Posts from Игры HoMM3 for fun
There was a block of a hundred Troglodytes on the road to the castle. Easy.
26.08.2017 Mond96 (Red, Stronghold, Gunnison, Gunnison) def NikYoung (Blue, Inferno, Calh, Calh) 2SM4d 134
On the road to the castle there was a block of a hundred Troglodytes. Easy.
It wasn't a great game, there were no lands, and no oil. gg
Etalon (Necropolis, blue, Goltran) def Muunis (Fortress, red, Kirya) JC, sod 121
Opp surrendered on GO. Thanks for the game
Etalon (red, Fortress, Kirya) def Kalcefar (blue, Inferno, Hero) JC, Hota 121
Opp surrendered on GO, it was bad because I had everything going well)
Thanks for the game
Etalon (red, Swamp, Dragon) def Kalcefar (blue, Castle, Valeska) JC, Hota 116
Opp surrendered on the respawn. Thanks for the game
Etalon (red, Fortress, Kirya) def Izgoy (blue, Castle, Valeska) JC, Hota 122
It wasn't a bad game, opp surrendered on GO. Thanks for the game
After the first day, 2 Necromancers showed up, so I decided to play a different strategy. Septiena quickly gained experience and took 2 large groups of skeletons, after that it became easier. My opponent didn't have much of an army by turn 137, so he decided to surrender. Thanks for the game!!!
08/28/2017 Atxgat (Blue, Dungeon, Deemer, Septiena) def. Zillot (Red, Rampart, Klancy, Orrin) Anarchy 137
After the first day, 2 Necromancers showed up, so I decided to play a defensive strategy. Septiena quickly gained experience and took 2 large groups of skeletons, after which it became easier. My opponent didn't have much of an army by turn 137, so he decided to surrender. Thanks for the game!
Confirmed. Thanks for the game!
Opponent conceded at the maximum crypt level. Thanks for the game!
First, the opponent died on his respawn point, then I died. We just sat on our respawn points until the 3rd week, and later the opponent died. Thanks for the game.
08/30/2017 Vladolord (Red, Necropolis, Tantrum, Tantrum) lose Mond96 (Blue, Rampart, Ivorn, Labeta) JC 133
First, the opponent lost on the respawn point, then I lost. We just sat on the respawn points until the 3rd week, then the opponent lost. Thanks for the game.
Confirmed. Thanks for the game!
Added 1 hour 39 minutes ago
Vladolord (red, Dungeon, Shakti) def Mond96 (blue, Necropolis, Vidomina) 2sm4d 122
On the first day, 150 troglodytes appeared. This served as the basis for the army. As a result, I searched for various goodies and captured the second castle. On day 121, I bought an army and captured a hidden location with medusas. The opponent almost lost all the skeletons. GG. Thanks for the game!
I confirm. Thank you for the game!
Added 1 hour 39 minutes ago
Vladolord (red, Dungeon, Shakti) def Mond96 (blue, Necropolis, Vidomina) 2sm4d 122
On the first day, 150 troglodytes appeared. This served as the basis for the army. As a result, I searched for various goodies and captured a second castle. On day 121, I bought an army and captured a hideout with medusas. The opponent almost lost all his skeletons. GG. Thank you for the game!
Added 21 hours 27 minutes ago
08/30/2017 Vladolord (Red, Inferno, Kalh, Kalh) lose Mond96 (Blue, Castle, Dessa, Dessa) Balance L 135
So, I appeared, and I had a block of 20-49 archers, but I didn't panic, I broke through.
I went along the road, and there was a block of 20-49 lizardmen, but I also broke through. I cleared out the entire army except for the birds and then I cleared them out too.
On day 132, I took a tier 1 expert, and the opponent on day 131.
Later, the opponent lost in a tier 3 expert. Thank you for the game.
I confirm.
Added after 21 hours 27 minutes
08/30/2017 Vladolord (Red, Inferno, Kalh, Kalh) lose Mond96 (Blue, Stronghold, Dessa, Dessa) Balance L 135
So, I showed up, and I had a block of 20-49 archers, but I didn't panic, I broke through.
I went down the road, and there was a block of 20-49 lizards, so I broke through that too. I cleared out the entire army except for the birds and then I cleared them out too.
On turn 132, I took a level 1 consultant, and the opponent was on level 131.
Later, the opponent lost in a three-way consultant battle.
Thanks for the game.
I confirm. Thanks for the game!
I split my army, looked around — on the respawn there were two Dragon Fly Hives (turned out small), one Griffin Conservatory (3). The exit to GO with the opponent nearby (500-100 mules). The opponent exited on 122. My exit was very late on 126, I was collecting a far-away Griffin Conservatory.
As a result, the opponent lost troops in GO on giants (no expert earth). On 127 he attacked me with 250 skeletons, 4 wyverns vs 3 angels, 10 wyverns, 18 archers.
Red wins.
Thanks for the game!
wallys#8042
31.08.2017 Wallys (Red, Rampart, Kyrre) def ooppss (Blue, Necropolis, Galthran) Jebus Cross 125
I rushed, looked around - at the respawn there were two Dragon Fly Hives (turned out to be small), one Griffin Conservatory (3). Exit to ГО with the opponent nearby (500-100 mules). The opponent exited on 122. My exit was very late on 126, I was picking up a Griffin Conservatory that was far away.
As a result, the opponent lost troops in ГО on giants (no expert earth). On 127 he attacked me with 250 skeletons, 4 power liches vs 3 angels, 10 power liches, 18 archers.
Red victory.
Thanks for the game!
I confirm, good respawn
Necro's cloak, zealots and 3 Griffin Conservatories. But Gosh took earth very late, there wasn't even a hint of slow... breaking through two ГО and later a block of 40+ giants, all angels and a good half of the skeletons were lost. And the 3 Dragon Fly Hives in the center were tiny....
thanks to the opponent for the game
A fat respawn with seven Dragon Fly Hives, reached 124 with 38 ducks and meat. Broke through two bone guards, behind which were immediately Arch Devils, which wiped out all the ducks, had to retreat. Waited for 131, took growth + magic, finished off the devils. Tazar ran out to meet me with 14 ducks and singles against 3 Efreeti, 8 Demons, 48 Imps, 11 Hell Hounds, 4 Pit Fiends — barely won the final fight, magic helped.
Thanks to the opponent for the game.
wallys#8042
Tough game. At the respawn there were 3 big cons, 2 beehives, and nothing else, so they could only be taken on 121. There was also an external dwelling of angels, but I revealed it too late. As a result, the exit was late, only on 125, but I got lucky with a utopia near the exit, and was able to build archers and exit with them. Then in the center with archers (13 of them) it was easier. The opponent exited on 122, but apparently the army underperformed a bit, and he couldn't take the center. The game ended on 131.
Thanks for the game!