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Posts from Walkthrough of HoMM3: SoD Campaigns Auto-translated

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#33
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:mad: I initially thought that rzShit was just rambling incoherently because he found a place where he could express himself. But it seems he's also a pervert with sadomasochistic and pedophilic tendencies. Judging by what's found at the links he posted:
Sea Titans
https://yadi.sk/d/8ncy-C0b3JPLvt:mad:
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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#34
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I also downloaded one of the archives and was surprised, but I didn't write about it to avoid attracting unnecessary attention. In general, links to all sorts of content can be distributed in this way, and then the entire text becomes irrelevant; it's just a distraction. I ask the moderators to clean up the thread once again.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#35
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I visited the site and saw a link to other games from rzShit. I thought, let me download and play them. As a result, my computer got infected with some kind of Trojan. Don't click on the link. Moderators, where are you? Do you even exist? Delete the links.

Added 3 minutes later
Can the 5th mission for the Yoga faction and the 12th mission for the Dungeon faction actually be completed on King difficulty? If so, how? Even the Knight difficulty was easier.
In reply to newday75
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#36
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newday75
Is it really possible to complete mission 5 for Yoga and mission 12 for the Unholy Alliance on King difficulty? If so, how? Even the Duke difficulty was manageable.
Yes, I think I've completed all the missions at some point on the highest difficulty. I don't remember the details, but firstly, if the hero is a carry-over, you need to level him up correctly (as far as I remember, some scenarios didn't involve a carry-over hero), and secondly, you shouldn't drag out the game while the enemy has few troops.
There was a walkthrough on NG.ru. As far as I remember, you need to hurry for Yoga. And for the Alliance, they seemed to recommend gathering an Angel Alliance - and then going into the dungeon, finding the Power of the Dragon Father, approaching the castle - and using Armageddon twice, finishing off the rest in melee - it felt almost unfair how easy it was to finish...
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#37
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You play with magic.

Added 5 minutes ago
I played without magic at all. I didn't level up heroes or buy spellbooks. They leveled up only through winning battles. Has anyone tried playing Heroes without magic? Everyone can use Arcomage and Sword of Justice, which are overpowered. But what about without magic? Or am I the only one who played like that?
#38
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Why do all cheaters…

Added 6 minutes ago
It’s hard without magic, but it’s fair. Even if the opponent is a master. Try it, and do it fairly. Or play each new mission with un-upgraded new heroes. I’ve tried it, including on the King difficulty. Don’t cheat with Armageddon’s Blades or Swords of Justice, or anything at all. Good luck, and bye.

Added 4 minutes ago
Sorry for the emotional message, if anything.

Added 33 seconds ago
Bye.
#39
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Hey guys, if anyone can, please share the storylines from the campaigns in Heroes 3. I mean the actual dialogues and the hero's thoughts, especially the ones about Tarnum. I would be very grateful if anyone could help me out. Or, if you know how to find the storylines without playing the game, please let me know, because I don't have time to play Heroes right now just to read the story.
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#40
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You take the desired map, open it in the map editor, and export the (text) file from the map. Beforehand, open the campaign in the campaign editor and export the maps from it. The editors mentioned above are located in the game's folder. I downloaded the Tanrum campaigns (8 of them) somewhere online – search for them. The remaining campaigns can be extracted from the game files, but you'll need a special utility for that.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to dnaop-wr
#41
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dnaop-wr
You take the map you need, open it in the map editor, and export the map as a text file. You also open the campaign in the campaign editor and export the maps from it. The editors mentioned above are located in the game's folder. I downloaded the campaigns about Tanrum (8 of them) somewhere online – search for them. The remaining campaigns can be extracted from the game files, but you'll need a special utility for that.
Thank you! You have no idea how grateful I am to you.
In reply to Plotnick
#51
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Plotnick
I also had a similar issue with the hero, but in the mission with Gem. Instead of Gem, I got a random druid, and that's fine, but as a result, no one got the 30 Grand Elves, which made the Walkthrough much more difficult.

