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Rainy-1 - a long-forgotten, decayed planet that has become home to millions of humans and aliens. While the inhabitants of other worlds live in the comfort of technological progress, the residents here struggle for survival, largely due to corruption. Yet despite such a dismal state, this planet is a repository of vast natural resources, including extremely rare ones that cannot be mined anywhere else. This attracted one influential corporation, which immediately hired a squad of professional mercenaries to achieve their goals. Meanwhile, in the lower city of Soulless City, a rebellion was brewing—an uprising against injustice led by a hero of the galactic war.
Soulless City

Governor
A representative of the local authority, harsh but fair. The only one among his predecessors to advocate for equality and oppose racism, which led to many criminal gangs in the lower city gaining undue influence
NA
None.
Special Features:
1. Ruler - vote counts as two. Cannot be silenced.
Human, resident of the upper city.

Patrolman
A police officer performing regular patrols of the city. Protecting order in the city is his duty
NA
1. Patrol. Protects a chosen player, kills the attacker.
Special Features
1. Heavy Armor. 50% protection from attacks.
Weapon: plasma shotgun.
Human, resident of the upper city.

Reanimator
Like her colleague, she patrols the city providing medical aid to victims and subduing lawbreakers
NA
1. Subdue. Blocks a chosen player.
2. Reanimation. Resurrects a chosen player.
Special Features
None.
Weapon: shock rifle.
Alien, resident of the upper city.

Orphan
Left alone without parents at a young age, he began wandering the lower city in search of work for which he would be paid in food, or simply observing people
NA
1. Search. If an assassination attempt is made on a chosen player - learns the attacker's nickname.
2. Observation. Checks status (by choice).
Special Features
None.
Human, resident of the lower city.

Freelancer
A former military man who sometimes works as an assassin and bodyguard.
NA
1. Kill.
2. Explosion. Kills the target and, with a 50% probability, one person who visited the target. Once every two nights.
Special Features:
1. Dexterity. Cannot be blocked.
Weapon: rifle with an under-barrel grenade launcher.
Human, resident of the lower city.

Jane "Eagle Eye"
A lonely girl who makes a living hunting and looting. She chose an abandoned part of the city as her shelter, where she keeps her belongings and spends her leisure time. She may seem defenseless, but that is not the case—Jane is an excellent sniper, and her rifle is her best friend.
NA
1. Reconnaissance. Checks status (by choice).
2. Sniper Shot. Kills a chosen player, ignoring protection. Once per game.
Special Features
1. Caution. 50% protection from attacks.
2. Sniper Duel. If she checks Kai, one of them dies.
Weapon: sniper rifle.
Human, resident of the lower city.

Cindy
An underestimated mechanic from the upper city; few can match her in her craft. By nature, she is a kind and helpful girl who tries to help the city's residents bring smiles back to their faces, so she cares for their protection by providing them with her creations born of her mechanical miracle. Unfortunately, the materials available in the lower city are of extremely low quality, which is why all her works cease to function after the very first use. It should also be noted that she can use her skills not only for creation.
NA
1. Guard Droid. Scares attackers away from the target. Once every two nights.
2. Hidden Camera. Learns the names of those who visited the target. Once every three nights, starting from the second.
3. Stabilizer. Grants the target immunity to blocking.
4. Breakdown. The chance of successful activation of all the target's NAs is reduced to 50% until the end of the game. Once every two nights.
Special Features.
None.
Human, resident of the lower city.

Mitch
An ordinary resident of the lower city known for his aggressive nature, hot temper and, above all, for always carrying something he can use to actually hit a person or non-human who irritates him.
NA
None.
Special Features
1. Surprise from Behind. The first assassination attempt on him fails, and the attacker dies (or loses NA for the next night if protection worked)
Human, resident of the lower city.

Robber
Kleptomania and a love for adrenaline—two dangerous combinations, both of which found a home in this girl.
NA
1. Theft. Copies the NA of a chosen player; the action is unknown.
Special Features
1. Cannot be silenced.
Alien, resident of the lower city.

