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9 years ago
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At the numerous requests of the workers ...





The core rules, I believe ...

1) templates - h3dm1 and mt-Diamond

2) Castle - determined by a randomizer; a re-gen can be taken for 500 coins.

Color - determined by bidding.

Starting heroes - red may cross out from 0 to 3 heroes at their discretion, blue chooses a hero first from those remaining, then red chooses second. This makes the pair of starters more balanced than when choosing 1 hero each.

If any banned heroes arrive at the tavern on 111 with troops - restart.

3) For some heroes from taverns and prisons, the following restrictions apply:

Jeremy - upon obtaining advanced Artillery, he cannot use the cannon (must skip its turns).

Luna - upon obtaining advanced Fire, she cannot use Wall.

Kyr, Gunnar, Dessa - upon obtaining advanced Logistics, they cannot use any magic starting from the next day (allowed on the day of acquisition).

If any of the listed heroes are taken as starters, there are no restrictions on them.

4) Timer - 16+8+1:30

5) Restarts - 111

6) Rebuilding is disabled by default, as it rebuilds asymmetrically. It can be enabled by mutual agreement.

Other rules are standard.

7) Tournament format - Swiss system for 6 rounds + play-offs (Olympic bracket for 8 players).

In the Swiss stage, bo1 is played; in the play-offs, bo3.

In odd Swiss rounds (1, 3, 5), h3dm1 is played.

In even Swiss rounds (2, 4, 6), mt-Diamond is played.

In the play-offs, both templates are played according to standard rules. In the third game (if required), the template and color are chosen by the player who placed higher in the Swiss stage.

8) Games go into the rating by default. By mutual agreement, games can be played without rating; in this case, game reports should be posted via the reporting system marked "without rating," which I will later annul.

9) Currently, there is an HVrule bug - campaign heroes are available. We handle them as follows:

- if Gelu/Dragon arrives at the tavern on 111 with troops, then restart
- if Gelu/Dragon arrives at the tavern on 121/131/141 etc. with troops, the blue player's autosave from the previous day should be loaded
- if Gelu/Dragon arrives at the tavern with a single sniper/wizard, they should be dismissed
- if Gelu/Dragon is released from prison, their army should be dismissed; meanwhile, one can demand that the opponent dismisses the army of a hero from the symmetrical prison (various collisions are possible here, we will decide based on the situation)
- Gelu/Dragon's specialization cannot be used

Since I do not know the full scale of the bug, similar restrictions apply to HotA campaign heroes (Bidley, Tark).

If it turns out that Galtran/Sir Mullich can appear, the restrictions for them are the same as for logisticians - Galtran cannot use magic starting from the next day after obtaining advanced Necromancy, and Mullich simply from the next day.

Other campaign heroes are allowed to be used without restrictions.


10) If both heroes died in a battle between players, and both were level 10+ at the time of battle, neither can be bought back. If either of them arrived with troops at the start of the week, the autosave of the previous day should be taken. If both slots in the tavern are occupied by such heroes, also take the autosave.

Tournament start - 24.07.2017

Winner of the previous tournament - HellLight.

Round 1 Draw:
Newcomers against each other, others random

Dawidu91 (Red, Castle, Lord Haart, Das) def battanas (Blue, Castle, Orrin, Corkes) h3dm1 135
LuckyF (Red, Tower, Nila, Nila) def Javdet (Blue, Tower, Ain, Tazar) h3dm1 135
=Lizard= (Red, Stronghold, Kreg Heg, Kreg Heg) def Fill-ua (Blue, Stronghold, Sorug, Sorug) h3dm1 123
tun7gus7 (Blue, Dungeon, Damacon, Damacon) def Surreal (Red, Dungeon, Ajit, Ajit) h3dm1 143
Redwhait HP (Red, Fortress, Tazar, Tazar) def socola (Blue, Fortress, Dragon, Dragon) h3dm1 135
RozenKran (Red, Castle, Tyris, Kreg Heg) def Sevan_80 (Blue, Castle, Orrin, Orrin) h3dm1 145
Dave_HUN (Red, Dungeon, Dimmer, Tiraxor) def Benis (Blue, Dungeon, Jeditt, Gundula) h3dm1 135
avellimachi (Red, Castle, Caitlin, Caitlin) def MikeM (Blue, Castle, Valeska, Valeska) h3dm1 111
ЯR (Red, Necropolis, Nagash, Nagash) def Al Feyn (Blue, Necropolis, Charna, Charna) h3dm1 142
WiZarDX_576 (Blue, Inferno, Fiona, Tazar) def Loinz (Red, Inferno, Octavia, Pyra) h3dm1 135
Falcone (Blue, Stronghold, Kreg Heg, Kreg Heg) def sonic111 (Red, Stronghold, Gundula, Gundula) h3dm1 136
Tofsla (Blue, Necropolis, Izra, Izra) def Bayazet (Red, Necropolis, Charna, Charna) h3dm1 145
AlexTheGreat (Blue, Tower, Josephine, Gurnisson) def freesha (Red, Tower, Tan, Tan) h3dm1 126
KobRa_RR (Red, Tower, Josephine, Nila) def Magl (Blue, Tower, Ain, Corkes) h3dm1 145

