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We invite you to take part in the qualifying tournament for the main online tournament of the year, FB-11 :smile03:

I. Regulations and Deadlines

The qualifying tournament will be held using a "Swiss" system

The tournament starts on July 28 at 21-00; the draw is at 20-30 on the Dirty_Player channel. Registration is open until the start of the draw.

The time limit for one round is 2 weeks — this time, awards and techs will be issued without delay. Thus, draws for subsequent rounds will begin on time!!
Players must agree on a common game time themselves; judges will base their decisions on the attempts and desire of both players to play. In case of extreme stubbornness from both participants, a mutual tech-loss will follow, so I recommend contacting your opponent immediately after the draw to reach an agreement. If no one can agree at all, keep the judges informed; in exceptional cases involving a language barrier, an ODD may be appointed. If one of the players fails to appear at the scheduled time, the second player must write to the organizer or judge, and this will be the primary argument when issuing a tech result.

OFB will consist of 9 rounds; preliminarily, 5 players advance to the final part, but under certain circumstances (such as tie-breaking for places, a player who reserved a spot in FB withdrawing, etc.), the lead organizer has the right to expand this list. (Having the right does not mean they necessarily will — for the particularly meticulous demagogues :) )

The organizer reserves the right to change and supplement these regulations. If the AC adopts any changes to the rules after the start of the tournament, they will automatically come into force in this tournament starting from the round following the current one. (Changes will not apply to games already in progress)

Attention all participants! Anyone who has unconfirmed reports 1 week old or older at the time the tournament starts will not be admitted — registration will be denied. Please check current tournaments and the season for debts here: http://heroes3stat.tk/unconfirmed/

II. Rules and Templates.

upd. 12.08.17: two tech-losses result in the participant's disqualification from the tournament and a likely miss of the next tournament.
upd. 04.08.17 0. Rebuilding is allowed and must be enabled on all templates. Regarding the library by default — it is allowed only in the starting tower. Anyone who started a game under other rules finishes according to them. From the second round, these rules apply by default
1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0)+latest HD-mod+HeroesWorld Rules 1.38, connect via hamachi (if it doesn't work, then TeamViewer). By mutual agreement: WT, HotA, or any other HOMM3 version, even WoG :D
3. Template selection. I believe a good player should be able to play on any template, so different templates will be played in the tournament, most likely all 9: :smile03: The list is as follows: h3dm1, mt-diamond, anarchy L+U 160% trade, skirmish M-U 200% all random, Jebus cross, 8mm6a, 6LM10a, 8xm12a, and Spider. The distribution by rounds will be random for greater interest. :)
4. Castle selection. Randomizer + trade. Regeneration of a pair of castles is permitted for 500 coins. The blue player first states their desire/lack of desire to keep the current pair. Then comes the same-color trade.
5. Rules for playing on h3dm1 and mt-diamond (computer castles are random). Read carefully before starting the game. By default, these specific rules will apply.
a). Timer 21+8-30+1-15. It is permitted to pass by shifted guards onto any lands. Only medium roads. Trading. First, the castle is determined. Each participant has the right to ban one castle before generation. The blue player first states their desire/lack of desire to ban a castle, after which in HW-Rulz mode, those castles are banned and the random 1-castle generator is launched. The game will be played with this castle.
b). Trading also occurs for color and the right to choose the hero (therefore red-rush is allowed). Each player has the right to cross out 1 hero before the trade for them begins (they may waive this right), then trading for the hero occurs (when starting with Conflux, we trade just as we do for other castles), followed by trading for color. If a banned hero arrives at tavern 111 of any player with troops — auto-restart. The rule breaker gets a tech-loss. The hero must be declared to the opponent immediately after generation (for slowpokes :D within 10 seconds after start)
c). There is 1 subjective restart and objective restarts (restart due to block (inability to leave the castle) or a severe generation bug) — this is discussed between players; if no consensus is reached, the player has the right to save and contact the judges once (this applies to all templates), but please do not abuse this right as it drags out games. Objective restarts are taken no later than 112.
d). It is forbidden to steal anything other than resources and chests by passing shifted guards, or to visit objects (except mills for resources and gold, as well as boosters for increasing movement points) that do not have their own internal guard.
e). The main rule — game ethics and respectful treatment of the opponent. For violation of this rule, including on streams, sanctions against the violating player are possible, up to a ban from the tournament.
7. Skirmish is played m200 according to standard rules:

/topic/10593/

Additions: restarts total two days. Who starts red first is determined by a coin toss. Roads 1-2 (slow and medium). Players have the right to change rules by mutual agreement, except for the template being played.
Coin rule: The player who wins the draw has the right to choose the starting color in the first generation. For this, the HW Rules "Flip a Coin" option is used; the one who guesses the resulting number has the right to choose the starting color.
8. Before the round deadline, the winning player must write a report, and the loser must confirm it — those who fail to follow this rule are not admitted to the draw for the next round!
9. 3 points are given for a win, 1 for a draw, 0 for a loss.
Winners are determined by the number of points earned. In case of equal points, additional indicators apply:
1) Buchholz coefficient
2) Head-to-head match
10. In the last two rounds, draws are forbidden at the players' request!!!

