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Posts from Mafia 48. Club of the Almighty

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14 years ago
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The Almighty Club


Those who believe in parallel worlds are right. Dimensions are countless. And it does not matter what kind of life existed in them (if any at all), how widespread it was, or what laws of the universe prevailed there—one simple rule existed: dimensions cannot penetrate one another. But spatial storms are capable of shattering the boundary between worlds. The liquidation of these storms and their consequences, as well as the capturing of sliders (beings capable of moving from dimension to dimension), is the task of the higher race of Spirits who observe all spaces.

But there is a unique world that is an exception to the rule. The Almighty Club is a place where the most powerful beings from different dimensions gather for pleasant leisure, rest, and entertainment. Furthermore, several dozen mortals (or nearly so) work as staff at the same own. There is no violence or discrimination here. Everything is gentlemanly and decent: a wide variety of recreation, pleasant company for conversation, no infringement on workers' rights, and the free right to arrive in and leave the world. A utopia—what more could one wish for? Additionally, the Club is a kind of compromise between sliders and Spirits. One of the Club's founders, Estrello, who himself is a retired observer, concluded an agreement with his former colleagues. The Spirits do not touch the Club, and in return, it becomes a sanctuary for sliders. Did you somehow end up in another world? Then rest assured, you will move between dimensions once more. By the will of the Spirits, you will enter the Club, where you will be offered a job. If you refuse—it is your choice, travel further... until the Spirits take away your power to move between dimensions. However, there are so-called "world links," where the ability to move from space to space is legalized and the Spirits do not interfere with the actions of sliders. But these are exceptions rather than the rule. And even then, the Spirits still do not allow them beyond the boundaries of the worlds defined by the link. Moreover, the Club is hidden from all other worlds, and even the most powerful mage-sliders, who legally serve the Spirits, cannot detect this world or enter it. Overall, for a long time, the Club served as an isolated corner of a magical Paradise for the most diverse beings: from Gods and dragons to ordinary schoolgirls or janitors.

However, the Almighty failed to consider that the desert world they turned into their flourishing fairytale corner had its own laws and was not ready for such global changes. Nature itself—a force against which even the Spirits could not go—revolted against the uninvited guests. And one fine day, at a time when not many inhabitants remained in the Club, the apocalypse arrived. Nature rose up. Blooming plains and forests turned into habitats for monsters; various cataclysms began everywhere: from volcanic eruptions and earthquakes to tsunamis and hurricanes. The Almighty themselves received a powerful magical strike that stripped them of all their strength and abilities, except for one. For each person, the remaining power was individual—innate and most characteristic of them specifically. However, the staff retained all their powers, and it was upon their shoulders that the responsibility for saving the world fell. The creator of the Club, Turings, discovered the source of the cataclysms, and all mortals who were part of the staff at that time were sent deep into the planet's interior to liquidate it, while the Almighty tried their utmost to maintain the stability of at least the Club building itself.

But the apocalypse was not the main problem. After the start of the cataclysms, the world ceased to be isolated, and some powerful beings arrived at the newly discovered Club. And not all came with good intentions... An alliance of personalities formed among the Almighty who decided to take advantage of these difficult times to eliminate a large number of great beings at once and begin using this magical place—full of magical and other diverse powers—for their own selfish goals. Furthermore, no one else but the embodiment of universal Chaos has set its sights on this world... Certainly, better times have not come for the Club, and who knows if this corner can remain the utopia it once was.

Game Rules.

1. The game GM is Tox. You may contact them via forum PMs, but preferably via Skype (toxinushka) or ICQ (402107715).

2. Changing your nickname, avatar, signature, or personal information during the game is prohibited. If you were killed but wish to edit your profile, you must take a screenshot of your profile before the change and leave it in the thread.

3. The game begins with the night. At night, players send their Night Actions (NA). If you decide not to use an NA, notify the GM; otherwise, this will be considered offline status and may lead to a modkill. The GM must confirm receipt of the NA. The sooner the GM receives all NAs, the sooner day will arrive. The night limit is 24 hours, after which NAs are not accepted. No one has the right to write anything in the game thread at night, even in "deleted posts."

4. Day lasts 24 hours. Early termination of the day is possible by the wish of the majority of players.

5. During the day, a vote for execution is held. To vote, you must write "Execute [Name]" in the game thread, highlighting it in bold. The option "NNV" (No One Hang) is also possible. If you want to cancel a player's execution, you must write "**Cancel execution of [Name]**" in bold. The execution of a player occurs at the end of the day, at which point the voting results are tallied. In the results, double votes are always displayed. A majority of votes is required to execute a player (if there is an even number of living players, then half+one vote; if odd, then half of the total rounded up). If the execution fails, the reasons are not disclosed.

6. Clues are given for kills. A clue points to a detail of the killer's profile. A clue cannot point to dynamic profile indicators such as post count, join date, number of violations, etc. The killer may plant an additional clue, which must also point to their profile. In case of a failed kill (activation of Eliot/FVR protection or healing), clues are not given, only additional ones. In the event that a role's natural protection or an ability like "the killer's NA does not work on a certain role" is triggered, there will be no mention of the same attempt in the newspaper.

7. For the mafia, the choice of NA for the night is made collectively. If one of the mafia members is offline, the other participants may make a decision without them, but they do not have the right to send that member on a kill.

8. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is strictly prohibited for everyone. Only the mafia has their own collective chat where they are allowed to discuss the game.

9. Eliminated players and those not participating in the game are prohibited from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles anywhere.

10. It is forbidden to directly reveal your own or others' roles, disclose details of your role, or information obtained through your actions. Phrases like "well, I also know something about him that I can't say" are also considered a violation, regardless of whether you actually know something or are lying.

