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Posts from Мафия 35. The Heads

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14 years ago
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The Heads


Alejandro Meyers was one of the wealthiest people in the world. He believed in power and authority, which he used to build his fortune at the age of 30 and subsequently increase it even further. He was respected, feared, and revered. He was a true king of the criminal underworld. But time is stronger than any man, and years took their toll. Alejandro felt death approaching. He was disappointed in his children, considering them unworthy of his wealth. And so, he decided to gather all the most influential leaders of the criminal world to pass on his power to one of them.
One of the conditions was that there should be no bloody massacre. Everything had to be resolved around a round table. But not everyone shared his views.

About the game:
The action takes place in Meyer's country estate, where 14 of the most influential leaders of the criminal underworld were invited. Some deeply respect the old king, while others are plotting behind his back.
The game begins during the day, focusing on the actions of the players. The classic first night in this game will consist of an in-game day and night. Afterwards, the action transitions into the usual "Day-Night" sequence.
The tasks for each side remain the same: eliminate two other players. The Mafia has the ability to recruit, but this time it is limited – only two roles can be swayed, and the recruitment does not reset the counter upon the recruited player's death.

Game rules:
• Nights last approximately 24 hours. The sooner all night actions are submitted to the GM, the faster dawn will come. During the night, no one is allowed to write anything in the game thread at all, even in “deleted posts.”
• Day lasts exactly 24 hours. In rare cases, the day may end earlier or later.
• To vote for someone’s condemnation, you must write in your message: “condemn @username@”. - bold font is required. If a player wants to change their vote, they must perform the procedure to cancel their vote (“Do not condemn @username@”), and then vote for another player (in one message, you can vote once and cancel your vote once, or cancel your vote once and vote once). This is for the GM to easily keep track of votes. If you do not vote in bold, the vote will not count. Also, the vote will not be counted without minimal justification. If a player does not vote during the day, after the limit expires, they will be considered as having voted against themselves (this rule does not apply if the player voted and withdrew their vote). If a player fails to vote twice in a row, a modkill or replacement may occur. If a player warns in advance about their absence, the situation will be agreed upon with the GM individually. These rules do not apply to intimidated townspeople. Intimidated townspeople are not displayed.
• Condemnation requires only a majority of votes. If a player receives the "required" number of votes, they will still be executed only after the end of the day and only if the votes do not change. Earlier condemnation can occur only if the decision is unanimous.
• If the majority votes “Do not condemn anyone,” then the day will end without condemning any players.
• A double vote is reflected in the voting results and only if it relates to the majority.
• The Mafia makes decisions collegially about who to kill and who to send on missions. If one of the members of the Mafia is offline, the other participants can make a decision without him, but they cannot send him on a mission or use any other of his night actions.
• The Mafia is allowed to perform recruitment and murder during one night. In addition, if they recruit a player with another type of night action (check, block, etc.), this can also be done in one night with the other Mafia's night actions.
• The Killer can leave one additional clue at the crime scene. It must point to them and be original (i.e., there is no need to leave clues that are difficult to find). As for the complexity of these clues, there is quite a lot of freedom here, but the GM still reserves the right to reject a specific clue, with or without explanation.
• Hints about the killers are given in summaries based on the user profile (nickname, avatar, signature, etc.). If the assassination was unsuccessful, the killer will know this, but will not know why it was unsuccessful. No clues are given for unsuccessful assassinations, except those stated by the killer himself. There is also a hint about the role of the deceased in the summaries. Hints about the role of the killer are always given.
• Those character abilities that they can replace their night action with are considered in the order of night actions at the very beginning.
• During the game, changing your nickname, avatar, signature, and personal information is strictly prohibited. Therefore, update your profile in advance.
• Discussing the game outside of this thread (i.e., in private messages, ICQ, etc.) is allowed only if you have a role that permits it.
• Once news of your death/condemnation has been written, you are gone. You do not participate in the game anymore. Stop writing. However, no one forbids you from watching what is happening.
• Do not edit your posts. Try to write correctly immediately.
• If you have the right to perform a night action, do so before the end of the night phase and the start of the day phase (send NDs to me via PM). I won't wait. If you don’t make it, too bad...
• From time to time, I will try to display the count of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep track of the vote count.
• If you have questions about the rules or something is unclear, please contact me on ICQ.
• It is forbidden to directly reveal your role and the role of another player (if you know the role of another player, then there is no need to shout about it everywhere… Be smarter, be more cunning...). This action will lead to immediate disqualification.
• Violation of the rules and being offline will be punished with a colorful modkill. If you signed up, play by the rules and be active.
• Non-Mafia players are prohibited from commenting on what is happening until the end of the game.
• And most importantly. This is just a game after all. The main thing is that you have fun.