11. Roads for templates:
Jebus cross - only fast
skirmish - slow and medium
Mirror and Mirror-Diamond - only medium
Anarchy - all roads
HL+U - only medium


12. On all templates, using the grail digging acceleration bug is forbidden.

III. Organizational Issues
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament Lead — KobRa icq#(286406830), skype#(kobrarr),
whatsapp, viber, telegram (number in PM)
Tournament Judge and Co-Lead Dirty_Player (ICQ 408722873)
Assistants — we'll manage on our own.
4. For each played game, participants must submit a report and confirmation
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads or any member of the AC.
6. Disputed points, if any arise, please discuss outside the forum, in PMs. For a resolution, you must contact the Lead or Tournament Judge via ICQ and provide daily saves, ICQ logs, and other necessary information. An appeal against the Judge's decision can and should be submitted to the AC, rather than starting a flame war in the thread — it will be immediately deleted and penalty points will be assigned.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread.
8. The final part of the tournament will be held using a round-robin (or group) system.

IV. Participants
1. Experienced players from HW and other game resources are invited to the tournament.
2. Newcomers who have shown good results are permitted (applications will be considered on an individual basis).
3. Recently registered players are not admitted to the tournament (exception — active players from other game resources; applications will be considered on an individual basis).
4. Players with a "Black Mark" (ЧМЧ) have no right to participate in the tournament. If any player is given a Black Mark during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "blown off" tournaments may be rejected.
6. The organizers reserve the right to refuse participation in the tournament to a user without public explanation of reasons.
7. The Winner and 2nd-3rd place finishers of the FB-10 tournament are NOT admitted to the qualifiers (Gomunguls, Amster, LuckyF)


In reply to Roger-ua
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Roger-ua
On 114 Shakti broke through 35+ core griffins for the hive, but he is large—he slowed down, but on 115 he brought what he could and took 8 wyverns and immediately the hive with 5+ unicorns and another 4 wyverns. On 121 cons alas 1, on 122 cons 2 by mistake, on 123 Shakti cons 3 and on 124 Shakti cons alas 1. Further neither cons nor hives, 1 Dragon Utopia 1 with a fancy hat, but control is already built. Took the main on 141, but the opponent played poorly and took it back. But the lack of control and ГГ .

Thanks for the game!
Cons are also 1s, but Kirry plus a couple of necros leveled up well, built fly, but received neither Town Portal nor Dimension Door after rebuilds and surrendered, thanks for the game!
In reply to ЯR
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Three roads, but two of them are blocked by the Hive. As a result, only one road remains, with little money. Tant and some guardians, whom he can level up on, showed up. I played despite the lack of creep kills. At the end of the first month, I gathered just over 100 bone dragons, built a single Griffin Conservatory.

At the start of the second month, I broke through the block and began spreading out across the map. The first Treasure Chamber turned out to be very rich, but I took the bare minimum there: there were several awkward fights, and I ran out of mana. I go to clear other Treasure Chambers. The first Treasure Chamber is barely accessible to my opponent; I wanted to return to it later with full control, but it never worked out. I'm actively gathering resources and building a city in the captured Tower. Control arrives early. There's also a Conflux where the supports are buying up earth magic.

On day 141, two heroes with decent mana and full control each have 2 Dimension Doors, plus several supports with earth magic; many objects are revealed. At this time, my opponent is just entering the Treasure Chamber that I had partially cleared. Using the tavern and Dimension Door, I reach them. The fight was without much of a chance, as my opponent had less brought in.

Thanks for the game!

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Мариусса / Marius Start Hero Мариусса / Marius
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Spider
Game Length
141 days
Game Date
8/5/2017
Reported
8/5/2017 8:35 AM
Rating Impact Archived
boovli 1815 1821 +6 ↑
Surreal 1565 1559 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/5/2017 10:53 AM

In reply to boovli
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boovli
Three roads, but two of them are blocked by a Hive. In the end, only one road, little gold. Found some Tants and guardians that could be used to level it up. Played due to lack of creeps. At the end of the first week, I farmed just over 100 bones, picked up a Griffin Conservatory level one.