11. Each player may write a note at night, which will be posted at the end of the newspaper. Signing with your nicknames, names, or aliases is prohibited. Only one note per player. This also applies to the mafia. As long as 4 of their players are alive, they can plant 4 notes. Writing planned targets for the current and upcoming nights is prohibited.

12. Modkill (in rare cases - replacement) is performed:
- In case of violation of any rule point.
- In case a player fails to appear in the game for two nights, two days, or one day and one night.
- At the personal request of the player.

13. First-night immunity is given to the following players:
- Those killed on the first night in the previous game.
- The moderator of the previous game.
- Players playing mafia on this portal for the first time.
- Players who missed three or more consecutive games on this portal.

14. This is just a game. Play to win, but do not grieve over defeat.
Show me that you are truly Almighty!
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14 years ago
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City

Turings.

A Demiurges who, without realizing it, became the father of this world. Responsible, but otherwise—swings from one extreme to another: now he is flighty, then he is serious; now he is good-natured, then severe. Forces dwell within him, the scale of which he himself cannot imagine. A single desire, a single thought that it would be nice to organize a Recreation Club for Almighty beings gave birth to this space. And from there, everything was created and expanded on its own, adapting to the desires of the Almighty, until Nature snapped... Turings himself did not participate much in organizing the Club's activities because, apparently, he alone understood that one cannot simply arrive in a world and do whatever they want. He spent a lot of time trying to understand the principle of this dimension's structure and the influence of the Almighty upon it. For this, he "earned the respect" of Nature and remained the only one among the Almighty who did not lose his powers. However, all of them are spent by Turings on maintaining the stability of the Club building and protecting it from cataclysms.
ND.
No.
Features.
1) Club Founder. Double vote during the day voting.
2) Stability Maintainer. After his death, cataclysms begin to break into the Club. One of the karma and status options is chosen randomly. As a result, for each match with the selected option, the player skips a turn for one night. That is, the same unluckiest will have to stay home for two nights.
Karma. Good.
Status. Insider.

Estrello.

A spirit who was fired from his job for interfering in the course of events in the chain of worlds he was supposed to observe. He cannot stand boredom and inaction, yet even in his new physical form of existence, he prefers to act not independently, but indirectly, through some external means. Very polite and friendly; many girls from the staff pined for him, some for a long time, others briefly. He hasn't had time to concern himself with love yet, as there are more interesting pleasures in his new human appearance (even if it is the form of an Almighty human) that are still unfamiliar to him. However, having spent his whole life observing a world where own goodness ruled, he developed rules of morality that he did not cross. Thus, Estrello despises depriving a sentient being of life and will certainly not kill virgins for his own pleasure. Nevertheless, he still managed to do some not-so-good deeds, for which he sometimes suffers from pangs of conscience. One of the founders of the Club of the Almighty. After the apocalypse, by an irony of fate, his only ability became that which he cannot stand—observation. Estrello's perception seems to have merged with the knowledge of the Club itself; with his consciousness, he can penetrate all its corners. But this causes instability in the functioning of his organism, and it is quite possible that with excessive use of this ability, his consciousness will completely leave the body.
ND.
1) Surveillance. Watches the player; if they are killed, he receives an additional clue about the killers.
Ult. All-Seeing Eye. Receives an additional clue for every murder that occurred during the night.
Ult. Maximum Concentration. Receives a clue not only about the target's killer, but generally about everyone who visited them. Additionally, learns the nickname of the person the target visited.
Features.
1) Risk of Rupture. After using one of the ults, loses the ability to write notes.
Karma. Evil.
Status. Insider.

Villain Annigeol Cain De Lucian Van Devil.

A pureblood vampire from Transylvania, Villain never caused evil without a reason. All he wanted was to live a full life, full of pleasures. And who will blame him for the fact that in order to reach his age of 115 years, he had to deprive a couple thousand people of their lives, predominantly young girls. By the way, despite his "old age," Villain retained the appearance of his twenty-one-year-old self. He is a true hedonist who does not miss any opportunity to increase his wealth in anything. Thus, meeting a barely living fallen goddess, Villain could not deny himself the generosity of granting her death, draining her and thereby acquiring the powers of a demigod. A year before the creation of the Club of the Almighty, Villain entered a hunt for the powerful artifacts of a Japanese goddess and with their help managed to take power from another goddess of the pantheon, thus becoming a demigod twice over. And two halves create a whole. Villain himself entered the pantheon of gods of his world. Earning respect through his politeness, intellect, and aestheticism, he was granted the honor of taking under his patronage a planet where life was to be born in the future. But it would still be a long wait until that moment, and to dispel boredom, Villain became one of the founders of the Club. This world surprised and amazed the vampire. During the existence of the Club, Villain revised his values, began to care for others, and overall became more respectful of the weak, which was previously uncharacteristic of him. In essence, the Club made the vampire fall in love with it, and he gladly took on the position of personnel manager. When the apocalypse came, Villain lost all his divine and even vampiric powers. All that remained for him were the vitality and endurance characteristic of all members of his kind. However, he has an ace up his sleeve. Since his teenage years, he has always been accompanied by Gibutsu—a creature looking like a young pale girl. She is an artificial creation, but managed to become more than even a homunculus. For Villain, Gibutsu is everything: slave, companion, lover, friend, guardian, advisor... and weapon. The Club did not perceive Gibutsu as Almighty and did not strip her of her powers. And for good reason, for within her dwells a piece of Villain's essence, ready to unleash its power at the desire of its master.
ND.
Ult. Gibutsu's Wrath. Kills the target, piercing any kind of protection. Cannot be blocked or redirected by any means. Healing does not save the victim, even demonic healing. Furthermore, such a kill replenishes Villain's vital forces, and if someone tries to kill him the next night, he survives with 100% probability (nothing pierces this protection) and kills the attacker.
Features.
1) Vampire Vitality. 50% protection from attacks.
Karma. Evil.
Status. Insider.

