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14 years ago
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List of new features in version 1: Caravan-serais,

Alternative creatures,

New neutrals, spells, artifacts

New options similar to those in VoG

new objects - like the Dark Forest (The player must fight: 50% chance - 5 nightmares and 5 unicorns for 1 fairy dragon; 30% chance - 10 nightmares and 10 unicorns for 2 rusty dragons; 20% chance - 10 nightmares and 20 unicorns for 3 Angelic Dragons (new neutrals); 10% chance - 20 nightmares, 5 hell horses, 20 unicorns for 4 Azure ones and 1000000 gold)

City Guardians



List of new features in version 2: the Village city (a new peasant city similar to Lord Haart's stalled project and Svezhekot's cities (cool guy!) )

Capabilities for creating your own mods

New Commanders (which ones - read on the forum, in the F.A.Q thread) Creature experience (not like in VoG, but like heroes: experience accumulates - you can choose new skills!) alternative grails - for example, in the Castle you can build either a Colossus or a Temple.

List of new features in version 3: Order of Chaos city (something similar to the Chaos city in Heroes 4) also new neutrals,

List of new features in versions 4 and 5: Valhalla cities (city of Vori Elves and gods of Asgard) and Cat City - (Meow-City (also linked to Svezhekot)) Treasure - something like a grail at sea.

List of new features in version 6: city of the ancients and VARN guards (quite cheat-like, but expensive!) and pirate city with aquatic inhabitants Naal Orumba (in same Ridaksli language (language of sea dwellers) it means Port of Misfortunes), new ships, suggest! suggest! suggest! suggest! suggest!

List of new features in version 7: Hive, Forge, Gorge cities and the Techno-Russian and Razhiviny city - Dimitrovgrad, outposts, altergrades

I am the idea author and mapmaker.Modelers and programmers needed!

List of city creatures:
Castle:

Castle:

Level 1 - Pikeman - Halberdier
Level 1, alternative - Soldier - Guardsman
These are the most ordinary soldiers of Erathia.
Better than Pikemen: Shoot bows, high HP!
Worse: Lower damage, attack and defense!
Level 2 - Archer - Crossbowman - Heavy Crossbowman
Level 2, alternative - Unclean Hunters - Witch Hunters
Better than Archers: Magic resistance, hatred for Fortress (witches) and Necropolis (unclean) monsters
Worse: Low HP!
Level 3 - Griffin - Royal Griffin (altergrade - Poisonous Griffin)
Level 3, alternative - Demolitionist - Miner
Gremlins - slaves of mages. Roland bought some and began training them as normal soldiers and realized they are good miners.
Better than Griffins: Shoots a cannon-bomb, plants a mine.
Worse: Attack and defense are lower.
Level 4 - Knight - Crusader
Level 4, alternative - Shield Warrior - Armored Warrior
Better: Defense is HUGE!, HP is plenty. The tankiest unit of its level.
Worse: Attack and damage are the worst for the level.
Level 5 - Monk - Fanatic
Level 5, alternative: Novice - Abbess (altergrade - Priestess)
Better: Heal an ally, Abbesses cast spells like blessing or haste.
Worse: Attack, defense, damage are :((( , do not shoot
6. Cavalryman - Champion
Level 6, alternative Squire - Noble Squire
Better: stuns the enemy, HP is better than a cavalryman's
Worse: Attack and defense can only be dreamed of!
7. Angel - Archangel
7, alternative. Divine Knight - Paladin
Better: Always under the effect of blessing, hates fire liches
Worse: HP -, attack and defense are :((((
Guardian (Level 8) - Seraphim

Rampart:

