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Posts from NHF – new heroes for Heroes V 3.1. Auto-translated

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In reply to Роман RRR
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#3748
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Roman RRR
Increasing the model size for Rangers isn't the solution. They aren't giants... But completely abandoning fairies and dancers isn't appealing to me either...(I'll rework the Anven model to be female.) They all have enough animations for combat mode, and that includes fairies, druids, and dancers.
Yeah, and the dancer definitely has a shooting animation – they perform a dance, and suddenly, out of nowhere, a rain of arrows appears – it's ridiculous even for a regular or enchanted arrow.
Druids are actually a good fit here – they have animations for both shooting and casting, and while they aren't very large, they are bigger than the other suggested creatures and are at least somewhat noticeable on the map.
For elves, the most acceptable option is still the one suggested by psatkha (he didn't implement it, but he described the principle).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3749
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Okay, let's remove the dancers. The fairies and druids will stay! You said they have everything they need. I'm now trying to attach a new body to the elves. So far, I've only made the torso and head. But it seems to be working out. However, I'll have to keep some parts from the original hero model. The back of the dress and the cloak (this is optional, if it matches the neck later). It's taking a long time... But something should come of it. Ah, and in general, we're wasting our time with this, I don't like this idea, even though I've already put half the body together. What will we really gain? A slightly less clothed body. The hero's shape will be the same... So much work just to get female hands and breasts. And I have a feeling that animating the fingers will be a real pain. It would have been enough to just replace the heads and boots.
In reply to Роман RRR
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#3750
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Roman RRR
Okay, let's remove the dancers. The fairies and druids will stay! You yourself said they have everything they need. I'm now trying to attach a new body to the elves. So far, I've only made the torso and head. But it seems like something is working out. But I'll have to leave some parts of the standard hero's model. The back of the dress, the cloak (this is optional, if it still matches the neck later). It's going to take a long time... Well, something should come out of it.... Actually, we're messing around with nonsense, I don't like this idea, even though I've already put half the body together. What will we really gain? A slightly less clothed body. The hero's shape will be the same... So much work, and only to get female hands and breasts. I also feel that there will be a lot of trouble with the finger animation. It would have been enough to just replace the heads and boots.
The hands definitely need to be changed - girls shouldn't have such biceps (in general, the Rangers in Nival turned out to be the most muscular in the game - even the orcs aren't that buff). It would also be good to change the torso, and I agree with replacing the legs - boots size 50 are also not an option
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
#3751
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It's been raining all day today. So, I spent the day working on the elf models, as you requested. Basically, I just need to finish the hands. I won't be adding each individual finger, of course. But I will have to create a separate animation for each instance where the hand (palm) changes shape. I haven't counted yet how many there are, but this will be easier. All I have to do is bend the palm and fingers in 3D as needed. And yet, I still need to attach 5 parts to the bones (these are all the hands) + one part in different forms (the right palm). So, roughly, another 3-4. In total, 8-9. Considering that I'll still need to adjust them later, it will take me about two evenings...(((
But it turned out pretty well. You can already imagine it: torso, arms, boots, new head. From the old model, only the bow, quiver, and shortened dress remain, as with some of my other heroes. Only this dress has been processed in a 3D editor and is now combined with the new model and has its own new texture file. Therefore, the cloak from the old model might still be used; I haven't checked yet how it fits on the new model, but it looks good in the editor. Of course, there will be problems with it due to the long hair of the elves. I will have to change the geometry of the hairstyle. But that's okay; we won't put this cloak on everyone.
In reply to Роман RRR
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#3752
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Roman RRR
It's been raining all day today. So, I spent the day working on the elves according to your requests. Basically, I just need to finish the hands. I won't be adding each individual finger, of course. But I will have to create a separate animation for each instance where the hand (palm) changes shape. I haven't counted yet how many there will be, but it will be easier this way. All I have to do is bend the palm and fingers in 3D as needed. And yet, I still need to attach 5 parts to the bones (these are all the hands) + one part in different forms (right palm). So, roughly, another 3-4. In total, 8-9. Considering that I still need to adjust them, it will take me about two evenings...(((
But it turned out pretty well. You can already imagine it: torso, arms, boots, new head. From the old model, only the bow, quiver, and shortened dress remain, as with some of my other heroes. Only this dress has been processed through a 3D editor and is now combined with the new model and has its own new texture file. Therefore, from the old model, the cloak may still be used; I haven't checked yet how it fits on the new model, but it looks good in the editor. Of course, there will be problems with it due to the long hair of the elves. I will have to change the geometry of the hairstyle. But that's okay; we won't put this cloak on everyone.
Well, if that's the case, then Bravo!!! I'm looking forward to the screenshot.
P.S.: I've been doing repairs (I started a while ago, but then I was on vacation and had time for everything), so I don't have much time to work on the heroes right now because I'm working. I'll create someone on Saturday, and maybe I'll post a screenshot today if I have time to finish.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
#3753
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SRD
Well, if that's the case, then Bravo!!! I'm looking forward to the screenshot.
P.S.: I've been doing some repairs (I started a while ago, but I was on vacation then and had plenty of time for everything), so I don't have much time to work on the heroes right now because I'm working :( I'll do someone on Saturday, and maybe I'll post a screenshot today if I have time to finish.
Go ahead and do it! I can't post a screenshot, unless I send it by email or something. The internet is incredibly slow. By the way, the foot Inferno units are waiting for you to paint them (everything looks good on the lizard units, but there's still some work to be done on those). And all the new Elite units will probably be waiting for you too. I just want one thing: if we're changing all the female units, let's at least keep the style consistent, so that the cloaks, at least, remain in this style. I really like it. I'll finish this one for now; I don't know who I'll replace her with yet. Forget about the fairies; I'll choose someone based on their hairstyle who fits best. Anyway, okay, let's leave only three druids as foot units. Alaron and Tieru must definitely be foot units!