Yortl-turtle.

Yortl is a representative of the race of warm-blooded intelligent turtles. Individuals of royal blood, and Yortl is one of them, possessed unique magical power. They could change, subdue, control—in short, do ABSOLUTELY everything with what they saw. Yes, such a somewhat ridiculous limitation. If you blink, that's it, the spell dissipates. Fortunately, turtles could go without blinking for several hours thanks to the peculiarities of their organism. In his youth, after receiving the crown, Yortl was a tyrant who forced his subjects to stand on each other's backs so that from the top of this tower of turtles, the king could see his entire island and keep it under his power. Yortl gained no benefit from this; it was simply egoism and the desire to test his powers on everything around him playing out, but nevertheless, he continued to torture his subjects with hour-long standings on each other's backs, justifying his actions by saying that in this way he could lure a large amount of fish from all coastal waters into the fishermen's nets. But even fish did not appease the island residents. One day, a young and fiery turtle named Mack said everything the population thought to Yortl's face. This forced the king to rethink his values, and within a few months, he began to be called the wisest king. Having brought his island to full prosperity, Yortl began to get bored. One day in the night sky, he saw a new constellation shaped like a gate. Looking at it, Yortl simply ordered them to open... And found himself in the Club at the moment of its creation. After laying the foundation for this world, Yortl returned to his own world, but periodically visited the Club to rest, socialize, learn something new, admire the landscapes... Unfortunately for him, his last visit coincided exactly with the apocalypse. Yortl lost all powers except the ability to summon other creatures to himself, as he had repeatedly done with fish. However, no one cancelled the turtle's wisdom and strong shell, and he is ready to stand in defense of his beloved Club.
ND.
1) King's Call. Forces the target to use ND on themselves.
Features.
1) Strong Shell. 50% protection from attacks.
2) Fingerless Paws. Cannot write notes.
Karma. Good.
Status. Insider.

Merlin.

The greatest sage and mage of his world. Merlin spent his time helping the king and his son overcome difficulties and rule the country. For a man with his abilities, this was no trouble at all, and therefore the wizard spent most of his time on science. Having studied the world through various sciences, he formulated a theory about parallel worlds and began to derive a spell for crossing the boundary between them. Estrello learned of these attempts in the Club. Knowing that Spirits usually eliminate beings of such power as Merlin, he decided to beat his colleagues to it and sent an invitation to the wizard to join the Club of the Almighty. Thus, the spell composed by Merlin worked, but he went not to an alternative version of his world, as he wanted, but to the world where Estrello was. His arrival coincided in time with the beginning of the cataclysms, so almost immediately after arriving, the wizard lost all his powers except for the occupation he had practiced since he was a boy. Merlin retained the ability to feel how light a person's soul is, how good or evil they are. And this ability will undoubtedly be useful to the Club.
ND.
1) Empathy. Check karma "good/evil".
Features.
1) Invitation from a Spirit. If Estrello is checked, he will learn Merlin's nickname.
Karma. Good.
Status. Outsider.
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14 years ago
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Elliot the Dreamer.

The English girl Elliot Anne Evans had a wonderful childhood. Despite being a prodigy and having an unusually tall stature for her age, she had many good friends and was loved by everyone: from peers to elderly women. Elliot herself was kind and helpful, and loved her sister more than anything in the world. The two girls were each other's closest confidants. By the age of 10, Elliot had already graduated school, and in honor of this, her family organized a celebration at a country estate. In the evening, the sisters decided to take a break from the festive bustle and went to an old abandoned pier by the riverbank to admire the scenery. But the boards they were sitting on proved too decayed, and they both fell into the water. While Elliot managed to get back to shore relatively unscathed, she barely saved her sister, who nearly drowned. After this incident, same closest person in Elliot's life fell into a coma... One night, tormented by guilt and worry for her sister, Elliot fell into an unusual sleep. Everything seemed real yet surreal. Elliot found herself in a dark city where it rained constantly, and terrible creatures crawled through the streets. The girl's imagination became the only weapon in this madness. Overcoming the terrifying city, she saved her sister from a high tower and woke up... At that same moment, her sister in the hospital awoke from the coma. As it later turned out, Elliot possessed the ability to penetrate people's inner worlds and help them overcome hidden fears. The girl began using this ability to help other comatose patients and assisted doctors in hospitals across Great Britain for three years. But this did not pass without a trace, and eventually, Elliot became a prisoner of her own inner world. There, she had to battle a deity of dreams, who had given Elliot these abilities only to later conquer the world through her. But the girl was not so simple and defeated the trickster. In the end, it was not the deity that devoured Elliot's soul, but she who devoured him. After this, the Dreamer—as the doctors began to call her—gained the limitless ability to realize all her fantasies in the real world. The military quickly caught wind of this and tried to recruit her as a weapon. After she refused, secret services took Elliot's family hostage. In vain. The Dreamer turned the lives of those who harmed her loved ones into a living hell. But her family did not expect such things from "little Elliot" and were shocked by her actions. Tormented by guilt, the Dreamer decided to leave Earth and hide from everyone in another world that she wanted to invent for herself. However, her imagination did not create a new world, but merely transported her to the Club of the Almighty. Soon, Elliot became its new chairperson and remained in this post consistently. The Apocalypse stripped her of all divine abilities, and all that remains for the girl is the ability, as before, to penetrate the inner worlds of other people, helping them survive.
ND.
1) Journey into the Soul. Blocks the target and protects them from all attacks. Does not kill the attacker.
Features.
1) Soulless. Cannot use her ND on creatures that have no soul: Estrello, Biko, and Creation.
Karma. Good.
Status. Ally.

