hardcore?
When I played the flawed version (which didn't give you daily vampires), I defeated all available enemies with a single hero, although it wasn't easy with the first one (the mage). So, I don't see the point in strengthening the main hero. I haven't gotten around to playing the "correct" version yet.