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Posts from Against which factions is it easier for demons to fight, and against which is it more difficult?

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Against which race is it especially difficult to play as demons?
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Please answer the following question:
Are there any factions in Heroes of Might and Magic V against which playing as the Inferno faction is extremely difficult, factions that should be feared, or factions against which it would be better to choose a different faction altogether?
Share your thoughts, arguments, and tactics...
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I voted for the Elves because, in my opinion, they are the most difficult to fight. This is because they have strong archers, while the Demons consist entirely of infantry. Of course, portals help, but by the time they open, you can suffer significant losses. However, it's also not easy to fight against Humans and other Demons, as in this case, the opposite is true – they have strong melee units. But overall, there isn't much difference, as you can give everyone a hard time.
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I don't know, I don't play as demons. But it's probably difficult against those who have a lot of archers...

Be strong. Believe
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I'm leveling up demons, focusing on dark magic. And the Academy's units don't benefit from my favorite spells – Berserk and Dominate – so I voted for them.
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They don't affect Necromancers at all, nor do they affect anyone else...
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In the Necropolis army, the strongest unit is usually archer skeletons. With the help of portals, they can be easily blocked and only manage to fire one shot (although this is usually quite painful). Furthermore, a mass slow effect is applied to the Necropolis units, after which they move very rarely, and with a fast portal opening, the archers may not even have time to fire. Well, in general, Necropolis is not very effective against demons. IMHO.
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Lately, not many skeletons gather, due to changes in necromancy, but depriving necromancers of magic and initiative is a serious blow to them... Although the most interesting spells with effects on the mind do not affect them...
In reply to Игрок
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Player;79206
Lately, not many skeletons gather, due to changes in necromancy, and depriving necromancers of magic and initiative is a serious blow to them... Although the most interesting spells with effects on the mind don't work on them...
YES, there are very few skeletons these days:mad:.
But the worst thing is that Inferno will suffer against mages who can banish, and of course, necromancers, even though there are not as many skeletons as before.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
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IMHO, I'm against Haven. Paladins can defeat all demons and Cerberuses. And no Dungeon lords can help against the knights).
In reply to Игрок
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I still think that archers are the most dangerous for them... Not every hero has Banish and other abilities, but the army is standard.
Player;79206
Recently, there haven't been as many skeletons gathering, due to changes in necromancy, but depriving necromancers of magic and initiative is a serious blow to them...
I apologize, are you spelling necromancy with an "i" for some specific reason, or is that what you call your "own unique style"?:confused:
In reply to Слоныш
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Sylvan!!! Because elves have a deadly enemy, and they also destroy more with brute force than with magic. And if there's Faidaen, none of his mana will disappear, because the devils or demons will kick the bucket right away!!!:smile17:
In reply to 3DogMZA
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3DogMZA;98109
Sylvan!!! Because elves have a deadly enemy, and they also destroy more with force than with magic. And if there's Faidaen, he won't lose any mana because the demons or devils will be defeated immediately!!!:smile17:
Demons are the weakest. It's better for them to avoid elves and knights by taking a longer route. And the Dungeon faction too. I remember how I killed demons in the "Raelag's Offer" campaign. They couldn't even make a move!:rolleyes:
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I'm for Haven. Their paladins are very powerful, and if you apply the Blessing spell to the archers, they become even stronger. Also, if the Haven hero specializes in paladins, no one will be able to save anyone... By the way, this is an overpowered hero on large maps.
Не говори гоп, пока не перепрыгнешь!!!:smile08:
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Demons perform well against Warlocks because imps drain all their mana (since Warlocks have a weak army, and without mana, the hero becomes useless). However, they perform poorly against Wizards. If you also upgrade "spell mastery," you can banish summoned creatures (the wizard's mana will run out if you don't kill the imps within 3-4 turns). I've already tested this!
In reply to Lady Neona
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Lady Neona;98441
demons are the weakest. It's better to avoid Elves and knights by taking a detour. And Dungeon too. I remember how in the "Railag's Offer" campaign I was killing demons. They didn't even have time to make a move!:rolleyes:
And were you playing against a human opponent? Believe me, a person who plays demons a lot and well has enough to surprise Necros, Mages, and Dungeon alike. On small maps Deleb is more than a dangerous opponent, Grok is a fast-moving hero who can actually build up to their ultimate (which, by the way, is very scary for demons) faster than anyone else in the game, and in battle can present an army not inferior in number to Necros's best armies, and if I'm not mistaken Alastor (a hero with magic resistance) is simply a walking problem for mage opponents.

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