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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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#3630
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Would it be possible to configure the game so that all crash logs are saved in a separate folder and automatically sent to the server each time the game is launched? I think many players, like me, would find it easier than having to send them manually.
In reply to Marcus Aurelius
#3631
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Marcus Aurelius
Could you implement a feature where all crash logs are saved in a separate folder and automatically sent to the server each time the game is launched? I think many players, including myself, would find it more convenient than having to send them manually.
If you are logged into the online lobby while playing, crash logs are already sent automatically to the server.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#3632
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Will the chat history with other players be saved?

Added 1 minute ago
Also, I would like to see a list of friends, so I can see who among my friends is currently online, and a permanent ignore list.

Added 3 minutes ago
And the ability to create a room without a password, but only for friends. (Only friends can enter).

Added 19 hours 29 minutes ago
Also, I would like to see filters for the list of rooms, so you can immediately see who among your friends is playing with whom, filters by templates, who is currently playing Jebus, who is playing Mirror, etc. In an already started game, instead of the description, you could display the start time of the game and the template on which the game is being played. And, of course, the ability to join a game as a spectator, which is the most popular request.

Added 20 minutes ago
And as a bonus, private messages should be saved and you should be able to send them to friends, even when they are offline. It would also be great to create a separate "friends chat" where your messages are only visible to friends, and you only see messages from friends.
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#3633
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#3634
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ahhhahahaha. But by the way, the idea in general – to create a special social network from the Heroes lobby – is not bad. Let's say inheroes.com. 1. My registered opponents. 2. My blacklist. 3. My debtors, etc.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#3635
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=Lizard=
Ahahaha. But, by the way, the idea in general – to create a special social network from the Heroes lobby – is not bad. Let's say inheroes.com. 1. My regular opponents. 2. My blacklist. 3. My debtors, etc.
vkatke.ru
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#3636
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I don't understand what people are laughing about. Marcus listed the must-have features back in 2017. In general, there are many things that need to be improved in the lobby, but still, thank you for what we already have.
#3637
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There are simply more important and less complex tasks to implement than integration with social networks.
648050691
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#3638
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What do social networks have to do with it? It's simple: the first thing you want to do when you enter the lobby is to see who among your acquaintances is online and who they are playing with. When there are 700 people online in the lobby, it becomes quite problematic to do this. How can this be implemented? Introduce "regular opponents," "friends," or whatever you want to call it; this is a necessary feature. You want to find an opponent among your acquaintances. How do you do that? Do you scroll through 700 people, look for acquaintances, and write to each one? That's not very convenient. A "friends chat" would even be useful for the developers to discuss solutions to current tasks in a private chat. Saving personal messages is also often required in practice – an opponent sends you a password, you look at the saves, close the game, and then you want to look at the saves again. What do you do? Do you write to him again? You want to arrange a game with an opponent, but he rarely logs into the lobby. What do you do? Do you write to him on social networks or in ICQ? It is also often necessary to write to friends when they are offline. All of this is not just "nice extras" – these are things that are necessary in practice.
In reply to Wicc
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#3639
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Yes, that’s a good idea, seriously. Maybe it could be implemented on the heroes3.tv platform?
Wicc
vkatke.ru
By the way, that domain name is still available, so anything is possible.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#3640
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Baratorch, I kindly ask you to understand the situation and fix the issue where online autosaves are overwritten by autosaves made locally in HotS. Previously, the manually entered nickname of the second player was used, but now it automatically uses the nickname from the map properties. This causes the necessary saves to be lost.
648050691
In reply to Ihromant
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#3641
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Zawulon
The idea came up in a Twitch chat. It would be cool if there was an APM (Actions per minute) meter built into the game. We could measure and compete.
Here, http://www.desktopapm.com

“I found an awesome program: Apm Desktop
What does it do? It shows your APM (mouse + keyboard) in real time.
If your APM drops, then the speed of your game also drops; this happens to everyone when you start to get sleepy during the game.
So, when the APM drops, this program will notify you and say in your headphones "apm low" or "apm normal" depending on whether the APM is dropping or normal.
You can set the threshold for when the sound notification will be displayed. I set it to 180 actions per minute, but in the game, I have 200-240.”
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#3642
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Is it possible to create a similar list showing the turn order of units in combat? And, for example, to understand which of the dwarves goes first, when hovering over the image at the top, a shadow of the cells would appear underneath it, just like when holding down the Shift key.
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#3643
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:smile02:
Situation: a network game with 3 players, SoD, PvP battles are enabled. One player fights another. The third player is looking at the map. Can he become an observer of the battle?
Another situation: 2 players in a network game. One player is attacked by a computer opponent (AI is playing), and the second player is just looking at the map, but could be observing the battle.
Is this feasible?
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#3644
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In the second scenario, observing another player (an opponent) battling against AI/neutrals is akin to cheating, as it provides accurate information about the opponent: their skills, troops, spells, and artifacts (the last two points are not always applicable, but possible when they are used).
The same applies to the first scenario. An exception: perhaps it would be possible to organize a viewing of a battle of an ally.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)