Order of Night Actions

1. Saint blocks
2. Philin protects (explicit protection)
3. Demi checks status
4. Carlito checks status
5. Philin protects (shadow protection)
6. Tries to protect Cobra
7. Ant kills
8. Zhallo kills
9. Kobra kills
10. All others kill
11. Doc revives
12. Mafia recruitment

List of Roles

"Town":
Mayor
Cobra
Saint
Demi
Philin
Bull
Zhabb
Doc
Peschanik
Jay-R
Carlito
AK-47

"Mafia":
Papa
Grim
Zhallo

"Manic":
Ant
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14 years ago
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Roles and their Descriptions

"Town"

Alejandro "Mayor" Meyers

A billionaire who has gone slightly mad in his old age. He killed his daughter upon discovering her connection to intelligence agents, and for one reason or another, became disillusioned with his son and disowned him. His power weakens by the day, but at this moment it is still great. Like a cunning Freemason, Meyers has cast his nets across the world, controlling politics, mass media, and certain military structures.
Features: Open role. Can only be killed if no more than 5 people remain in town. Double vote. Can place a "veto" on a player's execution. Impossible to recruit.
ND: none
Weapon: none
Status: good

Takeshi "Cobra" Shinzo

A young Yakuza boss.
The Japanese mafia proudly traces its origins to impoverished samurai nobles, or ronin, as they were called in Japan. Heirs to large families of noble fathers who sometimes had nothing but a sword, they inherited only the right to wear a sword and style their hair like samurais: shaving the forehead and crown, braiding the long hair from the back into a tight ponytail and gluing it to the bluish skin of the head.
Although the Japanese mafia is known worldwide, it is difficult to spot them immediately in the daily life of local cities. Yet the Japanese mafia numbers one hundred and ten thousand people, while the noisy and riotous American mafia has only twenty thousand. Considering that the US population is roughly double that of Japan, it is easy to calculate that for every Japanese person, there are eleven times more professional rapists, robbers, and killers than for an American.
Spheres of activity: racketeering, distribution of banned pornography from Europe and America, prostitution, and illegal emigration.
Shinzo is characterized by cunning, stealth, and strength. His people know him as a cruel but fair leader, yet they do not entirely share his loyalty to Meyers.
Features: 50% protection from attacks (50% chance to kill the attacker); starting from the 2nd night he can kill a player, but if the victim turns out to be "town", Shinzo commits harakiri the following night. Can protect Alejandro Meyers; in this case, he will die instead of him.
Impossible to recruit.
ND: killing or protecting Meyers
Weapon: katana, 8mm silenced pistol
Status: good


Santiago "Saint" Estebar

Drug lord, head of the Colombian "Cali" cartel.
The Colombian mafia is one of the largest cocaine suppliers in the world. All efforts by government authorities have remained futile so far, as the bandits' business is more than successful. The Colombian drug mafia has existed since the mid-60s of the last century. The Medellin and Cali cartels very quickly became leading producers of cocaine in the world.
Estebar is not only an excellent businessman but also a talented chemist. He knows dozens of ways to discreetly move his goods across borders. Additionally, he is a superb marksman. By nature, he is slightly hot-tempered, especially when under the influence of cocaine.
Features: none
ND: Blocking a player \ killing (on the "mafia" side)
Weapon: Uzi submachine gun
Status: bad

Anastasia "Demi" Demidova

Young and ambitious head of the Russian Mafia. Recently at the helm of the organization, replacing her deceased father.
The Russian mafia numbers 500,000 people. Its godfathers control 70% of the Russian economy, as well as prostitution in Macau and China, illegal drug trafficking in Tajikistan and Uzbekistan, money laundering in Cyprus, Israel, Belgium, and England, car thefts, trade in nuclear materials, and prostitution in Germany.
Anastasia is beautiful, smart, and aggressive. None of the godfathers dared to dispute her right to power or challenge the girl. She is her father's daughter — cruel and ruthless.
Features: Cannot be killed by a maniac. Immune to block. 50% protection from "mafia" attacks (except the killer).
ND: Checking a player's status or killing (on the "mafia" side)
Weapon: 8mm silenced pistol
Status: bad