Sorceress
A mysterious woman known in the lower city for her so-called magic potions. People come to her for healing and love potions alike. Those harboring ill intentions also seek her help.
NA
1. Herbal Infusion. Resurrects a chosen player.
2. Poisonous Plant Extract. The target will be unable to use NA the next night.
3. Potion of Confusion. The target uses NA on a random player.
Special Features
None.
Alien, resident of the lower city.
Corporation's Mercenaries

Sunset
The first of the Black Knight duo. His credo is blitzkrieg—fast and efficient destruction of the enemy, an assault.
NA
1. Kill.
2. HE Rounds. Kills the target and, with a 50% probability, one person who visited the target. Once every two nights.
3. Electroshock Rounds. Blocks a chosen player.
Special Features
1. Heavy Armor. 50% protection from attacks.
2. Stabilizer. Cannot be blocked.
Weapon: multipurpose assault rifle.
Human, resident of the upper city.

Sunrise
The second of the Black Knight duo. An explosives specialist whose bombs, like the rising sun, dispel the darkness by burning everything in their path.
NA
1. Kill.
2. Detonation. Mines the target's house and sets a designated explosion day. The target and all who come to them die. Once per game.
Special Features
1. Heavy Armor. 50% protection from attacks.
2. Stabilizer. Cannot be blocked.
Weapon: pistol, time bomb.
Human, resident of the upper city.

Imp
A demon living in darkness. No one will know where the strike comes from; no one will know that he was the killer. A master of disguise.
NA
1. Kill
2. Darkness Piercer. Kills the target without leaving clues. Once every two nights.
3. Shadow Walker. Kills the first person to visit the target.
Special Features
1. Ghost. Cannot be redirected, passes through protections.
Weapon: pistol, twin swords, assault rifle.
Human, resident of the lower city.

Kai
An assault trooper kills without hesitation; he has no time for that. A sniper observes their target through the scope of their deadly weapon and always knows when the life of their target will end.
NA
1. Kill.
Special Features
1. Large Caliber Barrel. Ignores natural protection.
Weapon: sniper rifle
Human, resident of the upper city.
Justice's Rebellion

Justice
Leader of the rebel movement, very popular and loved by the residents of the lower city, both aliens and humans. Since arriving on this planet, he has made it his goal to erase the boundary between rich and poor, humans and aliens. He was a participant in the galactic war; age and place of birth are unknown.
NA
1. Kill.
2. Sky-Cleaving Sword. Kills the target, ignoring protection. Once every two nights.
3. Commander's Amulet. Team members cannot be killed. Once per game.
Special Features:
1. War Veteran. 50% protection from attacks.
2. Leader's Voice. Once per game, can stop an execution.
Weapon: custom laser pistol, sword of unknown origin.
Alien, resident of the lower city.

Kana
An enthusiastic girl, one of the first to support and join Justice. She fully shares his views and tries in every way to help him with his heavy burden. An excellent hacker and a good shooter.
NA
1. Hack. Learns the full status of a chosen player.
2. Virus. Steals a vote during daytime voting.
3. Kill.
Special Features
Natural Agility. Cannot be blocked; if killed by an Imp, clues are given for the latter in any case.
Weapon: twin pistols.
Human, resident of the lower city.

Meyer
One of the best fighters in the rebel movement, known for his calculating nature and resilience. Previously worked as a mercenary and has been through dozens of scrapes.
NA
1. Kill
2. Pogrom. Attacks the target, depriving them of NA for two nights. No more than once every two nights.
Special Features
Resilience. Does not die from protections, does not die in an explosion.
Weapon: plasma shotgun.
Human, resident of the lower city.

Zealot
One of Justice's many followers. There are many like him and perhaps he is not so strong, but an unwavering spirit and faith in a just future give him strength.
NA
1. Kill.
Special Features
1. Fanaticism. Dies instead of a team member, depriving the attacker of the ability to use NA the next night.
Weapon: assault rifle.
Human, resident of the lower city.
Strangers

Mist
The real name of this alien remains a mystery, as do his vague goals.
NA
1. Kill.
Special Features
1. Penetrating Blades. Ignores natural protection.
Colossus. Survives the first assassination attempt, learns the attacker's name.
Speed. 50% chance to leave no clues.
Weapon: hand blades.
Alien, resident of the lower city.