xn1 (Blue, Fortress, Vistan, Vistan) def Limar_Rikon (Red, Fortress, Alkin, Alkin) h3dm1 116
RitoSux (Red, Dungeon, Dimmer, Dimmer) def Mercurial- (Blue, Dungeon, Ajit, Ajit) h3dm1 146
Puzzz0 (Red, Dungeon, Damacon, Damacon) def s_jay_is_god (Blue, Dungeon, Gunnar, Gunnar) h3dm1 112

Template h3dm1 is played in Round 1
mt-Diamond can be played by mutual agreement

Sav1tarrr def Diabler
De_Luxe def Jubi-Juby
flate def 9li9ht
u2noob def Принц

Jubi-Juby, Принц and 9li9ht leave the tournament

Registration is open until the end of Round 1, further draws are in order of registration.

Deadline for Round 1 - until 13.08.2017

Round 2 Draw:

1(1)
AlexTheGreat (Red, Fortress, Broghild, Broghild) def Tofsla (Blue, Fortress, Alkin, Tazar) h3dm1 124
WiZarDX_576 (Blue, Dungeon, Das, Illor) def Dawidu91 (Red, Dungeon, Jeditt, Jeditt) Mirror Diamond 123
LuckyF (Blue, Inferno, Ignatius, Ignatius) def flate (Red, Inferno, Nimussa, Gundula) Mirror Diamond 146
=Lizard= (Red, Castle, Orrin, Jeremy) def tun7gus7 (Blue, Castle, Beatrice, Dragon) Mirror Diamond 121
RozenKran (Red, Conflux, Brissa, Brissa) def Falcone (Blue, Conflux, Labeta, Labeta) Mirror Diamond 127
RitoSux (Red, Rampart, Mephala, Mephala) def xn1 (Blue, Rampart, Yanova, Yanova) Mirror Diamond 115
u2noob (Blue, Cove, Cassiopeia, Jeremy) def Redwhait HP (Red, Cove, Annabelle, Annabelle) Mirror Diamond 132
Dave_HUN (Red, Dungeon, Lorelei, Gurnisson) def ЯR (Blue, Dungeon, Ajit, Corkes) Mirror Diamond 125
KobRa_RR (Blue, Dungeon, Lorelei, Lorelei) def Sav1tarrr (Red, Dungeon, Damacon, Kreg Heg) h3dm1 222
Puzzz0 (Blue, Necropolis, Clavius, Clavius) def avellimachi (Red, Necropolis, Tamika, Tamika) Mirror Diamond 131
De_Luxe ->

0(1)
MikeM (Blue, Inferno, Mariussa, Mariussa) def Javdet (Red, Inferno, Ignatius, Ignatius) Mirror Diamond 123
sonic111 (Red, Inferno, Nimussa, Nimussa) def Al Feyn (Blue, Inferno, Mariussa, Mariussa) Mirror Diamond 136
battanas (Red, Necropolis, Izra, Izra) def Benis (Blue, Necropolis, Tant, Tant) Mirror Diamond 127
Bayazet (Blue, Tower, Nila, Nila) def Surreal (Red, Tower, Torosar, Gundula) Mirror Diamond 132
Fill-ua (Blue, Fortress, Bron, Tazar) def Sevan_80 (Red, Fortress, Broghild, Broghild) Mirror Diamond 125
socola (Red, Rampart, Kyri, Kyri) def Diabler (Blue, Rampart, Mephala, Mephala) Mirror Diamond 117
Mercurial- (Blue, Castle, Caitlin, Tazar) def Magl (Red, Castle, Orrin, Orrin) h3dm1 143

freesha def Loinz
Limar_Rikon - s_jay_is_god - mutual tech loss, both leave the tournament

Template mt-Diamond is played in Round 2, h3dm1 can be played by mutual agreement

