Posts from MMH5.5 - Heroes of Might and Magic 5.5
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Inferno units have low HP. Any damaged caused is always a casualty even in late game.
On the other hand Fortress can withstand considerable damage with minimum or no losses if utilized properly.
I have played both many times and actually Inferno are trickier to pull as they do not have shooters and their units are exposed to archers and magicians early to mid game.
I have a friend who is not that good at Heroes and he prefers Fortress faction because army consistency is easy to maintain during the battles.
Otherwise there were numerous Inferno vs Fortress battles where I have played from either side on equal conditions and results were pretty even which means both factions offer the ability for equal development. I believe the best way to be convinced is if we take this discussion into concrete problems and probably deliver a strategy to cope with it.
Here are some early game strategies with Fortress that help the faction kill monsters easily:
1. Might hero + War Machines + Tent and/or Balistta. Upgrade Tier 1 and tier 2 for even better results (get the Harpooner upgrade for greater damage output). Karli is a very good pick!
2. Magic hero + Destruction - any skills that improve damage output and mana attrition are good (sorcery, occultism)
3. Balanced hero - Light + hope for regeneration. Basically this class suffer the most casualties early game but has the strongest late game due to availability of runes and strong magic which the other 2 classes do not share.
- Against Melee:
Army: Defenders + Harpooners
Tactics: Use harpooners, hero and ballista to flank the enemy. Protect harpooners with defenders (5 stacks with 1 defender, 1 stack with the rest).
- Against shooters/magic dealers:
Army1: (enemy is average or weak damage dealer): Defenders + Harpooners.
Army2: (enemy deals good damage (master hunter?)): Defenders.
Tactics: if you go with defenders just hit defend and attack with hero, balista. Dont mind defender casualties as you get them in double population because of the Tier 1 dwelling.
Personally I dont attack ranged units except if it is not necessary (guarding important mine or staying on a way for another land) or I can overwhelm them before they cause havoc.
It is important to know that on a "very strong" difficulty, what you should do on week 1 is get ore + wood, get all unguarded tier 1,2 and 3 dwellings, get all free or poorly guarded resources in the zone. Your hero army is way too weak to conquer any mines this is what you try to do on week 2 (and probably 3 if needed). Somewhere between week 4 and 5 is the time to get out of the zone but this depends on many things (map template, how many casualties you had to suffer, unlike ToTe maps here casualties are unavoidable at some point).
However I assume that the specialization itself becomes useless in H55 because it basically gives the hero what other heroes can get from the rune guild with no specialization. Having in mind that H55 maps have a lot of castles, a hero needs 2 fortress castles to gather all runes. This makes Inga ability weaker because she gets something that other heroes get for free.
Even early game her specialization does not help much because rune casting require resources which the player cannot spare at this stage of the game.
1. Open MMH55_Editor_64
2. Go to "Tools -> Advanced RMG"
3. On the new window set a:
- name
- size
- template
- 0 for seed. This means full random.
- monster strength. Medium is easy; Strong is normal; Very strong is "Difficult"; Impossible is as it says... impossible.
- players
- resources. Default is little.
- experience. This value is best at 2 or 3 and it defines the density of adventure map special buildings (Witch huts, dwarven mines, movement bonus buildings etc..).
Select "Random towns only" tick so the players can choose a race in game. Otherwise races will be preset.
Save the map in <game folder>\maps directory.
You are ready to go.
To install the mod, you need:
1. Install Heroes V: Tribes of the East
2. Install patch 3.01
3. Download the Mod setup from here.
4. Install it in the Tribes of the East directory.
5. Start the game from <game folder>/bin/MMH55_64.exe
Added 3 hours ago
I am specifying the path to the folder. It installs the "MMH5.5 Manual" folder into this folder. What am I doing wrong?
The link that was provided above is what you need (Might & Magic: Heroes 5.5 (RC9b)).
Cheers