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Posts from King's Bounty: Warriors of the North – Mods
It would be great to have more mods; for now, I've only found these:
mod_wn131_camera.zip - The maximum possible camera distance has been increased from 18 to 36. Author - spamm
mod_wn131_interface.zip - Disables the 1C startup video; - In the damage tooltip, the numbers are highlighted in color and bold; - The price of the scroll is displayed in the scroll tooltip; - In the tooltip for the learn/upgrade spell button, all unlearned levels are displayed, not just the next one; - In the skill tooltip, the cost of all unlearned levels is displayed, not just the next one; - In the medal tooltip, information about all unobtained levels is displayed, not just the next one. Author - spamm
mod_wn131_boxonminimap.zip - Enables the display of objects that can be picked up on the radar on "Hard" and "Impossible" difficulty levels. Author - spamm
I really miss the army shop.
masgak
13 years ago
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If the game crashes during a battle with the ice dragon, you need to replace the file:
King's Bounty.Warriors of the North\sessions\addon\ses.kfs
Here is the "Army Shop" itself - "mod_wn131_army_shop.kfs" and, in my opinion, the most important part of the mod by spamm - "mod_wn131_interface_v3.kfs" - which displays the possible damage in red - "mod_wn131_interface_v0.kfs", two fixes for the Skald and Troll glitch - "fix_skald_troll.kfs", and then just a simple launch of the game without videos - directly to the main game menu "mod_wn131_no_intro_video.kfs" ;)
psatkha
13 years ago
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Phew, I managed to adapt the “Rune Exchange” mod by SayNt as well (although, due to some peculiarities of the in-game mechanics, and without using Master-Mod, it has been combined with the “Army Shop” mod) – here’s the link: http://rusfolder.com/34405919 or http://rghost.ru/42787775
Sincerely, Psatkha
psatkha
13 years ago
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Dear forum members, I present to you a set of adapted MODs for use in the game "King's Bounty: Warriors of the North" version 1.3.1 {licensed by 1C} without using the Master Mod with full adaptation of the functionality of the original MODs!
This package includes the following classic MODs:
1) MOD "Army Shop" by SayNt: An item "Army Shop" appears in the inventory, allowing you to buy up to the maximum number of missing units or sell unnecessary units. It works on the global map and in buildings, and the number of units purchased is limited by leadership. The price of units purchased through this MOD is doubled, and the selling price is standard.
2) MOD "Rune Exchange" by SayNt: An item "Rune Exchange" appears in the inventory, allowing you to exchange one type of rune for another, buy runes and crystals, increase parameters, and exchange crystals for runes. Rune exchange occurs at a rate of 2 to 1, and crystals - 10 to 1. Purchase - for money. Parameters (attack/defense/intelligence) are increased for runes (strength/spirit/magic) respectively, and each subsequent increase is twice as expensive as the previous one.
3) MOD "Milking Army Cow" by Tuzik: An item "Milking Army Cow" appears in the inventory, allowing you to buy any units up to the maximum, three times more expensive (in the original by Tuzik, it was 1.5 times more expensive, I specifically doubled this value so that there is no imbalance in the game, because as for the balance of the game, in my humble opinion, the developers know best what and how it should be... :1C:), and the number of units purchased is limited by leadership.
Attention: All items appear (or previous versions are updated) in the inventory approximately 5-15 seconds after the start of a new game or loading an old game (without these items), as the auto-addition is tied to the script for changing the hero's mana/rage and other parameters.
Installation: place the file mod_wn131_army_shop_rune_changer_unicow_10012013.kfs in the folder "game folder"\sessions\addons[br][/br] Also, please note that before deleting this set of adapted MODs, you must обязательно remove all items from the inventory - in case you are not satisfied with this set of adapted MODs!
Sincerely, Psatkha
P.S. An updated fix for the skald bug is also available :smile44:
After some tinkering with the resources of the Master Mod for the game "King's Bounty: Crossworlds" (version 3.1b2 - 20.11.2010, adapted by SayNt), I managed to adapt it for use in the game "King's Bounty: Warriors of the North" version 1.3.1-build 6250 {license from 1C} thanks to a hint from Antiboss:smile44:
Also, the following classic MODs were adapted for use with the Master Mod:
1) MOD "Army Shop" by SayNt: An item called "Army Shop" appears in the inventory, allowing you to buy up to the maximum number of missing units or sell unwanted units. It works on the global map and in buildings, and the number of units purchased is limited by leadership. The price of units when purchased through this MOD is doubled, and the selling price is standard.
