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Here is my description.
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Day 1
Jelu picks up a pile of gold on the road, then picks up more gold above him. He then buys archers and upgrades them to snipers, dividing them into groups of 4 snipers in 2 squares. Next, he picks up gold from below and visits the oasis. After replenishing his forces, Jelu attacks the guards (defeating them without losses) and recruits archers, immediately upgrading them to snipers. He then combines all the snipers into one square, visits the oasis, and defeats the zombies without losses. Next, he takes the quarry and runs along the road to the right (stopping above a pile of gold).
Day 2
Jelu hires archers, transforms them into snipers, and runs towards the thieves.
Day 3
Jelu divides the snipers equally into 2 squares and defeats the thieves without losses. Then, he runs to the seer's hut and, after giving the artifact taken from the thieves, receives the "Summon Ship" spell.
Day 4
Jelu positions himself to the right of the left skeleton and searches it. He finds an artifact and takes the gold. Then, he approaches the shore, summons a ship, and boards it.
Day 5
Jelu takes the sea chest, then the lower wreckage, and then the wreckage located to the left of him. Next, Jelu sails down the sea.
In the castle, a tavern is built, and Roland is hired (he leaves 1 centaur in the castle), followed by Voy. Voy is hired, and then Ain appears (she takes a centaur from the castle and gives a gremlin). After Ain is hired, Jem appears in the tavern.
Voy and Roland run along the road towards the red passage guard.
Ain takes the sawmill with the piles of wood next to it and runs after Voy.
Day 6
Jelu disembarks so that the ship remains to the right of him.
Voy stands to the left of the red passage guard.
Roland takes a pile of gold near the minotaurs, stands under Voy, and takes a gnoll from him in exchange for a centaur.
Ain stands to the left of Roland, after which Voy teaches her the "Slow" spell.
In the castle, Jem is hired (Grindan is visible behind her), and she stands two squares below and one square to the left of the heroes.
Day 7
Jelu opens the passage guard and visits the keymaster's tent.
In the castle, Grindan is hired, who buys all the archers. Then, he visits the outer estate, where he also buys all the archers, and gives the future snipers to Jem.
Jem gives the archers to Ain, and also teaches her the "Summon Ship" spell.
Roland opens the passage, buys 2 nomads, and stands under the star wheel.
Voy runs to the corral (along the way, Roland takes the army from him and gives 1 nomad), but stops to the right of the nomad tent so as not to block the passage.
Ain, passing by Roland, receives the entire army from him: (from left to right) centaurs, nomad, archers, gnoll. Then, Ain gives the army to Jelu so that his army consists of: (from left to right) 38 snipers, nomad, gnoll. Now Jelu can board the ship :).
Ain lets Voy pass, who stands to the left of the ship, and then she runs in the same direction.
Jem visits the fountain of youth and runs up the road.
Day 8
In the castle, Aeris is hired, who hires archers in and outside the castle and gives them to Grindan. Grindan gives them to Roland, and Roland gives them to Ain. Ain takes the "Walk on Water" scroll and gives the entire army along with the scroll to Voy. Then, she runs to a pile of gold near the shipyard.
Jelu sails down.
Voy casts the "Walk on Water" spell and enters the Tree of Knowledge. He gives 2000 and learns Navigation. Now he summons a ship and boards it.
Jem runs to collect resources in the upper part of the map.
Roland runs back along the road.
Day 9
Aeris takes the crystals near the mine.
Jem, Grindan, and Roland collect resources in the upper part of the map.
Voy catches up with Jelu and gives him the entire army, except for the nomad.
Jelu visits the abandoned ship, then receives Logistics through an event and disembarks on the island.
Voy receives Logistics and Find Path through an event and also disembarks on the island.
Ain approaches the shore, summons a ship, and boards it.
Day 10
Jelu visits the oasis, then the Tree of Knowledge, the Fountain of Youth, and defeats the trolls (49 snipers, 1 nomad, and 37 centaurs remain). Then, he visits the fountain again and runs to the portal, defeating the earth golems along the way (47 snipers remain). Jem stops on the road at a place where Sandro cannot reach him. Voy enters the portal and takes the alchemist's laboratory.
Ain disembarks near the gloves of speed.
Day 11
Sandro kills Voy and does not reach Jelu.
Ain collects resources.
Jelu divides the snipers as follows: (from left to right) 1-41-1-1-1-1-1 and runs to the castle. Along the way, he is attacked by phantom dragons, after which Jelu's army consists of only 10 snipers.
Now, in the castle, all resources are exchanged for gold, and Jelu lays siege to the castle.
Result: 11 days, 14425 gold.
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to Tarnum: your save came too late (July 14), so I cannot count it.