Skip to content

Posts from heroes of slowing and earth magic

Tournament History Closed Topic
No ratings yet — be the first to rate!
In reply to PROger
User Avatar
8 years ago
Auto-translated
PROger
For this, you can download not just one hero, but several; someone might find it useful.
Great idea, thank you. The problem is solved; the thread can be closed.
User Avatar
8 years ago
Auto-translated
In my opinion, the solution is as simple as can be: use Town Portal and Haste spells with all schools of magic. This will leave enough good spells on the ground, and you won't have to worry when Water-Fire comes along.
In reply to Ihromant
8 years ago
Auto-translated
Is this definitely better than Slow at level 3, and Town Portal is in a completely different school?
(although I wouldn't move Town Portal, but rather Resurrection to water, and Town Portal to level 5 — often Town Portal is even more important than Dimension Door)
In reply to Grando
User Avatar
8 years ago
Auto-translated
Currently, changing the spell level or its school affiliation is considered an unacceptable action, so it's best not to even discuss it. However, the following are fundamentally permissible: 1) Modifying the spell's mechanics. This is also not ideal, but it is acceptable in difficult cases. 2) Adding new spells. There are fewer restrictions here. By the way, this is the answer to the question "What needs to be done for this?" - propose a good system of changes to the magic system. So that both aesthetically (to the developers' taste) and in terms of gameplay (to the players' taste), everything is neat and tidy.
User Avatar
8 years ago
Auto-translated
the author needs to learn not to play with only one hero; also, it would be nice if the resurrect spell was moved to water, and teleport to fire.
In reply to Ihromant
User Avatar
8 years ago
Auto-translated
Zawulon
In my opinion, the solution is as simple as can be – create a teleport and use magic spells of all schools for oil. There will be enough good spells left on the ground, and you won't have to worry when water-fire comes.
I really like this idea.
Also, its advantage is in its supposedly easy implementation.
In reply to Ihromant
User Avatar
8 years ago
Auto-translated
Zawulon
In my opinion, the solution is simple: create a teleport and use magic spells of all schools for oil. There will be enough good spells left on the ground, and you won't have to worry when water-fire comes.

heroeswt.net:smile24:
User Avatar
8 years ago
Auto-translated
How do you plan to defeat the top players later? All these exploits with land, Refuges, and skirmishes at least give some chance to beat them.
User Avatar
8 years ago
Auto-translated
It’s simply necessary to create an expert-level slow spell costing 25 mana, like spells of the 5th level – the same should apply to all mass spells. And add the option to cast a non-mass, regular spell at its usual cost.
In reply to Marcus Aurelius
User Avatar
8 years ago
Auto-translated
Marcus Aurelius
We just need to make an expert-level slow spell that costs 25 mana, like level 5 spells – the same for all mass spells. And add the option to cast a non-mass spell, a regular one, at the regular cost.
Why specifically 25? Why not 30 or 40? Let's come up with even more bad ideas.
User Avatar
8 years ago
Auto-translated
30 or 40 would also be fine; 7 stacks multiplied by 5 mana equals 35. Paying a reasonable price for a good spell – I don't see anything wrong with that. I was suggesting this for Haven, of course; there are still plans to make changes to magic there anyway.
In reply to Wicc
User Avatar
8 years ago
Auto-translated
Wicc
The desire to make adjustments is strong enough, so there will definitely be some movement in this direction.
Necromancers already get Wisdom at level 3, is this a coincidence? It just wastes 2 chests unnecessarily.

Added 13 minutes later
Marcus Aurelius
30 or 40 would also be fine, 7 stacks multiplied by 5 mana equals 35. Paying an adequate price for a good spell – I don't see anything wrong with that. I was suggesting it for the Haven, of course, as magic adjustments are planned there anyway.
The problem is that Warriors have little mana, while Mages have a lot.
User Avatar
8 years ago
Auto-translated
So let people play as Mages, who’s stopping them? Right now, no one plays as Mages, so let’s give them a boost.

Statistics

Welcome our newest member: recijeb