1 - Centaur - Centaur Captain
1, alternative - Hippogriff - own Higher Hippogriff
Better: Cheaper than centaurs. Essential on the highest difficulty levels. Also if the enemy captured all castles except a secondary one that doesn't even have a town hall - you can create their militia. Growth is huge.
Worse: Slightly better than a peasant - weak - period, end of story.
2 - Dwarves - Battle Dwarves
2, alternative - Forest Maiden - Dryad
Relatives of fairies living in deep forests. Heal dendroids.
Better: Heals dendroids, morale will never drop with fairies, stronger than dwarves
Worse: Only the air elemental costs more.
3 - Elf - Noble Elf
3 , alternative - Satyr - Shadow-dance Satyr
These are ordinary satyrs. Who doesn't know them?
Better: Always good morale, defense rules
Worse: Attack is moronic.
4 - Pegasi - Silver Pegasi (altergrade - Warrior Pegasi)
4, alternative - Druid - High Druid
Mages of the forests of AvLi.
Better - possibly ranged, summons hippogriffs and Centaurs.
Worse: In melee combat - as defenseless as 1 peasant against 100 azure ones.
5 - Dendroids - Dendroid Soldiers
5, alternative - Nymphs - Orestiads
These are "girls" of Earth Elementals created by druids.
Better - elemental
Worse: Attack is terrible!
6 - Unicorn - Battle Unicorn (altergrade - Light Unicorn)
6, alternative - Blade Dancer - Death Dancer
Elves from the 5th game.
Better: Triple strike
Worse: Weakling
7 - Green Dragon - Gold Dragon
7, alternative - Mantis - Mighty Mantis (see Heroes 4)
Powerful and expensive unit.
Better: Stronger, plus paralyzes the enemy!
Worse: Costs a lot, HP is a bit low

Guardian (Level 8) - Poisonous Mantis

Tower:

1 - Gremlins - Master Gremlins (altergrade - Technician Gremlins)
1, alternative - Boar - Enraged Boar
Boars always lived in the desert part of Bracada. Mages use them to protect settlements.
Better: Attack is cooler!
Worse: Uncontrollable by the player, defense equals 0!
2 - Stone Gargoyle - Obsidian Gargoyles
2, alternative - Boar Rider (former neutral - only difference is weakened stats and a Hobbit sits on the boar) - Deer Rider (Hobbit on a stupid human)
Better: it's all about strength!
Worse: Price
3 - Stone Golems - Steel Golems
3, alternative - Novice Alchemist - Alchemist
Better: Can cast minor nuisances on the enemy
Worse: Weaker
4 - Mages - Archmages
4, alternative - Avatar - Incarnation of Kali
Priestess of goddess Kali.
Better: Sacrifices Boars to summon other Tower units levels 1-4.
Worse: Price

5 - Djinns - Master Djinns - Megadjinn (Megadjinn - as in Heroes 1 and 2 - halves!)

5, alternative - Sorcerer - Wizard

6 - Nagas - Naga Queens (altergrade - Naga Raja)
6, alternative - Kamael - Mighty Kamael
Animated demon statues.
7 - Giant - Titan (altergrade Lightning Lord)
7, alternative - Dragon-Golem - Mechanical Dragon

Guardian (Level 8) - Thunderer

Inferno:

1 - Imps - Devils
Level 1, alternative - Cultist - Demonologist (altergrade - Possessed)
Better: Ranged
Worse: Nothing in melee combat
2 - Gogs - Magogs
2, alternative - Scoob - Demoness
Girl-gogs
Better: they fly, shoot a chain
Worse: Anyone can kill her in melee combat
3 - Hell Hounds - Cerberus
3, alternative - Mad Bull - Hell Bull
Remember the bulls from the 4th game; they are weak for level 7. And where else to put them? I've tacked them on here
4 - Demon - Horned Demon
4, alternative - Megaimp - Little Devil
Megaimp is the highest imp. Little Devil is a small devil.
5 - Spawn of Evil - Pitlords
5, alternatives - Butcher - Butcher of Horror (Like the Butcher from Warcraft 3)
Multi-armed demon with axes in hands.
6 - Ifrits - Ifrit Sultans (altergrade Great Ifrits)
6, alternative - Hell Horse - Nightmare (former neutral)
Know Nightmares? These are horses that inspire fear.
7 - Devil - Archdevil
7, alternative - Poisonous Slime - Poisonous Offspring
Cool and powerful guy.

Necropolis:

1 - Skeleton - Skeleton Warrior (altergrade Skeleton Master)
1, alternative - Bone Wolf - Bone Alpha
2 - Living Dead - Zombie
2, alternative - Ghoul - Vourdalak (altergrade - Mighty Ghoul)
3 - Guardians - Ghosts
3, alternative - Skeleton Archer - Skeleton Sniper
4 - Vampire - Vampire Lord
4, alternative - Tormentor - Werewolf
Living. His morale improves from the presence of undead.
5 - Lich - Powerful Lich
5, alternative - Mummy - Terrible Mummy
6 - Black Knight - Death Knight
6, alternative - Necromancer - Expert Necromancer
7 - Bone Dragon - Ghost Dragon
7, alternative - Fire Lich - Blazing Lich
Guardian (Level 8) - Dracolich

Dungeon:

