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He has comments with around 200 likes, with messages about how everyone envies his system. Or are you saying that all these messages are from the CIS and Africa?
I can't know that; the only streamers I've watched are Zhekha Slayer and Zhenya-Belka...
What is that "bar" hanging above the door? It doesn't look like an air conditioner, and I can't think of anything else it could be. I've looked at the picture three times, but I still don't know.
I didn't know that games are divided into only these two categories.
What will future generations remember?
It's too early to judge. But old games, Hero, are often remembered not because they are so amazing now, but because they helped shape the genre or brought something new to it. By modern standards, many of these "masterpieces" are now inferior to "mediocre trash." Because genres evolve, yes. And the demands on games are growing. It is unlikely that anyone, except for people who experienced the first Civilization or early Ultima games, plays them much anymore, and yet these are cult games. And even less likely that any new players will be able to appreciate them. But if you need examples of games with an active fan base that remembers and loves them, you can recall the third Witcher, for example. You can't deny that it has a huge community that has spread everywhere, right? You go to the discussion of an upcoming game on Steam, and there are fans explaining why this game is a hundred times worse, even though it hasn't even been released yet. You can also recall games like Last of Us or Evil Within, the sequels of which are eagerly awaited by fans. Or maybe you need worthy continuations of old series? After all, Doom was recently released, which was liked by the vast majority of old-school fans! Or the seventh Resident Evil, which was warmly received by fans of the series. And we shouldn't forget about the fifth MGS... As for bad games, they have always existed. It's just that many people have already forgotten about old bad games. And now there are simply more games being released, as the industry has developed significantly in the last couple of decades.
Mediocre games can safely be placed in the first category; there, either simply large developers and huge advertising investments and inflated reviews allow them to rake in cash in the early stages and leave a mixed opinion in the end, or it turned out that way from the start for a number of different reasons. As for examples, I actually expected to hear Witcher, Doom, and Resident (although the first two ran without any problems for me). But are these games worth investing, how many, hundreds of thousands? Anyway, I've reread my post again and realized where I was slightly wrong: after all, most of the gaming audience buys products specifically to spend a couple of dozen hours on a Walkthrough of some story campaign and put it back on the Steam shelf while waiting for a new masterpiece; that's how it works. And such games, for the most part, possess no replayability, which for me is a key element.
I don't have any particular complaints about these points. But surely you don't think that any game that recoups its development costs is automatically a successful game.
Please choose one.
Also, I should note that I haven't been familiar with all the games in the series for very long, and I experienced them one after another, so there's no talk of childhood nostalgia.
They will finally feel the flames Flames that run down through my veins I will make this city burn We're not planning to return
Please choose one. Also, I should note that I haven't been familiar with all the games in the series for very long, and I haven't played them one after another, so there's no talk of childhood nostalgia.
I haven't played the fifth Might and Magic, I just know that many people like it. And as far as I know, he regularly disregarded his own canon.