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Joint Heroes of Might and Magic II Tournament of three resources:
HeroesWorld, HeroesLeague and HeroesPortal
"14 Dragons"
Tournament Rules:
1. General Provisions:
1.1. The tournament will take place from October 11 to November 12, 2012.
1.2. The tournament is held simultaneously on three Internet resources: HeroesLeague, HeroesPortal, HeroesWorld
1.3. The tournament is played on the following game versions:
Heroes II: The Price of Loyalty 2.1 (English), Heroes II: The Price of Loyalty 2.1 (Russian)
Playing on earlier versions of the game, where many bugs have not been fixed, is not allowed.
Playing in DOS and switching from one version to another is prohibited.
1.4. Tournament winners receive rewards corresponding to each of the resources (rating, statuses, etc.) on each of the resources.
1.5. The player who achieves the highest rank among participants playing in the JOINT tournament is declared the Winner of the joint tournament.
1.6. ATTENTION!!! Throughout the tournament, the player IS OBLIGED to make saves at the beginning or end (both options are mandatory) of EVERY game day and keep them on their computer! The judge has the right to demand daily walkthrough saves and explanations for them from ANY player, up to the description of the tactics of a specific battle.
In the absence of satisfactory explanations (from the judges' point of view), the player's result is annulled.
If there is a satisfactory description of the walkthrough but the necessary saves are missing, the player is credited with a defeat. The statute of limitations (during which daily saves must be kept) is 7 days after the results of the round are summarized.
1.7. The tournament leads are Dust on HeroesLeague, Sir Reanimator on HeroesPortal, and Qwerty on HeroesWorld.
1.8. The player must name their final save with their nickname, followed by D, and send it to the address: hmm2@mail.ru
2. Walkthrough Restrictions:
2.1. It is strictly PROHIBITED to use cheat codes, forbidden bugs and game exploits, hack saves, or manipulate computer players in hot-seat mode during the final run. The use of standard cheat codes for initial reconnaissance of the save is acceptable. However, after conducting reconnaissance, the player must load the starting save and start the game again.
2.2. Ultimate Artefact (UA) digging rule. The UA can only be dug up after visiting ALL obelisks. To prove this fact, the player must send another save to the organizers along with their final save, showing that all obelisks were visited before digging up the UA. "UA" must be added to the end of the name of such a save.
2.3. Moving a hero who was ransomed after fleeing/paying off in battle on the day they fled/paid off. Ransoming such a hero is allowed on the day of flight/pay-off;
ransoming and moving a hero who was dismissed/killed in battle is allowed only on the day after their dismissal/death;
if a hero fled/paid off/died in battle during a turn transition, they can be ransomed and moved immediately;
2.4. Visiting graveyards, demon caves, and ghost ships. Visiting ships with skeletons is allowed.
2.5. Use of "Haunt" magic and the "feeding" technique for spirits is prohibited, i.e., only one battle with a given unit of spirits is allowed, during which it is mandatory to make a save before the battle and immediately after it.
2.6. Buying spirits (ghosts) is prohibited.
2.7. Use of +5 monster growth weeks and months of double monster population increase is prohibited. In the event of such weeks and months occurring, the player must "roll back" until such week and month no longer occur. In case of great difficulty, the player may send a PM (private message) to the tournament judge and, if the judge decides that this phenomenon does not distort the Gameplay, further play is possible. The absence of saves at the end of the seventh day of each week and the beginning of the first day of each week automatically means the annulment of the participant's result.
3. Tournament Goal:
3.1. The goal of the tournament is to collect 14 dragons in the minimum game time for one hero.
3.2. The main victory criterion is the number of days. The secondary criterion in case of equal number of days is the number of dragons. In case of an equal number of dragons, the total power of the dragons collected by the hero is considered, based on the following coefficients:
-) black dragon - 853;
-) red dragon - 696;
-) green dragon - 550;
-) bone dragon - 356.
4. Preparing the Final Save.
4.1. The final save should be made at the end of the game day after obtaining 14 dragons for one hero.
4.2. Dragons must be collected by one hero. If dragons are held by several heroes, the number of dragons held by ANY hero chosen by the judges will be counted.
4.3. The email with the save must contain:
-) the winning save itself;
-) email subject - player's nickname;
-) indication of nicknames on all three resources;
For example, the email subject is 14 dragons - Alex_R,
a save named Alex_R D is attached to the email, and the email says: nickname on League is so-and-so, nickname on Portal is Alex_R HW, nickname on World is Alex_R.
5. All About the Starting Save
5.1. Download the save and the map.
Note: The save and map are archived using WinRar 3.62.
5.2. The downloaded save must be placed on your computer in the Games folder within the folder where Heroes 2 is installed.
5.3. Load it and start playing at any time convenient for you, while remembering to make daily saves at the beginning and end of each game day.
