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Posts from MIRROR FOR THE HERO

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#1
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It's a bit boring for us this summer. I suggest shaking things up with a tournament on the symmetric h3dm1 template. For those who don't know—believe me, the template is wonderful; I consider it Vic's best work and the most adequate way to find out your own worth. By the way, the name of the tournament is not accidental; it was taken from a very nice domestic film.

Game version - BT

Template features:

The red player will be on the upper plane of the map, blue on the lower. Both planes are absolutely identical. Each will have 3 roads to secondaries. From each secondary, there is an exit to 2 treasure zones. Treasure zones are linked to specific castle types. Total of 6 treasure zones per floor. Also, in each treasure zone, there are 2 teleports to the opponent's floor. Teleport types have a clear link to the type of treasure zone. It turned out a bit confusing, but it seems easy enough to figure out visually:



Leave applications here, or via ICQ - 432146477. All who have played at least 1 game on HW or BT are welcome. We'll start around August 15th, or earlier if 16 people join.

Pairs of participants pre-arrange starting heroes and bans, bonus, and the amount of money transfer, and notify me. A verified save will be sent to them before the game.
If desired, you can generate it yourself. Here are the instructions:

The program is located here: http://zalil.ru/34100641



1 Preparation
a) unpack the RAR archive and place it in a separate folder

b) - copy files script73.erm, script73.ers, script90.erm, script90.ers, script97.erm,
script97.ers, script08.erm for the Russian or English version of the game
to the Data\s directory;

- copy the template file allrmg.txt, as well as
the Building.txt file (from the Inferno patch) to the Data directory,

2 Map Generation

a) - clear the "randommaps" folder

b) - launch the game, in the BT chat window under the settings tab select template h3dm1, generate the source map in single player, setting generator options
corresponding to the template (for template h2sm3: options l,4,0,0,0, no water, monsters
strong, no Dungeon), before generation be sure to disable anti-cheat in WoG options;

c) - exit to the main menu;

d) - launch the Mirrormap program, set conversion options if necessary,
click the "kill computers" button,
click the "Run" button, select the source map file from the random_maps directory in the load dialog, save the resulting map in the same directory;

3 Creating the Game

a) return to the game, start a new game, now in multiplayer hot-seat; in WOG game options, check "symmetric template",
"Inferno patch" - mandatory, "new creature banks" and "anti-cheat" - if necessary,
on the last tab;

b) - upon launch, select the saved map via the menu items random map -> show random map;

c) configure starting heroes, bonus, and difficulty level

d) start the game and save at the beginning of the turn

e) start the game with the opponent from this save


Rules:

1. Castles are chosen by a randomizer; the game will be played with the 1st castle that drops. A player has the right to request a randomizer restart for 500 coins. Color choice is decided by bidding. A player may choose any hero, even if the hero matches the opponent's hero. After determining starting heroes, each player, to avoid unwanted heroes appearing in the tavern, may ban 0-2 heroes of their own castle.

2. No restarts.

3. Redrush is allowed.

4. Hit-and-run is forbidden.

5. The "Dimension Door" spell can be used 2 times a day.

6. We break through shifted guards.

7. Fair play.

That seems to be all; if there are additions - let us know.

Settings:

Checkmarks opposite:

experience
tax
bank
keep artifact
hit-and-run limit
chess clock
money transfer
guild rebuild
stack
morale

gold instead of scrolls
2nd level
one-way monolith
Inferno patch

cobalt roads



Participants:

1 Javdet 432146477
2 GoD 291656338
3 TERM 364-734-401
4 KobRa_RR 286406830
5 Лось
6 Scorpiona 469326983
7 Psyche_7
8 Dimast 495126900
9 Shevanesyan
10 Wishmaster

And finally, a couple of reports on this template that I liked:

Wic (blue, Conflux, Monere) def Samurai (red, Rampart, Ivor) @ h3dm1, 127

Decided to play with different castles, played this pair. Samurai bought the color for 1500.

In the 1st week, grabbed all 3 secondaries (swamp tavern dungeon), psychs at home in castle, no external dwellings, money is fine. Thought about how to get a 7lvl dad on 117, but both options didn't work out move-wise; gave up, dad stayed 5lvl with purchased scout and water.

Samurai only took 2 secondaries.

121 I set the second floor, dad runs from stables to a Dragon Fly Hive.

122 psychs grade, a Dragon Fly Hive drops on 6 psychs, dad is crushed and runs into a treasure zone, psychs go for upgrade.

