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Posts from Undead – a Necropolis mod.

4.0 (1 rating)
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14 years ago
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Here is my version of the necromantic mod... :smile14: This mod is intended for fans of the undead and those who believe that they were unfairly nerfed. 1) Higher Vampires have been given the ability to Attack with Fear. 2) Princes are now also immune to certain attacks. 3) Plague and Rotting Zombies have gained the ability to devour corpses like Pao Kais. 4) Ethereal has been added to both Ghost and Astral Dragons. 5) Unimproved Liches can now cast spells. 6) Higher Liches can now create a Phantom. 7) For Marchel, Leadership has been replaced with Education, and Diplomacy has been replaced with Master of the Dead. 8) Nicholas is now a specialist in Vampires, and as a result, the specialty of the Vampire Princess is now called Vampire Commander. Expansion: H5U, install in the UserMoDS folder. The mod assumes the presence of a mod that unlocks all heroes, in this case, Koli and Marchel. (I recommend the UVH_SHARE_17012012 mod, which is described and available here: http://psatkha.narod.ru/UVH_SHARE/UVH_SHARE.rar) (In the Unlock All Heroes mod, Marchel disappears for some reason - I don't know why). Also, if you have other necromantic mods, please post them here. I suggest creating similar threads for other factions and posting mods there - because I, for example, am tired of searching for mods all over the internet: smile24:
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14 years ago
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Could you provide more details? Where should I place the wheel, and what description should I use?
14 years ago
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A semi-cheat mod.
In reply to Кортес
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14 years ago
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I agree, it slightly buffs the undead, but if other races also get something similar, the balance will be restored. I'll get to Inferno soon:D
Of course, the main improvement is the incorporeality of the dragonlings, but they must have it, considering their names - Spectral and Astral.
In reply to Markel the Imperor
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14 years ago
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The readme mentions that the undead have been nerfed; when exactly did they become so weak, perhaps due to dark energy or something similar? If all the changes are described in the readme, then it's indeed a well-documented mod. But if there are other changes, it's essentially a cheat for the Necropolis faction. However, if similar enhancements were applied to all other factions, it might actually result in something worthwhile. As it stands, I don't see a reason to install a mod that significantly buffs only one faction.
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14 years ago
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It would have been better to increase the health and attack for everyone; otherwise, it feels like blatant cheating.
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14 years ago
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I agree with Lord. Although I like the idea of the mod, I don't like cheating. It would be better if they created a campaign for the Necropolis.
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14 years ago
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Markel, just don't create elementals that can move four cells, like some players do.
In reply to Саня Изи
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14 years ago
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This is indeed an overpowered mod; it shouldn't change the Gameplay so drastically. Necropolis already has an advantage... Although experienced players will still win anyway:D
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13 years ago
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And experienced players who choose the Necropolis faction will defeat the other experienced players.
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13 years ago
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"Vampire Princes are now invulnerable" - that's ridiculous! They're already overpowered, and now this...
Invisibility for dragons? I think that's just absurd...
Phantom for liches? You've gone too far...

The only good thing is that someone is trying to do something.
The bad thing is that the direction they're going in is wrong.
In reply to Stiletto
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13 years ago
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Stiletto
"Vampire Princes are now invincible" - that's hilarious! They were already overpowered, and now this...
Incorporeality for dragons? I think it's nonsense...
Phantom for liches? You've gone too far...

The only good thing is that the person is trying to do something.
The bad thing is that the direction is wrong.

The right direction and the mod are great, perfect for fans of Necropolis, it's exactly what they need to be happy!

Added 1 hour 4 minutes ago
Markel the Imperor
I will also be buffing other races. I'm thinking about the Campaign:smile33:

In principle, you can create a campaign:rolleyes:

You could call it, for example, "The Necromancer's Daughter" and introduce a new hero, who would be her father - Dolf, and she herself - Linda

The main plot is that Dolf is killed by other necromancers:smile34: because he was the first to learn how to raise emo-necromancers, and this new trend was alien to them, and she will then take revenge on them...:smile24:
13 years ago
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Yeah, and then Linda meets her final demise at the end when she forgets to remove the dagger from the chair. She sits on it and goes to visit Asche.
Slightly enhances undead creatures.

Slightly! Well, then it's normal for skeletons to deal a thousand damage :D. Although, it's still a cool mod; I finally completed the Necropolis campaign with a hero :)

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