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Posts from MMH5.5 - Heroes of Might and Magic 5.5 Auto-translated

4.6 (10 ratings)
#288
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Does anyone know if there’s a mod that allows players to team up with other players in a hot-seat game at the beginning, on a map where there are no pre-existing teams?

Added 1 hour 45 minutes later
Why were the runes for the Dwarves and the battle cries for the Orcs changed in the mod?
In reply to traktor4684682165
#289
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traktor4684682165
Does anyone know if there's a mod that allows you to team up with other players in a hot-seat game at the beginning, on a map where there are no pre-existing factions?

If map scripts are activated and there are 2 or more human players in the game, you will be automatically asked at the beginning of day 1 if human players should be allied or not.
traktor4684682165

Why were the runes for the Dwarves and the spells for the Orcs changed in the mod?

"Fear My Roar" mana requirements are increased because it was too overpowered. Horde's Anger damage was reduced because barbarians did more damage than Magicians with 0 spellpower and no skill requirement ("Shouting" skill is equal to "Sorcery", it is not a school).

"Battlecry" attack bonus was reduced due to being extremely potent combined with barbarian high attack skill.

Fortress runes price was significantly increased (special resource cost equals the level of the rune) because it made them easily the strongest faction in the game.

"Rune of speed" was moved from level 1 to level 5 because it made the whole faction as fast as Sylvan and Dungeon for free (1 stone). Fortress are meant to be slow and tough.

Late game fully developed fortress is still very very strong but hopefully economics requirements compensate.
#290
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sometimes, two runes of the same level drop, which creates an imbalance; sometimes, powerful runes drop, and sometimes simple ones. Also, how can you study runes if not in a Castle?
In reply to dredknight
#292
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How do I enable Russian language in the game with this mod? I downloaded the language pack, copied all the files as instructed, but the Russian language doesn't activate in the game. I tried replacing the English language pack, but that didn't work either. It's the Steam version of the game.
#293
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Can anyone tell me if artifact sets aren't being collected in this mod? Maybe something needs to be configured (i.e., I have 3-4 items from one set, but it says 1 out of 8, etc., and I'm not getting the set bonuses). Or is this a bug in the mod that can't be fixed?

Added 1 minute ago
klaudxzar, it means you did something wrong. There's Russian language support in this mod; do everything slowly and step by step.
In reply to Focusnic
#294
Artifact sets always work but visuals are not changed. They always stay to 1/N where N is the number of artifacts in the set.
#295
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How do you set up teams in the random map generator so that they are allies?

Added after 4 hours and 10 minutes
I also noticed in an older version of the mod that when the computer is in a hopeless situation, it surrenders. For example: I captured its castle, and my hero with a large army is there, while with another hero, I defend my castle, and instead of trying to recapture its castle, the computer surrenders. But I installed the new version recently, so I don't know how things are with it yet.
#296
Hello Traktor,

Advanced random map generator cannot make allies. This is done either in the editor manually or by using the H55 feature in the game.
Here is how to use the feature:
1. Launch the game, go to Multiplayer -> Hotseat
2. Create a map with 2 human players and 2 computer players.
3. start the game
4. on day 1 the first active player will be asked if the game wants to team all human players vs all AI players. Select OK.
5. start playing your game as usual, in 2 turns both players will have shared vision and will be allies.
#297
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on generated maps, they don't offer the option to team up with other players.
#298
This is because map scripts are not activated.
In order to do so use Reanimation patcher on the map.

Check this guide on how to prevent multiplayer issues.
#299
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Thank you, it helped. However, the game crashes when playing on randomly generated maps, usually around the 2nd or 3rd month of the game.
#300
Scripts must be always activated in multiplayer or hotseat otherwise many things do not work properly.

Use MMH55_64.exe so the game wont crash on big maps. The old exe cannot handle more than 3GB of memory.

That guide in the upper post explain all tweaks to go around crashes.
Let me know if it happens again (also tell us under what conditions - what exe do you use; what mode - Hotseat or LAN?; how many computer and human players; the size of the map).
#301
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I used MMH55_64.exe for playing and MMH55_Utility_64 for map creation. The map was not patched with Reanimation Patcher. I played with 1 player and 3 AI opponents, the map size was XL, and the template was 4p-chain-XL(all). The game crashes after skipping a turn on month 2, week 4, day 7. Here is the error message: Problem Signature: Problem Event Name: APPCRASH Application Name: MMH55_64.exe Application Version: 3.0.1.0 Application Timestamp: 4ea07667 Fault Module Name: MMH55_64.exe Fault Module Version: 3.0.1.0 Fault Module Timestamp: 4ea07667 Exception Code: c0000005 Exception Offset: 0072bc28 OS Version: 6.1.7601.2.1.0.256.1 Language Code: 1049 Additional Information 1: 23c4 Additional Information 2: 23c4faf1c9df46fec1de18b1558f2ec8 Additional Information 3: 49f9 Additional Information 4: 49f9fafac20f0e1b5753590b47414578
#302
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Thanks! Try a new game on a map that has been patched with the Patcher. Let me know if it happens again. I will forward this to our Hex master; I hope he has something in mind.

Added 10 minutes later
P.S. The crash might be caused by the new AI. What you can try is using H55_utility_64.exe to load and continue the map.

You will lose 8 skills, and the game will use the old H5 AI. If the game doesn't crash, then this is the issue.

Let me know how it goes if you try it.

Added 2 hours and 40 minutes later
P.S.P.S.

I talked with the other guys; it seems this is a known issue and it exists in the FAQ manual.
Here is the snippet:

The AI keeps crashing on the same turn every time, even after restarting the game?

Multiple possible causes:

-You are loading the game from the wrong exe file (watch out for old shortcuts and Steam application misleading you). -You are playing on a newly generated map in Hotseat or LAN, but forgot to activate scripts. Patch the map with the reanimation patcher in the start menu. -The game wasn't patched to 3.1 before installation and/or the mod isn't installed in the right directory; uninstall and reinstall the mod. -A conflicting mod or map is installed; try temporarily removing all custom maps and other mods downloaded from the internet and restart a clean RMG map, and check if everything is now working properly.

To fully resolve the issues, you will often have to restart your map.