123 in treasure zone sword+6all, box behind zealot horde (had to grade air for attrition) for 15K exp, hive for 4 psychs. Dad has all 4 skills: speed, offense, armor, water.

124 shield+5, nagash-spot, 2 pandoras for exp, the second notable one - behind fairies, but magic heroes don't care. I see the opponent on my plane.

125 run into teleport, and a funny picture opens up to me - Samurai turns out he first went to the same treasure zone as I did, meaning I popped out by his swamp, and he is also there with his whole army, not in my swamp.

And he pushed there because on the way he collected an elixir, and decided to steal the flask from me so that I wouldn't collect the elixir, which is why he moved troops.

Only I have no idea why all this was done; elixir for elementals is just +4 health, it only helps butterflies or phoenixes in some way. He would be better off doing more useful things.

But that's not the notable part, but rather that from his plane I saw a Dragon Utopia at my respawn, which I hadn't noticed before. I take a Dragon Fly Hive for 6 psychs, break back home, chain returns troops, double mana in Dungeon.

It just turned out annoying that ballistics was shoved into the last slot; really wanted to buy a second element. But it wasn't meant to be. However, ballistics is also not bad.

126 bring all attrition, grade gathered psychs, take Dragon Utopia - two-slot for pendant+3all and blue cap.

Dad is accelerated so much he's practically smoking, so DD-DD and I capture his dungeon next to his Dragon Utopia. Plan to take either it or the main on 127 (if Ivor takes the Utopia this turn).

127 Ivor takes the Dragon Utopia, and attacks himself! I have no idea why; it was obvious that I had Armageddon and 2 squads of 10+ psychs, plus full mana because blue. He probably should have tried to hole up in the castle; after all, towers are immune to Armageddon, maybe try to find anti-magic somewhere (he has first move). Besides, Armageddon would destroy my catapult too, not sure it would have time to break a hole in the wall.

Well, 2 Armageddons and the rest of the horse stack are handled by hand.

Thanks for the game!


FireToSky (blue, Rampart, Mephala) def Samurai (red, Rampart, Ivor), h3d1, 127
111 - good start, 8 heroes running, max crypt taken, Mepha near unit external dwelling
1112 - Enova takes swamp secondary, returns power. elves go for grade, unit external dwelling is cleared, we get great skills: log, tactics, earth, and, thanks to the obtained tactics, we break a pack of silvers for an exp booster who stood on the road, which gives a small saving in moves, and consequently, tempo
113 - fewer and fewer Centaurs, Mepha, having run twice through +1k exp, hits eye in snowy secondary, there are still lizards for 3lvl shrine, accelerating on pegasus, scout heroes meanwhile take another tower, there I buy Kira, who unashamedly takes the gnoll-den by 20
114 - Kira before inferno treasure zone, Mepha takes another tavern, I set observation there, see a bunch of exp. Hit zombies for pandora. Enova meanwhile manages to fight future attrition for Dragon Fly Hives and Dragon Utopia in the form of gnolls and lizards
115 - hit exp with mepha, 5k gold in pandora, break into another tavern, overnight with gm1 construction, take refugee camp in inferno-treasure zone, cyclops kings are there
116 - slow is given in gm2! Still a gnoll-den in inferno treasure zone, run from snow to grass, elf external dwelling is visible from observation
117 - 2 pandoras 35+35 gr. Centaurs, 2 prisons. Vistan, arriving very timely from prison, breaks evil-eye and spends the last cells overnight in elf external dwelling
121 - break with Mepha, through stables by castle run to swamps to nagabanks and two Dragon Fly Hives
122 - accelerating on a Dragon Fly Hive, Vistan with pastfight saves me again
123 - break both Dragon Fly Hives, both max and castle-type, losses minimal. In 1 advance slow and a bunch of morale!!! In the second mass-slow and everything is simple. Break into grass treasure zone, there's also nagash-spot
124 - here Samurai turns out to be in my inferno treasure zone and breaks the Dragon Utopia!
Both are sitting in time pressure, and Philip happened to be there before me, but figuring that he didn't take 1 secondary, then with 90% probability we are going in the same direction, since grass is not far from Dragon Fly Hives. Enova runs, sees pandoras, nagabanks and a +5 club, tempo is enough for the club and power back. Without losing a move: was very afraid that opp got some TP in Utopia, would fly home and take this same Dragon Utopia, or, even worse, me! Therefore I break through the path, there's another Dragon Fly Hive, pandora by scout - 45 lizards, enter portal, and end up near the same Dragon Utopia, stand on it - max! No wonder Philip only had Centaurs and a pack of ones after it. Stand on it, thought for a long time: take now or wait a turn, in the end already brought gargoyles from 2 towers, but at the end of the turn changed my mind and broke it, losses not critical: most of Centaurs, all lizards and reptiles, few dwarves and 1 one. Got all shield, crown +4\4, air book and cap. Sad that there was no water
125 - Mepha makes some move towards pandora, just 5k exp there, breaks into Tavern to refill mana (only basic scout), jump with scouts, hit something, collect, nothing special
126 - from Tavern only jump to the last, 3rd treasure zone with ГО, in a chain I forget to grade horses, jumping into treasure zone, pandora even for 30 monks! There is ГО from a pack of archs, I hit him, and in this rush a very clever but risky plan is born: not to enter the lift on remaining moves and on next turn, prospectively with 60 monks DD to tavern, there Aeris from prison with Exp. scout takes over the relay and jumps into opp's capital.
127 - that's how it happened, after all, in case Ivor could somehow return home, Aeris took all artifacts + superiority in power could have greatly helped hole up in castle.
But this didn't happen, and as soon as Aeris reached the red capital, surrender followed.
Thanks for the game and action!
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#2
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Group stage:


