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SRD, where are the models???
I made a new elf model that's more than 3 times the size of the old one. As you wished))) You'll like it))) Everything works perfectly. It looks great. The pieces of the dress are now connected, making it easier to apply textures and creating a seamless look, meaning there are no seams – the pattern flows from one part to another without distortion. I had to add about 20 effects to the model to make everything work correctly. But even then, during some animations, like shooting, the back separates at the cut point. Maybe I'm cutting the model in the wrong place. I'll try to find the right spot next time. But for now, I've solved the problem with a cloak))) I want to make one or two more models, maybe one without a dress, just in pants. Perhaps it will be easier to create the next one using this template. What a mess, so many flaws in the Fae'Daen model....
1. Text. The coordinates of the arrow shaft were overlaid on the character's neck. Horrible... Was it too much effort to pick a color?((( I redid it. The arrows are now in a new file. The only downside is that, naturally, she can't hold them in her hands when shooting. But it's not noticeable.
2. I think everyone has seen that piece of texture sticking out from under the clothes. I finally found out where it was coming from. I deleted it.
3. There was a patch on the right knee that was covering up a texture from the bow file. I also deleted it.
4. The arrowheads were referencing another file. I redid it, but now the arrows aren't visible in the quiver(((
I also redid a few other minor things, but I don't remember what.
I had to redo the collar at the last moment, making it more feminine and less covering of the shoulders. (This is needed to connect the cloak to the body). It's now in the same file as the dress and arrows. For convenience, I created a template showing the exact position of the texture boundaries, making it easier to connect the patterns.
By the way, long hair turned out not to be a problem and doesn't blend with the textures of other body parts if placed on the cloak – and that's great!
There's a lot more I could tell you, but you'll see it all for yourselves. The model turned out to be quite good, almost new!!! and without any flaws, except for the back.
I'll try to make another elf model for variety, maybe I'll figure out the back then.
Damn, I found that the Inferno units have the same problem with the "joy" animation. But I think I have an idea how to solve it, it should work.
Pastha, will you be reading this? Maybe you know how to solve this problem? So, there are bones on the back called Hip and Hero_Spine, where should I cut? I've figured out how to find the joints precisely. This is the only part of the body that I don't like how it behaves during animations....(((