1. Troglodytes - Hell Troglodytes
1, alternative - Spider - Black Widow http://mm6rus.narod.ru/show/7_img1/spider1.jpg
2 - Harpies - Witch Harpies.
2, alternative - Morlock - Poisonous Morlock
3 - Beholder - Evil Eye
3, alternative - Wanderer - Warlock
4 - Medusa - Medusa Queen
4, alternative - Kobold - Kobold Miner
Worse: Price is like level 6 creatures :(((
5 - Minotaurs - Minotaur Kings
5, alternative - Troll - Troll Slinger
Better: Regenerates, strength is : ), upgrade also shoots stones from a sling as in the second game
6 - Manticoras - Scorpicores
6, alternative - Beetle - Lurker
7 - Red Dragon - Black Dragon
7, alternative - Giant Morlock - Morlock Leader
Guardian (Level 8) - Huge Worm

Order of Darkness:

1. Prisoner - Slave
Prisoners are the result of experiments on captured enemies. They obey their masters, and others are killed without mercy. Slaves are more powerful and have more HP. Just stupid cannon fodder - the strongest level 1.
2 - Scorpion - Belligerent Scorpion
Huge monster resembling a scorpion living in dungeons. They began to be caught and used for defense.
2, alternative - Bandit - Mafioso :)
Everything is clear!
3 - Dark Elf - Drow
All clear!
3, alternative - Beast - Fury
Women with swords from the 5th game
4 - Killers - Assassins
Like in the 5th but more powerful.
4, alternative - Iron Spider - Obsidian Spider
These mechanical creatures were created to attack Bracada. Mages cannot use spells and lose battles. If there are more than a hundred of these monsters - it's cool.
5 - Infected - Plague-ridden
These infected people can infect others.
5, alternative - Darkness Shooter - Hell Shooter
These shooters can shoot special arrows - the enemy takes less damage but forgets everything. The enemy is paralyzed and dies if even one creature is hit. Effective in combat with azure ones.
6 - Dragonid - Dragonid Hunter
This is half-human, half-dragon.
6, alternative - Warrior of Horror - Warrior of Torment
7 - Dracoscorp - Poisonous Dracoscorp
This is a mix of a black dragon and a scorpion.
7, alternative - Incarnation of Cittorak - Juggernaut
These priests found the ruby of Cittorak and became his servants.

(Do not confuse with the superhero! )

Guardian (Level 8) - Cittorak

Stronghold:

1 - Goblins - Hobgoblins
Level 1, alternative - Bard - Shaman
2 - Wolf Riders - Raiders
2, alternative - Orc Fighter - Orc Warrior
3 - Orc - Orc Chief
3, alternative - Monster Hunter - Ancient Monster Hunter
Better: Hate level 7 creatures, stronger than orcs.
Worse: Low defense, do not shoot.
4 - Ogre - Ogre Shaman
4, alternative - Shamanesses - Daughters of Heaven
Ordinary shamaness. Increases attack at the expense of enemy attack by sacrificing Bards/Shamans.
5 - Rukh - Thunder Bird
5, alternative - Orc Swordsman - Orc Mega-swordsman
6 - Bullsavr - Blood-eyed Bullsavr
This is a mix of a Hell Bull and a Gorgon. Eats Bards/Shamans and then gains a deadly gaze.
6, alternative - Barbarian - Berserker
The most cruel barbarians become berserkers.
7 - Cyclopes - Cyclops Kings
7, alternative - Lightning Bird - Storm Bird
The highest rukhs.
Guardian (Level 8) - Eternal

Fortress:

1. Gnolls - Marauder Gnolls
1, alternative - Cobra - Lousy Cobra
2 - Lizards - Lizard Warriors
2, alternative - Leech - Hungry Leech
Leeches are native inhabitants of the swamps. They increase their attack by attacking the enemy (i.e., drinking its blood)
Worse: Weak in everything
Better: Cool ability
3 - Snakefly - Dragonfly
3, alternative - Behemoth - Ancient Behemoth
Ancient inhabitants of Kryulod were driven out by hunters. Tatalians moderated their strength and rage for the sake of greater numbers.
Better: Lowers enemy defense, stronger than Dragonflies
Worse: Price :(((
4 - Basilisk - Great Basilisk
4, alternative - Hydra-let - Chaos Hydra-let
Hydra offspring also fight.
Better: Strength-
Worse: Huge price, no useful ability
5 - Gorgon - Mighty Gorgon
5, alternative - Flytrap - Hive
Swamp plant that devours small insects.
Better: ranged, in melee combat has an ability like leeches
Worse: Price, attack and defense are low
6 - Wyverns - Wyvern Monarch - Dark Wyvern
6, alternative - Leopard - Panther
Better: Attack is Wow!
Worse: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! No defense at all!
7 - Hydra - Chaos Hydra
7, alternative - Gorgon Rider - Gorgon Champion
Lizard on a gorgon.
Better: Deadly gaze + ranged = power!
Worse: Price, slow speed
Guardian (Level 8) - Gorynych