Elminora Leafy.

The offspring of a union between a young forest spirit and a demoness, Elminora became a strange creature who absorbed traits of both very different beings into her character. Like her father, she is modest, sweet, and feels love for all living things. But, like her mommy, she is own-willed, selfish, touchy, and vengeful. If you cross Elminora's path, she will without hesitation first entangle you in vines and then burn you with a fireball. Other demons immediately began hunting the half-blood's mother, so the forest folk and dryads had to take care of the girl's upbringing. Elminora never saw her own mother after the separation. In the society of forgiving, kind forest dwellers, the girl was going crazy. It infuriated her that people with their developing civilization were destroying nature, while her family did nothing to stop them, as humans were also considered worthy of love, like all living things. But Elminora was not so soft-hearted. Hating her family, she left them and began playing pranks on people in various places across the planet. Wild animal attacks, forest fires, biological epidemics, and even the destruction of Atlantis—this seemingly sweet girl can be thanked for all of it. Eventually, the Club noticed her and decided to invite her. As a result, Elminora has been its member for several days, but this was not enough for the world to get used to her presence. After the Apocalypse, Elminora lost all powers except the ability to heal living things. She is tormented by rage, anger, and fear, but ironically, all that remains for her is to provide aid to the victims.
ND.
1) Dryad Magic. Heals the player, saving them from death.
Ult. Demonic Healing. Saves the victim of this night's killing; kills the attacker. At this moment, it cannot be blocked.
Features.
None.
Karma. Evil.
Status. Enemy.

Biko.

The history of this machine begins in a world where humanity disappeared from the face of the Earth as a biological species, leaving behind a civilization of intelligent androids. The provisional government of machines tried to recreate the human race, but its genetic code proved too complex for reproduction. But even for androids, who were less demanding than humans, Earth ceased to be a suitable place for existence; its resources were almost completely depleted, and the planet itself was on the verge of destruction. Consequently, it was decided to colonize nearby celestial bodies for living, establish resource extraction, and in the future evacuate all of Earth's population to them. For this purpose, the so-called "Network" was organized, consisting of the best androids programmed for scientific work. On one of the first stations of the "Network," a program for mineral analysis was written. It was nicknamed Biko after the sound it made when printing reports. Like any program, it was updated, supplemented, and synchronized with others so that it could receive information about recently studied resources. Eventually, it was put on auto-update by being connected to the main network. This led to the development of artificial intelligence. Soon, Biko formed a personality. One day, she encountered a special subspecies of minerals that, during certain chemical reactions (which, same by the way, Biko conducted on her own initiative), released several times more energy than those temporarily used by the "Network" at the time. Biko claimed the discovery as her own and soon became a respected program; she headed the Scientific Center for the Study of Minerals and Rocks of Celestial Bodies, and shortly after designed and created an anthropomorphic body for herself, which in machine society was considered a privilege of the most outstanding androids. Incidentally, humans became a religion for the machine society, a model for worship. And Biko was obsessed with the naive idea of recreating a human, as she had read in the "Network" databases that one nerve cell is equal in power to a thousand computer processors. Since then, her main goal became searching for a way to revive humanity. On one of the asteroids, during an expedition organized personally by Biko, an unusual mineral was found possessing a type of energy previously unknown to machines. It was a magical artifact from another world. By a ridiculous accident, it fell on Biko, smashing her right ocular and taking the place of the "eye." The artifact's influence on the expedition ship was unfavorable: the shuttle lost control and was forced to land on Earth, which was full of dissatisfied android rebels who believed the "Network" had deceived them and left them to perish in poverty and misery. Biko's team was completely killed, and she, in an attempt to save herself, opened energy supply access to the artifact area, which she had almost immediately isolated from her "organism" after impact. As a result, Biko moved to another world, releasing a colossal amount of energy that finally destroyed Earth... And the android herself ended up in the Club, where she became the chief secretary due to her extraordinary ability for data analysis. Pedantic and obsessed with Science, yet naive, Biko observed the behavior of the Club's members and employees with interest, trying to understand relationships and feelings characteristic only of humans, not machines. The Apocalypse reduced her processor power by 99.9999999%. All she remained capable of doing was filling in a data cell regarding an individual's membership or non-membership in the Club. However, the magical artifact in her eye still retained some of its powers, and who knows what will happen if they are used...
ND.
1) Database Filling. Learns "ally/enemy" status.
Ult. Magical Processor Overload. Learns the target's status and receives the nicknames of two other players with the same status from the GM. After this, she loses the ability to write notes in the newspaper.
Features.
None.
Karma. Good.
Status. Ally.

Yuuko Ichihara.

