Auto-translated
Heroes

Clark Kent
Creates a justice league and becomes its leader. At night he works as a journalist, leaving room for the dark knight; by day, he is Superman, the head of the league.
Night Action (NA)
1) Status comparison (same, similar, different). Cannot compare with himself or the dead.
Dimension Door
1) Once per game, he can put a suspect in prison
Features:
1) Only Lex Luthor can kill him until the mafia players find out (check) who he is; in that case, any member of that clan can kill him.
2) 33% protection against Myers.
Status: good, explosive

2) Batman.
The secret alter-ego of billionaire Bruce Wayne, a successful industrialist, philanthropist, and favorite of women. As a child, after witnessing the murder of his parents, Bruce vowed to dedicate his life to eradicating crime and fighting for justice. Having prepared himself physically and mentally, he dons a stylized bat costume and takes to the city streets to confront criminals
NA
1) Bat Attack: Blocks a chosen player.
Features
1) Arch-enemy: If the block hits the Joker, both are revealed to each other.
Status: bad, calm

3) Doctor Gregory House
A brilliant diagnostician specializing in two main areas: kidney diseases and infectious diseases, but due to certain personality traits, he is not a favorite of patients and colleagues: he is withdrawn, abrupt, and cynical, with a tendency toward rebellion. He does not burden himself with the rules of etiquette, and at times it seems that he is completely devoid of compassion.
NA
1) Treatment: heals the target
Special NA
1) Genius: Once per game, he can resurrect any player. With each new day, the chance of a successful rescue increases: 25%-50%-75%-100%.
Features
1) Self-treatment: 33% chance to save himself upon being killed.
Status: bad, explosive

4) Terminator
I`ll be back
NA
1) Protection: protects a chosen player
Features
1) Toughness: Has 2 lives. He can spend one of them protecting a chosen player at night. A life is spent if an assassination attempt was made on the chosen player.
Status: bad, calm

5) Sherlock Holmes
The great detective who dedicated his entire life to catching Moriarty. A biochemist by profession and a convinced bachelor, he has never felt romantic feelings for anyone. He plays the violin, smokes strong tobacco, and is also dependent on certain narcotics
NA:
1) Sharp Mind: checks a player's status (good/bad)
Special NA:
1) Deduction: Once per game, he can receive a hint about any player's role or their full status.
Features
1) Friendship: Knows Watson and can communicate with him.
2) Competition: If Poirot has already checked the player, Holmes will learn nothing.
3) Irreconcilability: If a check hits Moriarty, a battle occurs with chances 75%-25% in favor of Holmes.
Status: bad, explosive

6) Doctor Watson
Friend, assistant, and biographer of Sherlock Holmes.
NA: None
Features
1) Friendship: Knows all of Holmes' checks. Can communicate with him. After Holmes' death, he does not receive his NA.
Status: good, calm

7) Hercule Poirot
The second most significant detective in history. A Belgian with an egg-shaped head, black hair, cat-like eyes, and meticulously groomed clothes, shoes, and a mustache that is his pride and joy. Perfect order always reigns in his home. He is not modest and calls himself a great man. He despises detectives who use "dog" methods of finding tracks, fingerprints, etc., believing that a true detective should primarily rely on psychology, all the minor details, and think with their head.
NA
1) Attentiveness: Checks a player's status (calm/explosive)
Special Dimension Door
1) Help of the "little grey cells":once per game, he can point to a clue, and suspects will be narrowed down to 5 people, or he can learn a player's full status.
Features
1) Competition: If Holmes has already checked the player, Poirot will learn nothing.
2) Friendship: Knows Hastings and can communicate with him
Status:good, explosive

8) Captain Arthur Hastings
Partner and best friend of the Belgian detective Hercule Poirot.
NA None
Features
1) Friendship: Knows Poirot and all his checks, can communicate with him.
Status: good, calm

9) Dexter.
A serial killer working as a forensic expert for the Miami police. He does not understand love, is indifferent to sex, and has no feelings. Ordinary citizens need not fear him, for he only kills criminals whom the police could not reach. For him, murder is a creative act, an art.
NA
1) Quenching Thirst: Murder of a chosen target
Features
1) "One of their own": Receives all "bad" and "explosive" check statuses.
2) Internal Struggle: If he kills a peaceful player by mistake, he commits suicide.
3) Dexterity: 50% protection.
Status: Bad, calm

10) Captain Jack Sparrow
Jack is a member of the "Brethren Court of Pirate Lords of the Seven Seas." He can be a traitor, but he survives more through wit and negotiation skills than through weapons and strength; he prefers to avoid overly dangerous situations and fights only if necessary
NA
1) Joker: Redirects the target
Features
1) Resourcefulness: 50% chance to avoid death
Status:good, explosive

