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Posts from Development of a Sanctuary mage hero.

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14 years ago
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Which skills are best to choose? Which reputation path is best to follow? Which troops are best to take with you? Which spells should be used?
14 years ago
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I would also like to receive advice on these issues...
14 years ago
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SnK
Which skills are best to choose?
Which reputation path is best to follow?
Which troops are best to take with you?
Which spells should be used?
Please read the forum; this has already been discussed repeatedly in the section dedicated to the sixth game; there aren't that many topics.
In reply to ksandr_83
14 years ago
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ksandr_83 and SnK, in the section for Necropolis and Haven, the mage leveling process is described in great detail. There are also many tips and comments from various forum members. Mages of different races level up in a similar way, taking into account racial specifics (different spells, etc.). ;)
14 years ago
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This is how I think you should develop a Sanctuary Mage (for playing against the AI). Kalindra, Sanctuary, Mage, level 30. Skills (in chronological order of gameplay): 0) Ice Block (specialization) 1) Education 2) Healing 3) Tutelage 4) Magic Affinity 1 5) Slippery Ground 6) General Healing 7) Find Path 8) Guardian 1 9) Steal 10) Secret Keeper 1 11) Blizzard 12) Guardian 2 13) Aggressor 1 14) Secret Keeper 2 15) Stop Time 16) Summon Earth Elementals 17) Explosion 18) Secret Keeper 3 19) Aggressor 2 20) Retaliation 1 21) Retaliation 2 22) Leader 1 23) Leader 2 24) Dispel Magic (initial magic) 25) Cloud of Poison 26) Fortune 1 27) Fortune 2 28) Endurance 1 29) Endurance 2 30) Siege Master 1. The combination of the spells listed below, which are available as early as level 5, leaves opponents with little chance. You need to use them right from the start for rapid development. 1. "Ice Wall". A great spell. I place it first turn right in front of the enemy ranks; they go around it, and some of them get frozen. However, ARCHERS can break through it. 2. "Slippery Ground" is a MEGA SPELL; no need for further comments. If you think about it, it's better than Stop Time, as it slows down two enemy stacks at once for 2 turns. 3. The "Blizzard" spell is also good; it's a kind of equivalent to "Cloud of Poison," but at level 5. It's a pity that it only lasts for 2 turns. A good combination is "Slippery Ground" and then placing "Blizzard" on top. 4. Yuki-onna's "Ice Shards" is also a great spell!

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