The Dimensional Witch Yuuko Ichihara lived a predetermined life. Her entire existence was dedicated to ensuring that the powerful sorcerer Fei Wong Reed did not achieve his goal, the fulfillment of which would lead many worlds to collapse and cataclysms. Her existence, like that of Fei Wong Reed, was permitted by the Spirits, which is why they both have power over space and time. However, neither of them suspects that in reality, they cannot see, influence, or enter worlds that are not part of the same link where they exist. Yuuko herself was a close friend and lover of the most powerful magician of this link—Clow Reed. But they, despite all their power, were not immortal. One day, Yuuko caught a severe fever and was close to death. Clow's tears, his subconscious desire to prolong his beloved's life for even one more moment, created a spell that stopped the movement of time forever for Yuuko, thereby keeping her alive. But such a powerful violation of the laws of creation brought many misfortunes. Clow Reed set out to correct the consequences of his momentary impulse to disrupt the order of things and, having completed these wanderings, died in peace and tranquility in one of the worlds, never managing to see Yuuko... And she took on the title of Dimensional Witch—a person who trades in the wishes of people and other beings from all worlds of her link. She could not follow her beloved to the afterlife, for someone had to maintain the now-fragile balance of creation. Her little shop in the town of Tokyo on planet Earth in one of the worlds became a true warehouse of various human valuables. And each found a use. What belonged to a ninja from one world might be useful to an intelligent dog from another, and vice versa. And this is not even the most unusual example of how Yuuko performed her work. But her main goal was not this, but a complex maneuver to disrupt Fei Wong Reed's plans. This became a true clash of two great minds. Hundreds of personalities from all worlds were involved on both sides just to achieve or prevent the impossible. And yet, both players remained "behind the scenes." But their game was interrupted by the appearance of access to a new world. Yuuko, without wasting time, went to the Club, as it was a hearth of chaos that could spread to other worlds. The Apocalypse occurring there stripped her of the ability to move through space and time, but preserved her main power—performing equivalent exchanges between beings. After talking with Turings, Yuuko realized that she definitely liked this man's wisdom and worldview and decided to do everything to help save the Club. But ironically, even here another game in the grand match of two great sages will take place, for Fei Wong Reed has also set his sights on the Club.
ND.
1) Equivalent Exchange. Swaps the ND targets of two players.
Ult. Not Quite Equivalent Exchange. Independently assigns targets to two players.
Features.
1) Vow of Silence. Cannot write notes.
Karma. Good.
Status. Enemy.

Tetsu.

Tetsui Kokatsu may seem like a charming and kind young man, but this is only a mask hiding an obsessed, cunning, and vengeful person, most likely with psychological abnormalities. Since his teenage years, this guy had two fetishes. The first—beautiful men, and the second—vampires, who occasionally appeared in his world. As he grew up, Tetsu became obsessed with a third—drinks, primarily alcoholic ones. The youth discovered an innate talent for preparing all sorts of beverages. Bartender is truly his calling; even the simplest orange juice squeezed by Tetsu will seem divine. His life was changed by one incident that happened in a hotel where the guy lived in a foreign city he had come to for work. Tetsu never particularly hid that he was gay and managed to seduce a very handsome guest. Who knew that his lover would turn out to be a vampire, meeting whom Tetsu dreamed of most. The creature, mesmerizing the youth, killed all the people in the hotel, leaving only Tetsui alive for certain merits before him. The guy reasoned that next time he might not be so lucky and threw himself headlong into honing his pistol shooting skills. This bore fruit. When Tetsu encountered a vampire for the second time—alas, far from as beautiful, and moreover, wishing to devour the guy—he managed to shoot him. For this, undoubtedly, the deceased's relatives began hunting Tetsu for revenge. The only way out for the guy was a vacancy as a vampire hunter. But after some time, he grew tired of tormenting his heart by killing creatures he admired, hung up his weapon on the shelf, and left the country for another continent, dedicating himself to his obsession with drinks. His bartending talent did not go unnoticed by the Almighty. They invited him to work in their Club, and this became a true respite for Tetsu, who had already begun losing the will to live. Here he managed to satisfy all three of his passions. The drinks are obvious, but Tetsu found a beautiful male vampire in Villian and has been trying to win his attention for a long time, since the founding of the Club. When the Apocalypse came, Tetsu was the only mortal employee who did not set out to save the world, motivating this by saying that his skills would be of no help in dungeons (the guy told no one about his shooting skills). Tetsu remained in the Club, supporting the exhausted Almighty with the best drinks in all worlds.
ND.
1) Strong Drink. The target gets drunk and uses ND on a random player instead of the declared one.
2) Elixir of Life. Grants the target 50% protection for this night.
3) Poison. Kills the player with a 50% probability. Leaves no evidence.
Features.
1) Long-time Passion. Cannot poison Villian; in case of an attempt, learns his nickname.
2) Potential Object of Affection. Cannot poison Drycen, but will not learn his nickname upon attempting.
Karma. Evil.
Status. Ally.
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14 years ago
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Mafia

Daizumi Izanami.