11) Harry Potter
A famous wizard from Gryffindor, an idol to millions of children worldwide. He possesses great abilities in the field of Defense Against the Dark Arts and is a magnificent Quidditch player. Completely devoid of selfishness, he became the only hero capable of defeating Voldemort.
NA
1) Rainbow Sphere: Full isolation of a player; all NAs are invalid. Once every 3 nights, he can cast it on himself.
Features
1) Magic: Immune to Intimidation and Hiding.
Status: Good, calm

12) Mr. Bean
A strange and awkward little man living in solitude in his apartment. Not very talkative, and his only phrases are incoherent mumbling, because of which no one can understand what he wants.
NA None
Features
1) Mumbling: His voice is counted as half a vote.
2) Awkwardness: In the event of his death, he manages to take another player down with him.
Status: Bad, explosive
Antagonists

1) The Godfather
The richest and most powerful mafioso. At first, he was involved in the production and trade of drugs, organizing prostitution, and smuggling, but when the citizens grew tired of the lawlessness occurring in the city and decided to end his dominance, he had no choice but to gather a gang of the most desperate thugs around him and start shedding blood. However, he prefers to kill by other people's hands, acting himself only when there are no other options.
NA:
1) Murder: Murder of a chosen target (only when 2 people remain in the team)
2) Connections: Once every two nights, he learns the role of a chosen player (starting from the 2nd night)
Features
1) Endurance: It will take two shots to kill him.
Status: Good, explosive

2) Professor Moriarty
A genius criminal in whose criminal web all of England is caught. Very intelligent and calculating. At first, he did not intend to help the Godfather in his struggle against peaceful residents, but upon learning that Sherlock Holmes would be on their side, he simply could not deny himself the pleasure of dealing with his arch-enemy once and for all. Like the Godfather, he does not like to soil his hands in blood, but if circumstances force him, he is capable of much.
NA:
1) Murder (Only if 3 players remain in the team)
2) Treatment: Heals a chosen target
3) Check: checks 3 players for Sherlock; if he hits, a battle occurs with a chance of 75% - 25% in favor of Moriarty.
Status: Bad, explosive

3) Joker
A mad clown with a twisted sense of humor and an extraordinary intellect. He dreams of killing Batman and is ready to walk over any number of corpses for this. For him, murder is the most ordinary and commonplace thing. Thanks to his agility and cunning, he can hide from citizens.
NA:
1) Murder: all protections are ineffective, except for Potter's Rainbow Sphere.
2) Elusiveness: Can hide from the NAs of three chosen players
Features
1) Arch-enemy: If hiding hits Batman, both are revealed to each other
Status: Bad, explosive

4) Hannibal Lecter
A former psychiatrist and now a serial killer practicing cannibalism. However, more than killing, he enjoys intimidating and terrifying his victims, which is what he does every night. Since the victims of his unfortunate deeds cannot be identified, their identification takes a long time.
NA:
1) Devouring: kills a player by completely eating their face.
2) Intimidation: deprives the chosen target of their voice
Features
1) Identification of the body occurs on the following day.
Status: bad, calm

5) Lex Luthor.
A wealthy heir and a smart fellow. He could be useful to people, but he is obsessed with the fact that all the laurels go to Superman, so he strives to kill him by all possible methods.
NA:
1) Murder
Features:
1) Ability: The only one who can kill Superman.
2) Influence: Once per game, he can bribe the executioner so that he is not executed
Status: Good, calm

6) Jigsaw (does not know the team)
A serial maniac given the nickname "Jigsaw" by journalists. Despite all his cruelty, he never admitted to being a killer, believing that his main mission was to make people value their lives. Therefore, at the end of every second day, acting as a separate shooter, he chooses as a victim a player who made the wrong decision in the vote. But since he cannot deviate from his ideology, he gives the victim a chance to be saved.
NA
1) Separate murder once every two nights (starting from the second night).
2) Checks a player's status (any) (the check cannot be blocked in any way)
Features
1) Sin: Jigsaw's target can only be someone who made the wrong decision in the same-day vote or a person with a bad/explosive status, if Jigsaw checked them
2) Will to Live: A clue is given for the murder. If the city correctly solves the clue during the next day, the victim is saved; otherwise, they die.
Status: Good, calm
Maniac