Regarding those who have "The Shadow of Death" - Unholy Alliance - Repose as a problem, the issue is that Klansi brings his drinking buddies instead of Gem, and also 30 Great Elves. Seeing this chaos, they all leave for their estates.
I had the same problem, but I think I figured out how to solve it. For this, you need to have a save from the transition from mission 3 to the problematic mission 4 (that window where you choose a bonus before starting the mission). If you're not used to saving in a new slot, I'll attach my save file (https://yadi.sk/d/VO6kjUijW3gkJQ). You need to pay attention to one thing - in the bonus selection window, you can see something strange (or maybe not, I'll explain later) - for some reason, we can switch from the current area, highlighted in red, to the previous area, which is located to the left, where the mission with Helo was, which should be muted and marked with a red stripe. You can then choose a bonus for Helo, and if you click START, his mission will even start. You don't need to do this; instead, click on the area where the "In Search of the Killer" mission was, and then back to the area of the "Repose" mission. Now, if you start the mission, Gem will appear. But there's one thing to clarify - the trick with the unmuted Helo mission doesn't always happen. To make it work, you first need to load the save from the transition from mission 3 to mission 4 and see if the area with the Helo mission is muted. If it is, you need to restart the game and look at the area of mission 3 again. Sometimes it works right away, sometimes you have to restart the game 10 times. Once, the "In Search of the Legionnaire" mission wasn't muted either. I haven't found any pattern here; it just sometimes works. But if we can select two or more missions in this window, Gem will always appear when you click on them.
If you didn't understand anything or it didn't work for you, or you just don't want to bother with it, here's a save file where Gem is already present https://yadi.sk/d/x-v6RQOqDK-63Q. If you don't like the skills that were rolled, don't be afraid to click "replay the scenario"; Gem won't disappear. If you care about the final rating, don't despair - all the previous missions have been completed on 200% difficulty quite quickly and cleanly; I'm probably going for the Archangel rank.
And yes, I really wanted to play this mission specifically with Gem (and of course, 30 Elves are 30 Elves). I found this trick by chance because I was sure that there was a way out of this situation. Since I didn't find any other mention of how to fix this on the internet, I'm writing about it here.
In reply to inferno333
#52
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inferno333
I didn't find any pattern here; it just sometimes works. But if we can select two or more missions on this window, then when we click on them, Jellu always appears.

So, that's how it is; we'll keep that in mind. I decided to replay the campaign again. I reviewed the maps in the editor, and the first mission with Jellu in the "Unholy Alliance" campaign is the only one where you can get the Dimension Door and flight. Apparently, it was an oversight by the authors. After such a gift, all missions involving Jellu become a formality. They weren't that difficult anyway, considering Jellu's ability.
In the 11th mission, the Angel Wings artifact is not prohibited. And there are two warrior tombs where, theoretically, it can be found. You can, for example, resurrect them. By the way, I found a Sniper's Bow there, which was also nice.
#54
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Hello everyone.

 

My acquaintance with this wonderful game began quite recently, in February.

 

I was watching videos on YouTube, came across a video about the game, watched it, and decided to register.

The first thing I saw was three Tier 1 ships.

So, I took the Orlan and clicked "Battle."

It began.

At first, I couldn't grasp the concept of speed; I was sailing at three-quarters speed and couldn't understand why everyone was rushing, and I was always getting hit.

I played a couple of dozen battles like that. Then I decided to explore the game's interface.

I stumbled upon the "Development" tab and decided to read the ship descriptions.

All the ships were unavailable except for one, the Novik.

I played with the Novik for a while; at first, I didn't understand why there were triangles and double lines)))

When I first got hit by a torpedo, I noticed that only the triangles were launching them; later, I realized these were destroyers.

And then I unlocked the escort ship. At first, I couldn't figure out how to aim with torpedoes; I learned about the "X" button later, after playing several dozen battles in the destroyer. Initially, I aimed without using the aiming reticle.

I didn't use the main guns at all, nor did I use the smoke or repair ability, but I didn't sink as often as I used to. The ship repaired itself, and I finished off the enemies with torpedoes.

The same was true for the Derzky. I didn't use the main guns; I just torpedoed. Fortunately, the torpedo reload rate was fast at low tiers.

But with the Iziaslav, the situation finally taught me to use smoke and the repair ability. I started spamming the main guns from within the smoke.

The torpedo reload time became insufficient. Staying in smoke only worked in co-op. In random battles, it seemed like no one noticed the smoke.

Here, I started leveling up cruisers in addition, while my destroyer waited at the bottom of the sea for the end of the battle, getting pummeled, and I leveled up.

I didn't have much success with cruisers initially, although the Svetlana and Kirov were more or less decent. The Budyonny was made of cardboard and often detonated. I'm still far from the Shchors. I only played a few battles with battleships, and it was even worse.

And then I reached the Podvoisky, which had excellent torpedoes. With it, I could burn everything. Although the long torpedo reload time made itself felt. An excellent ship for its tier.

At the same time, I started playing American carriers, which at least somewhat alleviated the slowness of the game. At Tier 4, I often carried a losing battle against 3 to 5 opponents with full HP. The Langley is an excellent carrier, and besides, there was either no AA or not very strong AA at those tiers. At Tier 6, in the Ranger, I sometimes end up in the red in credits even with decent damage of 50k or more. Is it worth leveling up to the Lexington?

By the time I unlocked the Gnevny, I had completed the first campaign, "Science of Victory." By this point, I was completely disappointed with random battles with carriers, which could be sunk even in a straight line. Later, I returned to random battles, but only playing carriers myself. The Gnevny is just an average ship.

And the Minsk, in my opinion, is the best, along with the Podvoisky. The torpedo reload time is long, but 4 torpedoes in a fan pattern allow you to sink any cruiser; only one more is needed to sink a battleship. Several times, I was given trial premium ships, but when I was given a Tier 8 premium, I was given 3 rental ships for the ranked battles.