Deadline for Round 2 - until 06.09.2017

Round 3 Draw:

2(2):
AlexTheGreat (Blue, Tower, Josephine, Josephine) def u2noob (Red, Tower, Rissa, Broghild) h3dm1 126
De_Luxe (Blue, Dungeon, Gunnar, Gunnar) def KobRa_RR (Red, Dungeon, Shakti, Shakti) h3dm1 133
RitoSux (Red, Cove, Derek, Tazar) def Puzzz0 (Blue, Cove, Cassiopeia, Kreg Heg) h3dm1 136
Dave_HUN (Red, Cove, Miriam, Kreg Heg) def RozenKran (Blue, Cove, Corkes, Corkes) h3dm1 122
LuckyF (Red, Tower, Nila, Illor) def WiZarDX_576 (Blue, Tower, Ain, Annabelle) h3dm1 125
=Lizard= ->

1(2):
MikeM (Blue, Dungeon, Das, Das) def ЯR (Red, Dungeon, Damacon, Kreg Heg) h3dm1 124
Dawidu91 (Red, Conflux, Ciel, Grindan) def socola (Blue, Conflux, Moner, Moner) h3dm1 131
Falcone (Blue, Rampart, Aeris, Shiva) def flate (Red, Rampart, Yanova, Yanova) h3dm1 136
Sav1tarrr (Red, Rampart, Malcolm, Malcolm) def Redwhait HP (Blue, Rampart, Yanova, Yanova) h3dm1 121
Mercurial- (Red, Castle, Caitlin, Shiva) def sonic111 (Blue, Castle, Tyris, Darkstorm) h3dm1 117
battanas (Blue, Fortress, Bron, Gurnisson) def tun7gus7 (Red, Fortress, Broghild, Tazar) h3dm1 136
Bayazet (Blue, Cove, Cassiopeia, Cassiopeia) def Fill-ua (Red, Cove, Derek, Derek) h3dm1 135
Tofsla (Blue, Stronghold, Gurnisson, Gurnisson) def freesha (Red, Stronghold, Gretchen, Gretchen) h3dm1 133

xn1 - avellimachi - mutual tech loss

0(2):
Al Feyn (Blue, Castle, Tyris, Tyris) def Surreal (Red, Castle, Sir Mullich, Jeremy) h3dm1 132
Javdet (Blue, Cove, Miriam, Miriam) def Sevan_80 (Red, Cove, Jeremy, Jeremy) h3dm1 127
Benis (Blue, Fortress, Dragon, Dragon) def Magl (Red, Fortress, Bron, Gundula) h3dm1 134

Diabler - Loinz - mutual tech loss

Players highlighted in italics play with a debuff - their opponent can choose their color for free. If missing reports for today appear, the debuff will be removed.

Template h3dm1 is played in Round 3, mt-Diamond can be played by mutual agreement

Deadline for Round 3 - until 27.09.2017

Round 4 Draw:

3(3):
De_Luxe (Blue, Necropolis, Izra, Izra) def LuckyF (Red, Necropolis, Vidomina, Vidomina) h3dm1 133
=Lizard= (Blue, Inferno, Octavia, Kreg Heg) def Dave_HUN (Red, Inferno, Fiona, Crellion) Mirror Diamond 146
AlexTheGreat (Red, Fortress, Alkin, Alkin) def RitoSux (Blue, Fortress, Bron, Corkes) h3dm1 123

2(3):
Dawidu91 (Blue, Inferno, Mariussa, Grindan) def RozenKran (Red, Inferno, Nimussa, Enain) Mirror Diamond 122
KobRa_RR (Red, Dungeon, Alamar, Kreg Heg) def Tofsla (Blue, Dungeon, Lorelei, Lorelei) Mirror Diamond 127
Puzzz0 (Blue, Castle, Orrin, Tazar) def Mercurial- (Red, Castle, Caitlin, Broghild) h3dm1 137
battanas (Red, Rampart, Ivor, Ivor) def Sav1tarrr (Blue, Rampart, Mephala, Mephala) h3dm1 132
Bayazet (Blue, Rampart, Yanova, Yanova) def u2noob (Red, Rampart, Elshar, Illor) h3dm1 141

MikeM def WiZarDX_576

2/1(3):
Falcone (Red, Rampart, Elshar, Tereck) def Benis (Blue, Rampart, Yanova, Yanova) h3dm1 123