Conflux:

1. Pixies - Fairies
1, alternative - Cricket - Crusher Cricket
Offspring of the level 7 Rampart mantis.
2 - Air Elementals - Storm Elementals
2, alternative - Firefly - Light Elementalhttp://img268.imageshack.us/img268/6488/wisp.gif
3 - Water Elemental - Ice Elemental - Snow Elemental
3, alternative - Salamander - Fire Salamander
4 - Fire Elemental - Energy Elemental - Incarnation of Energy
4, alternative - Mermaid - Undine
5 - Earth Elemental - Magma Elemental - Mineral Elemental - Lava Elemental
5, alternative - Leprechaun - Coin-collector Leprechaun - Rainbow Leprechaun
6 - Psychic Elemental - Magic Elemental
6, alternative - Fire Knight - Electricity Knight
7 - Fire Bird - Phoenix - Energy Phoenixhttp://packa.ucoz.ru/mapher3image/Units/cphx06.PNG
7, alternative - Snow Dragon - Azure Dragon
Guardian (Level 8) - All-elemental Elemental

Village

1. Peasant dwelling: Izba

Well this is an ordinary peasant.
Health 1, attack 1, defense 1, damage 1, speed 3. Properties: works (each worker in the mine garrison increases its productivity by +10%, rounded down, maximum productivity increase - three times).
1.5. Worker Dwelling: Reading Izba
A more powerful peasant.
Health 2, attack 2, defense 1, damage 1-2, speed 5. Properties: Enemy does not respond, works
2. Halfling Dwelling: Reed Hut

Halflings are weaker Hobbits.
Damage 3-4, attack 4, defense 0, health 15, speed 8. Properties: ranged, works
2.5. Hobbit Dwelling: Hut

Hobbits are those who were neutrals. He is very strong.
Damage 4, attack 4, defense 0, health 17, speed 8. Properties: ranged, always good luck, works
2. alternative - Hunter Dwelling: Forest
These are peasants hunting game. During battles with enemies they shot from crossbows. Damage 2-3, attack 3, defense 1, health 20, speed 8. Properties: taxpayer (every day the player receives 1 gold for each taxpayer in the army), Animal enemies (Centaurs, harpies, griffins, all dragons, Behemoths, Phoenixes, Leopards, Wyverns, gorgons, rukhs,
scorpicores, dogs, shepherds, horses, basilisks etc.) take double damage, works
2.5 alternative. Hunter Dwelling: Clearing with a trap
Damage 2-4, attack 3, defense 1, health 21, speed 8. Properties: taxpayer (every day the player receives 1 gold for each taxpayer in the army), Animal enemies take double damage, works

3. Dog dwelling: Kennel
Simple dogs that guard settlements. Hate felines (Manticoras, Scorpicores, Basilisks). If you cross them with Hell Hounds/Cerberus you get a Fire Dog.
Damage 5, attack 6, defense 8, health 25, speed 4. Properties: coward (runs away instead of responding)
3.5. Shepherd dog dwelling: Telephone Booth
Damage 6, attack 6, defense 8, health 24, speed 5. Properties: coward
3. alternative Robber Dwelling: Robbers' Lair

There were such people in the settlements.
damage 2 - 4, attack 8, defense 6, health 24, speed 6 , properties: none
3.5 alternative Thief Dwelling: Thieves' Lair

damage 4, attack 8, defense 6, health 26, speed 6 , properties: Theft (When capturing an enemy mine, a player with 10 thieves receives 1000 gold; with 20 thieves 2000 gold; and with 100 thieves 10000 gold, 5 ore and 5 wood; 1000 thieves - 10000 gold, 5 ore, 5 wood, 1 gemstone)
4 - Sheep-breeder dwelling: hut