Kan "Owl" Fei

Old and wise head of the Triad.
"Saddling" migration processes, China's mafia structures and the Chinese mafia in other countries have seized leading positions in organizing human trafficking and establishing illegal migration flows. A Europol report (June 2006) noted that Chinese mafia groups were named leaders in human trafficking within European Union countries. The Chinese "triads" pushed out the homegrown own mafia — the yakuza — in Japan: about half of all crimes committed by foreigners are attributed to the Chinese.
Fei sacredly honors traditions, and young assistants often call him a dinosaur in their hearts. But no one dares openly act against the Owl. He is a magnificent strategist and a gifted businessman.
Features: Sends his bodyguards to protect a chosen player.
He can send two types of protection: overt and shadow. He can only protect himself with shadow protection.
Overt deters all killers from the target, as well as any other ND (checks, blocks, etc.). However, the target retains their own ND.
Shadow has a 50% success rate, but in the event of such success, the killer(s) die. This protection does not deter anyone.
Impossible to recruit.
ND: protecting a player
Weapon: none
Status: good

Zoran "Bull" Geric

Head of the Serbian mafia.
The Serbian mafia found its place among the leaders because it operates in dozens of countries and is linked to drug smuggling, contract killings, racketeering, robberies, and control of betting and gambling houses. Interpol lists include about 350 Serbian citizens who are often employees and leaders of the largest drug cartels in the world. Serbian bandits are known for intellectual robberies, which often play out like Hollywood scripts, as well as swift and clean executions.
Geric is deeply loyal to Meyers and sacredly honors the code of honor written by him. He is an expert in poisons and complex narcotic serums and holds a black belt in karate-do. Despite his size, he possesses excellent reflexes.
Features: 50% protection from attacks; strips the killer of their ND for the next night regardless of whether his own protection triggered. His vote cannot be taken (Dimension Door is used without success), impossible to recruit.
ND: none
Weapon: 9mm submachine gun
Status: good

Laurent "Toad" Ullier

French mafioso.
"L'Enfant" is the largest network of casinos in the world. For ten years now, many respectable mafiosi from different countries have laundered their money through it. They also provide Ullier's establishments with a reliable protective support, both legally and by force.
But despite close mutually beneficial cooperation, Laurent keeps several "other people's skeletons" in his closet for insurance and in case of an opportunity to improve the terms of cooperation. The Frenchman is characterized by distrust, caution, and a love for luxury.
Features: none
ND: killing (on the "mafia" side)
DD: Takes away the vote during daytime voting
Weapon: throwing knife
Status: bad

Christoph "Doc" Stoltz

Talented scientist, a surgeon with golden hands. Head of "Stolc Technologies".
Stoltz's company mostly deals with the development of various types of viruses, as well as ways to fight existing ones. There are also several branches working for the defense industries of several countries.
Christoph himself is greedy and vain. He saves lives — he takes money. And for him, money has no smell.
Features: If he remains the sole surviving "maf", he switches back to the town side.
ND: Resurrects a chosen player or blocks (on the "mafia" side)
Weapon: none
Status: bad

Sheikh Ali Run Dan - "Sandman"

Oil tycoon, slave trader.
His empire came to him as an inheritance from his father. But Ali was not a spoiled son; he not only did not squander the power he received but multiplied it many times over, becoming the terror of the Islamic world. His main support is religion, with which Ali manages millions of criminal souls.
Features: Can "order" a visit from the doc to himself, but only once every 3 nights. If the doc at the moment of summoning is already playing on the "mafia" side, while the Sheikh is still listed among the "town", then the Sandman will be blocked.
ND: killing (on the "mafia" side)
Weapon: poisoned dagger
Status: bad

J-R

Head of African-American gangs.
He began his criminal career in Nigeria. There he was the leader of several criminal gangs engaged in robbery. Then J-R sought a "promotion" and moved to the States. There, in a relatively short time, he managed to unite small and large black gangs, took over various night club networks, and got involved in drug trafficking with Colombians.
Features: Immunity to block
ND: killing (on the "mafia" side)
Weapon: Uzi submachine gun
Status: bad

Carlos "Carlito" Martinez

Head of the Mexican mafia.
The Mexican mafia is a powerful criminal structure in the USA, rooted in the prison world. It originated in the 50s, positioning itself as protection for Mexicans in US prisons from other criminals and prison guards. Main activities are extortion and drug trafficking. They are prone to swift execution of those who are undesirable or do not pay the tax they have established.
Carlos is cruel and ruthless; sometimes even sadistic tendencies can be traced in him. He is an important figure in the States, as almost all prison life is under his control. He works in close cooperation with Meyers.
Features: Impossible to recruit. Focused on finding Papa and Grim. If he finds them, there is a 50% probability he can kill them (attempts can be repeated).
ND: Checks the status of a chosen player
Weapon: machete
Status: good

