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Posts from Reports of online games and their confirmations (Spring 2012 season).

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14 years ago
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Spring!


We discuss the rules in the topic New version of the rules.

Reports should be written according to the following scheme:
Date of the game. Winner (color, Castle, starting hero, main hero) def Loser (color, Castle, starting hero, main hero), template (if there are fixes, then the name of the map), game time.
For example:
01.06.2010 vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.

If a player chooses a random starting Castle, the report header should look like this:
01.06.2010 vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2SM4d(3) 136.

In case of choosing a random hero, the report should have the following form:
01.06.2010 vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2SM4d(3) 136.

The date of the game is displayed in the format: DD.MM.YYYY.

If problems and disputes arise during games, please contact the seasonal judges:
Pit for LM icq 471401475;
Dubrovin Pavel - icq 482071082,
numOne - icq 305035002,
Mizrael - icq 27384379,
and in the topic.

They will help you!
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14 years ago
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01.03.2012 d-neez (red, random, Castle, random, Sir Mullich, Tyraxor) def HellLighT (blue, random, Dungeon, random, Geon, Gervulf) Cross 144.

We started after a couple of restarts. The start turned out to be very sluggish, archers not built, no freebies nearby, lots of shooter guards, 5 days - 5 heroes, barely enough gold and resources each day for the next building, but on day 117 the cavalry finally comes in at the fort + a Pandora's Box with 90 spearmen, and 2 Griffin Conservatories are revealed deep in the spawn along a roadless path. At the beginning of the second week, I pick up a secondary hero - Tower - a mini-Treasure; there's absolutely nothing to do there, so I turn around and run for 2 days to a teleporter to another secondary, picking up an external dwelling of monks along the way. Day 124, first encounter with the opponent, he gives me a scorpion core; I scout his Necro-secondary hero with the view, but it's quite far along a corridor; I grab 3 chests nearby for 20-49 elves and aim for the Pandora's Box with Air Elementals, there are exactly 99 of them, and the Pandora's Box is empty (I break for home, since there's nowhere to go except to the Treasure; I decide on the third week with growth to take both Conservatories and then head into the Treasure for Dragon Fly Hives. Both Conservatories turned out to be ones ( day 135 I run to the portal into the Treasure for 50-99 ogres, on the way I take a Medusa dwelling (size 8) and see the opponent breaking his passage into this same Treasure and setting up on the alarm at 28 Minotaurs next to my portal exit. I hit the ogres, on the other side the Griffins, and attack Gervulf, losing a few Minotaurs and getting my archers pretty chewed up by the ballista; the opponent buys himself out; nearby there's a scorpion core with meat; I attack - 31 Evil Eyes, a hundred Troglodytes, and some chaff, Expert Tactics - Mass Haste, I kill almost everything, losing a few archers again; the opponent buys himself out again. Until day 142, I run through 2 Treasures looking for Hives, eat 2 Dragon Fly Hives for a total of 20 Wyverns, and manage on the last turn to jump into a portal onto the road to another Treasure, and I see Gervulf running out with a dozen upgraded Cats, heading to the same Treasure as me, only by a roadless path; nearby there's again a scorpion core with meat. On my turn, I see I'm 1 step short of reaching Gervulf, but there's a Stables on the way; through it I catch him on the alarm again, another buyout with 2 Cats; I no longer have enough moves for the scorpion core. On his turn, the opponent brings meat to the bought-out Gervulf in the Necro-secondary. FB: Tyraxor 13 6 7 8(32) 2 Angels, 11 Cavalry, 20 Wyverns, 31 Crusaders, 21 Monks, 47 Archers, and 130 Spearmen. Gervulf 8 12 8 5(100) 2 Cats, 30 Minotaurs, 7 Evil Eyes, 38 Troglodytes, and a Harpy. Several rounds and the opponent capitulates, thanks for the game!
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14 years ago
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d-neez
01.03.2012 d-neez (red, random, Castle, random, Sir Mullich, Tiraxus) def HellLighT (blue, random, Dungeon, random, Geon, Gervulf) Cross 144.