A creature with the blood of a mermaid and a succubus in her veins can hardly be a saint. Nevertheless, Daizumi manages to seem like one. A silent, graceful, and calm young woman with a doll-like appearance looks simply like an angel in the flesh. But in her soul, she is a cynical bitch, accustomed to getting everything she wants, and, more importantly, despising all male beings with all her heart. In her home world, she ruined the lives of hundreds of men, playing them like dolls without any remorse. Daizumi was one of the founders of the Club and its first chairperson. At that time, there were no men among the members and staff, except for a local somewhat unstable thug-security guard, on whom Daizumi felt it was a waste of time to even spend, as well as Yortla, Tetsu, Turings, and Estrello; however, she perceived the former as an animal first, and only later as a man (it must be said that Daizumi is very tender toward animals and nature in general), the second was gay and not interested in her at all, and she could not harm the third and fourth. Thus, it worked out that she maintained good relations with everyone and did not waste her contempt. Except for one person — Villain. She was used to playing with boys; he — with girls. And these two clashed in a heated rivalry, as each wanted to add the other to their "collection." And although it all ended in a formal draw, Villain emerged as the winner, for he never attacked a woman, but only played with her character, provoking her into action. But Daizumi will never admit this in her life and is convinced that she won. Perhaps that is why shortly after this "duel" she left the Club. She returned only recently, out of boredom. And not even a few days had passed since her return when the apocalypse struck. Daizumi was stripped of all her powers: both mermaid and seductive-succubus ones. But her main ability remained — water control. Perhaps this became the main reason why Daizumi decided to eliminate all other Almighty Ones and use this world for her own purposes. For her seemingly simple ability provides simply unimaginable possibilities when used correctly. Gathering a group of personalities around her who could be used, Daizumi began her campaign to conquer the Club.
ND.
1) Desiccation. Kills a player by removing all water from their body.
2) Water "Reading". You know that water is capable of storing information? With its help, she learns the player's karma as "good/evil".
3) Raising Archives. Learns the player's status as "ally/enemy".
Features.
1) Created for Power. Receives a double vote after Turings' death.
2) Ex-chairperson. Her first execution attempt fails.
3) Patron of Aquatic Creatures. Cannot be summoned by Yortla, cannot kill him.
4) Bitch vs Bitch... Cannot be healed by Elminora.
5) Drinking control. Does not get drunk or poisoned by Tetsu's drinks. But she might drink a little elixir of life.
6) Rivalry. If she tries to kill Villain, he uses his ult on her, but does not kill her, instead placing her in a cage with the intention of later putting her in his garden as a decoration, a pet, and material for experiments. But these are just nuances of the description; in terms of gameplay, the ult is used as usual.
Karma. Evil.
Status. Ally.

Dreizen Schwarzschild.

Dreizen came from a planet where two races lived: humans and vampires. He was born in the dark times of war between them. Vampires hunted humans by night, and humans, under sunlight unbearable for their enemies, conducted raids on their shelters by day. Dreizen is a descendant of an ancient royal line. Genetically, it happened that he became one of the strongest vampires in history. His family hoped that Dreizen would be able to end the war and wipe all humans from the face of the planet or at least turn them into slaves of the "superior race," as they considered themselves. But everything happened quite differently. In childhood, Dreizen was kidnapped by an order of humanist vampires who believed that races should coexist in peace. Few know at what cost the venture to lead the prince away from his family succeeded, but nevertheless, the order managed to hide Dreizen and raise him based on humanistic ideals. The boy grew up, his powers of darkness control grew, but were hidden since they were not used. Meanwhile, the war became more like a cold one. And then one fine day, the truth about Dreizen's origin was revealed to him. The order hoped that the vampire king would not go against his own son and everything would end with the drafting of a peace treaty. But unfortunately, Dreizen was not even granted an audience. He had to fight his way into the royal chambers, only to be attacked by his own family. This attack awakened Dreizen's powers, and with one furious blow he killed his father, and soon slaughtered his entire kin. The order could not forgive such cruelty, and Dreizen was exiled from it. But he was not upset: he already knew which path he would take. Placing the crown upon himself, Dreizen proclaimed himself the only legal heir to the throne and lord of all vampires. And his first order was... The termination of the war. The order immediately took back its words and emerged from the shadows, stepping forward to support the new king. Dreizen had to overcome much, but his dream of peace was fulfilled. At the cost of dealing with separatists, destroying the human Inquisition, and hundreds of hours spent at the negotiating table, Dreizen finally broke the chain of enmity and hatred that bound humans and vampires. Having achieved his final accomplishment: discovering that vampires can feed on more than just human blood, Dreizen decided to pay for the sins he had committed. Despite the fact that everyone — both vampires and humans — had long since forgiven them. He left the throne to his son Justice, went into a distant desert, and there stepped under the sun's rays, turning into ash as a result. That is how the story of the greatest vampire would have ended if not for his son's inexperience in political affairs. Realizing that things were going south and that in the new post of king he was unable to preserve peace without wise counsel, Justice quickly corrected himself and, performing an ancient ritual, brought his father back to life. It cannot be said that he was particularly happy, but seeing what had begun to happen in the country, he quickly got to work. The separatists were kicked once again, humans received wise instructions, and the son received a stern reprimand. It would be foolish to die again, so Dreizen sat on the throne once more, sending Justice to learn wisdom from his closest advisors. One very important feature of the king is worth noting: he was a brilliant musician with a beautiful vocal range. That is how he caught the attention of the Club. Dreizen received an invitation for the position of musician with the possibility of obtaining membership. After thinking it over, the king decided to accept it. The throne was passed to Justice again, and Dreizen himself entered the Club. Right before Daizumi intended to start her mission to exterminate the Almighty Ones. The cunning mistress of water quickly managed to orient herself and, not without the help of her succubus abilities, clouded Dreizen's mind, telling him that this place was a gathering of unholy beings who must be destroyed for the global good. The vampire king believed her and joined her alliance, offering her the only ability remaining after arrival — the dark magic of vampires, which was capable of killing even a dragon. But besides this, Dreizen still had his magical voice.
ND.
1) Strike of Darkness. Kills a player.
2) Enchanting Song. Steals the target's voice.
Ult. Royal Darkness. Kills two players, piercing Eliot's protection. Cannot be swapped by Yuuko. Cannot be blocked.
Features.
1) Vampire Body. 50% protection from attacks.
2) Equals in Strength. If Villain uses his ult on him, he kills him in return. Both die as a result.
Karma. Good.
Status. Enemy.

Fei Wong Reed.