Damage 6-12, attack 10, defense 6, health 40, speed 5. Properties: cavalry bonus, works
4.5. Farmer dwelling: Zucchini Warehouse
No comments...
Damage 8-12, attack 10, defense 8, health 45, speed 8. Properties: cavalry bonus, works
4, alternative - Horse dwelling: stable
An enduring animal.
Damage 7-9, attack 10, defense 8, health 30, speed 7 Properties: cavalry bonus, works
4.5 alternative - Steed dwelling: Augean stables, works
Damage 8-10, attack 10, defense 8, health 34, speed 7 Properties: cavalry bonus
5 - Wealthy Peasant dwelling: Skyscraper

A wealthier peasant.
Damage: 5-15, attack 8, defense 12, health 50, speed 5. Properties: enemy does not respond to attack; accumulates money (the amount of gold the player has at the start of a game day never falls below a value equal to the number of wealthy peasants in his army multiplied by one hundred; simply put - if on the sixth day you spent all your money, your daily income is 500 gold, but you have 9 wealthy ones in your army - at the beginning of the seventh day you will have not 500, but 900 gold).
5.5. Thug Dwelling: Destroyed Skyscraper

Damage: 5-20, attack 8, defense 15, health 60, speed 7. Properties: enemy does not respond to attack; accumulates money.
5, alternative - Volkhv dwelling: Junkyard

5.5 alternative. Herbalist dwelling: Garbage truck
Some were interested in herbs and magic. Magic didn't work out for them, but they know how to heal an ally and how to poison an enemy.
6 - Sheep
Damage: 10-23, attack 15, defense 12, health 60, speed 12. Properties: enemy does not respond to attack, works
6.5. Super-Sheep
Damage: 18-25, attack 16, defense 14, health 69, speed 12. Properties: enemy does not respond to attack, works, superhero (kills at least one creature in the armies of evil cities)
6, alternative - Sniper

Damage: 10-28, attack 13, defense 18, health 100, speed 5. Properties: works, ranged
6.5 alternative - Hardened Sniper
Damage: 15-30, attack 10, defense 23, health 150, speed 5. Properties: enemy does not respond, works, ranged, double strike
7 - Defender of the People dwelling: Red Flag
Damage: 25-55, attack 22, defense 20, health 300, speed 9. Properties: double strike, ranged
7.5. Militiaman Dwelling: Communist Flag
Damage: 55-58, attack 32, defense 20, health 300, speed 9. Properties:
double damage, ranged
7, alternative - Cat dwelling: Cat Chair
Damage: 58, attack 38, defense 20, health 210, speed 10. Properties:
flight
7.5 alternative - Basilisk Dwelling: Basilisk Chair
Damage: 60, attack 40, defense 20, health 250, speed 10. Properties: flight, 10% chance to eat the enemy

Level 8 - Guardian. Muzhik

Level 8, alternative Guardian - Cat-titan


Valhalla (city of Vori Elves and Aesir):

Level 1 - Highlander - Rock-climber Highlander
Highlanders and Rock-climber Highlanders are old Vori elves. They fight poorly, but they shoot bows great.
1, alternative - Frostling – Wrestler Frostling
Frostlings are mixed humans and dwarves created in Nigon's laboratories. Vori Elves saved them and accepted them into the army.
2 - Lady of War - Valkyrie
Ladies of War are women who take fighters to Valhalla. Some of them began to avenge warriors and went to Midgard. The most powerful among them are called Valkyries.
2, alternative - Dogs of Ragnarok - Loki's Dogs
These mad dogs were created by the god of evil and cunning Loki to capture the world.
3 - Fighter - Bonebreaker
Dwarven fighters acting like this - kill the enemy at any cost, save a friend at any cost.
3, alternative - Penguin - Killer Penguin
These birds succumbed to the action of mutagenic fog - the sorcery of Nigon warlocks. They became monsters that were freed by Vori elves.
4 - Jarl - Thane
These are mages of the Vori elves. Cast a magic arrow once per battle.
4, alternative - Cryomancer – Lord of Ice.
Goblin shamans who tamed arkhars – frost rams, armed with staves through which they can summon snow and ice demons.
5 - Yeti - Sasquatch
A tribe of barbarians living on Vori island were crossed with Monsters during the invasion of warlocks. Now they act with Vori elves
5, alternative - Arkhar - Harsh Arkhar
These are wild rams tamed by cryomancers.
6 - Sphere - Tickle-sphere
Don't laugh! This is a huge block of ice animated by cryomancers.
6, alternative - Mammoth - Giant Mammoth
Mammoths are terrible monsters that lived on Enroth long before the arrival of VARN. Few were left, but some were frozen in blocks. Vori Elves defrosted them.
7 - Ice Giant - Snow Giant
7, alternative - White Tiger - Leopard - Snow Leopard
Guardian (Level 8) - Odin or Giant-on-leopard