Bezim "AK-47" Endri

Head of the Albanian mafia.
The Albanian mafia participates in the trade of white slaves, alcohol, and tobacco; it controls prostitution, car thefts, and racketeering. It began its "activity" in the 80s of the last century. They are widely represented in the USA and Britain.
Bezim himself is characterized by a rather foul temper, and it is sometimes very difficult to reach an agreement with him. But he does have business intuition, and he almost never misses his own profit. Endri's life credo is the statement "Everything that doesn't kill us makes us stronger," and this characterizes him most vividly. If you don't want to make a dangerous enemy in him — kill him, leaving no chance for rescue.
Features: If the mafia or maniac attempted his life, but for one reason or another Bezim was saved (resurrection, protection), he receives immunity to blocks and 50% protection from attacks for subsequent nights (kills the attacker with particular cruelty).
ND: killing (for "mafia")
Weapon: AK-47
Status: bad

"Mafia"

Francesco "Papa" Fanzi

Leader of the Italian and American Cosa Nostre.
In the 13th century, Sicily was constantly plundered not only by Algerian pirates but also by detachments of French mercenaries serving North Italian dukes and princes. The organized armed struggle of the islanders against the French began in 1282 under the slogan "Morete alla Francia, Italia anela" ("Die, France — breathe, Italy"); from the first letters of the call, the Sicilians composed a battle cry: "Mafia!". Soon, self-defense detachments turned into units of professional fighters who began to take tribute from peasants for protection against external enemies. In the 19th century, the mafia, having become a unified system, even tried to achieve the separation of the island from Italy and offered an alliance to Giuseppe Garibaldi; however, the troops of the Kingdom of Piedmont defeated them.

At the end of the 19th century, thousands of Sicilians, escaping poverty and clan wars, moved to America. In major US cities, Cosa Nostra ("Our Thing") emerged — a network of Sicilian "families" controlling casinos, smuggling, prostitution, illegal trade in alcohol, tobacco, and weapons, as well as engaging in racketeering.

All the "consorteries" of Sicily make up the "honored society," headed by the Capo di tutti Capi, the boss of all bosses. Important figures in the mafia structure are also picciotti di ficatu (hitmen), stopalieri (bodyguards), gabellotti (judges), and consiglieri (advisors).
Features: His killer will be hunted starting the next night until they are killed. The success chance is 100% each time. Any protection can save the killer (shadow works with 100% probability and can "hit" a second killer) or a doctor, but the hunt will continue thereafter. Hunting does not work if Fanzi himself is responsible for his own death (died against protection, tried to recruit the maniac, etc.).
ND: Killing or recruiting
Weapon: 8mm pistol
Status: bad

Victoria "Grim" Dykhne

Head of the Israeli mafia.
Israelis work in the field of banditry in many countries; their main activity is drug trafficking and prostitution. Times have changed, and if they were once looked upon with reverence for their ability to provide protection (krysha), today they are ruthless killers who do not think long before pulling the trigger.

The Russian-Israeli mafia has strengthened itself so well in the US political system that even the vaunted American army cannot knock them out of it.
Victoria herself is an exemplary bitch, concerned only with money and power. She knows how to persuade perfectly, using all available means, including her own body. But under no circumstances should you believe her — betrayal is as natural to her as washing up in the morning.
Features: If she remains alone against a town with more than 5 living participants, she switches to its side without ND. If the town has fewer than 5 living roles by that time, she lures one townsfolk to her side (randomly, can exceed limit). If recruiting is not possible — she acts alone.
ND: Killing or recruiting.
Weapon: throwing knife
Status: bad

Thomas "Stinger" Lagerdot

Head of the "Tylos" syndicate. "Tylos" is a brotherhood of contract killers whose services are used worldwide. The order was formed back in the mid-20th century and has gained considerable power over the years. It is a clearly organized society using the most modern technologies. They recruit only well-trained people into their ranks, usually from among former military.
Thomas himself represents a classic killer: an icy, calm voice, fast polished movements, absence of emotion, stylish black clothing.
Features: 50% protection from maniac attacks, bypasses self-defenses, 50% chance to leave no clues
ND: killing
Weapon: garrote, 8mm silenced pistol, syringe with poison
Status: bad

"Maniac"

Andre "Ant" Meyers

Son of Alejandro. He hates all these "elite" gatherings, with their imaginary rules of ethics and other nonsense, to the point of trembling in his fingers. He prefers a 9mm pistol to any word. He intends to kill everyone.
After his sister's death, he openly spoke out against his father and was exiled. Subsequently, killers from "Tylos" tried to take him out, but Andre managed to evade pursuit and went underground, awaiting the sweet hour of revenge.
Features: Impossible to recruit — kills the recruiter without losing the original target. Kills a blocker (any), losing the original target. Demidova reveals his role (on the mafia side she can lure him over), Martinez simply checks status. Invulnerable on the first night.
ND: Killing
Weapon: 9mm pistol, garrote
Status: bad.