And that's when the choice arose: Kyiv or Ognevoi. I'll accumulate experience for Tier 8 in a few days, and I'll spend the free XP on unlocking other ships that I don't play.

At Tier 8, there are 5 torpedoes in a fan pattern, which should be enough for battleships. I'll probably choose the Ognevoi because of its long-range torpedoes and good AA. And everyone recommends it.

 

How did you get acquainted with the game and start conquering the peaks of the naval Olympus?

 

What advice would you give me?

https://disk.yandex.ru/d/sAJw5uXYtVUkPA
https://disk.yandex.ru/d/MdYnqsSA631HTQ

In reply to Warships
#55
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Warships
In one of the Campaigns, Gem doesn't carry over. Instead, a random hero appears.
https://disk.yandex.ru/d/ddY68s4GdvCLUQ
Is this version still актуальна?https://disk.yandex.ru/d/enpQaX3uk0Wiiw

I checked it. The version is working. I just have a slightly different build.

https://disk.yandex.ru/d/3aQ0zfkItoNzhw

https://disk.yandex.ru/d/cDXDfK6jSfFUjg

Good luck with the Campaign, guys.

Added 4 minutes ago

lestakorabli

What advice would you give me?



Think through every move and plan several moves ahead, especially in a turn-based strategy.
This is what this game is built on.

https://disk.yandex.ru/d/3aQ0zfkItoNzhw

https://disk.yandex.ru/d/cDXDfK6jSfFUjg

#56
Auto-translated

Hello everyone.

 

My acquaintance with this wonderful game began quite recently, in February.

 

I was watching videos on YouTube, came across a video about the game, watched it, and decided to register.

The first thing I saw were three level 1 ships.

So, I took Orlan and clicked "Battle."

It started.

At first, I couldn't understand the point of speed; I sailed at three-quarters speed and just couldn't figure out why everyone else was going faster and always hitting me.

I played like that for a couple dozen battles. Then I decided to look at the game interface.

I found the Development tab and decided to read the ship descriptions.

All the ships were unavailable except for one, which was Novik.

I played with Novik for a while, and at first, I didn't understand why there were triangles and double lines)))

When I got hit by a torpedo for the first time, I noticed that only triangles launched them; later, I realized these were destroyers.

And then I unlocked the escort destroyer. At first, I couldn't figure out how to aim with torpedoes; I learned about the "X" button later, after playing several dozen battles in the destroyer. Initially, I aimed without using any aiming reticle.

I didn't use the main guns at all; I also didn't use smoke or repair skills, but I wasn't sinking as often as before. The ship repaired itself, and I finished off enemies with torpedoes.

It was the same with Derzky. I didn't use the main guns; I just used torpedoes. Fortunately, the torpedo reload rate was fast at low levels.

But with Iziaslav, the situation finally taught me to use smokescreens and repair skills. With the smokescreen, I started spamming my main guns. 

The torpedo reload time became insufficient. Standing in smoke worked only in co-op. In random battles, it seemed like no one noticed the smoke.

Then I started leveling up cruisers while my destroyer waited for the end of the battle on the seabed, getting pummeled. I leveled them up so they were about equal.

I initially had trouble with cruisers, although Svetlana and Kirov were more or less okay. Budyonny was made of cardboard and detonated often. Shchors is still a long way off. I played battleships only a few times, and they were even worse.

And then I reached Podvoisky, which had excellent secondary battery (SB) firepower. On it, I could burn everything. Although the long torpedo reload did make itself felt. An excellent ship for its level.

At the same time, I started playing American aircraft carriers, which at least somewhat relieved the slowness of the game. At level 4, I often carried lost battles against 3 to 5 opponents with full HP. Langley is an excellent carrier; besides, there's either no AA fire at those levels, or it isn't very strong. At level 6, in Ranger, I sometimes end up losing credits even with decent damage of 50k or more. Is it worth leveling up to Lexington?

By the time I unlocked Gnevny, I had completed the first campaign, "Science Triumphs." By this point, I was completely disappointed with random battles with aircraft carriers, which could flood ships even in orders. Later, I returned to random battles but only played as a carrier pilot myself. Gnevny is just an average ship.

And Minsk, in my opinion, is one of the best along with Podvoisky. The torpedo reload is long, but four torpedoes in a fan pattern allow you to sink any cruiser; all that's missing for sinking a battleship is just one more. Several times, they gave me trial premium ships, but when they gave me a tier 8 premium, after the battle, they offered three rental ships for different ranks.

That's when I faced a choice between Kiev and Ognevoi. Just recently, I accumulated enough experience for level 8, and I spend free XP on unlocking other ships that I don't play.

At level 8, there are 5 torpedoes in a fan pattern, which should be enough for battleships. Most likely, I will choose Ognevoi because of its long-range torpedoes and good AA defense. And everyone recommends it.

 

How did you get acquainted with the game and start conquering the peaks of the naval Olympus?

 

What advice would you give me?

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https://disk.yandex.ru/d/aoko1Xtcp3o3fA

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