Zero
Traveling across the planet, he altered his own body beyond recognition, giving it a terrifying appearance and destructive power. He doesn't care about race or social status; he is not interested in money, women, or fame. The only thing he takes pleasure in is destruction and killing—reducing everything to absolute zero. Many cities and villages were wiped off the face of this planet thanks to his efforts, and when he heard about a large metropolis, he simply couldn't pass it by, for there is so much here to destroy, so many to kill.
NA
1. Transformation. Can use the NA of any role, but no more than once each.
Special Features
Altered Body. 75% protection from attacks.
Elusive. The first execution attempt fails.
Weapon: unknown
Determines his own status independently every night.
Soulless City
Governor
A representative of the local authority, harsh but fair. The only one among his predecessors to advocate for equality and oppose racism, which led to many criminal gangs in the lower city gaining undue influence
NA
None.
Special Features:
1. Ruler - vote counts as two. Cannot be silenced.
Human, resident of the upper city.
Patrolman
A police officer performing regular patrols of the city. Protecting order in the city is his duty
NA
1. Patrol. Protects a chosen player, kills the attacker.
Special Features
1. Heavy Armor. 50% protection from attacks.
Weapon: plasma shotgun.
Human, resident of the upper city.
Reanimator
Like her colleague, she patrols the city providing medical aid to victims and subduing lawbreakers
NA
1. Subdue. Blocks a chosen player.
2. Reanimation. Resurrects a chosen player.
Special Features
None.
Weapon: shock rifle.
Alien, resident of the upper city.
Orphan
Left alone without parents at a young age, he began wandering the lower city in search of work for which he would be paid in food, or simply observing people
NA
1. Search. If an assassination attempt is made on a chosen player - learns the attacker's nickname.
2. Observation. Checks status (by choice).
Special Features
None.
Human, resident of the lower city.
Freelancer
A former military man who sometimes works as an assassin and bodyguard.
NA
1. Kill.
2. Explosion. Kills the target and, with a 50% probability, one person who visited the target. Once every two nights.
Special Features:
1. Dexterity. Cannot be blocked.
Weapon: rifle with an under-barrel grenade launcher.
Human, resident of the lower city.
Jane "Eagle Eye"
A lonely girl who makes a living hunting and looting. She chose an abandoned part of the city as her shelter, where she keeps her belongings and spends her leisure time. She may seem defenseless, but that is not the case—Jane is an excellent sniper, and her rifle is her best friend.
NA
1. Reconnaissance. Checks status (by choice).
2. Sniper Shot. Kills a chosen player, ignoring protection. Once per game.
Special Features
1. Caution. 50% protection from attacks.
2. Sniper Duel. If she checks Kai, one of them dies.
Weapon: sniper rifle.
Human, resident of the lower city.
Cindy
An underestimated mechanic from the upper city; few can match her in her craft. By nature, she is a kind and helpful girl who tries to help the city's residents bring smiles back to their faces, so she cares for their protection by providing them with her creations born of her mechanical miracle. Unfortunately, the materials available in the lower city are of extremely low quality, which is why all her works cease to function after the very first use. It should also be noted that she can use her skills not only for creation.
NA
1. Guard Droid. Scares attackers away from the target. Once every two nights.
2. Hidden Camera. Learns the names of those who visited the target. Once every three nights, starting from the second.
3. Stabilizer. Grants the target immunity to blocking.
4. Breakdown. The chance of successful activation of all the target's NAs is reduced to 50% until the end of the game. Once every two nights.
Special Features.
None.
Human, resident of the lower city.
Mitch
An ordinary resident of the lower city known for his aggressive nature, hot temper and, above all, for always carrying something he can use to actually hit a person or non-human who irritates him.
NA
None.
Special Features
1. Surprise from Behind. The first assassination attempt on him fails, and the attacker dies (or loses NA for the next night if protection worked)
Human, resident of the lower city.
Kleptomania and a love for adrenaline—two dangerous combinations, both of which found a home in this girl.
NA
1. Theft. Copies the NA of a chosen player; the action is unknown.
Special Features
1. Cannot be silenced.
Alien, resident of the lower city.
Sorceress
A mysterious woman known in the lower city for her so-called magic potions. People come to her for healing and love potions alike. Those harboring ill intentions also seek her help.
NA
1. Herbal Infusion. Resurrects a chosen player.
2. Poisonous Plant Extract. The target will be unable to use NA the next night.