At the start of the second week, I broke through the block and started spreading out across the map. The first treasure zone turned out to be very rich, but in the end I took the bare minimum there: there were several tricky fights and I ran out of mana. I go clear other treasure zones. The first treasure zone is barely accessible for the opponent; I wanted to return to it later with full control, but it never worked out. I'm actively gathering resources and building a Citadel in the captured Tower. Control is brought in early. There's also a Conflux where supports are buying land.

On day 141, two heroes with decent mana and full control, two Dimension Doors each, plus several supports with land, many objects are revealed. At this time, the opponent is just entering the treasure zone that I partially cleared. I reach him using the tavern and Dimension Door. The battle was without much chance; the opponent got fewer reinforcements overall.

Thanks for the game!
I played two roads, a stable, a Griffin Conservatory. Then I reveal another Griffin Conservatory and a Hive. Very little gold, mostly from the income of dwellings. But by day 121, Bears in the Citadel. Around day 116, I make an important decision: I turn Tiraxor with his already battered army back home toward the Griffin Conservatories. In the end, Griffin Conservatories level 3-4; where I didn't go, there are two mini-Hives, but more importantly, there's a road to a computer player with a decent pile of gold. I think looooong on day 121 about where to go. I went for a chest behind zombies into another computer player's zone. I walked all the way until day 125. The tempo dropped to nothing: by day 125, no level-up, no object, just mindlessly slogging through chains and checking what I still can't take. Exactly on day 125, I take an experience chest, and from the other side of the chains, I reveal a Hive. I immediately turn around. That's when I realize I lost about five days of tempo. And Tants already shows Town Portal. I took everything in a meat-grinder and went into the treasure zone, but the opponent was already there. Tants arrives with Dimension Door. The armies are just a bit larger, but part of mine is split on a decoy. The advantage in speed and shooter stacks forces aggressive actions, but I get Slowed and die.
Thanks for the game.
Respect for your patience and composure!
In reply to boovli
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A rather unfavorable situation, but I had two of my own heroes, Luna and a Consort, under my control. On day 3, I captured a Consort; I had to sacrifice my starting artifact at the altar to level up Fire magic. With the Angel, I developed in all directions and accumulated some money. On day 7, I captured another Consort. I managed to place Griffins. On the second turn, I placed a Grand Mage with a Bible in a village. On turn 132, with 3 rebuilds, I gained full control, captured a Utopia, which gave good stat bonuses, and simultaneously used support units to take castles with control. Tazar appeared, drove everyone away, and decided to engage in battle. Luna arrived with 24 spell power; after a single Chain Lightning spell, Tazar's entire army was scattered. I wish every game could be like this. Thank you for the game. P.S.: Sorry for not streaming; I didn't have the opportunity.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Spider
Game Length
135 days
Game Date
8/5/2017
Reported
8/5/2017 2:49 PM
Rating Impact Archived
Dirty_Player 1705 1712 +7 ↑
Volland 1488 1481 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/6/2017 7:34 AM

In reply to Dirty_Player
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Is it possible to play with a pre-defined template? Because some of the possible options might not be appealing to both sides.
In reply to bubuch
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bubuch
Can I use a pre-defined template for the agreement? Because some of the possible options might not be appealing to both sides.
No, you can't.
In reply to Sanin
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Sanin
I merged in a double-Griffin Conservatory on 121, but decided that was no reason to give up, picked up some Tower fodder and finished it off on 124. Then I found a couple of Dragon Fly Hives and a couple of Griffin Conservatories, rebuilt the guild in the Tower town, got Town Portal on the first rebuild and Flight right away. Deesa had perfect growth, a good Grindan was leveling up, the prospects were decent – I just hadn't seen the utop. I was planning to rebuild Dimension Door and keep rushing. But then a Knight system hero exposed himself in a teleport within striking range. I didn't see which hero it was, but decided to check – turned out to be Mullich, the rusher nearby on level 1 creatures, opponent surrenders. Thanks for the game!

Thanks for the game!
In reply to Dirty_Player
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Dirty_Player
A tough situation, but I had two of my own heroes, Luna and a 1-level Consort, under the castle. On day 3, I captured the Consort, and had to sacrifice my starting artifact at the altar to level up fire magic. With the Angel, I developed in all directions and accumulated some money. On day 7, I captured another 2-level Consort. I managed to place some birds. On the second level, I placed a Grand Mage with a Bible in the village. On day 132, with 3 rebuilds, I got full control, captured a Utopia, which gave good stats, and simultaneously, with support units, I took control of castles. Tazar appeared, drove everyone away, and decided to fight. Luna arrived with 24 skill points, and after one chain lightning spell, Tazar's entire army was scattered. I wish every game was like this. Thank you for the game.