1) Michael Myers
A maniac who killed his sister in childhood, as a result of which he was locked in a psychiatric hospital. After managing to escape from there, he moved to a city where his only goal is to kill everyone who happens to be at hand.
NA
1) Murder
Features
1) Resilience: Impossible to strike down with a bullet, whether it's the mafia or the city shooter. The only way to kill is to execute in the electric chair and burn the body.
2) Elusiveness: Increased difficulty of clues.
Status: Chooses independently every night
Rules
1. Days and nights last about 24 hours. The sooner all night actions reach the Mage Guild, the faster dawn will come. At night, players send NAs according to their role (if you decide not to use an NA – notify the MG)The MG must confirm receipt of the NA. The sooner the MG receives all NAs, the earlier day will arrive. Night limit is 24 hours; after this, NAs are not accepted.
At night, no one has the right to write anything in the game thread, even with "deleted posts".
Day lasts exactly 24 hours. In some cases, an earlier or later end of the day is possible.
2. During the game, it is forbidden to change your nickname, avatar, signature, and personal information. If it is vital for you to change information, discuss the changes with the MG beforehand. If you were killed but wish to edit your profile, you must take a screenshot of your profile before the change and leave it in the thread.
3. Execution requires only a majority of votes. The vote must be formatted in bold as "Execute " (creativity is allowed – within reason), otherwise the vote will not be counted. If you want to cancel your vote, write "Do not execute ", also in bold. If a player reaches the required number of votes, they will be hanged only after the end of the day and only if the votes do not change.
All "double votes" and "changed votes" are not displayed.
Creating lists of votes by players is encouraged.
4. Clues to killers in reports are given based on the user profile (nickname, avatar, signature, etc.). If a murder was unsuccessful, the killer will find out, but will not know why it was unsuccessful. No hints are given for failed murders, except those declared by the killer themselves. There is also a hint about the role of the deceased in the reports. The killer can plant 1 additional clue at the crime scene. It must point to them and be original. The MG reserves the right not to accept a specific clue, with or without explanation.
5. Discussing the game outside this thread (i.e., in PMs, ICQ, etc.) is only possible if you have a role that allows it.
In groups, decisions are made collectively; the final word remains with the group leader. If any member of the group is offline, the group leader may make a decision without them.
6. Do not edit your messages. Try to write without errors from the start.
7. Eliminated players and those not participating in the game are forbidden from writing in the game thread, discussing the game with participants, or posting information about their own/others' roles. All comments – after the end of the game, or in the "General" thread.
8. It is forbidden to reveal your / someone else's role, or its elements, as well as information obtained through them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "well, and I know something else about him that I can't say" - a violation, regardless of whether you actually know something or are lying. Statements such as: "I checked," "according to my information, which I cannot disclose," "I know for sure" - etc., are forbidden. Unargued shouts of "he is MAFIA!", "I am Peaceful!" are allowed; however, one cannot hint at the details of their role in any form.
To avoid violating this rule, try to frame your thoughts as assumptions or as your own opinion based, for example, on hints or behavior. It is permitted to refer to the rules, the MG, your own posts, or other players' posts, as well as any external sources where you dug up some info from clues.
9. Modkill is performed:
- In case of a gross violation of the rules or a repeated minor violation.
Replacement is performed:
- If for two consecutive days, nights, or a day and night, a player shows no activity without notifying the MG about possible offline status.
- May be performed at the player's request in case of any circumstances that prevent the player from taking an active part in the game.
10. First-night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the leader of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.
Game Parameters:
Notes - present. It is forbidden to directly report a used NA.
Clue Difficulty - 4-7/10
Mafia NAs - any 2 NAs, but no more than one murder
Victory:
City - get rid of the other two factions
Mafia - get rid of the other two factions
Maniac - no more than three people remain
Order of Actions
- Joker hides
- Sparrow redirects
- Potter isolates
- Batman blocks
- Terminator protects
- Holmes/Poirot check
- Moriarty checks
- Jigsaw checks
- Godfather learns
- Superman compares
- Hannibal intimidates
- Dexter kills
- Myers kills
- Mafia kills
- Jigsaw kills
- Moriarty/House heal
Not displayed in the newspaper
1) Joker's hiding
2) Moriarty's check
3) It is not revealed whether Moriarty or House healed.
4) Journalist's comparison
5) Jigsaw's check
Player List
1) Neyra Drake
2) Wishmaster
3) Siverfale
4) Lord Mortulus (immune)
5) Jack (immune)
6) Rudy (immune)[/B]
7) ToX
8) Amko
9) Ment
10) Drakkoshka
11) What? (immune)
12) Winner (immune)
13) Zybr
14) Gur
15) Goomer (immune)
16) Thorium
17) Ple - Sen
18) Hermit
19) Arandor
----------------------------------------------------------------------------------
NIGHT 1
NIGHT 2
NIGHT 3
NIGHT 4
NIGHT 5