1(3):
flate (Blue, Rampart, Mephala, Tazar) def Javdet (Red, Rampart, Yanova, Corkes) Mirror Diamond 211
Redwhait HP (Red, Rampart, Aeris, Shakti) def ЯR (Blue, Rampart, Yanova, Orrin) Mirror Diamond 124
tun7gus7 (Red, Stronghold, Kreg Heg, Kreg Heg) def sonic111 (Blue, Stronghold, Gundula, Gundula) Mirror Diamond 135
Al Feyn (Blue, Dungeon, Das, Gundula) def Fill-ua (Red, Dungeon, Lorelei, Lorelei) Mirror Diamond 126
socola (Blue, Conflux, Labeta, Labeta) def freesha (Red, Conflux, Ciel, Ciel) h3dm1 143

0(3):
Surreal vs Magl - mutual tech loss
Sevan_80 ->

Template mt-Diamond is played in Round 4
h3dm1 can be played by mutual agreement

Deadline for Round 4 - until 18.10.2017

WiZarDX_576, ЯR, Surreal, Magl leave the tournament

Round 5 Draw:

4(4):
AlexTheGreat (Blue, Fortress, Alkin, Alkin) def =Lizard= (Red, Fortress, Broghild, Broghild) h3dm1 115

4/3(4):
De_Luxe (Red, Inferno, Nimussa, Nagash) def MikeM (Blue, Inferno, Mariussa, Mariussa) h3dm1 127

3(4):
Dave_HUN (Red, Cove, Illor, Illor) def KobRa_RR (Blue, Cove, Annabelle, Kreg Heg) h3dm1 146
Bayazet (Blue, Cove, Cassiopeia, Cassiopeia) def RitoSux (Red, Cove, Annabelle, Annabelle) h3dm1 125
LuckyF (Blue, Cove, Annabelle, Annabelle) def battanas (Red, Cove, Illor, Illor) h3dm1 125
Falcone (Red, Castle, Lord Haart, Lord Haart) def Puzzz0 (Blue, Castle, Tyris, Tyris) h3dm1 117

3/2(4):
Dawidu91 (Red, Stronghold, Gundula, Tiraxor) def Tofsla (Blue, Stronghold, Gurnisson, Gurnisson) h3dm1 121

2(4):
Mercurial- (Blue, Conflux, Gelar, Ciel) def u2noob (Red, Conflux, Labeta, Labeta) h3dm1 121
socola (Blue, Castle, Orrin, Corbak) def flate (Red, Castle, Lord Haart, Mephala) h3dm1 134
Al Feyn def Redwhait HP
Sav1tarrr def RozenKran

2/1(4):
tun7gus7 def Fill-ua

1(4):
Benis (Blue, Inferno, Octavia, Kreg Heg) def sonic111 (Red, Inferno, Mariussa, Mariussa) h3dm1 131
freesha (Blue, Castle, Valeska, Sorsha) def Sevan_80 (Red, Castle, Orrin, Mephala) h3dm1 142
Javdet ->

h3dm1 is played in Round 5, mt-Diamond can be played by mutual agreement

Deadline for Round 5 - until 8.11.2017

Round 6 Draw:

Since this is the last round, the draw is only for those who can make it to the play-offs.

5(5):
AlexTheGreat ->

4.5/4(5):
De_Luxe (Red, Necropolis, Nagash, Nagash) def Bayazet (Blue, Necropolis, Izra, Clavius) h3dm1 133

4(5):
Dawidu91 (Blue, Tower, Ain, Derek) def LuckyF (Red, Tower, Josephine, Saira) h3dm1 124
Dave_HUN (Red, Fortress, Broghild, Tiraxor) def Falcone (Blue, Fortress, Tazar, Tazar) Mirror Diamond 133

3.5/3(5):
MikeM (Blue, Castle, Sylvia, Corkes) def =Lizard= (Red, Castle, Tyris, Tyris) Mirror Diamond 133

3(5):
KobRa_RR (Red, Fortress, Vistan, Tazar) def Mercurial- (Blue, Fortress, Dragon, Kreg Heg) h3dm1 142
Al Feyn (Blue, Rampart, Coronius, Mephala) def Puzzz0 (Red, Rampart, Pearl, Yanova) h3dm1 211
RitoSux (Blue, Tower, Ain, Tazar) def u2noob (Red, Tower, Josephine, Josephine) h3dm1 122
Sav1tarrr (Blue, Necropolis, Aislinn, Aislinn) def tun7gus7 (Red, Necropolis, Tant, Tant) h3dm1 133
socola def battanas

Template mt-Diamond is played in Round 6
h3dm1 can be played by mutual agreement

Draws are forbidden (!)

