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#1
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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to Jelen117
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#760
Jelen117
Bug with mini-card imba. In final battle I berserk Dave to death.
I kinda expected the implosion after seeing opp with TP, since I didnt get TP anywhere except for 3rd build in rampart MG. I didnt expect berserk too so there was really nothing I could do.
Thanks for playing.


https://www.twitch.tv/dave_hun
In reply to Amiloo
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#761
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Amiloo
The opponent was building up his army and didn't want to prolong the game. Thanks for the match!
Report canceled. Misha, are you blind or something? Can't you see that someone already wrote a report for you? ;)
In reply to matador99
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#762
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matador99
At the start, Solmir and Dimer joined, which allowed me to quickly break through into all the neighboring zones, despite the rather unpleasant guards.
In the first week, I captured 3 castles + a village in the treasure area, where I found 2 hidden stashes of Vivs near the road (I took one on day 1, the other on day 121), and built horses in the Fortress.
On day 121, I sent Sorceress to break open chests; one turned out to be worth 5k experience, and the other 15k experience.
In the second week, I established full control, found an opponent's maxed-out Consul on the plains, and took it from both sides. On day 133, I took a level 3 Utopia from my opponent and prepared to take a similar one from myself.
My opponent was doing significantly worse, and after saving, he decided not to continue.

Thank you for the game.

Thank you for the game.
663914908
In reply to Ihromant
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#763
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Zawulon

4. That’s why I’m writing a report about winning the tournament, and I’m also sending a copy to the seasonal leaderboard with the loss.
Was that allowed? :eek: :D
ICQ 423164784

In reply to Antiplayer
#764
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Antiplayer
For the first week, the opponent played better and more "cleanly." In the second week, he had 12k more money than me, and he had already started building a Grand Master, while I hadn't. The 3-4 consecutive losses helped, as it reached its maximum, and Mullich couldn't handle it.
Thanks for the game!
After loading the save, I messed something up and lost, thanks for the game.
In reply to Amiloo
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#767
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Skirmish is played in m200 mode according to the standard rules:
Quote from the Rules

5. Templates 2sm2c, Balance(200), skirmish with a difficulty of 200%:
Map settings options: players – 2; computers – 0; teams – 0; map size M; no water; medium monsters; difficulty 200%; time limit per turn – 4 minutes, with a chess timer - (08:00+04:00+01:00).
Castle and bonus selection are random.
Additional restarts:
- Restart generations with identical castles. This is done upon request by at least one of the opponents immediately after map generation.
- Restart on the Balance template upon request by a player who does not have access to their home town.
- Restart upon request by a player who has a stone or wood mine, while on the Balance template, the home town is guarded by level 3 or higher monsters or level 2 archers.
Additional rules.
- After each subjective restart, players switch colors.
- It is forbidden to move from one zone to another through glitched passages.
- It is forbidden to use the External Market.
- It is forbidden to use the spells Flight, City Portal, Spatial Gate, as well as the artifact Angel Wings.
- The heroes Solmyr, Dimir, and Aislinn can only use their respective spell against opposing heroes in the following cases:
a) if the player has built a Mage Guild level 4 in one of the cities or captured a city with a Mage Guild 4 already built. If you do not have the corresponding level of Mage Guild in your castles, then you must fully build all levels of the Mage Guild in any two castles that belong to you.
It is not necessary for the hero to visit these castles. It doesn't matter whether the castles with the built Mage Guild levels will be controlled later.
b) if the corresponding spell is obtained by any of your heroes in the Pandora's Box (even if this hero does not have enough wisdom skill to learn this spell);
c) if the Magic Book of the required element is found.

/topic/10593/

Additions: restarts total two days. Who starts first with red is determined by flipping a coin. Roads 1-2 (slow and medium). Players may change the rules by mutual agreement, except for the template being played.
Coin flip rule: The right to choose the starting color in the first generation belongs to the player who wins the draw. For this, the ХВ rules option "Flip a Coin" is used; whoever guesses the number that comes up has the right to choose the starting color.


In reply to Dima Surmay
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#769
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Dima Surmay
Why is there only a 2-day rest period on Skirmish?
Good question.
In reply to KobRa_RR
#770
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KobRa_RR
Players are allowed to change the rules by mutual agreement, except for the game template being used.
Are both players sick of this template and consider including M200 in OFB absurd? Doesn't matter, you'll have to deal with it anyway, because KobRa decided so.:smile03:
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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#771
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LuckyF
I'm sick of this template that both players are using; do they both think including M200 in OFB is absurd? Doesn't matter, just deal with it, Cobra decided.:smile03:

Oh, here's the first one :smile16:


In reply to Dirty_Player
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#772
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My opponent messed up; the stack of Medusas charged, but by the time they reached me, they had lost all their troops. All I had to do was finish them off, and the quest for 15k gold helped a lot. Thanks for the game!


http://heroes3.tv/Amiloo
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Адела / Adela Start Hero Адела / Adela
Адела / Adela Main Hero Адела / Adela
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Малекит / Malekith Start Hero Малекит / Malekith
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Skirmish
Game Length
124 days
Game Date
10/10/2017
Reported
10/10/2017 8:53 AM
Rating Impact Archived
Amiloo 1779 1791 +12 ↑
Mizrael 1691 1679 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/10/2017 8:59 AM

In reply to Amiloo
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#773
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The opponent managed to defeat 14 Necropolis units on day 7, only to find that on the other side of the portal, the Necropolis units were being reinforced on their own territory :D. Spamming these kinds of strategies in the Open Fortress Beta is something else, thanks for the game.
http://www.twitch.tv/mikevalentine/