3. Potion of Confusion. The target uses NA on a random player.
Special Features
None.
Alien, resident of the lower city.
Corporation's Mercenaries
Sunset
The first of the Black Knight duo. His credo is blitzkrieg—fast and efficient destruction of the enemy, an assault.
NA
1. Kill.
2. HE Rounds. Kills the target and, with a 50% probability, one person who visited the target. Once every two nights.
3. Electroshock Rounds. Blocks a chosen player.
Special Features
1. Heavy Armor. 50% protection from attacks.
2. Stabilizer. Cannot be blocked.
Weapon: multipurpose assault rifle.
Human, resident of the upper city.
Sunrise
The second of the Black Knight duo. An explosives specialist whose bombs, like the rising sun, dispel the darkness by burning everything in their path.
NA
1. Kill.
2. Detonation. Mines the target's house and sets a designated explosion day. The target and all who come to them die. Once per game.
Special Features
1. Heavy Armor. 50% protection from attacks.
2. Stabilizer. Cannot be blocked.
Weapon: pistol, time bomb.
Human, resident of the upper city.
Imp
A demon living in darkness. No one will know where the strike comes from; no one will know that he was the killer. A master of disguise.
NA
1. Kill
2. Darkness Piercer. Kills the target without leaving clues. Once every two nights.
3. Shadow Walker. Kills the first person to visit the target.
Special Features
1. Ghost. Cannot be redirected, passes through protections.
Weapon: pistol, twin swords, assault rifle.
Human, resident of the lower city.
Kai
An assault trooper kills without hesitation; he has no time for that. A sniper observes their target through the scope of their deadly weapon and always knows when the life of their target will end.
NA
1. Kill.
Special Features
1. Large Caliber Barrel. Ignores natural protection.
Weapon: sniper rifle
Human, resident of the upper city.
Justice's Rebellion
Justice
Leader of the rebel movement, very popular and loved by the residents of the lower city, both aliens and humans. Since arriving on this planet, he has made it his goal to erase the boundary between rich and poor, humans and aliens. He was a participant in the galactic war; age and place of birth are unknown.
NA
1. Kill.
2. Sky-Cleaving Sword. Kills the target, ignoring protection. Once every two nights.
3. Commander's Amulet. Team members cannot be killed. Once per game.
Special Features:
1. War Veteran. 50% protection from attacks.
2. Leader's Voice. Once per game, can stop an execution.
Weapon: custom laser pistol, sword of unknown origin.
Alien, resident of the lower city.
Kana
An enthusiastic girl, one of the first to support and join Justice. She fully shares his views and tries in every way to help him with his heavy burden. An excellent hacker and a good shooter.
NA
1. Hack. Learns the full status of a chosen player.
2. Virus. Steals a vote during daytime voting.
3. Kill.
Special Features
Natural Agility. Cannot be blocked; if killed by an Imp, clues are given for the latter in any case.
Weapon: twin pistols.
Human, resident of the lower city.
Meyer
One of the best fighters in the rebel movement, known for his calculating nature and resilience. Previously worked as a mercenary and has been through dozens of scrapes.
NA
1. Kill
2. Pogrom. Attacks the target, depriving them of NA for two nights. No more than once every two nights.
Special Features
Resilience. Does not die from protections, does not die in an explosion.
Weapon: plasma shotgun.
Human, resident of the lower city.
Zealot
One of Justice's many followers. There are many like him and perhaps he is not so strong, but an unwavering spirit and faith in a just future give him strength.
NA
1. Kill.
Special Features
1. Fanaticism. Dies instead of a team member, depriving the attacker of the ability to use NA the next night.
Weapon: assault rifle.
Human, resident of the lower city.
Strangers
Mist
The real name of this alien remains a mystery, as do his vague goals.
NA
1. Kill.
Special Features
1. Penetrating Blades. Ignores natural protection.
Colossus. Survives the first assassination attempt, learns the attacker's name.
Speed. 50% chance to leave no clues.
Weapon: hand blades.
Alien, resident of the lower city.
Zero
Traveling across the planet, he altered his own body beyond recognition, giving it a terrifying appearance and destructive power. He doesn't care about race or social status; he is not interested in money, women, or fame. The only thing he takes pleasure in is destruction and killing—reducing everything to absolute zero. Many cities and villages were wiped off the face of this planet thanks to his efforts, and when he heard about a large metropolis, he simply couldn't pass it by, for there is so much here to destroy, so many to kill.
NA
1. Transformation. Can use the NA of any role, but no more than once each.
Special Features
Altered Body. 75% protection from attacks.
Elusive. The first execution attempt fails.
Weapon: unknown
Determines his own status independently every night.