2) MOD "Rune Exchange" by SayNt: An item called "Rune Exchange" appears in the inventory, allowing you to exchange one type of rune for another, buy runes and crystals, increase parameters, and exchange crystals for runes. Rune exchange occurs at a rate of 2 to 1, and crystals - 10 to 1. Purchase - for money. Parameters (attack/defense/intelligence) are increased for runes (strength/spirit/magic) respectively, and each subsequent increase is twice as expensive as the previous one.
3) MOD "Milking Army Cow" by Tuzik: An item called "Milking Army Cow" appears in the inventory, allowing you to buy any units up to the maximum, but three times more expensive (in the original from Tuzik, it was 1.5 times more expensive, I specifically doubled this value so that there would be no imbalance in the game, because as for the game balance, in my humble opinion, the developers know best what and how it should be... :1C: ), and the number of units purchased is limited by leadership.
Attention: All items appear (or previous versions are updated) in the inventory approximately 5-15 seconds after starting a new game or loading an old game (without these items).
Installation: any file with the extension .kfs containing "mod_wn131" in its name should be placed in the folder "game folder"\sessions\addons[br][/br] Removal: first, you need to remove the corresponding items from the hero's inventory and save the game, and only after that you can remove the corresponding files with the extension .kfs containing "mod_wn131" in their name from the folder "game folder"\sessions\addons[br][/br] ! It is strongly not recommended to use the Master Mod and regular mods together. This is only possible if specified by the mod author.
After installing the "Army Shop" mod, which for some reason also installs the "Milking Cow" mod, this bug occurs.
In the starting location, "Nordling Island," there is a magic wall. When you activate it, a dragon's tooth should appear in your inventory. In the main quest, the entry "Show the strange tooth to Runolv" appears. However, the tooth does not appear in the inventory! I go to Runolv, and there is an open quest marker above his house, but there is no dialogue line about the tooth, and the tooth itself is not in the inventory.
Without the mod, the bug does not occur. I suspect it's the "Milking Cow" mod; perhaps it should be removed from the "Army Shop," especially since it wasn't originally there.
After installing the "Army Shop" mod, which for some reason also installs the "Milky Cow" mod, this bug occurs.
In the starting location, "Nordling Island," there is a magic wall. When you activate it, a dragon's tooth should appear in your inventory. In the main quest, an entry appears: "Show the strange tooth to Runolv." But the tooth doesn't appear in the inventory! I go to Runolv, and there's an open quest marker above his house, but there's no dialogue line about the tooth, and the tooth itself isn't in the inventory.
Without the mod, the bug doesn't occur, of course. I suspect it's the "Milky Cow" mod; maybe it should be removed from the "Army Shop," especially since it wasn't originally there.
There's nothing in "Milky Cow" that would affect this tooth; it's most likely a game glitch. :smile04:
So, it’s not the “Burenka” then, it must be the army supply store or the rune exchange. The fact is that in the vanilla game, without any mods, this item appears, but with the mod, it doesn’t, and the game becomes unplayable.
So, it's not the "Burenka" mod, then. It must be an army shop or a rune exchange mod. The fact is that this tooth appears in the vanilla game without any mods, but with the mod, it doesn't appear, and the game becomes unplayable.
Here it is, this version is not for the master mod.
Well, you should have said that right away. In general, go into the game and remove everything from your inventory. If that doesn't work, just delete the files. I think I set them up as quest items, so it should work. Then, do something – for example, kill an enemy, save the game, and exit. Delete the files that are not for the master mod: "Runes," "Shop," and "Burenka," and then add the master mod and these mods, but the versions for the master mod. Then check it out. ;)
With the mastermod, a new issue has appeared. Now, when loading the mastermod, it complains about the game build, even though version 1.3.1 6250 is installed. It seems the problem lies with the crack. Is there a way to disable the game version check in the mastermod?
With the master mod, a problem arose. But now there's a different issue: when loading, the master mod complains about the game build, even though version 1.3.1 6250 is installed. It seems the problem lies with the crack. Is there a way to disable the game version check in the master mod?
Yes, it will complain on pirated versions. You can disable it. What build does it show for you?!
Here are instructions on how to use the Master Mod on pirated versions at your own risk. In general, using pirated versions inherently leads to gameplay glitches, and patches for pirated versions don't install properly. ;)
0) Launch the game and note the version number of your pirated build. 1) Using Total Commander, find the file mod_wn131_KBMaster_vikings_18012013.kfs. 2) Click on it, and a folder with files will open. 3) Find the file !1821310205405258713166284204762370618133124671535172319131.lua. 4) Open it for editing by pressing [F4]. 5) Find the line containing: if build and build ~= 6250 then. 6) Replace 6250 with the version number of your pirated build. 7) Save the file. 8) Launch the game and play at your own risk. ;)