Naal Orumba:

1. Dolphin - Whale

1, alternative - Ratman - Nezumi

Rat-man

2 - Crab - Spiky Crab

2, alternative - Cabin Boy - Sailor

3 - Pirate - Corsair

3, alternative - Shark - Ancient Shark

4 - Priest - Hydromancer

4, alternative - Pilot - Captain

5 - Water Warrior - Triton

5, alternative - Thug - Boarder

6 - Sea Serpent - ?

6, alternative - Octopus - Kraken

7 - Nakat - Lord of Waves

7, alternative - Sea Cucumber - Holothuria ( http://science.compulenta.ru/upload/iblock/df3/sea_cucumber_300.jpg only giant!)

Guardian - Siren

VARN: (city is strong - therefore few alternatives!)

1. Scorpion - Poisonous Scorpion

Lower guards of Varn. They possess only a weak poison and are dangerous only in large numbers.

1, alternative - Probe - Nanoprobe

Other lower guards - simple robots

2 - Laser Cannon - Laser Crossbow

3 - Cybergoblin - Cyberhobgoblin

4 - Penal Worker - Guard

Robots something like police

4, alternative - Antimatter - Antienergy

Fireflies with machine guns :)

5 - Technician Golem - Mechanic Golem

http://heroes3towns.com/towns/cathedral/unit_6_2.gif

6 - Tank - Heavy Tank

Tanks with gremlins inside.

6, alternative - Defender - Flamethrower

Some guards of Varn - some of their captured enemies - krigans. These usually protect the Hive from enemies, but here their task is to mow down enemies with a machine gun (the upgrade has a flamethrower).

7 - Eternal - Immortal

Powerful guards of Varn. They do not die, but teleport to a repair probe and are remade into several Probes.

7, alternative - Airplane - Attack Plane

Huge steam machine controlled by a goblin and a gremlin.



Hive:

City of insects.

1. Fly - Plague Fly

Weak creatures dangerous only in large numbers, but where there is one - there are a thousand

1, alternative - Larva - Wild Larva

These creatures are weaker even than flies, but after 20 battles they become Scarabs

2 - Scarab - Sacred Scarab

Although weak, very dangerous creatures - thanks to the claws on their paws.

2, alternative - Gatherer - Winged Hunter

3 - Ant - Murash

3, alternative - Gibberling - Gibberling Master

4 - Wasp - Hornet

4, alternative - Phalanx - Giant Phalanx

5 - Mutalisk - Mutalisk Hunter

5, alternative - Hydralisk Worker - Hydralisk Soldier

6 - Crypt-demon - Demon Master

6, alternative - Worker - Defender

Creatures somewhat similar to Devils. Strong - at the level of Gorynychs!

7 - Devil Princess - Matriarch

Powerful creature. Summons Wasps, Ants, Flies, Larvae


Lung:

1. Bugbear - Bugbear Mercenary

Distant relatives of Goblins.

1, alternative - Griffon - Blood Griffon

2 - Brute - Crusher

Guy with a club

2, alternative - Roc Bird - Pterodactyl

Flying lizard!

3 - Kodoy - Terrifying Kodoy

Uncontrollable (by the player!) creature. Upgrade also forces the enemy to freeze + -1 morale

3, alternative - Griffon Rider - Pterodactyl Rider

Brute on a Griffon (pterodactyl) :)

4 - Amt - Ammit

Demoness-half-lion

3, alternative - Nomad

5 - Zmey Gorynych (weakened!) - Shashi

5, alternative - Wild Harpy - Garuda - Garuda Lord

6 - Tomb Guardian - Clawed Guardian

6. alternative - Talos - Colossus

7 - Priestess of Sekhmet - Priestess of Bast

7, alternative - Warrior of Anubis - Fanatic of Anubis

Units hired in the Portal of Gods (special building (with a price like level 7 dwellings!) for hiring additional units that have no upgrade!)

Level 1. Ratman

Deals a lot of damage to Elephants.

Level 2 - Priest

Level 3 - Camel

4 - Mamluk

5 - Gold Golem

Level 6 - Elephant

Level 6 (other) - Diamond Golem

Level 7 - Shaitan

Black djinn/ifrit



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