Player List:
Kyle (immune)
Slonysh (immune)
Gil4 (immune)
Zedzi (immune)
Werevolka
Pandora (immune)
OMEGA
Arandor
Neyra Drake
Dgak (immune)
Nebo
WisTrit
Amko
WhiteLizard
Thorium (immune)
Xostor

Chapters:
Chapter 1 Hello, Daddy!
Chapter 2. And even the hottest flame will no longer warm them.
Chapter 3. Night Flight
Chapter 4. Red on Flesh
Chapter 5. The Calm Before the Storm
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14 years ago
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Got the role. I hope I'll also get protection :3
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14 years ago
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Invitation received
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14 years ago
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He arrived at the mansion.
Now I'm going to change my profile...
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14 years ago
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Role assigned.
In reply to Kyle
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14 years ago
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I got the role, thank you.
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14 years ago
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arrived to share power.
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14 years ago
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Role assignment confirmed.
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14 years ago
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Features: His killer will be hunted down the next night until they are killed. The chance of success is 100% each time. The killer can be saved by any defense (Shadow works with 100% probability and can "hit" the second killer) or a doctor, but the hunt will continue afterward. The hunt does not work if the Fanzy dies due to defense.

Does this mean the Mafia sends a target and also manages to kill the killer? Do they know who the killer is? Or do they automatically ignore their night actions and chase after him?
Features: Open role. Can only kill if the town has 5 or fewer people left. Double vote. Can cast a "veto" on a player's execution. Cannot be recruited.

Open role? Do all players know who is playing as the powerful leader?
Veto on execution?
DD: Removes a vote during the daytime vote.

Does it send the nickname of the player it is robbing during the day or night?
ND: Resurrects the chosen player or blocks (on the "Mafia" side).

Resurrects from the dead?
Features: Can "request" a visit from the doctor to himself, but only once every 3 nights. If the doctor is already playing on the "Mafia" side at the time of the call, and the Sheikh is still listed as being on the "town" side, then the Sandman will be blocked.

What is the point of the block if the Sheikh doesn't have a night action? Is it only that the block will be mentioned in the newspaper?
And if he requests a visit, does the doctor go and perform his night action and also visit the Sheikh? Or does he ignore his night action and only go to the Sheikh?
If there is no possibility of recruitment, he acts alone.

Acts alone - does he kill?
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14 years ago
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Does this mean the Mafia sends a target and also manages to kill the Investigator? Do they know who the Investigator is? Or do they automatically ignore their own night actions and chase after him?
The pursuit is automatic and not performed by any of the Mafia's night actions. They do not know the identity of the Investigator.
Is it an open role? Do all players know who is playing as the powerful leader? Can they veto an execution?
Yes, once all roles are confirmed, I will announce the nickname of the player with that role. Or they can do it themselves. The Mayor can block the execution of a selected player. They cannot execute a player alone. I will add that only one veto can be placed per day.
Does the Thief send the nickname of the player they are robbing during the day or at night?
It's better to do it at night, but it can also be done during the day. No later than 12 hours. Either way, it works.
Does it resurrect from the dead?
O_O How else would it work?)))
And what is the point of the block if the Sheikh doesn't have a night action? Is it only to have the block mentioned in the newspaper?
The block can be used to draw attention.
And if he requests a visit, does the Doctor go to him using his own night action and also to the Sheikh? Or does he ignore his own night action and only go to the Sheikh?
He only goes to the Sheikh, of course.
Does it act alone and kill?
According to the available night actions, yes
In reply to Zybr
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14 years ago
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Zybr
O_O but how else?)))
So, someone was killed on the first night, and the Doctor decided on the third night and resurrected the dead person? :smile07:
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14 years ago
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So, someone was killed on the first night, and the doctor decided to resurrect the dead person on the third night? :smile07:
No, no)) just in the current round :) like it was in the standard version.
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14 years ago
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well, the process of decomposition doesn't really resemble the idea of dividing power.

so, Vasya died (everyone understood that Vasya is Mafia). Vasya resurrects the next night - everyone wastes time again on executing Vasya. Vasya is an eternal sinner on this earth. Happy end =)

Added after 39 seconds

aaa, just in the current game... well, that's what I was asking about. Basically, he just heals).
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14 years ago
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Role assigned.

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