We started after a couple of restarts. The start was very sluggish, archers were not built, no freebies nearby, a bunch of shooter guards, 5 days - 5 heroes, barely enough gold and resources for the next building each day, but on 117 I finally get Cavaliers up in the Fort + a Pandora's Box with 90 Halberdiers, and 2 Griffin Conservatories are revealed deep in the respawn off-road. At the start of the second week I take a secondary - Tower - a mini-treasure, nothing to do there, so I turn around and run for 2 days to a teleporter to another secondary, grabbing an external dwelling of Monks along the way. 124 first encounter with the opponent, he gives me a Pit Fiend, I scout his Necro-secondary with my scout, but it's quite far down a corridor, I grab 3 treasure chests nearby for 20-49 Elves and aim for the Pandora's Box with Air Elementals, there are exactly 99 of them, but the box is empty (I split back home, because there's nowhere to go except the treasure, I decide on the third week with growth to take both conservatories and then into the treasure for Dragon Fly Hives. Both conservatories turned out to be tier 1 units ( 135 I run to the portal into the treasure for 50-99 Ogres, along the way I take a Medusa shack at 8 and I see the opponent breaking his passage into the same treasure and setting up at the run start on 28 Minotaurs next to my exit from the portal. I beat the Ogres, from the other side the Griffins, and attack Gervulf, losing a few Minotaurs and my archers getting fairly chewed up by the ballista, the opponent buys back, next to me is a Pit Fiend with meat, I attack - 31 Evil Eyes, a hundred Troglodytes and small fry, expert Tactics - mass Haste, I kill almost everything, again losing a few archers, the opponent buys back again. Until 142 I run around 2 treasures looking for Hives, I eat 2 Dragon Fly Hives totaling 20 Wyverns, and on the last turn I manage to jump into a portal onto the road to another treasure, and I see Gervulf running out with a dozen upgraded Cats, heading to the same treasure as me, only off-road, next to him again a Pit Fiend with meat. On my turn I see that I am 1 step short of reaching Gervulf, but there's a Stable along the way, through it I get caught again at the run start, another buyback with 2 Cats, I no longer have enough moves for the Pit Fiend. On his turn the opponent brings meat to Gervulf, who was bought back in the Necro-secondary. FB: Tiraxus 13 6 7 8(32) 2 Angels, 11 Cavaliers, 20 Wyverns, 31 Crusaders, 21 Monks, 47 Archers, and 130 Halberdiers. Gervulf 8 12 8 5(100) 2 Cats, 30 Minotaurs, 7 Evil Eyes, 38 Troglodytes, and a Harpy. A few rounds and the opponent capitulates, thanks for the game!

I confirm, all the rests were knocked out, the respawn turned out to be completely blocked, the good part - Luna arrived, who on day 6 took a tier 1 conservatory (she couldn't expert Fire for a very long time), at the same time Gervulf was barely breaking through to secondaries (the leveling went well - Offense, Earth, Logistics, but Advanced Artillery was only given at level 9). An external dwelling of Minotaurs, thanks to Luna with the Angel who was clearing a fairly large labyrinth in the back part of the respawn - there was enough gold, then a series of mistakes, we got caught at the run start, I fed Luna into an external dwelling of Manticores, which turned out to be smart and didn't fly into the wall of fire, but after being slowed they immediately killed the Angel :smile07: , I tried to keep fighting but the opponent on the last move again manages to reach the folder at the run start, I tried to hole up in the castle, but the opponent's total advantage in meat prevented that. Thanks for the game
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14 years ago
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01.03.2012 Ashur (Red, Dungeon, Miner, Grisha) def MUNAKATA (Blue, Valya, Valya)126 sm-ka
Took all the rests and again got a dull respawn without a single external dwelling or Griffin Conservatory, 2 roads - one was guarded by high elves, the other by dwarves - chose, of course, the dwarves and ran outside, broke through them and the griffin king, and then it was snow.... wandered around there a bit with scout heroes, the good stuff - 4 windmills and treasure chests easily, 1 external dwelling of gremlins!!! Miner levels up terribly, so I switch to Grisha, scout heroes spot another entrance to the underground behind pit lords, Grisha can't get any oil, so I fight on advanced ground - lost an extra one due to morale... Broke through to Rampart - also no external dwellings, in total by day 117 - in home, cats in the Citadel, in Tower - Town Hall, in Rampart - elves.... on day 121 I upgrade elves and break through a passage somewhere along the road, and there's an enemy ГО, so that means the castle is not far off, about 2 days' run (turned out not close), along the way I revealed as many as 4 archer towers, but there's no choice - lots of money, I think if anything I'll fight them off with lightning bolts... on day 125 I stood by the castle, transferred the army and attacked a scout hero in the Citadel, and Valya was 1-2 moves short of attacking Grisha in the Citadel without mana, wasted along the way, on day 126 I build the castle - Valya attacks, but there's no chance, turns out the opponent dumped the entire army on day 115, so there was no fight in FB. Thanks for the game
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14 years ago
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^ Which faction were you playing as? :)
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Ashur
01.03.2012 Ashur (Red, Dungeon, Miner, Grisha) def MUNAKATA (Blue, Valya, Valya)126
Took all the rests and again got a boring respawn without a single external dwelling or Griffin Conservatory, 2 roads - one was guarded by high elves, the other by dwarves - chose the dwarves, naturally, and ran outside, broke through them and the royal griffins, and there it was snow.... wandered around a bit with scout heroes, the good stuff - 4 windmills and easy treasure chests, 1 external dwelling of gremlins!!! Miner levels up terribly, I switch to Grisha, scout heroes reveal another entrance to the metro guarded by pit lords, Grisha just can't get any oil, so I attack on advanced ground - lost extra due to morale... Broke through to Rampart - no external dwellings either, total at 117 - cats at home in the Citadel, in Tower - Town Hall, in Rampart - elves.... on 121 I upgrade the elves and break through a passage somewhere along the road, and there is the enemy's ГО, so the castle can't be far, about 2 days' run (turned out not close), along the way I revealed as many as 4 archer towers, but there's no choice - lots of gold, I think if push comes to shove I'll buy them off with lightning bolts... on 125 I stood at the castle, transferred the army and attacked the scout hero in the Citadel, and barely 1-2 moves short for Valya to attack Grisha in the Citadel, and without mana, wasted along the way, on 126 I build the castle - Valya attacks, but no chance, turns out the opponent dumped the entire army on 115, so there was no fight in fb. Thanks for the game


