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Posts from Unrealistic towns in Heroes of Might and Magic V.

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I don't know about you, but I've always disliked and found this irritating...
Okay, on the map, the Dungeon and Inferno castles are located underground (as they should be), but when the Academy and Sylvan castles are also located underground, that's just too much, gentlemen :mad:
Can someone explain how the Academy castle can end up underground when it's supposed to be in the sky, and the Dungeon castle is on the surface when it should be underground???
I hope this issue will be fixed. Otherwise, it just becomes some kind of nonsense, IMHO :mad: There's no sense of realism in what's happening; instead, you get the feeling that the map developers were just too lazy to do things properly.
Происходящее-просто игра отражений, рябь мыслей, которую гонят привычные сквозняки ума.
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In the 4th game, for example, they tried to build a town on the landscape it was originally placed on! Let them at least replace the background sky of the Academy with cave ceilings! And everything will be fine!
Скоро! Всем ждать! Они явятся!:smile20:
In reply to celt
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celt;32168
In Heroes of Might and Magic IV, for example, they tried to build the town on the landscape it stood on! Let them at least replace the background sky of the Academy with cave arches! And everything will be fine!

But that would no longer be the Academy... It's just not natural for mages to be in caves.
Происходящее-просто игра отражений, рябь мыслей, которую гонят привычные сквозняки ума.
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Raja_Rakshasa;32115
I don't know about you, but I've always disliked and found it irritating...
Okay, on a map, a Dungeon or Inferno castle being underground is fine (as it should be), but when an Academy, Sylvan, or
Empire castle is underground, that's just too much, gentlemen :mad:
Explain to me how an Academy castle can end up underground when it's supposed to be in the sky, and a Dungeon castle is on the surface when it should be underground???
I hope this issue will be fixed? Otherwise, it's just nonsense, IMHO :mad: There's no sense of realism at all; it just feels like the map developers were too lazy to do things properly.
Don't be like that. Everything is fine. It's supposed to be this way. Do you think it would be interesting to always know where your opponent is? You look at the tavern, see the castle, and draw a conclusion. Is that what you want? Everything is fine!!!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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Andrey;32181
Don't rush it. Everything is fine. It's supposed to be this way. Do you think it would be interesting to always know where your opponent is? You look at the tavern, see the castle, and draw a conclusion. Is that what you mean? Everything is fine!!!
No, it's not normal. And Necropolis used to be the Academy, so what's the problem with that? And in general, it would have been better to make 3D castles with the surrounding terrain. The Academy residents live in an aerial sphere that can be located anywhere.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
In reply to Eric Wynn
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Eric Wynn;32196
No, that's not right. And Necropolis used to be the Academy, so what's wrong with that? Besides, it would have been better to make 3D castles with the surrounding terrain. (The Academy scholars live in an aerial sphere that can be located anywhere).
I'm not sure I understand. Are you against the Academy's castles being underground, or not?
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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I'm against it, but generally, it could be, though I'm strongly opposed.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон
In reply to Eric Wynn
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I am against it too.
Происходящее-просто игра отражений, рябь мыслей, которую гонят привычные сквозняки ума.
In reply to Raja_Rakshasa
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Raja_Rakshasa;32351
I agree.
Let's assign the Academy a strictly defined location: in the upper left corner on the surface? And no deviations!!!!!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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Andrey;32352
How about assigning the Academy a strictly defined location: in the upper left corner on the surface? And no deviations!!!!!

And why specifically in the upper left corner?
Происходящее-просто игра отражений, рябь мыслей, которую гонят привычные сквозняки ума.
In reply to Raja_Rakshasa
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Raja_Rakshasa;32354
Why specifically in the top left?
Where do you want it? In the top right? Just tell me where, and we'll start collecting signatures in support. I also suggest placing the Dark Elves exclusively underground. In the bottom left corner!! And in general, it's high time each faction had its own designated place on the map!!!
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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Maybe we could draw a globe from that era... and put up signs like "don't go there, there's nothing there; go north..."
Let the Castles be located wherever they want. And regarding the landscape: each Castle has its own micro-environment under its foundation... And let's not overcomplicate things... Freedom for the PARROTS!!!!
А у нас план... Погост!
DeniusM:cool:
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You're nitpicking; the same thing happened in Heroes 3. When I played the "Fort Knox" map, it felt a bit strange to see sunshine and clouds above a city that's supposed to be underground:D. In the fourth game, this problem was solved very well.
Бог есть любовь
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The stone reads:
If you go left, you'll lose your horse (lizard, elephant, unicorn, legs).
If you go right, you'll lose your life.
If you go straight, you'll bump your head against the stone. :D

Why all this nitpicking? It's impossible to recreate the imagined world of all players at the same time!
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you are forgetting about magic; for example, mages (tautology) can create an illusion of the world they are used to. So, everything is logical.

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