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The most important thing is to make the "Maniac" weaker than usual, and the "Mafia" stronger than usual... Otherwise, the stats for my "Mafia" units are disappointing.
Uranium235
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It's quite simple – the killer shouldn't have any protection at the start. Absolutely none. As the game progresses, they can earn protection through kills and/or have a negative condition like: during this night, actions targeting the killer will fail, but not from the beginning.
Sesame
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it would be easier not to introduce mana as a role at all. And not to bother with balancing it, rather than allowing it to completely dominate the game from the very first night.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
Yeah, I don't know which setting to choose. I've more or less figured out the mechanics, but I still can't decide in which world to implement them. Sorry. :C
If you have any suggestions regarding the style, please share them; it will make things easier for me.