I confirm.
In the split, Valya with 2 stacks. Archers not built, but an external dwelling is visible right under the castle. Saw 2 external dwellings of archers and one of spearmen. I play. Further on, I revealed another 2 archers and got very relaxed. 43 marks are already fighting alm. golems at the transition to the swamp. From the start, got a corpse cart with musketeers. In the prison, an expert in scouting from Inferno. Thought about breaking through the golems to launch the scout, and take the main hero away, but the scout reported a Griffin Conservatory and a quiver of angelic arrows behind a horde of demons (this is what doomed me). In the fight with the demons, I opened the marks and the demons got a morale boost (lack of experience showed). Meanwhile, the scout revealed approaching red flags and I decided to accept death in a worthy battle. Which is essentially how it ended, with no chance for Valya and me.
Thanks for the game, Ashur!

P.S. My first game:o
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14 years ago
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03.03.2012, RBW (red, Tower, Ain, Deemer) def c0nn3c71nkK.ppL(blue, Swamp, Wistan, Wistan), balance 160%, 144


03.03.2012, RBW (blue, Conflux, random, Moner) def c0nn3c71nkK.ppL(red, Barbarian, Gurnisson, Gurnisson), 8mm6a 160%, 124

We played to two wins; the first game was on a map with a strong secondary resource – Conflux. I saw 2 Dragon Utopias, and his hero leveled up significantly. He had all the buildings of the Hive faction and could gather resources for 2 weeks and build units based on the Dragon Utopia, but my opponent surrendered…

In the second game, my opponent had many more chances. I squeezed everything out of the starting location; he made small mistakes and then one big mistake - according to him, he had 2 external dwellings of Lizards, and he underestimated the Basilisk and lost a lot of troops because of it... And I, at level 131, broke through ГО with 98 gr. giants – almost without losses... Then I ate all 44 Wyverns and created 450 skeletons from 4 castles – there were also 3 Pandoras, 160 zombies, and a funny army: 8 Nags, skeletons, zombies, wyverns, and 4 Giants in 3 groups, 20 mages. The stats were 12, 10, 19, 11 – Meteor Shower specialist, Portal City, and Implosion were at 1600... My opponent's stats were 7, 15, 7, 9. I didn’t see his army, but there was no point for him to continue playing since he doesn’t surpass me either in magic or in the army.
Thank you for the game…

Please write the dates of the games...
In reply to RBW
14 years ago
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RBW
03.03.2012, RBW (red, tower, needle, meteor showerer) def c0nn3c71nkK.ppL(blue, swamp, Vistan, Vistan), balance 160%, 144


03.03.2012, RBW (blue, confluence, random, moner) def c0nn3c71nkK.ppL(red, barb, with ballista, with ballista), 8мм6а 160%, 124

Played until two victories; the first game was on a strong confluence secondary wonder, saw 2 Dragon Utopia, the hero leveled up significantly, had everything from the griffon hives and could collect it all in 2 weeks including the Dragon Utopia, but the opponent surrendered ...