Deadline for Round 6 - until 30.11.2017

Swiss Results:

6 - AlexTheGreat
5.5 - De_Luxe

//followed by Buchholz coefficient in brackets//
5 (19) - Dawidu91
5 (18.5) - Dave_HUN

4 (22) - RitoSux
4 (21.5) - KobRa_RR
4 (21.5) - LuckyF
4 (19.5) - MikeM
4 (18) - Bayazet
4 (17.5) - socola
4 (17) - Sav1tarrr
4 (17) - Falcone
4 (12) - Al Feyn

3.5 - =Lizard=
3 - Mercurial-
3 - Puzzz0
3 - u2noob
3 - battanas
3 - tun7gus7

//followed by number of games in brackets//
2(5) - Tofsla
2(5) - flate
2(5) - Redwhait HP
2(5) - RozenKran
2(5) - Benis
2(5) - freesha
2(5) - Javdet
1(5) - sonic111
1(5) - Sevan_80
1(5) - fill-ua
2(4) - Wizard_576
1(4) - ЯR
0(3) - Magl
0(3) - Surreal
1(2) - xn1
1(2) - avellimachi
0(2) - Diabler
0(2) - Loinz
0(1) - Limar_Rikon
0(1) - s_jay_is_god
0(1) - Jubi-Juby
0(1) - Принц
0(1) - 9li9ht

Definitely entering the play-offs:
1) AlexTheGreat
2) De_Luxe
3) Dawidu91
4) Dave_HUN

Tiebreaker matches draw:

Al Feyn (Blue, Tower, Ain, Das) def Bayazet (Red, Tower, Deremif, Tiraxor) h3dm1 126
=Lizard= (Red, Dungeon, Damacon, Damacon) def RitoSux (Blue, Dungeon, Das, Corkes) h3dm1 127
MikeM (Red, Castle, Lord Haart, Derek) def socola (Blue, Castle, Caitlin, Kelch) Mirror Diamond 116
Sav1tarrr (Blue, Fortress, Vistan, Gundula) def Falcone (Red, Fortress, Tazar, Tazar) h3dm1 142

A tiebreaker match consists of 1 game, the template is chosen by coin toss.

Deadline for tiebreaker matches - until 25.12.2017 (but please try not to drag it out)

Quarter-finals Draw:

De_Luxe (Blue, Necropolis, Nagash, Nagash) def =Lizard= (Red, Necropolis, Aislinn, Aislinn) h3dm1 133
De_Luxe (Blue, Tower, Josephine, Mephala) def =Lizard= (Red, Tower, Torosar, Ivor) h3dm1 142

Dawidu91 (Red, Fortress, Vistan, Vistan) def Al Feyn (Blue, Fortress, Bron, Bron) h3dm1 123
Dawidu91 (Blue, Conflux, Grindan, Grindan) def Al Feyn (Red, Conflux, Moner, Moner) Mirror Diamond 132

Dave_HUN (Red, Fortress, Tazar, Alkin) def MikeM (Blue, Fortress, Bron, Corbak) h3dm1 127
Dave_HUN (Red, Dungeon, Das, Das) def MikeM (Blue, Dungeon, Damacon, Damacon) Mirror Diamond 141

AlexTheGreat - Sav1tarrr

bo3 is played in the play-offs - 1st game on h3dm1, 2nd game on mt-Diamond, in the 3rd game (if required), the template and color are chosen by the player who placed higher in the Swiss results.

Quarter-finals deadline - until 22.01.2018

Semi-finals Draw:

Dawidu91 - Dave_HUN
De_Luxe - winner(AlexTheGreat - Sav1tarr)

Semi-finals deadline - until 26.02.2018
In reply to Wicc
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8 years ago
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Wicc
Based on the idea of "let's try it this way."

Officially, mirror matches are played on medium-speed maps, but in fun matches, I often see that players use fast maps. Perhaps this makes the games more interesting, perhaps not. I had the idea to test this.

It has already been tested many times. It's a completely stupid idea to play on fast maps. It's not suitable for mirror matches. Yura, don't ruin the tournament, which already had quite a few complaints:(.
In reply to =Lizard=
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8 years ago
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=Lizard=
It has been tested many times. It's a completely terrible game on fast maps. Not suitable for mirror matches.
Can you be more specific? P.S. I just watched your game against Sav1tarr, and you were playing on a fast map.
In reply to =Lizard=
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8 years ago
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Could you please clarify the rules regarding whether logisticians can use field magic? P.S. I noticed about Savitar too late; with fast-paced gameplay, you get immersed in the game right away. After the game, we both agreed that it wasn't very enjoyable.
In reply to =Lizard=
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8 years ago
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=Lizard=
Please clarify the rules regarding whether logisticians can use field magic.
None. Field magic is also prohibited.