Added 11 minutes later
Yes, since we only have three foot units left, there's no point in giving them a flag. I'll do it like with the Academics - a multicolored faction symbol, for example, on the cloak. I'm just not sure what to do with the Djinn yet; besides painting the belt, there are no other options... And with the female Djinn, everything above the belt is an effect. So there's really no choice...
#3754
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Will you be working on 0.86 for much longer?
In reply to Shadowsback
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#3755
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Shadowsback
Will you be working on 0.86 for much longer?

No! I'm finishing up the Orc icons (half of them are already done) and then I'll move on to the Inferno faction! Soon, there should be a stream featuring Necropolis... if Dyrman has time!
С уважением, Psatkha (Псатха)

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In reply to Shadowsback
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#3757
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Shadowsback
So, only the icons are left?

Only icons are allowed for publication!
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
#3758
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SRD, where are the models??? I made a new elf model that's more than 3 times the size of the old one. As you wished))) You'll like it))) Everything works perfectly. It looks great. The pieces of the dress are now connected, making it easier to apply textures and creating a seamless look, meaning there are no seams – the pattern flows from one part to another without distortion. I had to add about 20 effects to the model to make everything work correctly. But even then, during some animations, like shooting, the back separates at the cut point. Maybe I'm cutting the model in the wrong place. I'll try to find the right spot next time. But for now, I've solved the problem with a cloak))) I want to make one or two more models, maybe one without a dress, just in pants. Perhaps it will be easier to create the next one using this template. What a mess, so many flaws in the Fae'Daen model.... 1. Text. The coordinates of the arrow shaft were overlaid on the character's neck. Horrible... Was it too much effort to pick a color?((( I redid it. The arrows are now in a new file. The only downside is that, naturally, she can't hold them in her hands when shooting. But it's not noticeable. 2. I think everyone has seen that piece of texture sticking out from under the clothes. I finally found out where it was coming from. I deleted it. 3. There was a patch on the right knee that was covering up a texture from the bow file. I also deleted it. 4. The arrowheads were referencing another file. I redid it, but now the arrows aren't visible in the quiver((( I also redid a few other minor things, but I don't remember what. I had to redo the collar at the last moment, making it more feminine and less covering of the shoulders. (This is needed to connect the cloak to the body). It's now in the same file as the dress and arrows. For convenience, I created a template showing the exact position of the texture boundaries, making it easier to connect the patterns. By the way, long hair turned out not to be a problem and doesn't blend with the textures of other body parts if placed on the cloak – and that's great! There's a lot more I could tell you, but you'll see it all for yourselves. The model turned out to be quite good, almost new!!! and without any flaws, except for the back. I'll try to make another elf model for variety, maybe I'll figure out the back then. Damn, I found that the Inferno units have the same problem with the "joy" animation. But I think I have an idea how to solve it, it should work. Pastha, will you be reading this? Maybe you know how to solve this problem? So, there are bones on the back called Hip and Hero_Spine, where should I cut? I've figured out how to find the joints precisely. This is the only part of the body that I don't like how it behaves during animations....(((
In reply to Роман RRR
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#3759
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Roman RRR

Damn, I discovered that the Inferno units have the same problem with the joy animation. But there seems to be an idea on how to solve it, it should work out.
Psatha, will you read this, maybe you know how to solve this problem? So, there are bones called Hip and Hero_Spine on the back. Where should I cut? I've figured out how to find the joints precisely. The only part of the body that doesn't behave as I like during animations is...(((

Roman, this is a nuance in the bone weights assigned to the donor model's mesh... when using the effects method, the only thing you can do is replace the problematic meshes for certain animations, or add an additional mesh to such an animation, i.e., for the happy animation of the Inferno units, you need another connecting mesh, but it should be of a tricky shape... for the back, something like a double-sided cone (or rather, in the shape of a dried plum) to cover the gap when the two parts diverge relative to the Hip and Hero_Spine bones :smile13:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#3760
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By the way, I was rummaging through my old collection of icons and came across a portrait of the banned Menan (brother of Raileg) from Heroes of Might and Magic VII, although in Heroes of Might and Magic VI, he was supposedly almost the same, but I don't remember him being in the sixth game; maybe he just appeared briefly in some dialogue!
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С уважением, Psatkha (Псатха)

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#3761
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Why are the icons taking so long to create? Or are you not creating them at all? It seems like you're only making one per week.
In reply to Роман RRR
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#3762
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Roman RRR
SRD, where are the models??? ��
Well, that's how I work - I really don't have any time.
Roman RRR
Wow, there were so many flaws in the Fayedan model...
1. The text coordinates of the arrow shaft were overlaid on the character's neck. Horrible... Was it too much effort to pick a color?((( I redid it. The arrows are now in a new file as well. The only downside is that when she shoots, she can't naturally hold them in her hands. But it's not noticeable.
2. I think everyone has seen that piece of texture sticking out from under the clothes. I finally found out where it came from. I deleted it.
3. There was a patch on the right knee that covered up a texture from the bow file. I also deleted it.
4. The arrowheads referenced another file. I redid it, but now the quiver isn't visible(((
I also redid a few other minor things, but I don't remember what exactly.
Yes, that's true - especially that piece that sticks out at the bottom of the clothes is annoying - I couldn't figure out where it came from for a long time - it turned out to be a piece of the bow:eek: - of course, after fixing that piece, my bow broke - I had to revert it, so it would be good to fix Fayedan as well (it would be a useful fix)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...