Semifinal pairings:
Dimast - GoD
Shevanesian - KobRa
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#3
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My period of abstinence ends on the 17th. You know what I mean.
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#4
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The topic was somehow overlooked. :)
I'll be 469326983!!!
In reply to Scorpiona
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#5
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August 15th... I'm having second thoughts. It would be extremely useful to play a mirror match, but the timing... I'm going on vacation, and there are other tournaments. Not on September 15th, right? :)
#6
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Judging by the activity, there will be a round-robin tournament, and you'll have time for everything. Yes, and where are all the players from Baev's team?!
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#7
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286406830 I will try.
In reply to KobRa_RR
#8
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Let's try.

364-734-401
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#9
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I see that you're recruiting everyone here, just like in the army. I want to play and I can, but maybe starting next month. If that works, then it's okay. I'll start figuring out the new template and bombard Roma with questions.
#10
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I would like to play. 7181704
In reply to Psyche_7
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#11
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I'll share my opinion on the template. Playing the mirror template is interesting primarily because, in addition to the gameplay component, this match also contains an educational element. :cool: After the game, you can always look at the saves and compare your play with your opponent's play. This is doubly useful when your opponent is stronger than you. You can always discuss interesting nuances, such as breaking through certain monsters, capturing objects, etc. This template is also good for those who like to say: "The generator cheated me" or "The opponent got a chocolate drop". Personally, the mirror template encourages me to play more responsibly, so as not to lose face in front of my opponent by playing the same layout worse.

Now, about the map. It may be a bit difficult to grasp, but it's worth understanding that the map only depicts one plane. Essentially, the template consists of two identical maps on each level. The colors on the map are conditional. Both players start in zone #1. The upper monolith shown on the map is on the upper plane, and the lower one is on the lower plane, respectively. When playing, I recommend keeping the map in front of you to understand where each path leads.

I recommend playing with the same towns. In general, it's better to try it once ;) Enjoy!
In reply to Dirty_Player
#12
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2 Javdet:
Just a reminder:
To avoid bugs with random heroes appearing in the tavern when starting a map in Multiplayer, it is recommended to either copy or immediately save the modified map to the /Maps folder and select the map from there when starting. It's best if the map is the first in the list or the only one. Starting the game this way has never resulted in the aforementioned bug.
Therefore, there is no point in clearing the random_maps folder; the desired map can be easily identified by its creation date.

Consequently, it is not necessary to create a hotseat save. This procedure only makes sense for creating a save by a third party, and even then, only if the host player is unable to properly set the WOG options when starting.

I would play myself, but I have little time due to working on the WoG update and my regular job. Also, I've been having internet problems lately.

By the way, playing with different factions is more interesting, but it requires a more responsible approach to trading.

And why isn't the "New creature banks" option enabled by default? That's not right.
#13
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I would play 495126900.
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#14
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Dimast is in the game; mazovsky, to participate, you need to play at least one game in the Tournament mode, preferably with an experienced opponent.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
#15
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Without new banks, this is nonsense, not a game—there will be so much money that Jebus Cross will pale in comparison. And the difficulty will drop several times over.

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