Logistics, or the features of movement on the map;
Hero classes and their characteristics;
Cheat codes
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Logistics, or the features of movement on the map;
Hero classes and their characteristics;
Cheat codes
Enjoy browsing!

That's a good thing.
However, before publishing data that contradicts the Heroes2info reference guide by Qwerty, it would be good to consult first. IMHO, the optimal result will be achieved through interaction!

Let's find the inaccuracies and fix them. I'm always ready for a productive discussion, you know that, Vitia. ;)

I don't even know what to say. It seemed to me that we had agreed on everything, but the article contains many inaccuracies... Some of them are not very significant, but there is also a point that is fundamental to the strategy on some maps. I'm talking about teleportation. The article says: "If a hero is on the other side, a battle automatically begins." In reality, if a hero (or even a non-hero) is on the other side, teleporting to that point is impossible. This tactic is often called "blocking the teleport"...


Please clarify your question.
Because if we're talking about diplomacy, the topic of whether it's possible to join units is discussed in detail on our forum.