Even with his accomplices, Fei Wong Reed did not share the goal for which he lives. Almost nothing is known about him at all. In reality, Fei Wong is a relative of Clow Reed, the strongest mage of their world. It cannot be said that Fei Wong Reed was evil or cruel. He is simply a person who has his own dream, created by a perception distorted by envy, and will commit any sin for its fulfillment. Fei Wong loved Yuuko Ichihara, but his feelings were unrequited. Eventually, he began to envy Clow Reed with all his soul: first, because of his magical power, second, because of Yuuko's love. But the moment when Clow's wish led to many cataclysms, Fei Wong saw a dream for himself. His relative managed only to postpone the death of the beloved; Fei Wong desired to resurrect her, unfreezing the flow of time for her while not letting her die. By this, he believed, he would be able to surpass Clow in power and have the right to Yuuko's love. But for such a violation of the law of creation, many conditions, resources, and efforts are necessary. The plan of Fei Wong's entire life consists of achieving these. But its execution was interrupted by the opening of access to the Club of Almighty Ones. Fei Wong joined Daizumi's alliance, offering his help in exchange for access to some of this world's resources. However, the apocalypse did not pass him by. Almost all the time while executing his moves, Fei Wong acted from the shadows, hiding behind many magical protections from the Dimension Witch. And his only power remaining in the Club was the creation of energy shields. However, Fei Wong always has soulless mannequins in reserve, professional killers from his personal army. Unfortunately, upon entering this world they were almost immediately destroyed, but they had enough time to commit one murder.
ND.
1) Assassin Mannequin. Kills the target. 50% chance of leaving no clues.
2) Magical Shield. Protects a player from attack.
Ult. Mass Protection. No member of the mafia can be killed this night.
Features.
1) Killers' Professionalism. If Estrello is watching the victim, there is a 50% probability that no additional clue is received even when using an ult.
2) Love of a Lifetime. Cannot kill Yuuko.
Karma. Evil.
Status. Enemy.

Ea.

Once upon a time in one of the worlds, there lived Mother Earth, mistress of nature and all living things on the planet. And she had two daughters. One healthy and normal, the other even healthier, to excess — Ea. The normal daughter grew up as expected, while the abnormal one grew with deviations. Everything went wrong for her. Her mother did not love her and tried everything to get rid of her, but unsuccessfully — the girl received immense power at birth, and all the mother's attempts turned into harm for the mother herself. There was nothing that could be done, so Ea had to be tolerated. Naturally, everyone's attitude toward her was terrible. Ea was constantly alone, left to her own devices. As a result, she grew up rude, hating and despising everything and everyone, including herself. Even nature was treated with disrespect by Ea. She tormented animals, destroyed forests, caused earthquakes. Unable to deal with her any longer, the mother turned for help to the only ones who could at least try to set Ea on the right path. The Almighty Ones accepted the girl into their Club in hopes of rehabilitating her. But nothing had an effect. Ea mocked and pestered everyone, and the fact that she could not harm anyone only angered her. The only ones who could control her more and for whom she even began to feel sympathy were Turings and Eliot. But in the end, she snapped anyway and left for the wild coastal cliffs. However, a week before the apocalypse, Ea returned: she was tired of being bored in the desolate lands. The ensuing cataclysms stripped the girl of all her powers except the simplest one available to her — control over the earth's soil and mountain rocks. This angered Ea even more, and she gladly joined Daizumi's alliance.
ND.
1) Burial. Kills a player by collapsing a pile of stones on them. The victim cannot be healed by Elminora unless she uses her ult.
2) Stone to the Head. Blocks the target.
Ult. Earthquake. 50% failure rate for all NDs of the city and Discord.
Features.
1) Mistress of Beasts. Cannot be summoned by Yortla.
2) Gratitude. Cannot kill Turings and Eliot.
3) Similar Origin. None of her NDs work on Kreation.
Karma. Evil.
Status. Ally.

Loners

Discord.

An inter-universal embodiment of Chaos, Discord could not help but admire what was happening in the Club when access to it opened. All these cataclysms, changes to the world, surreal creatures were music to the soul of this powerful being. It may seem strange, but Discord was never evil and never killed anyone. All he wanted was to change the world so that it became beautiful... By his standards. Cotton candy clouds, chocolate milk rain, day and night cycles every minute — these are just the smallest things that Discord loves and wants to see in an ideal world. Unfortunately, he never managed to realize his dream, but the surreal landscapes and constant chaos occurring in the Club after the apocalypse simply made Discord fall in love with it. He set a goal to create a kingdom of Chaos based on this world, where there would be no boring laws. Moving into the Club, the embodiment of disorder only weakened slightly, for the nature of the apocalypse was similar to the nature of his own soul. The Almighty Ones were glad at the appearance of a being who was in full power and hoped that Discord would help them restore order. But upon learning his ideals, they sent him packing, and he took offense and decided that it would be better for them to spend some time as statues decorating his palace. And when he gets rid of the Almighty Ones, the mortals returning after the world is restored will see a completely new Club and become the first inhabitants of the kingdom of Chaos. Yes, Discord also wishes success for their mission to stop the apocalypse, since he was capable of creating cataclysms that were even worse and more interesting himself, but at the same time his creations would be under his control. Who knows, maybe the Club will get tired of being chaotic and become a peaceful and boring place? Discord cannot allow this.
ND.
1) Petrification. Turns a player into a statue, removing them from the game. Equivalent to killing. 75% chance of leaving no clues, pierces natural protection.
2) Clouding of Mind. Redirects a player's ND to another target specified by himself.
Ult. Dominance of Chaos. All players use their NDs on random targets, possibly even themselves.
Features.
1) Cutie. Disrupts his first execution.
2) Crazy Inner World. If Eliot blocks him, her ND does not work the next night.
3) Tough Hide. 25% protection from attacks.
Karma. Good.
Status. Enemy.

Kreation.

