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Posts from Rollback between castles during auctions. Auto-translated

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#1
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I had an idea, and I don't think anything like it exists yet. Basically, we have the standard trading mechanic. Most players use 6LM and JC here. We have 36 castle pairs. Everyone usually has a rough idea of how high to trade in the next pair of castles. The idea is to create a cheat sheet – a source of collective wisdom – to save time and nerves. So, here's a table for castle pairs. I've added a way for anyone to comment (to do this, right-click on a cell and select "Add comment"). I'm not giving editing permissions; if you want access to fill it in, message me on ICQ, and I'll grant it. Here's the table. For now, it includes 6LM10a and JC; if it works well, we'll add other templates. https://docs.google.com/spreadsheets/d/1pX-JSJE2dobfWBH4TE4RXancXKZLwimJbUbI1UwCEaw/edit?usp=sharing Once it's all filled in and refined, we can move it to a reference section. Volunteers are welcome.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
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#2
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I would not want to share such useful information specifically about personal preferences and approximate prices in pairs. I will only say that the rollback depends on at least 3 factors:

1. The relative strength of the town on the template (say, in a Conflux-Swamp pair, Conflux is clearly preferable, but with a -5k start and a +5k bonus for Swamp, Swamp becomes clearly stronger)
2. Who the opponent is and what their preferences are (if we know that the opponent would sell their mother for Kyrre in a Rampart-Barbarian pair, we boldly give more)
3. What the roads are like on the template (on fast roads, in favor of a tempo and breakthrough town like Dungeon, you can give more than on medium roads)

Based on this, there will not be some uniform price in a similar auction against different opponents

P.S. For Jebus Cross, these factors do not matter
szopa666: ban JC win game Keepo
In reply to FireToSky
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#3
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FireToSky
I wouldn't want to share such useful information. I'll just say that the rollback depends on at least 3 factors:

1. The relative strength of the castle on the map.
2. Who the opponent is and what their preferences are.
3. What roads are on the map (fast-medium or only medium).

Based on this, there won't be a single price in a similar trade against different opponents.

P.S. For Jebus, these factors don't matter.
Well, it's clear that a champion wouldn't share information. Although he gladly commented on videos showing how to take a Necropolis. ;)

It's clear that there are many factors, but I've often observed situations where the opponent simply overbid and lost because they couldn't stop (I still set a limit for myself and trade up to that limit).
The opponent's preference is a factor, but good players play more or less with all castles; they might just get demoralized because they weren't allowed to play with their favorite.
And roads are not such a significant factor; I think it affects 200-300 gold at most.

In fact, we are evaluating the 1st point here, which is why I created a table, which can also be expanded if desired.
Мой любимьій размер - тройка. Будь то конса, утопа или сиськи
ICQ:5676388
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#4
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Regarding roads, I don't play on fast maps, but I have the impression that it's quite easy to gain an advantage on them. So, it's worth supporting a good castle.
As for the opponent, this aspect is more noticeable when playing against experienced players, because, as you correctly pointed out, many of them are well-trained and won't allow you to gain an excessive advantage, even with relatively equal castles like Tower-Castle.
szopa666: ban JC win game Keepo
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#5
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FireToSky
that's why they won't give an excessive amount, in the style of Ive, for relatively equal castles like Tower-Castle.
And it's obvious that Ive will give 8000+ for a Tower :D
#6
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I don't really understand the point of this thread. Trading is also a part of the game, and you should know which city you can play well with, considering the turn order. Specifically, you should be able to play it better than your opponent can play the other city in the pair.
In reply to Jelen117
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#7
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Jelen117
I don't really understand the point of this thread; trading is also part of the game, and you should know which city you can play well with a certain cooldown. In other words, you should be able to play it better than your opponent can play the other city in the pair.

But for beginners, it can serve as a guideline, so why not?


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#8
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It's unlikely that this information would be truly useful for beginners. There are (and often are) situations where you and your opponent are negotiating for different castles. For example, in pairs, it might be Dungeon-Castle, Dungeon-Rampart, etc. It would be more helpful to keep statistics. For example, it would be useful to add items to the standard report form indicating the price at which a castle was bought/sold and its color. And to gradually create a corresponding table.

P.S. It's strange that Ivan doesn't want to share "information." The "daddies" already roughly know in advance which "daddies" they will be negotiating with. And with those who are obviously weaker, what difference does it make whether they know about your preferences in negotiations or not?
http://ru.twitch.tv/lizard_wt
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#9
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Well, maybe he feels he has an advantage over everyone, which is why he doesn't want to share.


In reply to =Lizard=
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#10
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=Lizard=
add to the standard report form the items indicating the purchase/sale price of the castle and its color. And have a corresponding table be gradually generated.


That would be great.
ICQ 289320583
In reply to MicroElf
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#11
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I have a feeling that Heroes Holdem Manager will be released soon... :smile25:
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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#12
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Interesting topic. Dirty himself lost the auction for the minino, and I know players who essentially bid money for it. We need to devise a system where pairs are listed, along with the amount, and who is willing to pay for the city.
Весна 2013.
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#13
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1. HotA spider Conflux-dungeon
2. SoD 6lm10a Citadel-Tower
3. SoD 8hm12a Inferno-ramp
4. HotA 6lm10a(min) Tower-swamp
5. SoD Jebus Citadel-Tower
Let's go!
szopa666: ban JC win game Keepo
#14
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I didn't quite understand the purpose of this thread, but if it's to make trading easier, I suggest that before starting a negotiation, you specify which Castle you are trading for.
In reply to FireToSky
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#15
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FireToSky
1. HotA Spider Conflux-dungeon
2. SoD 6lm10a Citadel-Tower
3. SoD 8xm12a Inferno-ramp
4. HotA 6lm10a(min) Tower-swamp
5. SoD Jebus citadel-Tower
Let's go!

1. 0
2. 2000-2
3. 5000-2
4. Didn't play
5. 10000!)

Next!