In the 2nd Game, the opponent had many more chances; I squeezed the maximum out of the respawn, while he made small mistakes and then one big one — according to him, he had 2 external dwelling of lizards — and he underestimated the basilisks and lost a large part of his army to them... and I at 131 — broke through ГО 98 gr. djinns — almost without losses... then ate all 44 wyverns and made 450 skeletons from 4 Castle — also had 3 pandos, 160 zombies, a funny army: 8 nagas, skeletons, zombies, wyverns, and 4 djinns each in 3 piles of 20 mages, stats 12 10 19 11 — meteor showerer, and portal city and implosion was at 1600... while the opponent had 7 15 7 9; didn't see the army but there is no point for him to keep playing since he doesn't surpass me in either magic or army...
Thanks for the game...


that's how it is...
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14 years ago
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RBW
(red, tower, impale, meteor)
(red, barbarian, with ballista, with ballista)
Is there a simpler way to name the heroes? :D After all, the rating calculation program won't allow such names.
14 years ago
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3.03.2012 MaxGor (red, ramp, Ivor, Ivor) def st1ck_mAn (blue, Castle, Turis, Turis) 8mm6a 124
We didn't take the rests, although I had a one-way passage with 20+ trolls guarding the pendant of resistance, another respawn artifact - dead man's boots - also nothing special, but there were plenty of archers given to both Ivor and the second hero, so we could fight. On 124 I took out the brown computer (tavern) and got stuck for 3 days( trying to break through passages to mines and chests. Little gold, so only unicorns in the Citadel. On week 2, the opponent revealed Turis in the tavern with stats twice as high, while I kept scraping together gold for buildings and recruitment (but lucky that I had 2 heroes in the tavern, both with elves). I got even more upset when the road to the 3rd castle (Conflux) was blocked by upgraded cyclops and a pendant against lightning... (apparently the generator decided that since I had elves, I didn't need stats), but the opponent decided to force the pace (the turn before this I had already offered an auto, now he didn't ask for it anymore).
Thank you for the game
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14 years ago
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03.03.2012. Ashur (Blue, Dungeon, Miner, Miner) def c0nn3c71nkK.ppL (Red, Castle, Vala, Isra) 124 sm-ka
After 2 resets the opponent was dealt, seemed, not bad. Spawned at the top. On d1-1 5 heroes (one brought 5 elves, another a money one), 2 roads, a gnome hut revealed near the castle, below an external dwelling of harpies, almost all heroes passed through the stable on the road, Miner broke the road to a secondary mine with 20 goats. d1-2 - an external dwelling of green dragons revealed right next to the road, a beehive, but have to make a day-long detour because the road is blocked by Grand Elves guarding the entrance to the portal, a scout hero, with an army. Is gathering to go take the elf castle. d1-3 - the scout hero takes Rampart, I buy more elves and centaurs there and Miner goes to clear the green dragon external dwelling, then stands before the Grand Elves. d1-4 - portal - 2 greens - Grand Elves fell easily. In the treasure zone, passages in both directions are blocked by hordes of Sorceress heroes for artifacts, on an adjacent respawn flags of Red are spotted, Isra appears in the tavern, so plans change sharply - I made the decision to rush. On d2-2 boosted Miner hits the guard of the secondary mine and with an army of 4 dragons, 4 wyverns, 10 Grand Elves, 118 Troglodytes and 12 Harpy Hags enters the enemy land. After several fights with scout heroes, I capture the enemy Conflux, bring in reinforcements from Harpies and Troglodytes and on d2-4 - FB in the Castle fort. Miner (5-5-7-3) without a spellbook 4 dragons, 4 geese, 158 Troglodytes, 10 Grand Elves, 22 Harpy Hags Isra (6-3-3-2) 31 Storm Elementals, 45 Arbalesters, 18 Water Elementals, 99 Skeletons and 20 Pixies, after several rounds a horde of Troglodytes crossed the wall and it was all over. Thanks for the interesting game.
In reply to Ashur
14 years ago
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Ashur
03.03.2012. Ashur (Blue, Dungeon, Minher, Minher) def c0nn3c71nkK.ppL (Red, Castle, Vala, Isra) 124 cm