The nature of this world tries with all its being to erase foreign life from its face. But the Almighty Ones successfully hold the defense in the Club premises. Nature's hatred for them was embodied in a living creature. Kreation is the personification of the world's desire to wipe the Almighty Ones from the face of the planet. He himself is a full personality, arriving at the Club introducing himself as an elemental mage from a distant dimension. In hard times, no one bothered to check his history for authenticity, so Kreation received membership. Moreover, through certain machinations, he managed to convince Biko that he had been here for a long time and was an ally, which was essentially true. And now he intends to use this opportunity to destroy the Almighty Ones. Kreation plans to kill them all and then reach the center of the planet to get rid of the Club workers, for this is Nature's desire. No foreign life should interfere with the development of this world. Kreation is a son of Nature; he possesses the ability to use all her powers. And he will use them.
ND.
1) Cave-in. Buries the target under a flow of earth and stones. Does not work on Ea.
2) Local Flood. Blocks the target. Does not work on Daizumi and Yortla.
3) Lightning Strike. The target uses their ND on a random player.
4) Magic Fairy Dances. For 2 nights, the target receives 75% protection from attacks (does not work against Kreation's own attacks), but loses the ability to use their NDs and vote in the day vote. Additionally, the target cannot be blocked by Eliot. Does not work on Estrello, Biko, Yuuko, Daizumi, Ea, and Discord.
Ult. Psychic Disruption. The target falls into a fit of uncontrollable aggression and kills everyone who comes to them at night, while losing their own ND. Clues are given for the target.
Ult. Forest Protective Wall. No ND works on Kreation. Does not work against Villain's and Dreizen's ults.
Ult. Monster Attack. Kills the target, piercing natural protection and Fei Wong's non-ult protection. The victim can only be saved by demonic healing, but in this case Kreation will not die. If Eliot puts the target into a trance, she dies instead of them. No clues are left.
Features.
1) Powerlessness against the Creator. None of Kreation's NDs work on Turings.
Karma. Evil.
Status. Ally.
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14 years ago
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Order of Night Actions.

1) Earthquake Ea.
2) Discord's Chaos Domination.
3) Maximum Estrello Concentration.
4) Not quite an equivalent exchange Yuuko.
5) Psyche disruption Kreation.
6) Discord's clouded mind.
7) Call of King Yortl.
8) Lightning strike Kreation.
9) Strong drink Tetsu.
10) Equivalent exchange Yuuko,
11) Mass protection Fei Wong.
12) All-seeing eye Estrello.
13) Magical dances of fairies Kreation.
14) Journey into the soul Eliot.
15) Monster attack Kreation.
16) Stone to the head Ea.
17) Local flood Kreation.
18) Magical processor overload Biko.
19) Database filling Biko.
20) Merlin's empathy.
21) "Sifting" water Daizumi.
22) Raising archives Daizumi.
23) Enchanting song Draizen.
24) Surveillance Estrello.
25) Protective wall of the forest Kreation.
26) Magic shield Fei Wong.
27) Elixir of life Tetsu.
28) Royal darkness Draizen.
29) Wrath of Gibutsu Villian.
30) Darkness strike Draizen.
31) Collapse Kreation.
32) Poison Tetsu.
33) Burial Ea.
34) Mannequin assassin Fei Wong.
35) Turning to stone Discord.
36) Drying out Daizumi.
37) Demonic healing Elminora.
38) Dryad magic Elminora.

Numbers 1 through 7, 10 through 12, 18, 25, and 26 are not displayed. If numbers 1-5, 11, 12, 25 are used, only the fact that these NAs were applied is indicated; number 18 – in the newspaper, only the first target is displayed, Biko receives the others privately. The rest are not displayed at all.

The Mafia has 3 NAs per night, among which there can be only one killing action and one ultimate ability. Daizumi can use two NAs in one night.

Discord can use an ultimate ability together with another of his NAs.

Kreation has two NAs per night, including ultimates.

For the town, the ultimate ability is used INSTEAD of a regular NA.

Depending on the game situation, some unsuccessful NAs may be displayed in the newspaper as successful. This is possible in the following cases:
1. Eliot puts Estrello, Biko or Kreation into a trance.
2. Tetsu gets Daizumi drunk.
3. Elminora heals Daizumi when no assassination attempt is made against her.
4. Ea blocks Kreation.
5. If Eliot put Discord into a trance in the previous night, then this night his NA will not work, but it will be displayed as successful.
6. Kreation blocks Daizumi or Yortl.
7. Kreation blocks or strikes Turing with lightning.


List of players.

1. Pobeditel
2. Vulfgar
3. Ple-Sen
4. Naver Leengard
5. WishmasteR
6. Rudyy
7. Spear
8. Nefela
9. Nebo
10. Thorium
11. Neira Drake
12. WhiteLizard
13. Arandor
14. Millicent
15. Drakkoska
16. Gur

Newspapers.

1. Not in the eyebrow, but in the eye.
2. Storm amidst calm.
3. King of Darkness.
4. End of unrest.
5. Inevitable tranquility.

Final chapter, roles and players
Log
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14 years ago
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Give me the seventh game!
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14 years ago
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15 .
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14 years ago
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Number 1, please.
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14 years ago
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Number 16. Sincerely, Gur
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14 years ago
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I think the Might and Magic team will win.
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14 years ago
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1 3
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14 years ago
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Questions regarding gameplay details, balance, and the mechanics of spells/abilities are welcome.
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14 years ago
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Club of the almighty:smile04:

Okay, let's go with 11.
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14 years ago
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I think players will take a while to sign up, so I'll register as number nine, and if I don't free up before the game starts, I'll withdraw, sorry. Tox, is that okay?
The Club of the Almighty
The Club of Mind-Blowing.
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14 years ago
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For now, there’s only one question: how will you calculate so many non-player decisions and write clues for Estrello?

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