P.S.: Sorry for not streaming, I didn't have the opportunity(((((
Thank you for the game.
In reply to KobRa_RR
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Three consulate buildings at the respawn, 2 external dwellings of bows and an external dwelling of swords. Vivy collected a few bits, some minor artifacts, the Mage Guild gave Control, the Dragon Utopia gave Archangels. The opponent had no one to field against 15 Archangels. Surrender.

Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Random Faction Random
Игнисса / Ignissa Start Hero Игнисса / Ignissa
Мариусса / Marius Main Hero Мариусса / Marius
Map Template
Spider
Game Length
211 days
Game Date
8/6/2017
Reported
8/6/2017 12:30 PM
Rating Impact Archived
Chemist_HP 1467 1493 +26 ↑
Jaris 1768 1742 -26 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/6/2017 12:37 PM

In reply to Chemist_HP
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Chemist_HP
Three cons on the starting position, two archer huts, and one swordsman hut. Viv gathered some creatures, found a few minor artifacts, GM gave me control, and Utopia gave me archers. My opponent couldn't counter my 15 archers. Surrender.

Thanks for the game!
TFP :)
In reply to boovli
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Rich map, nice roads, Gunnar, Stables, flux AI, 1 cons. This is what I saw in week 1, and early week 2 I went to eliminate the green castle AI; the opponent showed up with 1 angel but surrendered immediately. After this, I took cons with mass slow and split the army between Kyrre and Gunnar. For the rest of the week, I captured more towns, including tan and pink AIs. Early week 3, the opponent appeared with Grindan and fly, tried to slow me down, but without TP and a good army, he couldn't hold the towns for long and lost Grindan in one of the scout fights. Meanwhile, I entered a treasure, took a tope, and got +4 all from it; in the Rampart guild, I got DD+TP (TP for the 2nd try). I developed Sephinroth and Loynis as secondary mains. Early week 4, the opponent gives up because there weren't many options for him.
Thank you for the game!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Циель / Ciele Main Hero Циель / Ciele
Map Template
Spider
Game Length
143 days
Game Date
8/6/2017
Reported
8/6/2017 5:59 PM
Rating Impact Archived
Dave_HUN 1954 1955 +1 ↑
Georg_ 1591 1590 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2017 12:53 PM

In reply to KobRa_RR
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Thank you for playing!
Battle Report Accepted
Красный / Red
ЯR
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Spider
Game Length
125 days
Game Date
8/6/2017
Reported
8/6/2017 9:12 PM
Rating Impact Archived
ЯR 1631 1641 +10 ↑
Court 1493 1483 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/7/2017 6:36 PM

In reply to KobRa_RR
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I should have lost. I just got lucky with the opponent's antimoral at the right moment. Thanks for the game! Good luck in your future games!
663914908
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Лакус / Lacus Main Hero Лакус / Lacus
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
Spider
Game Length
144 days
Game Date
8/4/2017
Reported
8/7/2017 7:42 AM
Rating Impact Archived
Socrat 1695 1702 +7 ↑
alkaposha 1493 1486 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/7/2017 2:13 PM

In reply to Socrat
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Socrat
I was supposed to lose. I got lucky with the opponent's antimorale at the right moment. Thanks for the game! Good luck in future games!
As always, everything was done well, but I wasn't lucky... not enough resources, the castles were too far away, and I couldn't teleport because he already had it... the last move was a bad decision, I shouldn't have gone through the portal but taken 2 trees to level up, and so on. The battles were more interesting than they were 2... after the first battle, he settled in a castle, and since it was a blue castle, he regenerated mana... and at the very end, when I had skeletons in my army and there were no morale-boosting artifacts, the demoralization happened, and that was it... both battles were fun, but unfortunately, I lost the game...
Thanks for the game.
In reply to boovli
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-4600 for the blue ramp against Inferno. 2 external dwellings of elves on the respawn and an external market. At the end of the second week, I lengthened the army, Kyrre ran with 10 angels to a treasure, the clan base with 70 elves and skeletons went to kill the computers, gather resources, and just hang out. He successfully caught up to Tatiana's main hero and killed him. Then we scattered a bit, on turn 133 Kyrre took a box over the entire surface, on turn 136 Maximus a Dragon Utopia on KZ, KV, a +5 sword. On turn 141, he saw Izra in my zone, who was power-leveling there, and caught him with 25 angels, 1k skeletons, and a strong imp (he placed angels on turn 137 as reserves, but still upgrading 25 angels is no simple matter, it turned out on turn 142). In short, in the first game I was betrayed in Polish style. Thanks for the game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Spider
Game Length
141 days
Game Date
8/7/2017
Reported
8/7/2017 3:07 PM
Rating Impact Archived
Jelen117 1661 1669 +8 ↑
Scorpiona 1484 1476 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/7/2017 3:09 PM

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