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[HoMM V]9 Race - Swamp! Is it needed?Auto-translated
I think I mentioned that the Basilisk would be a huge snake!
Yes, that's right, there should be diversity.
Added 1 hour 16 minutes ago
I'm just curious, what are the approximate combat skills, HP, and damage of the monsters, as well as their defense and attack bonuses? With so many abilities, they shouldn't be particularly "physically" strong, or there will be a terrible imbalance.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
In Heroes, Vasil always has lizards; there’s no need to turn them into snakes, especially with a rooster’s head. And in the third part, gnolls lived in a gnoll hut, and it wasn’t a tower.
In Heroes, lizards have always been present; there's no need to turn them into snakes, especially with a rooster's head. And in the third part, Gnolls lived in a Gnoll hut, and that wasn't a tower.
The Basilisk won't have a rooster's head; it will have a head resembling a lizard, and a snake's body! It will look like the Basilisk from Heroes 3, but larger. And what difference does it make if it's a hut or a tower? We need variety.
if it's a snake, could you give it a different name?... there's also a flying snake... there would be a similarity between them.) regarding the parameters for level 7, it shouldn't be too weak, because a level 6 mage (already weak in stats) would be even weaker...
and regarding the fog, look at the screenshot of the Orc town...)
Arandor;103412if it's a snake, maybe give it another name?... there is also the flying snake... they will be similar ) regarding the 7th level stats, he can't be made too weak, because the 6th level mage (already weak in stats), otherwise the last two levels will both be weak... and regarding the fog, look at the screenshot of the orc city... )There won't be any similarity. The flying snake will look more like a dragonfly, as in Heroes 3 but larger, while the Basilisk is a large snake with a face similar to a lizard. And the Basilisk will be strong and move almost across the entire map. By the way, the gnoll image is excellent; it works for me. If anyone, the gnoll will be powerful. Just like the orcs. Fog at the Castle is also not a bad idea. Only more green, more acidic.
Ah well... okay, you're the creator, so it's up to you. ))
But then it will crawl across the entire map instead of walking. ))) A strong gnoll is good. )) In general, they could have been made like orcs, with three types, and the same for the lizardmen. But it won't work.
Well... okay, you're the creator, so it's up to you. )) But then it will crawl across the entire map instead of walking. )) A strong Gnoll is good. In general, they could have been made like Orcs, with three types, and Lizards also. But it won't work.
If you have any suggestions, let me know. If they are better, we can do it differently. For now, we are just developing, and the real work will begin when Tribes of the East is released. As for the Basilisk, it will indeed crawl rather than walk. :) I'm also thinking about the Medusa.
Medusa is definitely a good choice... but what about the hero – is it male or female? Does it crawl or fly across the entire map? Or is it something else?
сначала надо разобраться, а потом критику наводить
a small snake at level 4... doesn't seem very good... maybe we should think about it some more )) perhaps instead of a snake, we could use another flying creature? but the medusa should be more like the one from Heroes of Might and Magic III, rather than the one from Heroes of Might and Magic IV )))
and if the basilisk is a snake with a lizard head, won't it look like a sea serpent? )) sea creatures wouldn't look very good in the desert ))
The basilisk is a classic... you could even have a huge, terrifying lizard... or a small lizard... The Medusa in Heroes of Might and Magic III is undeniably the best... maybe they'll reconsider and make some changes to it... maybe they'll be able to wrap around their victims...
сначала надо разобраться, а потом критику наводить
a small snake on level 4.... something's not quite right... better think about it some more )) maybe another flying thing instead of the snake? but a medusa is better like in 3 than from 4 ))) and if the basilisk is a snake with a lizard's head, won't it look like a sea serpent? )) sea serpents won't look great in the desert ))
Sorry, but I haven't played Heroes 4. So I don't know what the medusas were like there. But still, in 3 they were large, taking up 2 cells, just like the dragon. So the problem is only with the flying creatures of the Swamp Fort. And then the Basilisk will become a simple snake-face if we change the flyer. Any suggestions regarding the flyer?
Judging by post number 62, you only manage to make a flying snake. So, that's how it should be: before the upgrade, it can only fly over part of the map, and after the upgrade, it can fly over the entire map! :) And if you add wings to a basilisk, you'll get a dragon, and even a Chinese one. :)
Judging by post number 62, you only get a flying snake. Then you should make it so that before the upgrade, it can only fly over part of the map, and after the upgrade, it can fly over the entire map! :) And if you add wings to the Basilisk, you'll get a dragon, and even a Chinese one. :)
No, SandroXXL, you didn't understand. Besides the flying level 4 creature, there is also a Basilisk that crawls across the entire map and even over walls. It doesn't have wings. :)
Here, a serious problem arises. In theory, it sounds good, but in practice, there will be issues with the animation. But it crawls, so it crawls. My opinion. The snake should be the fastest and, consequently, the most proactive. Since the Basilisk crawls (including through walls), its initiative should be somewhere in the middle (among all swamp creatures). Plus, it would make sense to add a special ability, such as burrowing into the ground and emerging in a certain area of the battlefield, and then attacking a unit on the target square. The Basilisk appears from the ground with a delay of 1-2 turns; if it appears on the next turn, it will create an imbalance. 2nd option. By the way, it would be more convenient to make it so that it doesn't crawl through walls, but burrows into the ground and appears within its own movement range (and not anywhere on the map), followed by an attack. Another example of a special ability: the Basilisk swallows N units (the number of swallowed units will depend on the level of the creatures and the number of Basilisks) (in addition to the attack) and digests them; the health of the swallowed creatures will decrease according to the formula: number of Basilisks * a certain fixed and yet-to-be-chosen number per turn. When the Basilisks are killed, the remaining undigested creatures are released and added to the squad. The special ability works once per battle. However, I think I'm getting carried away.
Here, a serious problem arises. In theory, it sounds good, but in practice, there will be problems with the animation. But if it crawls, it crawls. My opinion. The snake should be the fastest and, therefore, the most proactive. Since the Basilisk crawls (including through walls), its initiative should be somewhere in the middle (of all swamp creatures). Plus, it would make sense to add a special ability, such as burrowing into the ground and emerging in a certain area of the battlefield, and then attacking a unit on the adjacent square. The Basilisk appears from the ground with a delay of 1-2 turns; if it appears on the next turn, it will create an imbalance. 2nd option. By the way, it would be more convenient to make it so that it doesn't crawl through walls, but burrows into the ground and appears within its own movement range (and not anywhere on the map), followed by an attack. Another example of a special ability: the Basilisk swallows N units (the number of swallowed units will depend on the level of the creatures and the number of Basilisks) (in addition to the attack) and digests them; the health of the swallowed creatures will decrease according to the formula: number of Basilisks * a certain fixed and yet-to-be-chosen number per turn. When the Basilisks are killed, the remaining undigested creatures are released and added to the squad. The special ability works once per battle. However, I think I'm getting carried away.
I got carried away, that's for sure! :) I think I wrote about the Basilisk's abilities from the very beginning. They won't change, that's it. But regarding the crawling, it will indeed be difficult to implement, but there's still time, so there's no need to guess in advance. It would be better to suggest someone who could take on the role of a flying level 4 unit for the Swamp. That would be a good idea. It would be small, occupying only one square.