5.4. Save upon achieving the desired result, naming this save according to the requirements.
5.5. A full description of the tournament map is encouraged (optional).
5.6. Send this save to the specified address (in the rules of this tournament).
5.7. Wait for the results to be summarized.
HeroesWorld, HeroesLeague and HeroesPortal
"14 Dragons"
Tournament Rules:
1. General Provisions:
1.1. The tournament will take place from October 11 to November 12, 2012.
1.2. The tournament is held simultaneously on three Internet resources: HeroesLeague, HeroesPortal, HeroesWorld
1.3. The tournament is played on the following game versions:
Heroes II: The Price of Loyalty 2.1 (English), Heroes II: The Price of Loyalty 2.1 (Russian)
Playing on earlier versions of the game, where many bugs have not been fixed, is not allowed.
Playing in DOS and switching from one version to another is prohibited.
1.4. Tournament winners receive rewards corresponding to each of the resources (rating, statuses, etc.) on each of the resources.
1.5. The player who achieves the highest rank among participants playing in the JOINT tournament is declared the Winner of the joint tournament.
1.6. ATTENTION!!! Throughout the tournament, the player IS OBLIGED to make saves at the beginning or end (both options are mandatory) of EVERY game day and keep them on their computer! The judge has the right to demand daily walkthrough saves and explanations for them from ANY player, up to the description of the tactics of a specific battle.
In the absence of satisfactory explanations (from the judges' point of view), the player's result is annulled.
If there is a satisfactory description of the walkthrough but the necessary saves are missing, the player is credited with a defeat. The statute of limitations (during which daily saves must be kept) is 7 days after the results of the round are summarized.
1.7. The tournament leads are Dust on HeroesLeague, Sir Reanimator on HeroesPortal, and Qwerty on HeroesWorld.
1.8. The player must name their final save with their nickname, followed by D, and send it to the address: hmm2@mail.ru
2. Walkthrough Restrictions:
2.1. It is strictly PROHIBITED to use cheat codes, forbidden bugs and game exploits, hack saves, or manipulate computer players in hot-seat mode during the final run. The use of standard cheat codes for initial reconnaissance of the save is acceptable. However, after conducting reconnaissance, the player must load the starting save and start the game again.
2.2. Ultimate Artefact (UA) digging rule. The UA can only be dug up after visiting ALL obelisks. To prove this fact, the player must send another save to the organizers along with their final save, showing that all obelisks were visited before digging up the UA. "UA" must be added to the end of the name of such a save.
2.3. Moving a hero who was ransomed after fleeing/paying off in battle on the day they fled/paid off. Ransoming such a hero is allowed on the day of flight/pay-off;
ransoming and moving a hero who was dismissed/killed in battle is allowed only on the day after their dismissal/death;
if a hero fled/paid off/died in battle during a turn transition, they can be ransomed and moved immediately;
2.4. Visiting graveyards, demon caves, and ghost ships. Visiting ships with skeletons is allowed.
2.5. Use of "Haunt" magic and the "feeding" technique for spirits is prohibited, i.e., only one battle with a given unit of spirits is allowed, during which it is mandatory to make a save before the battle and immediately after it.
2.6. Buying spirits (ghosts) is prohibited.
2.7. Use of +5 monster growth weeks and months of double monster population increase is prohibited. In the event of such weeks and months occurring, the player must "roll back" until such week and month no longer occur. In case of great difficulty, the player may send a PM (private message) to the tournament judge and, if the judge decides that this phenomenon does not distort the Gameplay, further play is possible. The absence of saves at the end of the seventh day of each week and the beginning of the first day of each week automatically means the annulment of the participant's result.
3. Tournament Goal:
3.1. The goal of the tournament is to collect 14 dragons in the minimum game time for one hero.
3.2. The main victory criterion is the number of days. The secondary criterion in case of equal number of days is the number of dragons. In case of an equal number of dragons, the total power of the dragons collected by the hero is considered, based on the following coefficients:
-) black dragon - 853;
-) red dragon - 696;
-) green dragon - 550;
-) bone dragon - 356.
4. Preparing the Final Save.
4.1. The final save should be made at the end of the game day after obtaining 14 dragons for one hero.
4.2. Dragons must be collected by one hero. If dragons are held by several heroes, the number of dragons held by ANY hero chosen by the judges will be counted.
4.3. The email with the save must contain:
-) the winning save itself;
-) email subject - player's nickname;
-) indication of nicknames on all three resources;
For example, the email subject is 14 dragons - Alex_R,
a save named Alex_R D is attached to the email, and the email says: nickname on League is so-and-so, nickname on Portal is Alex_R HW, nickname on World is Alex_R.
5. All About the Starting Save
5.1. Download the save and the map.
Note: The save and map are archived using WinRar 3.62.
5.2. The downloaded save must be placed on your computer in the Games folder within the folder where Heroes 2 is installed.
5.3. Load it and start playing at any time convenient for you, while remembering to make daily saves at the beginning and end of each game day.
5.4. Save upon achieving the desired result, naming this save according to the requirements.
5.5. A full description of the tournament map is encouraged (optional).
5.6. Send this save to the specified address (in the rules of this tournament).
5.7. Wait for the results to be summarized.

Орден Феникса – харизматический :) лидер