In the next version, there will be a software ban on the listed heroes on the mirror map; for now, it will be handled this way.
In reply to Wicc
8 years ago
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Wicc
Based on the idea of "let's just try it this way."

Officially, mirror matches are played on middle lanes, but in fun matches, I often see that faster players are placed there. Maybe this makes the games more interesting, maybe not. The idea came up to test this.
But shouldn't this be tested outside of a tournament? I understand that it's a fun tournament, but why turn it into such a farce?:confused:
In reply to LuckyF
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8 years ago
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LuckyF
Well, shouldn't we check this during a tournament? I understand it's a fun tournament, but why turn it into such a farce?:confused:
If there are any objections regarding the essence of the issue, without emotions, with a description of the gameplay reasons, I will listen carefully.

But I won't listen to whims and attacks.

The tournament is fun, irregular, so experiments in it are quite appropriate. For now, the rules for HotA have not been finalized, and the calendar of official tournaments is also not yet established, so this is the perfect time to test promising options.

P.S. 9 years of experience in running Heroes tournaments has convinced me that fun games are not very suitable for serious software/gameplay testing, but tournaments quickly provide the desired result.
In reply to Wicc
8 years ago
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Wicc
If there are any objections regarding the essence of the issue, without emotions, with a description of the gameplay reasons, I will listen carefully.

But I won't listen to whims and attacks.

The tournament is for fun, not regular, so experiments are quite appropriate. For now, the rules for HotA haven't been finalized, and the schedule for official tournaments hasn't either, so it's the perfect time to test promising options.
Besides the opinion of strong players who have played many games on the mirror map and believe that it should be played on medium difficulty? Let me think, maybe there will be a substantive argument that the tournament rules, which are described on the first page, are the rules that people initially registered for, and here you simply decide to completely change their gameplay in the 3rd round. If such a thing is to be done, it should be done in another tournament, where it will be stated from the beginning.
In reply to LuckyF
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8 years ago
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LuckyF
Besides the opinion of strong players who have played many games on the map and believe that it should be played on medium difficulty?
This is not "to the point." I am interested not in the fact that there is an opinion, but in the arguments on which this opinion is based.
In reply to Wicc
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8 years ago
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Vik, stop being stubborn, any Hero can travel from one Castle to another in a single turn, so add some diplomacy to balance the game in the third turn :D
In reply to Wicc
8 years ago
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Wicc
This is not "to the point." I am not interested in the fact that an opinion exists, but in the arguments on which this opinion is based.
The key part for me at the moment is the second part of my statement; maybe you can answer that? I don't know about the others, but I registered for the tournament to play an interesting format with interesting opponents, according to rules that suit me (for the most part), and not to be a testing ground for the host, who thinks that he can simply radically change the initially announced gameplay in any round.
In reply to LuckyF
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8 years ago
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In my opinion, quick battles are much more interesting on the ladder and add excitement and randomness. :rolleyes:
In reply to Redwhait
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8 years ago
The main problem with fast roads is like Kobra mentioned, you can reach any town in 1 day even with the slowest scout heroes. If I remember correctly, the original setting for h3dm1 was fast roads, and then it was changed to average roads, for exactly this reason. If we want to experiment, I'd suggest playing slow roads. ;)
I feel it's not a good idea to bring back fast roads, else it becomes week 1 rush-fest and endless scout fights.
In reply to Wicc
8 years ago
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Wicc
This is not "to the point of the issue." I am not interested in the mere existence of an opinion, but in the arguments on which that opinion is based.
I once played a mirror match on fast speed with Lizard. His Kyrre took my main on [Day] 116, having diverted for 2 days towards the Griffin Conservatory and the shack. If that's not an argument against fast roads, then what is?
In reply to aka.Ward3n
8 years ago
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Seriously, the game often boils down to quick matches that end in a 1v1 (or even earlier).
You understand that Red, with its focus on buying units due to the roads...

I won't stop playing in the tournament, but I want to express that I'm "against quick matches on mirrored maps." After all, this is a game where you need to think, not just rush forward and try to take the main resource point from your opponent.

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