Auto-translated
Dear players!
Today marks the start of the joint Heroes of Might and Magic 2 tournament hosted by the HeroesPortal, HeroesWorld, and HeroesLeague forums.
"Citadel of Heroes"
Tournament rules:
1. General provisions
1.1. The tournament will run from October 25 to November 20, 2011.
1.2. The tournament will be held simultaneously on three online resources: HeroesLeague, HeroesPortal, and HeroesWorld.
1.3. The tournament will be played on the following game versions:
Heroes II: Price of Loyalty 2.1 (English), Heroes II: Цена верности 2.1 (Russian)
Playing on earlier versions of the game, where many bugs have not been fixed, is not allowed.
Playing in DOS and switching between versions is prohibited.
1.4. Any registered user of one of the three forums – HeroesPortal, HeroesLeague, or HeroesWorld – can participate in this tournament. An identical final tournament table will be posted on all three sites. However, it is strongly recommended to register on the HeroesPortal, HeroesLeague, and HeroesWorld sites – this will allow you to receive bonuses on all three forums.
1.5. Tournament winners will receive rewards corresponding to each resource (rating, fiefs, arrob, mines) on each of the resources.
1.6. ATTENTION!!! Throughout the tournament, players MUST save at the beginning or end (preferably both) of EACH game day and keep these saves on their computer! The judge has the right to request daily saves from ANY player and explanations regarding them, up to a description of the tactics of a specific battle.
If there are no satisfactory explanations (from the judges' point of view), the player's result will be annulled. If the necessary saves are missing, the player will be given a loss. The statute of limitations (the period during which daily saves must be kept) is 7 days after the end of the round.
1.7. The tournament hosts are:
HeroesPortal - Sir Ermelloth,
HeroesLeague - Dust,
HeroesWorld - Qwerty.
1.8. The player must name their final save with their nickname and send it to:
hmm2@mail.ru
2. Restrictions on gameplay:
2.1. It is strictly FORBIDDEN to use cheat codes, prohibited bugs, and game features, hack saves, or manipulate computer players in hot-seat mode during the final playthrough. The use of standard cheat codes is allowed for the purpose of initial save scouting. However, after the scouting is completed, the player must load the starting save and start the game again.
2.2. The rule for digging up the Ultimate Artefact (UA). You can only dig up the UA after visiting ALL obelisks. To prove this, the player must send the organizers, along with their final save, another save that shows that all obelisks were visited before digging up the UA. The name of such a save must end with "UA".
2.3. You can use a redeemed escaped/bought-out hero on the day they escaped/were bought out in battle. You can redeem such a hero on the day of their escape/redemption;
you can redeem and use your dismissed/killed hero in battle only on the day after their dismissal/death;
if a hero escapes/is bought out/dies in battle during a turn change, you can redeem and use them immediately;
it is also not allowed to redeem developed computer heroes (a developed hero is one whose experience, secondary and/or primary skills, the contents of the spellbook, and its presence differ from the standard starting values).
2.4. Visit graveyards, demon caves, and ghost ships. You can visit ships with skeletons.
3. Tournament goal:
3.1. The game in the tournament is played for SPEED (in DAYS), in which the GIVEN STARTING HERO reaches level 25. At the same time, keep in mind that the experience of any other of your heroes will not be taken into account! The goal of the game is not to complete the map and achieve victory, but to DEVELOP THE GIVEN STARTING HERO TO LEVEL 25 IN THE SHORTEST TIME.
Attention! In the save you send, the hero must ALREADY be level 25!
3.2. If two players show the same result in days, their position in the tournament table is determined by the SUM of the hero's PRIMARY SKILLS (Attack + Defense + Knowledge + Magic Power) WITHOUT TAKING INTO ACCOUNT WORN ARTIFACTS!
3.3. The game time in the tournament is limited to 300 days. This means that saves made after the 300th day will not be accepted. IT IS NOT REQUIRED TO COMPLETE THE MAP.
4. Preparing the final save.
The email with the save must contain:
-) the winning save itself;
-) the subject of the email - the player's nickname;
-) an indication of nicknames on all three resources;
For example, the subject of the email is CH - Alex_R,
the email contains an attachment with the save named "Alex_R", and the email says: nickname on the League - such and such, nickname on the Portal - Alex_R, nickname on the World - Alex_R.
Have a good game!