For this, you can download not just one hero, but several; someone might find it useful.
Posts from heroes of slowing and earth magic
ICQ:5676388
(although I wouldn't move Town Portal, but rather Resurrection to water, and Town Portal to level 5 — often Town Portal is even more important than Dimension Door)
In my opinion, the solution is as simple as can be – create a teleport and use magic spells of all schools for oil. There will be enough good spells left on the ground, and you won't have to worry when water-fire comes.
Also, its advantage is in its supposedly easy implementation.
In my opinion, the solution is simple: create a teleport and use magic spells of all schools for oil. There will be enough good spells left on the ground, and you won't have to worry when water-fire comes.
heroeswt.net:smile24:
that's what your life is like when it has neither butter nor lard
https://clips.twitch.tv/CallousVivaciousWormTriHard
Why did you cut the clip if the battle was won with acceptable losses?
We just need to make an expert-level slow spell that costs 25 mana, like level 5 spells – the same for all mass spells. And add the option to cast a non-mass spell, a regular one, at the regular cost.
The desire to make adjustments is strong enough, so there will definitely be some movement in this direction.
Added 13 minutes later
30 or 40 would also be fine, 7 stacks multiplied by 5 mana equals 35. Paying an adequate price for a good spell – I don't see anything wrong with that. I was suggesting it for the Haven, of course, as magic adjustments are planned there anyway.
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/