After 2 rests the opponent got a good draw, it seemed. Spawned at the top. On 111-5 heroes (one brought 5 elves, the other a money one), 2 roads, a dwarf dwelling revealed near the castle, a harpy external dwelling at the bottom, almost all heroes passed through the stable on the road. Minher broke the road to the secondary with 20 gogs. 112 - a green dragon external dwelling revealed right next to the road, a beehive, but I have to make a one-day detour since Grands blocking the entrance to the portal block the road. A scout hero with an army is gathering to take the elf castle. 113 - scout hero takes Rampart, buys elves and centaurs there, and Minher goes to kill the green external dwelling, then stands before the Grands. 114 - portal - 2 greens - Grands fell easily. In the treasure zone, passages to both sides are blocked by hordes of wizards for artifacts. On the adjacent respawn, flags of red are spotted. Isra appears in the tavern, so plans change drastically - I decided to rush. On 122 a boosted Minher hits the secondary guard and with an army of 4 dragons, 4 wyverns, 10 Grands, 118 Troglodytes and 12 Harpy Hags enters enemy territory. After several scout hero battles, I capture the enemy Conflux, bring up growth from harpies and Troglodytes, and on 124 - FB in the Castle fort. Minher (5-5-7-3) without spellbook, 4 dragons, 4 geese, 158 Troglodytes, 10 Grands, 22 Harpy Hags vs Isra (6-3-3-2) 31 Storms, 45 Crossbowmen, 18 Water Elementals, 99 Skeletons and 20 Pixies. After several rounds, a crowd of Troglodytes crossed the wall and it was all over. Thanks for the interesting game.
Thanks for the game)
14 years ago
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04.03.2012 Tootsie Pie (blue, Castle, Valeska, Valeska) def Ashur (red, Rampart, Kyrre, Kyrre) 2sm4d3 132
Played terribly - on day 2 the GG stands still, and then almost every day 400-500 MP remained unspent. Day 11 - despite 3 crypts, barely found the gold for horses in the fort; by day 12 - only a Pandora's Box and 2 beehives not too far visible; by day 13 already 20 Wyverns - at least something. 132 opponent breaks the GO - 90 Manticores - and runs to the castle, I get wiped and FB, such a minimalist game - Valeska 7 9 4 4(30) (expert Archery, Tactics, Armorer, basic Offense, 7 Champions, 20 Wyverns, 60 grand Archers) - Ivor 6 9 3 2(5) (expert Archery, Tactics, Offense, Earth, advanced Armorer) (5 Angels, 9 grand Unicorns, 30+ grand Elves) - despite the Oil, I start with 7 Champions and 8 Wyverns. The opponent failed to utilize the external dwelling of horns right under the castle and decided to fight immediately because he couldn't be bothered to run around)
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14 years ago
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Tootsie Pie
04.03.2012 Tootsie Pie (blue, Castle, Valessa, Valessa) def Ashur (red, Rampart, Kyrie, Kyrie) 2sm4d3 132
The game was played terribly - on day 2, the main hero stood still, and practically every day after that, 400-500 MP remained unspent. Day 11 - despite 3 crypts, I barely found money for cavalry in the fort; by day 12, only a pandora's box and 2 hives not very far away were visible; by day 13, already 20 Wyverns - at least something. On day 132, the opponent breaks the main army - 90 Manticores - and runs to the castle; I get wiped and, in the final battle, it was such a minimalist one - Valessa 7 9 4 4(30) (expert Archery, Tactics, Armorer, basic Offense, 7 Champions, 20 Wyverns, 60 Marksmen) - Ivor 6 9 3 2(5) (expert Archery, Tactics, Offense, Earth magic, advanced Armorer) (5 Angels, 9 Grand Elves, 30+ Elven Archers) - despite the Oil, I come out with 7 Champions and 8 Wyverns. The opponent failed to capitalize on the external dwelling of Depths right under the castle and decided to fight immediately because it was too much hassle to run around)
It was. A total money squeeze; the only income sources on respawn were a crypt and a Dwarf dwelling far away (both minor); on the neighboring spawn, nothing at all; there was nothing decent to buy; then there was a choice - either go into the snow, or go at the opponent - I chose the latter; I broke through with the loss of one Centaur of the main army out of 89 Cats; luckily there was Oil; there was a chance the opponent wouldn't reach me in 1 turn, I'd take the castle and hole up behind the walls, while also replenishing mana, but it didn't work out. In the final battle, I had enough mana for only 1 cast, which was certainly too little(
14 years ago
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04.03.2012 dom2(red, dungeon, Miner, Miner) def Ashur (blue, necro, Clavius, Clavius) 2cm4d3 127

Little gold, mini-hive, hiding minotaurs, they are in the fort — on the second turn took consu2, pandora's box with 70 undead. Still no gold, in the adjacent necro converted leftover Troglodytes, sold everything, upgraded 50+ zombies, used mages to eliminate the 2 wizards and FB that had infiltrated the necro army. Mass slow and troop advantage — that's a win. Thanks for the game.

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