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The Heads
Alejandro Meyers was one of the wealthiest people in the world. He believed in power and authority, which he used to build his fortune at the age of 30 and subsequently increase it even further. He was respected, feared, and revered. He was a true king of the criminal underworld. But time is stronger than any man, and years took their toll. Alejandro felt death approaching. He was disappointed in his children, considering them unworthy of his wealth. And so, he decided to gather all the most influential leaders of the criminal world to pass on his power to one of them.
One of the conditions was that there should be no bloody massacre. Everything had to be resolved around a round table. But not everyone shared his views.
About the game:
The action takes place in Meyer's country estate, where 14 of the most influential leaders of the criminal underworld were invited. Some deeply respect the old king, while others are plotting behind his back.
The game begins during the day, focusing on the actions of the players. The classic first night in this game will consist of an in-game day and night. Afterwards, the action transitions into the usual "Day-Night" sequence.
The tasks for each side remain the same: eliminate two other players. The Mafia has the ability to recruit, but this time it is limited – only two roles can be swayed, and the recruitment does not reset the counter upon the recruited player's death.
Game rules:
• Nights last approximately 24 hours. The sooner all night actions are submitted to the GM, the faster dawn will come. During the night, no one is allowed to write anything in the game thread at all, even in “deleted posts.”
• Day lasts exactly 24 hours. In rare cases, the day may end earlier or later.
• To vote for someone’s condemnation, you must write in your message: “condemn @username@”. - bold font is required. If a player wants to change their vote, they must perform the procedure to cancel their vote (“Do not condemn @username@”), and then vote for another player (in one message, you can vote once and cancel your vote once, or cancel your vote once and vote once). This is for the GM to easily keep track of votes. If you do not vote in bold, the vote will not count. Also, the vote will not be counted without minimal justification. If a player does not vote during the day, after the limit expires, they will be considered as having voted against themselves (this rule does not apply if the player voted and withdrew their vote). If a player fails to vote twice in a row, a modkill or replacement may occur. If a player warns in advance about their absence, the situation will be agreed upon with the GM individually. These rules do not apply to intimidated townspeople. Intimidated townspeople are not displayed.
• Condemnation requires only a majority of votes. If a player receives the "required" number of votes, they will still be executed only after the end of the day and only if the votes do not change. Earlier condemnation can occur only if the decision is unanimous.
• If the majority votes “Do not condemn anyone,” then the day will end without condemning any players.
• A double vote is reflected in the voting results and only if it relates to the majority.
• The Mafia makes decisions collegially about who to kill and who to send on missions. If one of the members of the Mafia is offline, the other participants can make a decision without him, but they cannot send him on a mission or use any other of his night actions.
• The Mafia is allowed to perform recruitment and murder during one night. In addition, if they recruit a player with another type of night action (check, block, etc.), this can also be done in one night with the other Mafia's night actions.
• The Killer can leave one additional clue at the crime scene. It must point to them and be original (i.e., there is no need to leave clues that are difficult to find). As for the complexity of these clues, there is quite a lot of freedom here, but the GM still reserves the right to reject a specific clue, with or without explanation.
• Hints about the killers are given in summaries based on the user profile (nickname, avatar, signature, etc.). If the assassination was unsuccessful, the killer will know this, but will not know why it was unsuccessful. No clues are given for unsuccessful assassinations, except those stated by the killer himself. There is also a hint about the role of the deceased in the summaries. Hints about the role of the killer are always given.
• Those character abilities that they can replace their night action with are considered in the order of night actions at the very beginning.
• During the game, changing your nickname, avatar, signature, and personal information is strictly prohibited. Therefore, update your profile in advance.
• Discussing the game outside of this thread (i.e., in private messages, ICQ, etc.) is allowed only if you have a role that permits it.
• Once news of your death/condemnation has been written, you are gone. You do not participate in the game anymore. Stop writing. However, no one forbids you from watching what is happening.
• Do not edit your posts. Try to write correctly immediately.
• If you have the right to perform a night action, do so before the end of the night phase and the start of the day phase (send NDs to me via PM). I won't wait. If you don’t make it, too bad...
• From time to time, I will try to display the count of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep track of the vote count.
• If you have questions about the rules or something is unclear, please contact me on ICQ.
• It is forbidden to directly reveal your role and the role of another player (if you know the role of another player, then there is no need to shout about it everywhere… Be smarter, be more cunning...). This action will lead to immediate disqualification.
• Violation of the rules and being offline will be punished with a colorful modkill. If you signed up, play by the rules and be active.
• Non-Mafia players are prohibited from commenting on what is happening until the end of the game.
• And most importantly. This is just a game after all. The main thing is that you have fun.
Order of Night Actions
1. Saint blocks
2. Philin protects (explicit protection)
3. Demi checks status
4. Carlito checks status
5. Philin protects (shadow protection)
6. Tries to protect Cobra
7. Ant kills
8. Zhallo kills
9. Kobra kills
10. All others kill
11. Doc revives
12. Mafia recruitment
List of Roles
"Town":
Mayor
Cobra
Saint
Demi
Philin
Bull
Zhabb
Doc
Peschanik
Jay-R
Carlito
AK-47
"Mafia":
Papa
Grim
Zhallo
"Manic":
Ant